ZOS_JohanaB wrote: »A few comments have been removed from this thread for some rude or unnecessary comments. We understand that everyone may not agree on the topic we still ask that you be respectful of one another and remember to follow the community rules.
PelinalWhitestrake wrote: »Honestly, it doesn't take that long to re-level a skill up to morph it. It's an inconvenience, albeit a minor one at that.
Giles.floydub17_ESO wrote: »Skills stop aging XP once their fully leveled. Any XP earned afterward is not recorded.
Since Zos moved these skills to higher levels that need more XP they are no longer fully leveled.
They balancing game off animation canceling, which many players do not even know about.
Its not really animation canceling, its really the DPS those players do, and the developers see it and think to themselves. This skill is too powerful.
Yeah, if you animation cancel with it. The other players who have no idea what animation canceling is, those players get the real shaft.
You wonder why Veteran Dungeons are so hard for random PUGs... They have no idea about animation canceling and cannot compete with the DPS needed that animation cancelers do, which makes the dungeon a DPS check. So since they cannot meet that DPS, long hours are spent in frustration.
Meanwhile, developers look at a skill that the animation cancelers put out and have to nerf it because it deals so much damage, making the regular players who never taught or found out the trick of animation canceling get the biggest brunt of the nerf.
So basically, they just trying to balance things around animation cancelers, if its moving traits and getting rid of stuff, thats what it is. But they must not read forums. Too much data to comprehend. Forums is just for community enjoyment or place for community to stress frustration with other players.
Because, when is last time you saw a GM in the game, just cuz he wanted to be there? Not cuz he fixing an issue?
Because when is last time you saw a ZoS or any ESO employee take part of discussions? Not cuz he stating something, but because they wanted to bring about ideas and tell you there intentions why they made something the way they made it?
DeadlyRecluse wrote: »Yeah man, my skill XP in real life never resets. Skill bar XP moving down is immersion breaking!
Losing skill XP is crappy, I agree with you there, but it's not an immersion issue and you seem angry.
I don't think it would have been technically possible to maintain progression. Picking values (seemingly) at random, say the 4th skill ranks up at 640, 6920, 10560, and 16360 XP, and say the 5th skill ranks up at 3995, 8900, 13040, and 21880 XP. If both are maxed, your 5th skill has 21880 XP in it and your 4th skill has 16360 XP in it.
If their position gets swapped, the new 4th skill still has 21880 XP in it, because it's the same skill, and this skill is automatically maxed since that is above 16360 XP. The new 5th skill has 16360 XP in it, because that's all it could hold, so you need to earn the missing 5520 XP to max that skill again. ZOS aren't just going to give you 5520 XP for free, because 16360 XP is the total number recorded by the system for what you have in that skill.
I don't think it would have been technically possible to maintain progression. Picking values (seemingly) at random, say the 4th skill ranks up at 640, 6920, 10560, and 16360 XP, and say the 5th skill ranks up at 3995, 8900, 13040, and 21880 XP. If both are maxed, your 5th skill has 21880 XP in it and your 4th skill has 16360 XP in it.
If their position gets swapped, the new 4th skill still has 21880 XP in it, because it's the same skill, and this skill is automatically maxed since that is above 16360 XP. The new 5th skill has 16360 XP in it, because that's all it could hold, so you need to earn the missing 5520 XP to max that skill again. ZOS aren't just going to give you 5520 XP for free, because 16360 XP is the total number recorded by the system for what you have in that skill.
not true, when 1.6 came out, they deleted entire skills and put new ones in thier place, based on what you stated, all nb's would have had multiple skills that needed to be completely and entirely retrained yet they did not. xp is not tied to the skill, its tied to the slot.
In that situation though it was a new skill, so they would have transferred the XP from skill 14324 to skill 46742. All they did here was change the unlock level for skill 35265 and the unlock level for skill 24684, keeping the XP the same because it's the same skill.That is what they said. Exp is tied to the slot and not the skill in the slot.not true, when 1.6 came out, they deleted entire skills and put new ones in thier place, based on what you stated, all nb's would have had multiple skills that needed to be completely and entirely retrained yet they did not. xp is not tied to the skill, its tied to the slot.I don't think it would have been technically possible to maintain progression. Picking values (seemingly) at random, say the 4th skill ranks up at 640, 6920, 10560, and 16360 XP, and say the 5th skill ranks up at 3995, 8900, 13040, and 21880 XP. If both are maxed, your 5th skill has 21880 XP in it and your 4th skill has 16360 XP in it.
If their position gets swapped, the new 4th skill still has 21880 XP in it, because it's the same skill, and this skill is automatically maxed since that is above 16360 XP. The new 5th skill has 16360 XP in it, because that's all it could hold, so you need to earn the missing 5520 XP to max that skill again. ZOS aren't just going to give you 5520 XP for free, because 16360 XP is the total number recorded by the system for what you have in that skill.
I don't think it would have been technically possible to maintain progression. Picking values (seemingly) at random, say the 4th skill ranks up at 640, 6920, 10560, and 16360 XP, and say the 5th skill ranks up at 3995, 8900, 13040, and 21880 XP. If both are maxed, your 5th skill has 21880 XP in it and your 4th skill has 16360 XP in it.
If their position gets swapped, the new 4th skill still has 21880 XP in it, because it's the same skill, and this skill is automatically maxed since that is above 16360 XP. The new 5th skill has 16360 XP in it, because that's all it could hold, so you need to earn the missing 5520 XP to max that skill again. ZOS aren't just going to give you 5520 XP for free, because 16360 XP is the total number recorded by the system for what you have in that skill.
not true, when 1.6 came out, they deleted entire skills and put new ones in thier place, based on what you stated, all nb's would have had multiple skills that needed to be completely and entirely retrained yet they did not. xp is not tied to the skill, its tied to the slot.
That is what they said. Exp is tied to the slot and not the skill in the slot.
No, it was literally moved. Previously, as you say, Skill 23542 at level 38 was replaced with Skill 16941 at level 38. This time, Snipe, which is Skill 40892, was moved from level 38 to level 2. It wasn't deleted and recreated.that is also what happened with homestead. snipe wasnt moved to slot 1 of bow skill line, snipe was deleted from slot 5, and poison arrow was deleted from slot 1. then they created snipe in slot 1 and created poison arrow in slot 5.
No, it was literally moved. Previously, as you say, Skill 23542 at level 38 was replaced with Skill 16941 at level 38. This time, Snipe, which is Skill 40892, was moved from level 38 to level 2. It wasn't deleted and recreated.that is also what happened with homestead. snipe wasnt moved to slot 1 of bow skill line, snipe was deleted from slot 5, and poison arrow was deleted from slot 1. then they created snipe in slot 1 and created poison arrow in slot 5.
Oreyn_Bearclaw wrote: »Annoying, perhaps. Immersion breaking? You keep using that term, I do not think it means what you think it means..
Perhaps it's a lesson in properly leveling your characters. Get your skills to morph and skill lines to 50 as you level and not an issue.