There are many others running into this issue as well..
This thread should stay up top and relevant.
Damage increase? more like weak heals.
Tank died? not enough heals.
DPS died? not enough heals.
healer died? heal yourself you scrub.
No one died? throw more orbs, im out of magicka
From my experience with this patch thus far, every trial/group area (to include vMA/craglorn group areas/public dungeons) have considerable increase to incoming damage.
Guess I will just farm motifs/blueprints until something official is posted...
dramsb14_ESO wrote: »From my experience with this patch thus far, every trial/group area (to include vMA/craglorn group areas/public dungeons) have considerable increase to incoming damage.
Guess I will just farm motifs/blueprints until something official is posted...
Do you use any type of shock damage in your rotation? Could the removal of "maim" from concussed enemies be somewhat to blame here?
dramsb14_ESO wrote: »From my experience with this patch thus far, every trial/group area (to include vMA/craglorn group areas/public dungeons) have considerable increase to incoming damage.
Guess I will just farm motifs/blueprints until something official is posted...
Do you use any type of shock damage in your rotation? Could the removal of "maim" from concussed enemies be somewhat to blame here?
Giles.floydub17_ESO wrote: »dramsb14_ESO wrote: »From my experience with this patch thus far, every trial/group area (to include vMA/craglorn group areas/public dungeons) have considerable increase to incoming damage.
Guess I will just farm motifs/blueprints until something official is posted...
Do you use any type of shock damage in your rotation? Could the removal of "maim" from concussed enemies be somewhat to blame here?
For trial purposes maim still exists. Tanks put it out there as part of their normal build
dramsb14_ESO wrote: »From my experience with this patch thus far, every trial/group area (to include vMA/craglorn group areas/public dungeons) have considerable increase to incoming damage.
Guess I will just farm motifs/blueprints until something official is posted...
Do you use any type of shock damage in your rotation? Could the removal of "maim" from concussed enemies be somewhat to blame here?
I know the changes... not missing somethung silly like that...
While i have a lvl 50 of each class (mag & stam) My stam DK (no shock dmg) fluctuates crazily when soloing content now. Almost requires keeping vigor up on bosses, whereas before it was faceroll. Not using proc-cheese or any changes like that. Also, my vMA weapons lose charges sooooooooo fast now.
Fallewarrior wrote: »Did not notice any increased damage taken in vmol hm.
Group dps is higher then before patch..
Contraptions wrote: »Mobs are definitely procing Minor Vuln on players, hence the damage we take increases. Although for players only lightning damage procs it, I think some mob attacks which don't look like lightning also proc minor vuln on us. I can't remember any specific examples now though.