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housing caused an immersion break

  • Lexxypwns
    Lexxypwns
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    .
    Edited by Lexxypwns on February 15, 2017 9:29PM
  • Tandor
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    Lexxypwns wrote: »
    .

    I couldn't have put it more succinctly myself :smiley: !
  • Betheny
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    A few comments have been removed from this thread for some rude or unnecessary comments. We understand that everyone may not agree on the topic we still ask that you be respectful of one another and remember to follow the community rules.

    ...

    I clicked on the green post thinking it was ZOS coming in here to solve the issue of messed up skills due to patch, but nope...

    Should have known better.
  • [Deleted User]
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  • Betheny
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    Honestly, it doesn't take that long to re-level a skill up to morph it. It's an inconvenience, albeit a minor one at that.

    Yes but it shouldn't happen, this is something that could be fixed by coding the patch correctly.
  • Ilsabet
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    Skills stop aging XP once their fully leveled. Any XP earned afterward is not recorded.

    Since Zos moved these skills to higher levels that need more XP they are no longer fully leveled.

    So none of my bow, 2h, or sorc skills were unmorphed or unmaxed after the update. I assumed that was because of all of the exp I had earned while going about my business having those skills on my bars after they were maxed out. Is that not the case?
  • Ajaxduo
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    This thread is breaking my forum immersion. :(
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    GM of Verum Aeternus, PC EU
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  • grannas211
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    qsnoopyjr wrote: »
    They balancing game off animation canceling, which many players do not even know about.

    Its not really animation canceling, its really the DPS those players do, and the developers see it and think to themselves. This skill is too powerful.
    Yeah, if you animation cancel with it. The other players who have no idea what animation canceling is, those players get the real shaft.

    You wonder why Veteran Dungeons are so hard for random PUGs... They have no idea about animation canceling and cannot compete with the DPS needed that animation cancelers do, which makes the dungeon a DPS check. So since they cannot meet that DPS, long hours are spent in frustration.

    Meanwhile, developers look at a skill that the animation cancelers put out and have to nerf it because it deals so much damage, making the regular players who never taught or found out the trick of animation canceling get the biggest brunt of the nerf.

    So basically, they just trying to balance things around animation cancelers, if its moving traits and getting rid of stuff, thats what it is. But they must not read forums. Too much data to comprehend. Forums is just for community enjoyment or place for community to stress frustration with other players.

    Because, when is last time you saw a GM in the game, just cuz he wanted to be there? Not cuz he fixing an issue?
    Because when is last time you saw a ZoS or any ESO employee take part of discussions? Not cuz he stating something, but because they wanted to bring about ideas and tell you there intentions why they made something the way they made it?

    haha what? Outside of the dlc dungeons, nothing special is needed in normal 4 man veteran dungeons. Now people soloing them sure. But a 4 man group doesnt need two 30K dps to beat Crypt of Hearts I, etc.
  • deepseamk20b14_ESO
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    Balancing. You can't make everyone happy. Where you immersion was broken someone else may be happy about the change. Plus it's cheap to respec.
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  • [Deleted User]
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  • ADarklore
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    I think it took me a whole 30 minutes of mob grinding to re-level my Bound Armor, it was no big deal. I guess if you want to make it re-immersive, you could imagine that your character got hit on the head and 'forgot' the skill and had to relearn it. ;)
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
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  • Creepsley
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    can always just imagine your toon got a really hard hit to the head so he got a concussion and forgot some stuff, you do most likely fight alot so its not that hard to imagine that one of those hits was too hard :P (see immersion fixed)

    And honestly no matter how you see it, a retrain will happen no matter what, a mmo changes they try to fix some skill, *** up others try to balance and you get free retrain and builds change cause of new items and stuff. its only in single player games you will never ever see a need for a skill change ;-)
  • Oompuh
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    Muh immersion
    Xbox NA - Oompa
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  • DeadlyRecluse
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    Yeah man, my skill XP in real life never resets. Skill bar XP moving down is immersion breaking!

    Losing skill XP is crappy, I agree with you there, but it's not an immersion issue and you seem angry.
    Thrice Empress, Forever Scrub
  • Cadbury
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    Time travel.

    That's what I gonna use to explain the XP loss if it happens to me post-patch.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Tryxus
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    Cadbury wrote: »
    Time travel.

    That's what I gonna use to explain the XP loss if it happens to me post-patch.

    So it's not an Immersion Break, but a Dragon Break?
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Browiseth
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    mechanics>immersion

    your immersion exists to be a layer on top of the game, held up by the innerworkings if it

    do not get them mixed up. game comes first, immersion comes second.
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  • Cadbury
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    Tryxus wrote: »
    Cadbury wrote: »
    Time travel.

    That's what I gonna use to explain the XP loss if it happens to me post-patch.

    So it's not an Immersion Break, but a Dragon Break?

    3oEdv3Ul8g6BCngQ36.gif
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • AzuraKin
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    Yeah man, my skill XP in real life never resets. Skill bar XP moving down is immersion breaking!

    Losing skill XP is crappy, I agree with you there, but it's not an immersion issue and you seem angry.

    the fact has happened at least 2 times out of the 3 times they have made signifcant skill changes such as taking a skill out, putting a new skill in its place, changing position of skills on tree, ect have had this issue happen, it stands to reason changes like this will continue to happen during the game where skill get moved around or deleted and new skills added. when they do this and you have to suddenly retrain a skill x # of characters you have, it is immersion breaking because you can no longer immerse yourself into the game due to worrying and wondering when the heck they gonna change the next skill and mess up its xp. whats next they decide snipe was better off in position 5 and move snipe and all skills like snipe to position 5 and we will have to train snipe and similar skills again?
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Enodoc
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    I don't think it would have been technically possible to maintain progression. Picking values (seemingly) at random, say the 4th skill ranks up at 640, 6920, 10560, and 16360 XP, and say the 5th skill ranks up at 3995, 8900, 13040, and 21880 XP. If both are maxed, your 5th skill has 21880 XP in it and your 4th skill has 16360 XP in it.

    If their position gets swapped, the new 4th skill still has 21880 XP in it, because it's the same skill, and this skill is automatically maxed since that is above 16360 XP. The new 5th skill has 16360 XP in it, because that's all it could hold, so you need to earn the missing 5520 XP to max that skill again. ZOS aren't just going to give you 5520 XP for free, because 16360 XP is the total number recorded by the system for what you have in that skill.
    Edited by Enodoc on February 16, 2017 3:43PM
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  • AzuraKin
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    Enodoc wrote: »
    I don't think it would have been technically possible to maintain progression. Picking values (seemingly) at random, say the 4th skill ranks up at 640, 6920, 10560, and 16360 XP, and say the 5th skill ranks up at 3995, 8900, 13040, and 21880 XP. If both are maxed, your 5th skill has 21880 XP in it and your 4th skill has 16360 XP in it.

    If their position gets swapped, the new 4th skill still has 21880 XP in it, because it's the same skill, and this skill is automatically maxed since that is above 16360 XP. The new 5th skill has 16360 XP in it, because that's all it could hold, so you need to earn the missing 5520 XP to max that skill again. ZOS aren't just going to give you 5520 XP for free, because 16360 XP is the total number recorded by the system for what you have in that skill.

    not true, when 1.6 came out, they deleted entire skills and put new ones in thier place, based on what you stated, all nb's would have had multiple skills that needed to be completely and entirely retrained yet they did not. xp is not tied to the skill, its tied to the slot.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • dday3six
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    AzuraKin wrote: »
    Enodoc wrote: »
    I don't think it would have been technically possible to maintain progression. Picking values (seemingly) at random, say the 4th skill ranks up at 640, 6920, 10560, and 16360 XP, and say the 5th skill ranks up at 3995, 8900, 13040, and 21880 XP. If both are maxed, your 5th skill has 21880 XP in it and your 4th skill has 16360 XP in it.

    If their position gets swapped, the new 4th skill still has 21880 XP in it, because it's the same skill, and this skill is automatically maxed since that is above 16360 XP. The new 5th skill has 16360 XP in it, because that's all it could hold, so you need to earn the missing 5520 XP to max that skill again. ZOS aren't just going to give you 5520 XP for free, because 16360 XP is the total number recorded by the system for what you have in that skill.

    not true, when 1.6 came out, they deleted entire skills and put new ones in thier place, based on what you stated, all nb's would have had multiple skills that needed to be completely and entirely retrained yet they did not. xp is not tied to the skill, its tied to the slot.

    That is what they said. Exp is tied to the slot and not the skill in the slot.
  • Enodoc
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    dday3six wrote: »
    AzuraKin wrote: »
    Enodoc wrote: »
    I don't think it would have been technically possible to maintain progression. Picking values (seemingly) at random, say the 4th skill ranks up at 640, 6920, 10560, and 16360 XP, and say the 5th skill ranks up at 3995, 8900, 13040, and 21880 XP. If both are maxed, your 5th skill has 21880 XP in it and your 4th skill has 16360 XP in it.

    If their position gets swapped, the new 4th skill still has 21880 XP in it, because it's the same skill, and this skill is automatically maxed since that is above 16360 XP. The new 5th skill has 16360 XP in it, because that's all it could hold, so you need to earn the missing 5520 XP to max that skill again. ZOS aren't just going to give you 5520 XP for free, because 16360 XP is the total number recorded by the system for what you have in that skill.
    not true, when 1.6 came out, they deleted entire skills and put new ones in thier place, based on what you stated, all nb's would have had multiple skills that needed to be completely and entirely retrained yet they did not. xp is not tied to the skill, its tied to the slot.
    That is what they said. Exp is tied to the slot and not the skill in the slot.
    In that situation though it was a new skill, so they would have transferred the XP from skill 14324 to skill 46742. All they did here was change the unlock level for skill 35265 and the unlock level for skill 24684, keeping the XP the same because it's the same skill.
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  • AzuraKin
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    dday3six wrote: »
    AzuraKin wrote: »
    Enodoc wrote: »
    I don't think it would have been technically possible to maintain progression. Picking values (seemingly) at random, say the 4th skill ranks up at 640, 6920, 10560, and 16360 XP, and say the 5th skill ranks up at 3995, 8900, 13040, and 21880 XP. If both are maxed, your 5th skill has 21880 XP in it and your 4th skill has 16360 XP in it.

    If their position gets swapped, the new 4th skill still has 21880 XP in it, because it's the same skill, and this skill is automatically maxed since that is above 16360 XP. The new 5th skill has 16360 XP in it, because that's all it could hold, so you need to earn the missing 5520 XP to max that skill again. ZOS aren't just going to give you 5520 XP for free, because 16360 XP is the total number recorded by the system for what you have in that skill.

    not true, when 1.6 came out, they deleted entire skills and put new ones in thier place, based on what you stated, all nb's would have had multiple skills that needed to be completely and entirely retrained yet they did not. xp is not tied to the skill, its tied to the slot.

    That is what they said. Exp is tied to the slot and not the skill in the slot.

    no actually that is not what the person said, they said xp was tied to the skill. but that is not how it works, i didnt earn x xp on snipe before homestead, i earned x xp on 5th skill, if they move 5th skill to 4 slot, and 4 slot to 5 slot, the xp doesnt move. in order for the xp to move with the skill, xp for each skill regardless of slot would have to be the same amount. since its not, then i dont earn xp based on what skill is in that slot but on the slot itself. as well as while we say they moved the skill, they actually did not move the skill. when 1.6 came out there were several nightblade skills completely changed from what they were before 1.6, no resemblance. what that means is the skills were deleted from the game, and new skills were put in. the xp earned on the deleted skills still remained on the new skills even though if xp was skill based the new skills would have had 0 xp earned. that is also what happened with homestead. snipe wasnt moved to slot 1 of bow skill line, snipe was deleted from slot 5, and poison arrow was deleted from slot 1. then they created snipe in slot 1 and created poison arrow in slot 5.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • ThePaleItalian
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    Punctuation!!!!

    *passes out*
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  • Enodoc
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    AzuraKin wrote: »
    that is also what happened with homestead. snipe wasnt moved to slot 1 of bow skill line, snipe was deleted from slot 5, and poison arrow was deleted from slot 1. then they created snipe in slot 1 and created poison arrow in slot 5.
    No, it was literally moved. Previously, as you say, Skill 23542 at level 38 was replaced with Skill 16941 at level 38. This time, Snipe, which is Skill 40892, was moved from level 38 to level 2. It wasn't deleted and recreated.
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  • AzuraKin
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    Enodoc wrote: »
    AzuraKin wrote: »
    that is also what happened with homestead. snipe wasnt moved to slot 1 of bow skill line, snipe was deleted from slot 5, and poison arrow was deleted from slot 1. then they created snipe in slot 1 and created poison arrow in slot 5.
    No, it was literally moved. Previously, as you say, Skill 23542 at level 38 was replaced with Skill 16941 at level 38. This time, Snipe, which is Skill 40892, was moved from level 38 to level 2. It wasn't deleted and recreated.

    when you "move" a file from folder documents to folder windows, the data is not moved, the data is created in folder windows by replicating the data in folder documents. the data in folder documents is then deleted. that is how computers work.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • jaye63
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    AzuraKin wrote: »
    jaye63 wrote: »
    58834212.jpg

    gotcha, company screw you over, you just suppose to bend over and spread buttcheeks. no demanding company give to customer what customer pays for, quality service, dependable product.

    How is an immersion break getting screwed over?

    I will never understand the player. Company makes a game, great game, and the player wants it changed to suit his/her idea of the game. Simple solution to whining... stop playing. Whining doesnt change anything. If you continue to spend your money, they think they're doing a good job. But the player spends money hoping things will change when they whine about it. Seriously?

    I bought plus just before housing dropped. I buy things from the crown store. But I havent bought any crowns since housing dropped. Why? Because they messed it up. Im talking with my dollars. I was going to preoder Morrowind but I haven't. Why? Because housing was garbage and Im not taking the risk on the expac being that bad. Hence the reason I said OP went straight to potato.

    The best fix for the housing would be to put the writs on the daily writ board. You still have to farm mats, you still need motifs, you still need your crafting up, you still need to go to the crafting stations. You just dont have to wait for RNG to possibly be nice to you.

    Nothing said here is a solution.
  • Oreyn_Bearclaw
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    Annoying, perhaps. Immersion breaking? You keep using that term, I do not think it means what you think it means..


    Perhaps it's a lesson in properly leveling your characters. Get your skills to morph and skill lines to 50 as you level and not an issue.
  • AzuraKin
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    Annoying, perhaps. Immersion breaking? You keep using that term, I do not think it means what you think it means..


    Perhaps it's a lesson in properly leveling your characters. Get your skills to morph and skill lines to 50 as you level and not an issue.

    think you lost your marbles son, i had 8 toons each of them with every single skill that i am refering to, had those skills all to morph and each and every morph save 2 toons completely trained. so please do everyone a favor and dont comment on things you obvioiusly dont understand. please i am begging you before you *** me off, i can only take so much stupid in a day.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
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