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[Bug?] Noticeable damage increase in trials

  • Moloch1514
    Moloch1514
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    jkolb2030 wrote: »
    There are many others running into this issue as well..

    This thread should stay up top and relevant.

    Agreed. Any update on this issue @ZOS_Finn @ZOS_GinaBruno?
    PC-NA
  • rustic_potato
    rustic_potato
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    Did HRC HM and didnt notice any increased incoming damage.. Tanked the warrior without guard wearing ebon and alkosh as usual..
    I play how I want to.


  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
  • hell5969
    hell5969
    actually noticeable on ps4 eu believe it or not a the normal group dungeons I could solo last week without dieing are now 5 to 10 deaths to complete. Something is definitely off, my character is set up the same nothing changed and yet something I found simple is now quite a chore. :(
  • Nifty2g
    Nifty2g
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    Yeah I didn't notice it in HRC, SO or AA but in VMOL i feel theres a damage increase. @Woeler If you happen to go into VMOL can you let me know what you think? I felt like darkness falls hit a bit harder on Rakkhat.
    #MOREORBS
  • Dread_Viking
    Dread_Viking
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    well thy did something i am taking 50% more dmg in VMA
    Don't worry girl I'm a Sorcerer, i got my Hardened Ward for protection
  • MakoFore
    MakoFore
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    definite change in incoming damage, tested vma, craglorn, in the past i could solo every single delve in craglorn no probs- no big deal i know- but now? some bosses are near invinvilncle while others are no different than a mob. just inconsistencies across the board. pls have a look at this and fix this also zos.
  • Yinmaigao
    Yinmaigao
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    From my experience with this patch thus far, every trial/group area (to include vMA/craglorn group areas/public dungeons) have considerable increase to incoming damage.

    Guess I will just farm motifs/blueprints until something official is posted...
  • lordhakai
    lordhakai
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    @ZOS_Finn I have noticed that my templar is squishier as well. Did TBS by chance get nerfed,
  • WuffyCerulei
    WuffyCerulei
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    Oompuh wrote: »
    TARAFRAKA wrote: »
    Mojmir wrote: »
    embrace the challenge


    See, you say that but youre forgetting the first fundamental rule of MMOs.
    IT IS ALWAYS THE HEALERS FAULT.
    No, thank you. I've already got PTSD and twitch uncontrollably when someone demands orbs while simultaneously taking 10k damage per second.

    Damage increase? more like weak heals.
    Tank died? not enough heals.
    DPS died? not enough heals.
    healer died? heal yourself you scrub.
    No one died? throw more orbs, im out of magicka :D

    *aggresively blames our beloved healers while standing in red* I'm half tempted to run orbs on my magplar dps if healers need help. I already do enough rezzing being templar.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • dramsb14_ESO
    dramsb14_ESO
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    Yinmaigao wrote: »
    From my experience with this patch thus far, every trial/group area (to include vMA/craglorn group areas/public dungeons) have considerable increase to incoming damage.

    Guess I will just farm motifs/blueprints until something official is posted...

    Do you use any type of shock damage in your rotation? Could the removal of "maim" from concussed enemies be somewhat to blame here?
  • Yinmaigao
    Yinmaigao
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    Yinmaigao wrote: »
    From my experience with this patch thus far, every trial/group area (to include vMA/craglorn group areas/public dungeons) have considerable increase to incoming damage.

    Guess I will just farm motifs/blueprints until something official is posted...

    Do you use any type of shock damage in your rotation? Could the removal of "maim" from concussed enemies be somewhat to blame here?

    I know the changes... not missing somethung silly like that...

    While i have a lvl 50 of each class (mag & stam) My stam DK (no shock dmg) fluctuates crazily when soloing content now. Almost requires keeping vigor up on bosses, whereas before it was faceroll. Not using proc-cheese or any changes like that. Also, my vMA weapons lose charges sooooooooo fast now.
  • idk
    idk
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    Yinmaigao wrote: »
    From my experience with this patch thus far, every trial/group area (to include vMA/craglorn group areas/public dungeons) have considerable increase to incoming damage.

    Guess I will just farm motifs/blueprints until something official is posted...

    Do you use any type of shock damage in your rotation? Could the removal of "maim" from concussed enemies be somewhat to blame here?

    For trial purposes maim still exists. Tanks put it out there as part of their normal build

  • Yinmaigao
    Yinmaigao
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    Yinmaigao wrote: »
    From my experience with this patch thus far, every trial/group area (to include vMA/craglorn group areas/public dungeons) have considerable increase to incoming damage.

    Guess I will just farm motifs/blueprints until something official is posted...

    Do you use any type of shock damage in your rotation? Could the removal of "maim" from concussed enemies be somewhat to blame here?

    For trial purposes maim still exists. Tanks put it out there as part of their normal build

    This.

    People who say "are you missing the shock damage changes" are missing the point entirely.

    No real change to debuffing, just different source, but damage taken has spiked.
  • dramsb14_ESO
    dramsb14_ESO
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    Yinmaigao wrote: »
    Yinmaigao wrote: »
    From my experience with this patch thus far, every trial/group area (to include vMA/craglorn group areas/public dungeons) have considerable increase to incoming damage.

    Guess I will just farm motifs/blueprints until something official is posted...

    Do you use any type of shock damage in your rotation? Could the removal of "maim" from concussed enemies be somewhat to blame here?

    I know the changes... not missing somethung silly like that...

    While i have a lvl 50 of each class (mag & stam) My stam DK (no shock dmg) fluctuates crazily when soloing content now. Almost requires keeping vigor up on bosses, whereas before it was faceroll. Not using proc-cheese or any changes like that. Also, my vMA weapons lose charges sooooooooo fast now.

    Ok just making sure. This has been mentioned before so just wanted to confirm.
  • DeathlurkZ
    DeathlurkZ
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    I only read the first page of thread, so if I am repeating something already mention, sorry in advance.

    After the patch, I logged in with my magplar and was fighting in the same spot I was grinding prior to homestead. I was getting WRECKED! My DPS is lower and my damage taken is higher.

    And the only skill I had on my bar that was impacted was radiant aura, which is not to blame (except for the aoe taunt)

    But even vs the same trash mobs I felt so much weaker. I could be imagining all this but I felt nerfd somehow...

  • dramsb14_ESO
    dramsb14_ESO
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    Yes, and I'm not seeing any indications as of yet that ZOS is working on a fix for this....
  • Ch4mpTW
    Ch4mpTW
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    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_Finn Are you guys aware of the things being documented in this thread, and is there an eta on a fix? Please tell me that things won't be coming to console like this. :(
  • Fallewarrior
    Fallewarrior
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    Did not notice any increased damage taken in vmol hm.
    Group dps is higher then before patch..
    Edited by Fallewarrior on February 11, 2017 12:51PM
    Hocus Pocus Grim Focus
    -Fallen | TICK TOCK TORMENTERR | IMMORTAL MEMERR | GRYPHON HEART
    HODOR!

    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)


    PC/EU
  • dramsb14_ESO
    dramsb14_ESO
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    Did not notice any increased damage taken in vmol hm.
    Group dps is higher then before patch..

    It's weird how some notice this issue while others do not.
  • Contraptions
    Contraptions
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    Mobs are definitely procing Minor Vuln on players, hence the damage we take increases. Although for players only lightning damage procs it, I think some mob attacks which don't look like lightning also proc minor vuln on us. I can't remember any specific examples now though.
    Patroller and Editor at UESP
  • OrdainedFaun
    OrdainedFaun
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    We definitely felt the extra incoming damage on trials last night...Our poor tank was getting crushed in HRC.
  • Pallio
    Pallio
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    In vMA atleast, the ice stage seems the worst. With non stop 6.5k ice arrows, with 100 in hardy and elemental and 16k + resist, they never hit this hard, stam sorc lower damage output makes this insane now.
  • Lieblingsjunge
    Lieblingsjunge
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    Heard from multiple people, in both PVe & PvP.
    Only causes i can think of, is that penetration somehow got bugged or people ain't recieving their resistances from CP.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
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    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • dramsb14_ESO
    dramsb14_ESO
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    Mobs are definitely procing Minor Vuln on players, hence the damage we take increases. Although for players only lightning damage procs it, I think some mob attacks which don't look like lightning also proc minor vuln on us. I can't remember any specific examples now though.

    Normal mobs or mobs associated with group content (dolmens, dungeons, etc)?
  • Dubhliam
    Dubhliam
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    Just did vAA.
    Everyone noticed increased damage received.

    Something got broken with the patch, and knowing ZOS, the only option we are left with is to deal with it for at least 3 months.
    Maybe more.
    >>>Detailed Justice System Concept thread<<<
  • dramsb14_ESO
    dramsb14_ESO
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    Asking the community to help bring attention to this issue. If you haven't done so already please leave your comments in this thread if you have experienced/noticed this issue since the update.
  • Silver_Strider
    Silver_Strider
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    Don't you guys get it? This is how ZOS plans to make the health stat viable, by making everything hit like trucks so you invest into health a bit more :D
    Argonian forever
  • Pallio
    Pallio
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    # everythingishardmode
  • NagualV
    NagualV
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    So I'll chime in here and say that I did my first VMA run since the homestead patch last night on my stam sorc. I definately noticed a difference in incoming damage. I run VMA twice a week, at the same time Friday and Saturday night, and always get a score between 484K And 499K (still working on flawless lol). I'm always finished between 1 hour and 4 minutes and 1 HR 15 minutes. Always have between 2/15 and 7/15 vitality bonus. Yesterday, I finished after an hour and 34 minutes, and died many times past the 0/15 vitality bonus.

    Something feels off. I'm still giving it a go tonight lol.
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