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Seems like there is a lot more content than there is levels

dbgager
dbgager
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I was under the impression that Daggerfall will get you to around level 15. I am already Level 14 and only half way through the map. I know levels don't dictate difficulty since everything is your level anyway but I would hate to get to max level and still have lots of content that is not progressing me.
  • MAEK
    MAEK
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    When you get to level 50 you start earning champion points, and gear cap is at champion 160.
  • idk
    idk
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    Since everything scales to make character level more XP will be gained especially if ESO+.
  • dbgager
    dbgager
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    Oh ok. SO regardless of how much I do I will always be progressing forward ( earning xp ). Thank you for the reply.
    Edited by dbgager on February 14, 2017 8:23PM
  • BRogueNZ
    BRogueNZ
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    still a long way to go don't fret but there is a boat load of content.

    I'm CP600 and I haven't started Silver gold, am planning too, have nearly all skyshards though.
    Edited by BRogueNZ on February 15, 2017 1:51AM
  • zaria
    zaria
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    Then you do your pvp faction zones you will be around level 50,
    Then you have the other two faction, dungeons, pvp , the dlc zones, morrowind will be out at that time.
    enjoy it :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Seraphayel
    Seraphayel
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    dbgager wrote: »
    I was under the impression that Daggerfall will get you to around level 15. I am already Level 14 and only half way through the map. I know levels don't dictate difficulty since everything is your level anyway but I would hate to get to max level and still have lots of content that is not progressing me.

    Prior to One Tamriel that gave you instant access to every zone in game the world was separated by three factions. Each faction had 1 / 2 starting islands + 5 regular zones. Throughout these 6-7 zones you were able to reach level 45-50. After finishing your last faction zone (The Rift, Reaper's March or Bangkorai) you were able to get to Coldharbour (another very special zone) finishing the main story. After that you got access to the other faction zones where you could experience their storylines and keep leveling there. Due to the champion system you can level nearly indefinitely, e.g. leveling in DLC zones still makes sense even if you are level 50.

    I am just telling you this that you know somehow it worked six months ago. :)
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Autolycus
    Autolycus
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    Back before CP we had Veteran Ranks. Both other factions were Veteran zones, only accessible after completing your own faction and Coldharbour. All five of your faction's zones were originally intended to get you to around 45-ish, and the last few levels were obtained in Coldharbour.

    If you do a respectable portion of each zone, you should see yourself getting around 10 levels per zone, give or take a couple levels. It works differently now, as you're already aware, but this is the groundwork for the leveling process. I guess to put it simply, there definitely is more content than levels, since the last 16 "levels" (vet ranks) were done away with.
  • AlMcFly
    AlMcFly
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    Meh. "Levels" are just arbitrary numbers whose sole purpose is to overtly give people the subconcious "feeling" of positive progression. In the grander scheme of things, they are worthless anyway.

    4grX_f-maxage-0.gif
  • dbgager
    dbgager
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    AlMcFly wrote: »
    Meh. "Levels" are just arbitrary numbers whose sole purpose is to overtly give people the subconcious "feeling" of positive progression. In the grander scheme of things, they are worthless anyway.

    4grX_f-maxage-0.gif

    I don't think I agree with that. Levels mean skill points. Skill points mean abilities. While a level 1 and a level 50 might have similar attributes due to 1T. The skill are going to make all the difference and that level 50 is still going to kick that Level 1s arse. I am fairly new . But isn't that how it works.
  • Purrmaid
    Purrmaid
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    dbgager wrote: »
    Oh ok. SO regardless of how much I do I will always be progressing forward ( earning xp ). Thank you for the reply.

    Yup! After level 50, there's champion points up until 600. Which they're slowly increasing.
    With One Tamriel making every map scale, it's a lot of fun experiencing every single maps story!
  • UrQuan
    UrQuan
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    I'm used to hitting level 18 by the time I'm done with the starter islands & the first full zone. Prior to One Tamriel I used to always run into the problem of over-leveling the content and ending up fighting enemies that wouldn't give me XP or drop loot for me before I finished the last full alliance zone and went to Coldharbour. Thankfully that isn't an issue anymore.
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    Manut Redguard Temp (AD)
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    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • zaria
    zaria
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    Purrmaid wrote: »
    dbgager wrote: »
    Oh ok. SO regardless of how much I do I will always be progressing forward ( earning xp ). Thank you for the reply.

    Yup! After level 50, there's champion points up until 600. Which they're slowly increasing.
    With One Tamriel making every map scale, it's a lot of fun experiencing every single maps story!
    One tamriel has an added bonus, you can do dungeons, pvp or dlc content any time then go back and continue,

    it might be smart to check out the thief guild, on Khajiit small valuable found in houses tend to end in inventory as they tangle with the tail, they can be sold for with gold at the guild and pays well.
    Edited by zaria on February 14, 2017 9:26PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AlMcFly
    AlMcFly
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    dbgager wrote: »
    AlMcFly wrote: »
    Meh. "Levels" are just arbitrary numbers whose sole purpose is to overtly give people the subconcious "feeling" of positive progression. In the grander scheme of things, they are worthless anyway.

    4grX_f-maxage-0.gif

    I don't think I agree with that. Levels mean skill points. Skill points mean abilities. While a level 1 and a level 50 might have similar attributes due to 1T. The skill are going to make all the difference and that level 50 is still going to kick that Level 1s arse. I am fairly new . But isn't that how it works.

    No. You do not get a single skill point simply by leveling. If you stand at a dolman and grind from level 1 to 50, you won't have any more skill points than a low lever player. So no, "Levels mean skill points" is not true. SKill points are gained by other means.

    See, arbitrary. It's a way for ZOS to gate content by tying gear to "gearscore". The ONLY relevance of "levels" is to reach a certain gearscore to wear gear. As an extension of levels, gearscore is JUST as arbitrary. Chasing higher gearscore is an artificial means of adding playtime to the game (ie: creating more stuff for you to do, essentially wasting your time).

    If armor did not have any stats at all, but instead "leveled with you" as you gain experience, it wouldn't change One Tamriel in a single way. Mobs auto-level to your character anyway. If one can make a logical argument for that statement, anyone can argue that "levels" in general are arbitrary.
    Edited by AlMcFly on February 14, 2017 10:25PM
  • ZiRM
    ZiRM
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    luv the content
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • bubbygink
    bubbygink
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    AlMcFly wrote: »

    No. You do not get a single skill point simply by leveling. If you stand at a dolman and grind from level 1 to 50, you won't have any more skill points than a low lever player.

    I'm sorry, but this is just simply not true. You absolutely get skill points by leveling.
  • Rouven
    Rouven
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    bubbygink wrote: »
    AlMcFly wrote: »

    No. You do not get a single skill point simply by leveling. If you stand at a dolman and grind from level 1 to 50, you won't have any more skill points than a low lever player.

    I'm sorry, but this is just simply not true. You absolutely get skill points by leveling.

    You even get more than one sometimes, 64 in total. I find the wiki is good here. But yes, it is not the only means to obtain skill points.

    http://www.uesp.net/wiki/Online:Skills
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • UrQuan
    UrQuan
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    AlMcFly wrote: »
    dbgager wrote: »
    AlMcFly wrote: »
    Meh. "Levels" are just arbitrary numbers whose sole purpose is to overtly give people the subconcious "feeling" of positive progression. In the grander scheme of things, they are worthless anyway.

    4grX_f-maxage-0.gif

    I don't think I agree with that. Levels mean skill points. Skill points mean abilities. While a level 1 and a level 50 might have similar attributes due to 1T. The skill are going to make all the difference and that level 50 is still going to kick that Level 1s arse. I am fairly new . But isn't that how it works.

    No. You do not get a single skill point simply by leveling. If you stand at a dolman and grind from level 1 to 50, you won't have any more skill points than a low lever player. So no, "Levels mean skill points" is not true. SKill points are gained by other means.

    See, arbitrary. It's a way for ZOS to gate content by tying gear to "gearscore". The ONLY relevance of "levels" is to reach a certain gearscore to wear gear. As an extension of levels, gearscore is JUST as arbitrary. Chasing higher gearscore is an artificial means of adding playtime to the game (ie: creating more stuff for you to do, essentially wasting your time).
    What the hell are you talking about @AlMcFly? Here are the ways you get skill points:

    Leveling: 1 skill point per level, with additional skill points earned at certain levels in order to make it so that leveling 1-50 you earn the same number of skill points you used to earn leveling 1-VR16 when vet ranks were still a thing.

    Sky shards: 1/3 skill point per sky shard.

    Certain quest rewards: main story quests each reward 1 skill point, as do certain "main alliance story" quests, "main DLC story" quests, and all group dungeon quests (the actual dungeon story quest). Also, one option in the last Mages Guild quest can give you skill points.

    Public dungeons: the group challenge boss in each public dungeon rewards 1 skill point for first completion.

    Alliance war: earning certain alliance war ranks earns you skill points.

    Anyway, the point is that you're completely wrong about leveling not earning you skill points. Leveling 1-50 without doing any other activity (no sky shards, no quests that reward skill points, no alliance war, no public dungeons, no group dungeons) will earn you 64 skill points.

    Edited because I can't count: it's 64 skill points for 1-50, not 65
    Edited by UrQuan on February 14, 2017 10:32PM
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • AlMcFly
    AlMcFly
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    UrQuan wrote: »
    AlMcFly wrote: »
    dbgager wrote: »
    AlMcFly wrote: »
    Meh. "Levels" are just arbitrary numbers whose sole purpose is to overtly give people the subconcious "feeling" of positive progression. In the grander scheme of things, they are worthless anyway.

    4grX_f-maxage-0.gif

    I don't think I agree with that. Levels mean skill points. Skill points mean abilities. While a level 1 and a level 50 might have similar attributes due to 1T. The skill are going to make all the difference and that level 50 is still going to kick that Level 1s arse. I am fairly new . But isn't that how it works.

    No. You do not get a single skill point simply by leveling. If you stand at a dolman and grind from level 1 to 50, you won't have any more skill points than a low lever player. So no, "Levels mean skill points" is not true. SKill points are gained by other means.

    See, arbitrary. It's a way for ZOS to gate content by tying gear to "gearscore". The ONLY relevance of "levels" is to reach a certain gearscore to wear gear. As an extension of levels, gearscore is JUST as arbitrary. Chasing higher gearscore is an artificial means of adding playtime to the game (ie: creating more stuff for you to do, essentially wasting your time).
    What the hell are you talking about @AlMcFly? Here are the ways you get skill points:

    Leveling: 1 skill point per level, with additional skill points earned at certain levels in order to make it so that leveling 1-50 you earn the same number of skill points you used to earn leveling 1-VR16 when vet ranks were still a thing.

    Sky shards: 1/3 skill point per sky shard.

    Certain quest rewards: main story quests each reward 1 skill point, as do certain "main alliance story" quests, "main DLC story" quests, and all group dungeon quests (the actual dungeon story quest). Also, one option in the last Mages Guild quest can give you skill points.

    Public dungeons: the group challenge boss in each public dungeon rewards 1 skill point for first completion.

    Alliance war: earning certain alliance war ranks earns you skill points.

    Anyway, the point is that you're completely wrong about leveling not earning you skill points. Leveling 1-50 without doing any other activity (no sky shards, no quests that reward skill points, no alliance war, no public dungeons, no group dungeons) will earn you 64 skill points.

    Edited because I can't count: it's 64 skill points for 1-50, not 65

    I guess it's been so long since I've been below lvl 50, it must have completely wiped from my mind that you get skill points form leveling. Besides, all of that is irrelevant anyway, my words are apparently going way over your heads completely. Skill Point collection in itself is arbitrary. It adds nothing to the game besides a gate to content.

    Leveling up = busy work
    Collecting more skill points to use skills = busy work
    Striving for higher gear score = busy work
    Collecting craft materials = busy work
    Collecting craft motifs = busy work
    Crafting writs = busy work

    The ONLY value all of these add to the game is longevity of your playtime. Otherwise, they don't inherently make ESO better. Thus, arbitrary.

    Story, dungeons, PvP. Those add direct value to their inclusion, and are why I play this great game.
    Edited by AlMcFly on February 14, 2017 10:42PM
  • UrQuan
    UrQuan
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    AlMcFly wrote: »
    UrQuan wrote: »
    AlMcFly wrote: »
    dbgager wrote: »
    AlMcFly wrote: »
    Meh. "Levels" are just arbitrary numbers whose sole purpose is to overtly give people the subconcious "feeling" of positive progression. In the grander scheme of things, they are worthless anyway.

    4grX_f-maxage-0.gif

    I don't think I agree with that. Levels mean skill points. Skill points mean abilities. While a level 1 and a level 50 might have similar attributes due to 1T. The skill are going to make all the difference and that level 50 is still going to kick that Level 1s arse. I am fairly new . But isn't that how it works.

    No. You do not get a single skill point simply by leveling. If you stand at a dolman and grind from level 1 to 50, you won't have any more skill points than a low lever player. So no, "Levels mean skill points" is not true. SKill points are gained by other means.

    See, arbitrary. It's a way for ZOS to gate content by tying gear to "gearscore". The ONLY relevance of "levels" is to reach a certain gearscore to wear gear. As an extension of levels, gearscore is JUST as arbitrary. Chasing higher gearscore is an artificial means of adding playtime to the game (ie: creating more stuff for you to do, essentially wasting your time).
    What the hell are you talking about @AlMcFly? Here are the ways you get skill points:

    Leveling: 1 skill point per level, with additional skill points earned at certain levels in order to make it so that leveling 1-50 you earn the same number of skill points you used to earn leveling 1-VR16 when vet ranks were still a thing.

    Sky shards: 1/3 skill point per sky shard.

    Certain quest rewards: main story quests each reward 1 skill point, as do certain "main alliance story" quests, "main DLC story" quests, and all group dungeon quests (the actual dungeon story quest). Also, one option in the last Mages Guild quest can give you skill points.

    Public dungeons: the group challenge boss in each public dungeon rewards 1 skill point for first completion.

    Alliance war: earning certain alliance war ranks earns you skill points.

    Anyway, the point is that you're completely wrong about leveling not earning you skill points. Leveling 1-50 without doing any other activity (no sky shards, no quests that reward skill points, no alliance war, no public dungeons, no group dungeons) will earn you 64 skill points.

    Edited because I can't count: it's 64 skill points for 1-50, not 65

    I guess it's been so long since I've been below lvl 50, it must have completely wiped from my mind that you get skill points form leveling. Besides, all of that is irrelevant anyway, my words are apparently going way over your heads completely. Skill Point collection in itself is arbitrary. It adds nothing to the game besides a gate to content.

    Leveling up = busy work
    Collecting more skill points to use skills = busy work
    Striving for higher gear score = busy work
    Collecting craft materials = busy work
    Collecting craft motifs = busy work
    Crafting writs = busy work

    The ONLY value all of these add to the game is longevity of your playtime. Otherwise, they don't inherently make ESO better. Thus, arbitrary.
    The point you were trying to make is irrelevant - you were giving a new player completely wrong information, which is why we pointed out that you were wrong. I don't want new players going through the game thinking that they don't get skill points from things that absolutely give them skill points.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • FriedEggSandwich
    FriedEggSandwich
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    Used to be the other way around. Back when v14 was max rank I finished all content way before I hit v14 and had to resort to grinding to get the remaining xp. Since then more content has been added and xp gains boosted. I prefer it this way; nothing worse than needing xp but not knowing where to get it from.
    PC | EU
  • AlMcFly
    AlMcFly
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    UrQuan wrote: »
    AlMcFly wrote: »
    UrQuan wrote: »
    AlMcFly wrote: »
    dbgager wrote: »
    AlMcFly wrote: »
    Meh. "Levels" are just arbitrary numbers whose sole purpose is to overtly give people the subconcious "feeling" of positive progression. In the grander scheme of things, they are worthless anyway.

    4grX_f-maxage-0.gif

    I don't think I agree with that. Levels mean skill points. Skill points mean abilities. While a level 1 and a level 50 might have similar attributes due to 1T. The skill are going to make all the difference and that level 50 is still going to kick that Level 1s arse. I am fairly new . But isn't that how it works.

    No. You do not get a single skill point simply by leveling. If you stand at a dolman and grind from level 1 to 50, you won't have any more skill points than a low lever player. So no, "Levels mean skill points" is not true. SKill points are gained by other means.

    See, arbitrary. It's a way for ZOS to gate content by tying gear to "gearscore". The ONLY relevance of "levels" is to reach a certain gearscore to wear gear. As an extension of levels, gearscore is JUST as arbitrary. Chasing higher gearscore is an artificial means of adding playtime to the game (ie: creating more stuff for you to do, essentially wasting your time).
    What the hell are you talking about @AlMcFly? Here are the ways you get skill points:

    Leveling: 1 skill point per level, with additional skill points earned at certain levels in order to make it so that leveling 1-50 you earn the same number of skill points you used to earn leveling 1-VR16 when vet ranks were still a thing.

    Sky shards: 1/3 skill point per sky shard.

    Certain quest rewards: main story quests each reward 1 skill point, as do certain "main alliance story" quests, "main DLC story" quests, and all group dungeon quests (the actual dungeon story quest). Also, one option in the last Mages Guild quest can give you skill points.

    Public dungeons: the group challenge boss in each public dungeon rewards 1 skill point for first completion.

    Alliance war: earning certain alliance war ranks earns you skill points.

    Anyway, the point is that you're completely wrong about leveling not earning you skill points. Leveling 1-50 without doing any other activity (no sky shards, no quests that reward skill points, no alliance war, no public dungeons, no group dungeons) will earn you 64 skill points.

    Edited because I can't count: it's 64 skill points for 1-50, not 65

    I guess it's been so long since I've been below lvl 50, it must have completely wiped from my mind that you get skill points form leveling. Besides, all of that is irrelevant anyway, my words are apparently going way over your heads completely. Skill Point collection in itself is arbitrary. It adds nothing to the game besides a gate to content.

    Leveling up = busy work
    Collecting more skill points to use skills = busy work
    Striving for higher gear score = busy work
    Collecting craft materials = busy work
    Collecting craft motifs = busy work
    Crafting writs = busy work

    The ONLY value all of these add to the game is longevity of your playtime. Otherwise, they don't inherently make ESO better. Thus, arbitrary.
    The point you were trying to make is irrelevant - you were giving a new player completely wrong information, which is why we pointed out that you were wrong. I don't want new players going through the game thinking that they don't get skill points from things that absolutely give them skill points.

    My point is absolutely NOT irrelevant. The newbie OP, in so many words, expressed that he does not want to play content if he is "no longer progressing in levels". This is the wrong attitude. I explained that levels are arbitrary, and that he/she should play the game for the game. I may have given incorrect information, but I argue that I provided a more meaningful answer than anyone in this thread.

    If the only way you perceive "progression" is some number increasing, then you are not appreciating the actual game. Experiencing all stories in the game is a more meaningful way of progressing, and they don't need some number displayed in your face to do so.
    Edited by AlMcFly on February 14, 2017 10:49PM
  • UrQuan
    UrQuan
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    AlMcFly wrote: »
    UrQuan wrote: »
    AlMcFly wrote: »
    UrQuan wrote: »
    AlMcFly wrote: »
    dbgager wrote: »
    AlMcFly wrote: »
    Meh. "Levels" are just arbitrary numbers whose sole purpose is to overtly give people the subconcious "feeling" of positive progression. In the grander scheme of things, they are worthless anyway.

    4grX_f-maxage-0.gif

    I don't think I agree with that. Levels mean skill points. Skill points mean abilities. While a level 1 and a level 50 might have similar attributes due to 1T. The skill are going to make all the difference and that level 50 is still going to kick that Level 1s arse. I am fairly new . But isn't that how it works.

    No. You do not get a single skill point simply by leveling. If you stand at a dolman and grind from level 1 to 50, you won't have any more skill points than a low lever player. So no, "Levels mean skill points" is not true. SKill points are gained by other means.

    See, arbitrary. It's a way for ZOS to gate content by tying gear to "gearscore". The ONLY relevance of "levels" is to reach a certain gearscore to wear gear. As an extension of levels, gearscore is JUST as arbitrary. Chasing higher gearscore is an artificial means of adding playtime to the game (ie: creating more stuff for you to do, essentially wasting your time).
    What the hell are you talking about @AlMcFly? Here are the ways you get skill points:

    Leveling: 1 skill point per level, with additional skill points earned at certain levels in order to make it so that leveling 1-50 you earn the same number of skill points you used to earn leveling 1-VR16 when vet ranks were still a thing.

    Sky shards: 1/3 skill point per sky shard.

    Certain quest rewards: main story quests each reward 1 skill point, as do certain "main alliance story" quests, "main DLC story" quests, and all group dungeon quests (the actual dungeon story quest). Also, one option in the last Mages Guild quest can give you skill points.

    Public dungeons: the group challenge boss in each public dungeon rewards 1 skill point for first completion.

    Alliance war: earning certain alliance war ranks earns you skill points.

    Anyway, the point is that you're completely wrong about leveling not earning you skill points. Leveling 1-50 without doing any other activity (no sky shards, no quests that reward skill points, no alliance war, no public dungeons, no group dungeons) will earn you 64 skill points.

    Edited because I can't count: it's 64 skill points for 1-50, not 65

    I guess it's been so long since I've been below lvl 50, it must have completely wiped from my mind that you get skill points form leveling. Besides, all of that is irrelevant anyway, my words are apparently going way over your heads completely. Skill Point collection in itself is arbitrary. It adds nothing to the game besides a gate to content.

    Leveling up = busy work
    Collecting more skill points to use skills = busy work
    Striving for higher gear score = busy work
    Collecting craft materials = busy work
    Collecting craft motifs = busy work
    Crafting writs = busy work

    The ONLY value all of these add to the game is longevity of your playtime. Otherwise, they don't inherently make ESO better. Thus, arbitrary.
    The point you were trying to make is irrelevant - you were giving a new player completely wrong information, which is why we pointed out that you were wrong. I don't want new players going through the game thinking that they don't get skill points from things that absolutely give them skill points.

    My point is absolutely NOT irrelevant. The newbie OP, in so many words, expressed that he does not want to play content if he is "no longer progressing in levels". This is the wrong attitude. I explained that levels are arbitrary, and that he/she should play the game for the game. I may have given incorrect information, but I argue that I provided a more meaningful answer than anyone in this thread.

    If the only way you perceive "progression" is some number increasing, then you are not appreciating the actual game. Experiencing all stories in the game is a more meaningful way of progressing, and they don't need some number displayed in your face to do so.
    *facepalm*

    Look at the context. The point you were trying to make is irrelevant to the replies calling out that you were wrong. Context.

    Sheesh, some people...
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • AlMcFly
    AlMcFly
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    Regardless, OP, my point is this: don't look to some number as your gauge for progress. That's what mindless people do, like hamsters on a wheel. Just enjoy the game. If the number really bothers you, than get to CP 160 as fast as you can. Then that arbitrary number will be a thing of the past, and you can experience the actual game without the distraction.

    You essentially said in your original post that you don't want to experience content without also leveling at the same time. If your only goal is to reach highest level and you really don't care for any of the story or gameplay, then I have no words for you other than this: you may need to re-analyze why you're playing the game at all.
  • nimander99
    nimander99
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    ✭✭
    The game has a ton of content for a new player. When you hit cap you'll start earning Champion Points so your progression wont end there. Its a really good system, I like what One Tamriel brought to the game. Enjoy yourself, get lost in exploration, do quests, go to Cyrodiil and PVP. Much to enjoy and explore.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • dpencil
    dpencil
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    If you are a sub or have the DLCs, I strongly recommend doing the Thieves Guild sooner rather than later...if you plan to do much fencing of stolen goods. You'll get a good bit more money and get your bounty reduced a lot quicker. Very useful early game for making some money when you don't have much.
  • dbgager
    dbgager
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    AlMcFly wrote: »
    UrQuan wrote: »
    AlMcFly wrote: »
    UrQuan wrote: »
    AlMcFly wrote: »
    dbgager wrote: »
    AlMcFly wrote: »
    Meh. "Levels" are just arbitrary numbers whose sole purpose is to overtly give people the subconcious "feeling" of positive progression. In the grander scheme of things, they are worthless anyway.

    4grX_f-maxage-0.gif

    I don't think I agree with that. Levels mean skill points. Skill points mean abilities. While a level 1 and a level 50 might have similar attributes due to 1T. The skill are going to make all the difference and that level 50 is still going to kick that Level 1s arse. I am fairly new . But isn't that how it works.

    No. You do not get a single skill point simply by leveling. If you stand at a dolman and grind from level 1 to 50, you won't have any more skill points than a low lever player. So no, "Levels mean skill points" is not true. SKill points are gained by other means.

    See, arbitrary. It's a way for ZOS to gate content by tying gear to "gearscore". The ONLY relevance of "levels" is to reach a certain gearscore to wear gear. As an extension of levels, gearscore is JUST as arbitrary. Chasing higher gearscore is an artificial means of adding playtime to the game (ie: creating more stuff for you to do, essentially wasting your time).
    What the hell are you talking about @AlMcFly? Here are the ways you get skill points:

    Leveling: 1 skill point per level, with additional skill points earned at certain levels in order to make it so that leveling 1-50 you earn the same number of skill points you used to earn leveling 1-VR16 when vet ranks were still a thing.

    Sky shards: 1/3 skill point per sky shard.

    Certain quest rewards: main story quests each reward 1 skill point, as do certain "main alliance story" quests, "main DLC story" quests, and all group dungeon quests (the actual dungeon story quest). Also, one option in the last Mages Guild quest can give you skill points.

    Public dungeons: the group challenge boss in each public dungeon rewards 1 skill point for first completion.

    Alliance war: earning certain alliance war ranks earns you skill points.

    Anyway, the point is that you're completely wrong about leveling not earning you skill points. Leveling 1-50 without doing any other activity (no sky shards, no quests that reward skill points, no alliance war, no public dungeons, no group dungeons) will earn you 64 skill points.

    Edited because I can't count: it's 64 skill points for 1-50, not 65

    I guess it's been so long since I've been below lvl 50, it must have completely wiped from my mind that you get skill points form leveling. Besides, all of that is irrelevant anyway, my words are apparently going way over your heads completely. Skill Point collection in itself is arbitrary. It adds nothing to the game besides a gate to content.

    Leveling up = busy work
    Collecting more skill points to use skills = busy work
    Striving for higher gear score = busy work
    Collecting craft materials = busy work
    Collecting craft motifs = busy work
    Crafting writs = busy work

    The ONLY value all of these add to the game is longevity of your playtime. Otherwise, they don't inherently make ESO better. Thus, arbitrary.
    The point you were trying to make is irrelevant - you were giving a new player completely wrong information, which is why we pointed out that you were wrong. I don't want new players going through the game thinking that they don't get skill points from things that absolutely give them skill points.

    My point is absolutely NOT irrelevant. The newbie OP, in so many words, expressed that he does not want to play content if he is "no longer progressing in levels". This is the wrong attitude. I explained that levels are arbitrary, and that he/she should play the game for the game. I may have given incorrect information, but I argue that I provided a more meaningful answer than anyone in this thread.

    If the only way you perceive "progression" is some number increasing, then you are not appreciating the actual game. Experiencing all stories in the game is a more meaningful way of progressing, and they don't need some number displayed in your face to do so.

    Sorry but I like having those skills. If you like PVP and think you can excel without those skills good luck with a level 1 character in PVP if you think all those skills are unecessary... I disagree with your point...Sorry. I don't play only for leveling ..But progression is one of the reasons I do play...just like 90% of the other people who play the game. I don't need to revaluate anything the game adequately provides everything I need in an MMORPG.
    Edited by dbgager on February 15, 2017 12:08AM
  • AlMcFly
    AlMcFly
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    dbgager wrote: »

    Sorry but I like having those skills. If you like PVP and think you can excel without those skills good luck with a level 1 character in PVP if you think all those skills are unecessary. I disagree with your point...Sorry.

    Jmx97_s-200x150.gif?c=popkey-web&p=mars&i=3musketeers&l=search&f=.gif
  • Sinthrax
    Sinthrax
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    AlMcFly wrote: »
    dbgager wrote: »

    Sorry but I like having those skills. If you like PVP and think you can excel without those skills good luck with a level 1 character in PVP if you think all those skills are unecessary. I disagree with your point...Sorry.

    Jmx97_s-200x150.gif?c=popkey-web&p=mars&i=3musketeers&l=search&f=.gif

    Dude. The problem is you lost ALL credibility on about the 4th post. After that no one took you serious. You have no clue. You come in here and thought you knew what you was talking about..you didn't. You hurt that new player more than you helped.

    Also, acting like levels, as well as, champion points are not vital to the game...ya...anyway. As I said..you lost credibility way up top.
  • dbgager
    dbgager
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    AlMcFly wrote: »
    dbgager wrote: »

    Sorry but I like having those skills. If you like PVP and think you can excel without those skills good luck with a level 1 character in PVP if you think all those skills are unecessary. I disagree with your point...Sorry.

    Jmx97_s-200x150.gif?c=popkey-web&p=mars&i=3musketeers&l=search&f=.gif


    Did you even read my posts. Where did I say I was bothered by anything at all..my comment was on the amount of content.. Your the one who said Levels have absolutely no importance at all in the game. You originally did not even know that levels award skill points. I was just pointing out they do have importance...not that they are the only reason I play the game. The game is the combination of all its systems. If we take out everything that you said was not important it would not be much of a game would it.
    Edited by dbgager on February 15, 2017 12:22AM
  • KochDerDamonen
    KochDerDamonen
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    You will not hit CP600 naturally progressing through all of the overworld quests, even including the dlc ones. You should hit level 50 sometime around finishing your home faction's main quest and the solo story (vestige/coldharbour stuff)

    Depending on how much you touch dungeons, pvp and dlc content along the way you might come out at 50 with some champion points by time you finish that, if you do all of the faction stories you should end up at or above 160 champion points (current cap for gear levels).
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
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