ESOUser0x00 wrote: »You use group finder, get a group and run through the whole dungeon fine until the last boss, where your team can't seem to beat. A team member votes to kick the lowest CP member out and bring in 1 of his guildies as replacement, do you vote yes when that member has already been through almost the entire dungeon?
That does not seem very nice to me. Is that the only option. Could not one of the members of the group bring in another character that would make the group better able to handle the situation better.
Strider_Roshin wrote: »Would you rather screw over one guy or the entire team? Those are your options.
ESOUser0x00 wrote: »You use group finder, get a group and run through the whole dungeon fine until the last boss, where your team can't seem to beat. A team member votes to kick the lowest CP member out and bring in 1 of his guildies as replacement, do you vote yes when that member has already been through almost the entire dungeon?
LadyLavina wrote: »That does not seem very nice to me. Is that the only option. Could not one of the members of the group bring in another character that would make the group better able to handle the situation better.
lol okay troll identified. That out of touch nonsense in the other thread and now this.
Well done though, you had me sold on it there for a bit.
AdamBourke wrote: »Its not a pleasant experience to be kicked out of a group - and discourages newer players from trying again in the future.
If you specifically say that you are going for a hard-core attempt at a vet dungeon, maybe. But if you are just doing it for fun, just try and make suggestions to how they could play better.
If you are not doing it for fun - be upfront about your goal and requirements.
Think about how annoyed you would be if YOU were kicked at the last boss. Especially if you were doing it for the first time, or trying to get the monster mask.
SolarCat02 wrote: »If the lower level is the weakest link, then yes, voting to kick is probably necessary if the rest of the group intends to finish.
Just be sure that is the weakest link, because that is not always the case.
Random normal today we got Imperial City Prison. My husband and I on level 31s (dps and healer), tank was 45, other dps was CP280 or so. My husband and I know this dungeon fairly well. Our tank needed some practice and some prompting with the mechanics (like tanking the boss with the hoarvers in a corner instead of the center, and not running through the poison circles) but was doing all the important normal dungeon tanking things, holding aggro, spinning the boss, interrupting the big attacks, etc.
The CP280 meanwhile died at least once on every boss fight and quite frequently to adds as well. I can heal that dungeon on veteran with my Dragonknight healer easily, and my lowby Templar with all the same healing skills plus Breath of Life could not keep his health bar from suddenly tanking as if he got hit by a one-shot. He didn't follow any mechanics, took forever to kill anything, and was basically carried through the dungeon by three below-50 characters.
So just make sure you have identified the correct weak link.
TheShadowScout wrote: »Well, I think the honorable way to do it would be ask the lowbie to leave, but give them something for their efforts. A bribe, from every member who wants them to go... so they don't spend all that effort with nothing to show for it. Consider it a payment for defaulting on the "we'll do this dungeon together" contract...
But only when there really is no other way. Personally I would think it better to help them improve, not penalize them for not being good enough. But that is why I dislike PUGs in the first place... and thus haven't done many dungeons as of yet.