skiptomyluau wrote: »I'm 2 weeks in trying to get any weight any trait kragh shoulder. I thought getting the head was supposed to be the hard part!
Amateur. I'm past 200 keys and still don't have medium Grothdarr.
Cherryblossom wrote: »Amateur. I'm past 200 keys and still don't have medium Grothdarr.
@Anhedonie
Dammit, 6 medium not one light.
Amateur. I'm past 200 keys and still don't have medium Grothdarr.
DurzoBlint13 wrote: »Amateur. I'm past 200 keys and still don't have medium Grothdarr.
took me just over 320 keys to get that. Still do not have a Heavy Impen Grothdar though and I have opened well over 500 keys now (probably closer to 600).
When will ZOS realize that making the game an endless grind does not benefit anyone?
BlackbirdV wrote: »skiptomyluau wrote: »I'm 2 weeks in trying to get any weight any trait kragh shoulder. I thought getting the head was supposed to be the hard part!
Lol no. You can just grind a dungeon. For a min of 8 char slots, you can only get 24 keys a day: 16 if you do not have DLC.
Prof_Bawbag wrote: »DurzoBlint13 wrote: »Amateur. I'm past 200 keys and still don't have medium Grothdarr.
took me just over 320 keys to get that. Still do not have a Heavy Impen Grothdar though and I have opened well over 500 keys now (probably closer to 600).
When will ZOS realize that making the game an endless grind does not benefit anyone?
When people who complain about the grind stop telling others if they had to spend 600 keys getting a specific item, then others should do so too. When someone pipes up about taking some of the grind out of things, you inevitably get those that were complaining about the grind in the first place that "they did it the hard way". It's us the players that demand the grind remains whether we admit it or not when called out.
DurzoBlint13 wrote: »Prof_Bawbag wrote: »DurzoBlint13 wrote: »Amateur. I'm past 200 keys and still don't have medium Grothdarr.
took me just over 320 keys to get that. Still do not have a Heavy Impen Grothdar though and I have opened well over 500 keys now (probably closer to 600).
When will ZOS realize that making the game an endless grind does not benefit anyone?
When people who complain about the grind stop telling others if they had to spend 600 keys getting a specific item, then others should do so too. When someone pipes up about taking some of the grind out of things, you inevitably get those that were complaining about the grind in the first place that "they did it the hard way". It's us the players that demand the grind remains whether we admit it or not when called out.
who said anything about "if I did it the hard way, you should have to too"? I was just illustrating the point that it can take a very long time to get what you want when everything is RNG. IMO a token system would be much better for all players regardless of what you are looking for or how long you have been hunting it. That, or just make them tradable.....and by that I mean TRADE, not sell. If I have a pieces you want and you have a piece I want, we could simply trade. I have no idea what making them sellable would do to the economy
Prof_Bawbag wrote: »DurzoBlint13 wrote: »Prof_Bawbag wrote: »DurzoBlint13 wrote: »Amateur. I'm past 200 keys and still don't have medium Grothdarr.
took me just over 320 keys to get that. Still do not have a Heavy Impen Grothdar though and I have opened well over 500 keys now (probably closer to 600).
When will ZOS realize that making the game an endless grind does not benefit anyone?
When people who complain about the grind stop telling others if they had to spend 600 keys getting a specific item, then others should do so too. When someone pipes up about taking some of the grind out of things, you inevitably get those that were complaining about the grind in the first place that "they did it the hard way". It's us the players that demand the grind remains whether we admit it or not when called out.
who said anything about "if I did it the hard way, you should have to too"? I was just illustrating the point that it can take a very long time to get what you want when everything is RNG. IMO a token system would be much better for all players regardless of what you are looking for or how long you have been hunting it. That, or just make them tradable.....and by that I mean TRADE, not sell. If I have a pieces you want and you have a piece I want, we could simply trade. I have no idea what making them sellable would do to the economy
I know you were, it wasn't a dig at anything you had said. It's been banded about here umpteen dozen times in recent months and when someone comes up with a semi plausible method, they eventually get shot down. The grind remains because a number of people complain others should have to endure the same ballache they had to endure in their endeavours to get the exact gear they want. There are even people who complain about the RNG, then in the same breath complain that it would be unfair if a token system were to be implemented and others obtained shoulders or vMA weapons quicker than they initially did.
Prof_Bawbag wrote: »DurzoBlint13 wrote: »Prof_Bawbag wrote: »DurzoBlint13 wrote: »Amateur. I'm past 200 keys and still don't have medium Grothdarr.
took me just over 320 keys to get that. Still do not have a Heavy Impen Grothdar though and I have opened well over 500 keys now (probably closer to 600).
When will ZOS realize that making the game an endless grind does not benefit anyone?
When people who complain about the grind stop telling others if they had to spend 600 keys getting a specific item, then others should do so too. When someone pipes up about taking some of the grind out of things, you inevitably get those that were complaining about the grind in the first place that "they did it the hard way". It's us the players that demand the grind remains whether we admit it or not when called out.
who said anything about "if I did it the hard way, you should have to too"? I was just illustrating the point that it can take a very long time to get what you want when everything is RNG. IMO a token system would be much better for all players regardless of what you are looking for or how long you have been hunting it. That, or just make them tradable.....and by that I mean TRADE, not sell. If I have a pieces you want and you have a piece I want, we could simply trade. I have no idea what making them sellable would do to the economy
I know you were, it wasn't a dig at anything you had said. It's been banded about here umpteen dozen times in recent months and when someone comes up with a semi plausible method, they eventually get shot down. The grind remains because a number of people complain others should have to endure the same ballache they had to endure in their endeavours to get the exact gear they want. There are even people who complain about the RNG, then in the same breath complain that it would be unfair if a token system were to be implemented and others obtained shoulders or vMA weapons quicker than they initially did.
Prof_Bawbag wrote: »DurzoBlint13 wrote: »Prof_Bawbag wrote: »DurzoBlint13 wrote: »Amateur. I'm past 200 keys and still don't have medium Grothdarr.
took me just over 320 keys to get that. Still do not have a Heavy Impen Grothdar though and I have opened well over 500 keys now (probably closer to 600).
When will ZOS realize that making the game an endless grind does not benefit anyone?
When people who complain about the grind stop telling others if they had to spend 600 keys getting a specific item, then others should do so too. When someone pipes up about taking some of the grind out of things, you inevitably get those that were complaining about the grind in the first place that "they did it the hard way". It's us the players that demand the grind remains whether we admit it or not when called out.
who said anything about "if I did it the hard way, you should have to too"? I was just illustrating the point that it can take a very long time to get what you want when everything is RNG. IMO a token system would be much better for all players regardless of what you are looking for or how long you have been hunting it. That, or just make them tradable.....and by that I mean TRADE, not sell. If I have a pieces you want and you have a piece I want, we could simply trade. I have no idea what making them sellable would do to the economy
I know you were, it wasn't a dig at anything you had said. It's been banded about here umpteen dozen times in recent months and when someone comes up with a semi plausible method, they eventually get shot down. The grind remains because a number of people complain others should have to endure the same ballache they had to endure in their endeavours to get the exact gear they want. There are even people who complain about the RNG, then in the same breath complain that it would be unfair if a token system were to be implemented and others obtained shoulders or vMA weapons quicker than they initially did.
I have yet to see or hear anyone say what you're claiming others have said. If you did it's such a small % of the population that it definitely is not effecting the reason to keep the grind. In fact the developers have said otherwise why they have kept then loot system the way it is and it has nothing to do with others complaining about making it easier.
Prof_Bawbag wrote: »DurzoBlint13 wrote: »Prof_Bawbag wrote: »DurzoBlint13 wrote: »Amateur. I'm past 200 keys and still don't have medium Grothdarr.
took me just over 320 keys to get that. Still do not have a Heavy Impen Grothdar though and I have opened well over 500 keys now (probably closer to 600).
When will ZOS realize that making the game an endless grind does not benefit anyone?
When people who complain about the grind stop telling others if they had to spend 600 keys getting a specific item, then others should do so too. When someone pipes up about taking some of the grind out of things, you inevitably get those that were complaining about the grind in the first place that "they did it the hard way". It's us the players that demand the grind remains whether we admit it or not when called out.
who said anything about "if I did it the hard way, you should have to too"? I was just illustrating the point that it can take a very long time to get what you want when everything is RNG. IMO a token system would be much better for all players regardless of what you are looking for or how long you have been hunting it. That, or just make them tradable.....and by that I mean TRADE, not sell. If I have a pieces you want and you have a piece I want, we could simply trade. I have no idea what making them sellable would do to the economy
I know you were, it wasn't a dig at anything you had said. It's been banded about here umpteen dozen times in recent months and when someone comes up with a semi plausible method, they eventually get shot down. The grind remains because a number of people complain others should have to endure the same ballache they had to endure in their endeavours to get the exact gear they want. There are even people who complain about the RNG, then in the same breath complain that it would be unfair if a token system were to be implemented and others obtained shoulders or vMA weapons quicker than they initially did.
NewBlacksmurf wrote: »LadyLavina wrote: »Reference for anyone that stumbles upon this thread and doesn't already know.
good insight....wonder if ppl are using the wrong chests often?
DurzoBlint13 wrote: »Amateur. I'm past 200 keys and still don't have medium Grothdarr.
took me just over 320 keys to get that. Still do not have a Heavy Impen Grothdar though and I have opened well over 500 keys now (probably closer to 600).
When will ZOS realize that making the game an endless grind does not benefit anyone?
NewBlacksmurf wrote: »LadyLavina wrote: »Reference for anyone that stumbles upon this thread and doesn't already know.
good insight....wonder if ppl are using the wrong chests often?
DurzoBlint13 wrote: »Amateur. I'm past 200 keys and still don't have medium Grothdarr.
took me just over 320 keys to get that. Still do not have a Heavy Impen Grothdar though and I have opened well over 500 keys now (probably closer to 600).
When will ZOS realize that making the game an endless grind does not benefit anyone?
Somebody should tell them that, considering there is no mandatory subscription and the only way to make people buy sub is through creating interesting content, not soul crushing grind.
I know that feeling. It took me 330 keys to get a divines Grothdarr shoulder.
Here are the chances to get a shoulder in the desired trait:
(*): Chances if they would remove prosperous and training.
So if you are looking for a specific divines shoulder e.g. medium divines you have a 50% chance after 200 keys. If you dont care about the weight but only want a divines shoulder the chances are 87% after 200 keys.
So if you dont have the shoulder after 200 keys you belong to the unlucky 50%!
I know that feeling. It took me 330 keys to get a divines Grothdarr shoulder.
Here are the chances to get a shoulder in the desired trait:
(*): Chances if they would remove prosperous and training.
So if you are looking for a specific divines shoulder e.g. medium divines you have a 50% chance after 200 keys. If you dont care about the weight but only want a divines shoulder the chances are 87% after 200 keys.
So if you dont have the shoulder after 200 keys you belong to the unlucky 50%!
Help me understand your math please. You say there is a 50% chance after 200 keys, but where do you get this number? There are 3 weights, 8 traits, and 12 helms per chest (non-dlc) so it should be 1 in 288, correct? Even if you were to remove prosperous and training (which isn't happening, bu ok) that still puts you at 1 in 216. I believe your graphs should all be shifted vertically down from where they are now, am I missing something?
P = 1-(287/288)^NSo you calculate the probability of not getting the shoulder N consecutive times with a chance of 287/288 and then you take the opposite event. For N = 1 you get the expected 1/288 chance, for N -> infinity the probability will reach 100%. On average it will take 288 keys to get the shoulder.
Oreyn_Bearclaw wrote: »60+ Haha. That is nothing. I have put every key I received into the same chest since the new ones came out for grothdarr in divines and still nothing. I dont know the exact number, but it def has a few zeros.
Furthermore, let's suppose that you did have 200 different combinations, that doesn't mean that after 200 keys you would have a 50% chance of getting what you want. That's like saying if you flip a coin twice, you would have a 50% chance of getting heads at least once. The chance of getting heads at least once after 2 coin flips is actually 75% (I can explain the math behind this later if needed, but I'm typing on my phone right now).
P = 1-0.5^2 = 0.75
light blue: P = 1 - (1-3/288)^N light green: P = 1 - (1-3/216)^N dark blue: P = 1 - (1-1/288)^N dark green: P = 1 - (1-1/216)^N