frateanu.luiseb17_ESO wrote: »I don't understand why ZOS forget almost every time to provide complete patch notes?
Remember dual wield nerf? And there are so many other examples.
I think @Asayre could help us in this matter instead of ZOS. My 5 guilds also felt the same ...an increased damage taken from mobs ..especially overland bosses and also in dungeon and trials.
Thank you.
English is not my native language.
What I noticed as a healer is that groups started to need more healing. I have less time to cast shards and orbs because healthbars deplete faster than before and need to be replenished more often.
Hey Folks,
Chiming in again here to let you know we are looking into it. As much information as you have would be appreciated. Specifically...
- What monsters did you notice taking more damage on?
- How much more damage were you taking?
- What typed of attacks were the monsters doing?
One note which we think is worth mentioning is this:The elemental status effect Concussed now applies Minor Vulnerability to enemies instead of Minor Maim.
If players were used to fighting monsters under the concussed effect, those monsters will be doing 15% more damage now but take 8% more damage as well.
In Trials, this means that monsters such as Overchargers, which are found in AA and SO, will have a chance to Concuss players which will increase taken damage.
James-Wayne wrote: »Although not trials related I have noticed that wayrest 1 boss on hard mode almost all hits are now one shots even with a full tank with block one hit take almost half health. When I say one shot most hits are 20 k or more. This is even with full shields on as in a 20 k shield.
Spindleclutch 1 final boss is also one shotting tank builds with top gear and max resistance
Because vMA totally needs to be buffed, 40 minutes for RNG weapons isn't bad enoughAnnieBeGood wrote: »I think the 'power creep' might have got a little nerfAbout time....
KisoValley wrote: »More damage more fun. At least Hodor/Aquila will have a challenge when getting no death runs now.
In vMA you can definitely notice, especially from bleeds and physical damage, appears to ignore armor and/cp resistance.
Also it does not appear our physical pen. stats have the same impact on mobs. I.E. Twice Fanged Serpent set adds no damage, either not stacking or pen is not working in damage calculation.
Try vma solo with a stam build were you rely on physical pen and resist. Or just be carried through a trial and assume everything is fine, either way, something broke with this patch.
In vMA you can definitely notice, especially from bleeds and physical damage, appears to ignore armor and/cp resistance.
Also it does not appear our physical pen. stats have the same impact on mobs. I.E. Twice Fanged Serpent set adds no damage, either not stacking or pen is not working in damage calculation.
In vMA you can definitely notice, especially from bleeds and physical damage, appears to ignore armor and/cp resistance.
Also it does not appear our physical pen. stats have the same impact on mobs. I.E. Twice Fanged Serpent set adds no damage, either not stacking or pen is not working in damage calculation.
Bleed damage is true damage.. It ignores all armor.. This was a change made 5-6 patches ago.. Maybe they fixed the remaining bugs..
James-Wayne wrote: »Although not trials related I have noticed that wayrest 1 boss on hard mode almost all hits are now one shots even with a full tank with block one hit take almost half health. When I say one shot most hits are 20 k or more. This is even with full shields on as in a 20 k shield.
Spindleclutch 1 final boss is also one shotting tank builds with top gear and max resistance
maybe you should go out of the red circle... it one-shotted already before...
oh, and the spit attack should be dodged
Wanderer202 wrote: »No it's not minor vulnerability. Maw of lorkhaj doesn't have lightningcpuScientist wrote: »There is no fire or lightning that I can remember in VMoL. Maybe they are wielding staves or something don't know it's weird that it's happening in VMoL...
WE KNOW, but SORCEROR lightning NO LONGER REDUCES MOB DAMAGE, and so the mobs will do more damage. It's not ABOUT the mobs doing lightning damage, it's about the lightning damage the PARTY is doing no longer reducing the damage of the mobs.
dramsb14_ESO wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom is this issue still being looked into? Any updates?