BlackMadara wrote: »If you run wall of lightning with charged lightning staff back bar with lightning damage enchant, the la on that staff will proc off balance for a mob (even bosses) hit. Then you get consecutive power lash procs. Basically 360 whips over and over for increased damage. Idk how dps for that compared to standard mDK pve set up looks, but its fun, does high damage, and you get a constant hot.
BlackMadara wrote: »If you run wall of lightning with charged lightning staff back bar with lightning damage enchant, the la on that staff will proc off balance for a mob (even bosses) hit. Then you get consecutive power lash procs. Basically 360 whips over and over for increased damage. Idk how dps for that compared to standard mDK pve set up looks, but its fun, does high damage, and you get a constant hot.
Isn't homestead removing off balance from lightning?

for PvE Molten Whip only as lash is useless for DPS.
Ok, but it's proc is useless for boss DPS (and trash will go away anyway with AoE) and you lose embers, burning breath and inferno buff
Lightspeedflashb14_ESO wrote: »
Ok, but it's proc is useless for boss DPS (and trash will go away anyway with AoE) and you lose embers, burning breath and inferno buff
Have you even read the thread? Concussion procs just fine on bosses.
Lightspeedflashb14_ESO wrote: »
Ok, but it's proc is useless for boss DPS (and trash will go away anyway with AoE) and you lose embers, burning breath and inferno buff
Have you even read the thread? Concussion procs just fine on bosses.
I think they are talking about Power Lash proc , not Concussion . There is no point in talking about Concussion , it has already pretty high uptime even without Aether . You can see it clearly on Masel's DPS parse . That is solo and he keeps it 80% by himself . Imagine what happens in a trial environment .
If you go DK you'll focus on fire dmg and DoTs and you will try to focus it. Ig i have 5sun+5spellweave+2grothdar or scoria. I have also 6 DoTs to keep w\o ulties (and lots of CP in taumaturge) embers/blockade/inferno/breath/ash/eruption/clench. So replacing fire staff for lightning will remove sun bonus for half of skills, lash will remove molten bonus for other half and you'll get slight buff on proc for spam skill wich you will not spam too often as DK is based on DoT rotation.
The one that gives life-steal/heal over time is for PvP. The other morph for PvE. There, problem solved
Seraphayel wrote: »The one that gives life-steal/heal over time is for PvP. The other morph for PvE. There, problem solved
That's not right. It might look like this but the follow up skill from Flame Lash hits pretty hard and with a Lightning Staff you can turn your Flame Lash most times into the more powerful version. It's not only higher damage, it's pretty good self healing as well which can help in PvE environments as well.
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We're using pretty much AoE skills, e.g. Breath, Blockade, Meteor / Elemental Rage, Eruption - all of them profit rather from the Lightning Staff than from the Fire Staff. I think the combination of Lightning Staff + Flame Lash can work pretty well although I am unable to test DPS because I'm playing on console. I mean Flame Lash hits for 1/3 of Burning Embers and the follow up skill hits even harder and is free to cast. If somebody worries that we don't use Flame Lash that often then... use it more often.
If you go DK you'll focus on fire dmg and DoTs and you will try to focus it. Ig i have 5sun+5spellweave+2grothdar or scoria. I have also 6 DoTs to keep w\o ulties (and lots of CP in taumaturge) embers/blockade/inferno/breath/ash/eruption/clench. So replacing fire staff for lightning will remove sun bonus for half of skills, lash will remove molten bonus for other half and you'll get slight buff on proc for spam skill wich you will not spam too often as DK is based on DoT rotation.
Ok, so I tried questing for a bit today using lightning staff heavy / lightning blockade to proc off balance for flame lash. Was also throwing ash cloud into the mix for an extra aoe dot.
Off balance didn't seem to proc very often, only every few mobs. There were rare times when it would proc 3 or 4 times in a row on one enemy and I could spam flame lash, but it wasn't consistent at all.
So I guess I need to find a way to apply concussed to enemies more reliably so that lightning blockade can set them off balance more often. Any suggestions?
Only thing I can think of is force shock, but there's little room for it on my bar and I'm not a big fan of it in the first place.
I think my dilemma with having to respec every time I go from PvE to PvP has finally been solved. I'm going to join Team Flame Lash.cpuScientist wrote: »The DK rotation actually allows for about 5 or so whips. Lash is better DPS since concussion is proccing the lash in trials. Also the 100 spell damage on only ardent flame abilities is ridiculously miniscule. Do the math and you will see it's really bad. Whereas lash is proccing all the time since bosses are concussed all the time. And helps with sustain as the lash is free...
Nephilim_NL wrote: »Did some testing today (april 15th, 2017) and Lash hits harder than whip when you have a buddy cast it for you, which will be the case 9 times out of 10 where it matters, like trials. Not only that, but the Power Lash proc is without cost so you're not as thirsty like a DK normally would be, heals a metric crapton and running Lash actually applies offbalance as well once every 5 seconds. That, and the Lash looks cooler and the flipwhip (Power Lash proc) animation is just epic! Burn on, brothers and sisters.
Nephilim_NL wrote: »Did some testing today (april 15th, 2017) and Lash hits harder than whip when you have a buddy cast it for you, which will be the case 9 times out of 10 where it matters, like trials. Not only that, but the Power Lash proc is without cost so you're not as thirsty like a DK normally would be, heals a metric crapton and running Lash actually applies offbalance as well once every 5 seconds. That, and the Lash looks cooler and the flipwhip (Power Lash proc) animation is just epic! Burn on, brothers and sisters.
Running Flame Lash does NOT apply off-balance. Stop spreading misinformation. Flame lash CONSUMES off-balance. Same goes for heavy attacking. Last tick of them consumes off-balance. I wonder how long it took ppls raidgroups here to realize their off-balance uptime is god awful and who to point the finger at.
Stop running flame lash in PvE if you're even remotely serious. You're hurting your raidgroup for an extra 1k-1,5k DPS
Nephilim_NL wrote: »Did some testing today (april 15th, 2017) and Lash hits harder than whip when you have a buddy cast it for you, which will be the case 9 times out of 10 where it matters, like trials. Not only that, but the Power Lash proc is without cost so you're not as thirsty like a DK normally would be, heals a metric crapton and running Lash actually applies offbalance as well once every 5 seconds. That, and the Lash looks cooler and the flipwhip (Power Lash proc) animation is just epic! Burn on, brothers and sisters.
Running Flame Lash does NOT apply off-balance. Stop spreading misinformation. Flame lash CONSUMES off-balance. Same goes for heavy attacking. Last tick of them consumes off-balance. I wonder how long it took ppls raidgroups here to realize their off-balance uptime is god awful and who to point the finger at.
Stop running flame lash in PvE if you're even remotely serious. You're hurting your raidgroup for an extra 1k-1,5k DPS
Nephilim_NL wrote: »Did some testing today (april 15th, 2017) and Lash hits harder than whip when you have a buddy cast it for you, which will be the case 9 times out of 10 where it matters, like trials. Not only that, but the Power Lash proc is without cost so you're not as thirsty like a DK normally would be, heals a metric crapton and running Lash actually applies offbalance as well once every 5 seconds. That, and the Lash looks cooler and the flipwhip (Power Lash proc) animation is just epic! Burn on, brothers and sisters.
Running Flame Lash does NOT apply off-balance. Stop spreading misinformation. Flame lash CONSUMES off-balance. Same goes for heavy attacking. Last tick of them consumes off-balance. I wonder how long it took ppls raidgroups here to realize their off-balance uptime is god awful and who to point the finger at.
Stop running flame lash in PvE if you're even remotely serious. You're hurting your raidgroup for an extra 1k-1,5k DPSNephilim_NL wrote: »Did some testing today (april 15th, 2017) and Lash hits harder than whip when you have a buddy cast it for you, which will be the case 9 times out of 10 where it matters, like trials. Not only that, but the Power Lash proc is without cost so you're not as thirsty like a DK normally would be, heals a metric crapton and running Lash actually applies offbalance as well once every 5 seconds. That, and the Lash looks cooler and the flipwhip (Power Lash proc) animation is just epic! Burn on, brothers and sisters.
Running Flame Lash does NOT apply off-balance. Stop spreading misinformation. Flame lash CONSUMES off-balance. Same goes for heavy attacking. Last tick of them consumes off-balance. I wonder how long it took ppls raidgroups here to realize their off-balance uptime is god awful and who to point the finger at.
Stop running flame lash in PvE if you're even remotely serious. You're hurting your raidgroup for an extra 1k-1,5k DPS
While I agree that flame lash takes out too much time of off-balance, heavy attack builds hardly influence the uptime as it's only the last tick and rotations usually include two of them. So if you have one of them in the group you'll be fine.
In fact that constant 40% buff to heavy attacks is quite amazing in raids.
Nephilim_NL wrote: »Running Flame Lash does NOT apply off-balance. Stop spreading misinformation. Flame lash CONSUMES off-balance. Same goes for heavy attacking. Last tick of them consumes off-balance. I wonder how long it took ppls raidgroups here to realize their off-balance uptime is god awful and who to point the finger at.
You are right, good sir. Never meant to spread misinformation. It says so in the tooltip that it applies offbalance, but obviously it's negligible as chain-casting the proc eats offbalance faster than it can be properly applied.
I moved away from the class as my main, as it really needs some well deserved loving in the sustain department, though I log on now and again to enjoy the cool factor. Stick and stones may break my bones, but whips and chains excite me!