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Can we please not put lvl 11 on dlc dungeons?

Korsario
Korsario
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It normally ends in headaches and tears.
  • neutronenstern
    neutronenstern
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    lvl 11 can have more cp than youuuuu
  • leepalmer95
    leepalmer95
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    lvl 11 can have more cp than youuuuu

    But not equipment or skills... which is where the damage comes from.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Korsario
    Korsario
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    Yes and you could be a brain surgeon but both chances are close to null.
  • Sheezabeast
    Sheezabeast
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    They paid for it, try telling them they don't have access to content they rightfully paid for.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Korsario
    Korsario
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    This is why One Tamriel is flawed and dungeon levels should be respected and made apropiate for their own level and maybe Max level. I am sure you can guess what a fun experience is tog et 2 level 11 who have no idea about the game to IC dungeons or shadow ones...
  • Dr_Rektar
    Dr_Rektar
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    I did all of dlc dungeons with lvl 10-12 alts with no problem. And its normal. All normal dungeons are soloable and no oneshots there. So if you are wiping with lvl 10 abd you are 170 cp for instance. Its your fault . Normal dungeons desinged so if you have 3 brainless dudes you still can complete it. What can i say. Stop moaning and l2p or teach that lvl 11 how to play
    Edited by Dr_Rektar on February 13, 2017 2:06AM
    Engine guardian - best set ever
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Korsario wrote: »
    This is why One Tamriel is flawed and dungeon levels should be respected and made apropiate for their own level and maybe Max level. I am sure you can guess what a fun experience is tog et 2 level 11 who have no idea about the game to IC dungeons or shadow ones...

    this was a thing before 1tam.


    Anyway, I agree. It was incredibly frustrating to be lvl15 in a dungeon like wgt when I lvld my first toon up. To the point that I would ditch the group.

    As a max lvl it's still frustrating to have low levels in dlc dungeons. They should really look into this.
    Edited by subtlezeroub17_ESO on February 13, 2017 2:03AM
  • Korsario
    Korsario
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    Dr_Rektar wrote: »
    I did all of dlc dungeons with lvl 10-12 alts with no problem. And its normal. All normal dungeons are soloable and no one hits there. So if you are wiping with lvl 10 abd you are 170 cp for instance. Its your fault . Normal dungeons desinged so if you have 3 brainless dudes you still can complete it

    No you are wrong, move along
  • Dr_Rektar
    Dr_Rektar
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    If you think i m wrog..i guess its you who have issues and did all of the dungeons because you was carried through them.
    Engine guardian - best set ever
  • Elara_Northwind
    Elara_Northwind
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    lvl 11 can have more cp than youuuuu

    Even so, I would NEVER dream of taking a new, lvl 11 character into a DLC dungeon with random people :lol: Its a disaster waiting to happen. If I were with friends and guildies, I would probably try it, and that would be ok, because they are my friends and they know me, and we would most likely complete it on normal mode if we were together, with random people, no way, I wouldn't go there :lol:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

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  • Wrecking_Blow_Spam
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    Dr_Rektar wrote: »
    I did all of dlc dungeons with lvl 10-12 alts with no problem. And its normal. All normal dungeons are soloable and no oneshots there. So if you are wiping with lvl 10 abd you are 170 cp for instance. Its your fault . Normal dungeons desinged so if you have 3 brainless dudes you still can complete it. What can i say. Stop moaning and l2p or teach that lvl 11 how to play

    Not true stop spreading misinformation.

    You telling me you can solo all dungeons as a "lvl10-12"?
    I'd like to see that, good luck soloing all the DLC dungeons, and some other annoying dungeons where it's not soloable i.e. FG 2, Wayrest sewers 2.

    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • LadyLavina
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    Korsario wrote: »
    It normally ends in headaches and tears.

    This. ^

    Yeah , a lvl 11 can absolutely be a veteran player with an obscene amount of cp. They're probably not going to have great dps output and sustain @ that level though.

    If you gave a Marine a gigantic stick, yeah he/she could certainly beat the **** out of some people but they're not going to be nearly as effective as they'd be with a proper weapon like a rifle or what have you.
    Edited by LadyLavina on February 13, 2017 4:45AM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • xSkullfox
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    Then they should add a filter /all/Non-dlc/ for dungeons. Really annoying waiting up to 1h and then got into a grp with 2x lvl 10-15. At at least add a info at the description like, "recommend lvl 25+".


    *Soloing
    Beaten nMA with lvl 13(10 entered), coa1 on normal and low lvl(mega scaling) should be do able with crafted sets and cp points (not tried).

    Deardic npc's see low lvl group in icp ...
    13e9BivL0zyPII.gif
    Edited by xSkullfox on February 13, 2017 8:09AM
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • Stannum
    Stannum
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    lvl 11 can have more cp than youuuuu

    But not equipment or skills... which is where the damage comes from.

    Do you know about level scaling? I've seen lots of low-lev players who overDPS hi-levs with only starting skills opened cause of scaling.
  • Kneighbors
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    SadieJoan wrote: »
    lvl 11 can have more cp than youuuuu

    Even so, I would NEVER dream of taking a new, lvl 11 character into a DLC dungeon with random people :lol: Its a disaster waiting to happen. If I were with friends and guildies, I would probably try it, and that would be ok, because they are my friends and they know me, and we would most likely complete it on normal mode if we were together, with random people, no way, I wouldn't go there :lol:

    Bad news. There's alot of things you don't know about the game. My lvl 11 templar tank easily soloed Lord Warden in nICP while other players were dead applauding and were clueless like you. They didn't realise that it's really easy for me. Huge bonuses I get for low level (like 40k hp out of nowhere) 500cp spread between resistances and using correct skills (which are by the way already reached by level 10, yes!). So don't run away when you see tank or heal lvl 10 in dlc dungeons. Maybe this guy knows alil more than you about the game.
  • xSkullfox
    xSkullfox
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    Exp boosts used from 16-21
    Screenshot_20170129_190335.jpg

    Scaling is toooooo op.

    Kneighbors wrote: »
    SadieJoan wrote: »
    lvl 11 can have more cp than youuuuu

    Even so, I would NEVER dream of taking a new, lvl 11 character into a DLC dungeon with random people :lol: Its a disaster waiting to happen. If I were with friends and guildies, I would probably try it, and that would be ok, because they are my friends and they know me, and we would most likely complete it on normal mode if we were together, with random people, no way, I wouldn't go there :lol:

    Bad news. There's alot of things you don't know about the game. My lvl 11 templar tank easily soloed Lord Warden in nICP while other players were dead applauding and were clueless like you. They didn't realise that it's really easy for me. Huge bonuses I get for low level (like 40k hp out of nowhere) 500cp spread between resistances and using correct skills (which are by the way already reached by level 10, yes!). So don't run away when you see tank or heal lvl 10 in dlc dungeons. Maybe this guy knows alil more than you about the game.

    I agree but mostly you play with new players, i can see if someone do a good job or sucks.

    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • ChandraNalaar
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    Dr_Rektar wrote: »
    I did all of dlc dungeons with lvl 10-12 alts with no problem. And its normal. All normal dungeons are soloable and no oneshots there. So if you are wiping with lvl 10 abd you are 170 cp for instance. Its your fault . Normal dungeons desinged so if you have 3 brainless dudes you still can complete it. What can i say. Stop moaning and l2p or teach that lvl 11 how to play

    ^^^this right here. I understand the frustration of having a lowbie in your group, but that's why it's a random NORMAL. It's not a random vet where you might actually have to pay a bit of attention depending on the boss fight, it's a normal dungeon where you can solo it and carry three little nooblets along with you. If you have a decent amount of cp and you can't make it through a normal dungeon, then that's your problem.
  • ChandraNalaar
    ChandraNalaar
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    Dr_Rektar wrote: »
    I did all of dlc dungeons with lvl 10-12 alts with no problem. And its normal. All normal dungeons are soloable and no oneshots there. So if you are wiping with lvl 10 abd you are 170 cp for instance. Its your fault . Normal dungeons desinged so if you have 3 brainless dudes you still can complete it. What can i say. Stop moaning and l2p or teach that lvl 11 how to play

    Not true stop spreading misinformation.

    You telling me you can solo all dungeons as a "lvl10-12"?
    I'd like to see that, good luck soloing all the DLC dungeons, and some other annoying dungeons where it's not soloable i.e. FG 2, Wayrest sewers 2.

    He didn't say he soloes the dlc dungeons with a level ten, he said he has completed them with level 10 toons and that the normal dungeons are all soloable by somebody. It doesn't have to be a level 10; my max rank toon can waltz into nWGT and be fine.
  • xSkullfox
    xSkullfox
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    Dr_Rektar wrote: »
    I did all of dlc dungeons with lvl 10-12 alts with no problem. And its normal. All normal dungeons are soloable and no oneshots there. So if you are wiping with lvl 10 abd you are 170 cp for instance. Its your fault . Normal dungeons desinged so if you have 3 brainless dudes you still can complete it. What can i say. Stop moaning and l2p or teach that lvl 11 how to play

    ^^^this right here. I understand the frustration of having a lowbie in your group, but that's why it's a random NORMAL. It's not a random vet where you might actually have to pay a bit of attention depending on the boss fight, it's a normal dungeon where you can solo it and carry three little nooblets along with you. If you have a decent amount of cp and you can't make it through a normal dungeon, then that's your problem.

    When you switch to selected dungeons, you need a specific lvl for the other dungeons to start a grp search.
    Then ZOS should remove that restrictions globally.
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • Majic
    Majic
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    Korsario wrote: »
    It normally ends in headaches and tears.
    Ironically enough, that is also true of threads like these. ;)
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • Stannum
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    Korsario wrote: »
    It normally ends in headaches and tears.

    The same thing i see every even time with random vet groups in WGT.
  • raglau
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    LadyLavina wrote: »
    Korsario wrote: »
    It normally ends in headaches and tears.

    This. ^

    Yeah , a lvl 11 can absolutely be a veteran player with an obscene amount of cp. They're probably not going to have great dps output and sustain @ that level though.

    I'm sorry but this is simply not true. Because of the way the scaling works, it's easy to have great DPS at lower levels. I'm levelling a Magsorc right now and in nICP at level 12 (550 CP) was pulling 68% of the group DPS, despite the rest of the team being lvl 50 with triple digit CP, albeit not as high as 550.

    Granted, I do have blue crafted Julianos and Magnus simply because I''ve got so many mats I do not know what to do with them, but a lot of the time I run these dungeons with my main and come across similar long-term players levelling chars.

    For this reason I never kick anyone on a normal dungeon. On a normal dungeon, even if someone is a true lowbie (increasingly rare) with 0 CP, as a vet player I can still get them through it.

    ZOS are never going to block paid DLC content from low level players, it would be a horrid business decision, and there's no need to do it. Random is that, random, you run with what you have and an experienced player takes the lead and does what is required to get the team through the content.


    Edited by raglau on February 13, 2017 9:37AM
  • Kneighbors
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    What I find ridiculous every time I level up a new character is that I'm able to play WGT or ICP at level 10 while restricted from playing most other dungeons which are much easier with less mechanics. I actually think it's good to open all dungeons to all levels if you ask me. If the player is really bad, like healer with bow for example so you just vote him out or leave.

    Do you actually think that minimum level is what prevents bad players from entering group content? Do you know how many times I've seen cp100+ players who don't even understand the game basics? Who only made solo content and when they reached cp120 they finally decided to try out dungeons? And then there's a guy of lvl 10 with 5 alts of cp600, who do you think will be more viable in dungeon?

    So yea, open all dungeons for all levels. Specially for people who already have same dungeons open on other characters.
  • raglau
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    Kneighbors wrote: »
    What I find ridiculous every time I level up a new character is that I'm able to play WGT or ICP at level 10 while restricted from playing most other dungeons which are much easier with less mechanics. I actually think it's good to open all dungeons to all levels if you ask me. If the player is really bad, like healer with bow for example so you just vote him out or leave.

    Do you actually think that minimum level is what prevents bad players from entering group content? Do you know how many times I've seen cp100+ players who don't even understand the game basics? Who only made solo content and when they reached cp120 they finally decided to try out dungeons? And then there's a guy of lvl 10 with 5 alts of cp600, who do you think will be more viable in dungeon?

    So yea, open all dungeons for all levels. Specially for people who already have same dungeons open on other characters.

    I think this is the best approach. I think the only gate that would serve a useful purpose is to only permit the running of a vet dgn if the normal dungeon has already been completed by that char. That would stop some of the issues I see in vet dungeons where people have levelled overland then suddenly decide to run dungeons and naturally choose vet due to their level by then.

    But the normal dungeons themselves are ALL so simple, that there seems to be very little reason to put any of them behind a gate, now we have battle levelling.

    Edited by raglau on February 13, 2017 10:22AM
  • WikileaksEU
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    I have done dungeons at lvl 10 and I had no problems dealing damage, tanking or healing. You scale to 160 CP. Also I have 260CP which makes me superior to a normal lvl 10.
  • Korsario
    Korsario
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    I dont really care about your tiny epeen alts, I mean most common and normal level 10 newbeis who have no idea about the game, or builds or trying to dps with 1 handed and shield. It will be a frustrating experience for them and everyone else your lvl 9 emperors do not represent the normal low level player on an IC dungeon.
  • kyle.wilson
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    xSkullfox wrote: »
    Then they should add a filter /all/Non-dlc/ for dungeons. Really annoying waiting up to 1h and then got into a grp with 2x lvl 10-15. At at least add a info at the description like, "recommend lvl 25+".


    *Soloing
    Beaten nMA with lvl 13(10 entered), coa1 on normal and low lvl(mega scaling) should be do able with crafted sets and cp points (not tried).

    Deardic npc's see low lvl group in icp ...
    13e9BivL0zyPII.gif

    The lowest I've completed nMSA is lvl9
    d3qyAL6.png
  • Danikat
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    I wish there was a way to use the Group Finder to choose a group instead of being dumped into whichever one has a space first.

    I like the way Guild Wars 2 does it - one person per group puts up an advert which shows what class and level they are and what dungeon they're looking to do and then there's a free text field where they can put in their own requirements. Then people who are looking for a group can see all the adverts and pick a group to join.

    So if you only want max level people you can ask for them or choose a group that's all max level, but lower level people are able to use the tool as well to find either a group of other low-level people or a group which doesn't mind.

    They could even work something similar into the existing system. Just like you pick a dungeon and a role when you're queuing up you could pick a minimum level/CP (which can't be higher than your own) and then you're only grouped with peopl who meet that requirement. So I could queue up on my level 25 and say I'll group with anyone, someone else could queue up on their CP160 and say they'll only group with CP160+ and even if we're looking at the same time we won't be grouped together.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • [Deleted User]
    [Deleted User]
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