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[Bug?] Noticeable damage increase in trials

  • cpuScientist
    cpuScientist
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    Nifty2g wrote: »
    Nifty2g wrote: »
    No it's not minor vulnerability. Maw of lorkhaj doesn't have lightning
    There is no fire or lightning that I can remember in VMoL. Maybe they are wielding staves or something don't know it's weird that it's happening in VMoL...

    WE KNOW, but SORCEROR lightning NO LONGER REDUCES MOB DAMAGE, and so the mobs will do more damage. It's not ABOUT the mobs doing lightning damage, it's about the lightning damage the PARTY is doing no longer reducing the damage of the mobs.
    Valve wrote: »
    Nifty2g wrote: »
    No it's not minor vulnerability. Maw of lorkhaj doesn't have lightning

    Nothing to do with mobs using lightning.
    Before this patch, players using lightning attacks would reduce the mob's damage dealt to the players by 15%, because of minor maim from concussion procs.

    This patch, minor vulnerability is applied to the mobs from concussion increasing the damage mobs take instead.
    Your tanks would be doing maim with talons and low slash... at least I was. It's not that.

    This lol
  • Valve
    Valve
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    Nifty2g wrote: »
    Nifty2g wrote: »
    No it's not minor vulnerability. Maw of lorkhaj doesn't have lightning
    There is no fire or lightning that I can remember in VMoL. Maybe they are wielding staves or something don't know it's weird that it's happening in VMoL...

    WE KNOW, but SORCEROR lightning NO LONGER REDUCES MOB DAMAGE, and so the mobs will do more damage. It's not ABOUT the mobs doing lightning damage, it's about the lightning damage the PARTY is doing no longer reducing the damage of the mobs.
    Valve wrote: »
    Nifty2g wrote: »
    No it's not minor vulnerability. Maw of lorkhaj doesn't have lightning

    Nothing to do with mobs using lightning.
    Before this patch, players using lightning attacks would reduce the mob's damage dealt to the players by 15%, because of minor maim from concussion procs.

    This patch, minor vulnerability is applied to the mobs from concussion increasing the damage mobs take instead.
    Your tanks would be doing maim with talons and low slash... at least I was. It's not that.

    I'm fully aware of that, except your original post didn't even mention tanking -- only damage in trials in general.

    And I doubt you're manually applying minor maim to all trash mobs at all times.

    Not to mention you write "we" seemingly referring to the whole group, not just the tanks.

    But yeah, if there are any issues, ZoS will look into it (and eventually fix). I haven't heard anyone from my group's raid today say anything about a noticeable damage increase.
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  • Nifty2g
    Nifty2g
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    Valve wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    No it's not minor vulnerability. Maw of lorkhaj doesn't have lightning
    There is no fire or lightning that I can remember in VMoL. Maybe they are wielding staves or something don't know it's weird that it's happening in VMoL...

    WE KNOW, but SORCEROR lightning NO LONGER REDUCES MOB DAMAGE, and so the mobs will do more damage. It's not ABOUT the mobs doing lightning damage, it's about the lightning damage the PARTY is doing no longer reducing the damage of the mobs.
    Valve wrote: »
    Nifty2g wrote: »
    No it's not minor vulnerability. Maw of lorkhaj doesn't have lightning

    Nothing to do with mobs using lightning.
    Before this patch, players using lightning attacks would reduce the mob's damage dealt to the players by 15%, because of minor maim from concussion procs.

    This patch, minor vulnerability is applied to the mobs from concussion increasing the damage mobs take instead.
    Your tanks would be doing maim with talons and low slash... at least I was. It's not that.

    I'm fully aware of that, except your original post didn't even mention tanking -- only damage in trials in general.

    And I doubt you're manually applying minor maim to all trash mobs at all times.

    Not to mention you write "we" seemingly referring to the whole group, not just the tanks.

    But yeah, if there are any issues, ZoS will look into it (and eventually fix). I haven't heard anyone from my group's raid today say anything about a noticeable damage increase.
    I said it was across the board and that I noticed taking increased damage as a tank too.
    I'm applying maim to all mobs by using talons (in large aoe) otherwise just heroic slash everything
    Edited by Nifty2g on February 8, 2017 1:53AM
    #MOREORBS
  • Nifty2g
    Nifty2g
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    People have also been saying damage feels off in dungeons too.
    @ZOS_Finn any possible updates on anything unusual ?
    Edited by Nifty2g on February 8, 2017 4:30AM
    #MOREORBS
  • Shyl
    Shyl
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    I noticed it in vMA at first but there is a very noticable change in the incoming damage in trial.
    Yesterday in vAA, Valariel explosion was clearly different than previously and we ended up with 2-3 players dying on each explosion (always being hit by a simultanous ~ 8k+10k). We were leaving 1 add alive and were using nova for mitigation, which usually is more than enough to keep everyone alive.
    I did not notice anything odd on the two atros but the fight with the mage also seemed different than usual.
  • KaiDynasty
    KaiDynasty
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    Probably is the lighting staff changes + aoe cap
    Edited by KaiDynasty on February 8, 2017 7:53AM
  • KaiDynasty
    KaiDynasty
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    EvoAZN wrote: »
    In pvp damage is so much stronger now. I used to be able to tank 8+ players but now 3 and I die. Death recap shows low numbers but I die faster now than before. We do more damage but we also take more damage.

    Good, glad tanks are dieing faster in pvp.

    Because tanks must die faster right?
  • Nifty2g
    Nifty2g
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    KaiDynasty wrote: »
    Probably is the lighting staff changes + aoe cap
    No I don't believe so, there is no lightning in vmol and tanks apply maim, or should be.
    AOE caps don't really affect on bosses where damage is being noticed too.
    #MOREORBS
  • Greydir
    Greydir
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    Similar experience with vCoS on Patch day. We got the feeling that a) we got more incomming Damage in our group and b) there seemed to be some Tweak to Velidreth mechanics (more Orbs from her and much higher adspawnrates, while adds spawned in correlation to player death, wich in turn happened more often because of more incoming damage). Also we got the impression, that the movement speed of adds has gone up (especially the horavors)

    Did vSO yesterday though and experienced hightend damage especially in the Poison phases at the Serpent.
    Edited by Greydir on February 8, 2017 8:47AM
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  • SublimeSparo
    SublimeSparo
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    Someone test if they broke mitigation CP
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

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    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • Shader_Shibes
    Shader_Shibes
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    In vWGT yesterday, especially on last boss her random shock blast things seemed to hit harder. vCoS/mazza hm seemed fine.
  • Horowonnoe
    Horowonnoe
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    I noticed this issue too. First in vMA mobs seemed to hit harder and then today during a raid, some people noticed much more incoming damage as well.
    PC / NA
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    Sorc Healer "Potema the Wolf Queen"
    Warden Healer "Heavy Attacks Online"
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    Builds & Guides:
    Horow's Templar Healer Guide for Trials (Murkmire updated)
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  • SickDuck
    SickDuck
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    I haven't been in trials the last 2 days but vdungeons seem to be slightly harder now. In BC2 the last keeper (Imiril?) was spamming her big aoe constantly instead of once after appearing from the bubbles. Malubeth in WS2 was putting down her ground snares much faster. Nothing real gamechanger but there were a few noticeable changes.
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    We ran VMOL tonight and I honestly can't say I could tell any difference in damage. The only weird part was that in the second shield phase on the first boss, he simply wiped the whole raid. We all had one hit on our recaps for like 23k. Could have just been bad spacing, but it was a first. Our damage if anything was higher. We aren't the best test group as we run a lot of Templars and the patch wasnt exactly friendly to them. My sorc was def higher.
    Edited by Oreyn_Bearclaw on February 8, 2017 9:27AM
  • Asmael
    Asmael
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    Had a vAA run yesterday (wanted to check vMoL :< ), but no significant damage change. Varlariel explosions brought everyone to similar HP level without using any additional tools (such as Nova) compared to previous patch.

    Also did 2 runs of vMA. Don't know if it's because I'm used to play around getting 2-hit anyway, but damage didn't seem noticeably higher.

    I'm scratching my head right now. Incoming damage isn't really something I usually keep track of, so getting actual numbers on how much harder things hit... Heh. On another side, there are too many reports of increased player damage to ignore a possible issue.
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  • bottleofsyrup
    bottleofsyrup
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    I don't think it's just trials, either. I'm taking a lot more damage from mobs in Public Dungeons than before.
  • VirusOfBeauty
    VirusOfBeauty
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    I've been doing vMA on the same toon for the last few days. I noticed I was getting oneshotted now by the same attacks I was able to block before.
    Mother Hen of Chilled Explorers Dailies (PC EU Guild)
  • xRIVALENx
    xRIVALENx
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    Anyone happen to look into block cost and block mitigation while looking into the damage issues? Noticed my tanks stamina pool drops incredibly fast since the patch, was meaning to test it last night but Velidreth was knitting me a sweater.
  • Silver_Strider
    Silver_Strider
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    I would laugh if ZOS screwed up penetration and made it to that our penetration value applied to us as a sort of debuff instead of applying to enemies.
    Argonian forever
  • cpuScientist
    cpuScientist
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    I've been doing vMA on the same toon for the last few days. I noticed I was getting oneshotted now by the same attacks I was able to block before.

    Lololololol yeah man. I went in to finish an interrupted run on my Templar I was on the ice stage. And their damn range were hitting hard as lol. But I don't know if it's more or if I'm just paranoid now thanks to this thread...
  • Lexxypwns
    Lexxypwns
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    @nifty2g

    You could try to get with some console raiders to check out last patch numbers for comparison
  • Nifty2g
    Nifty2g
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    I've been doing vMA on the same toon for the last few days. I noticed I was getting oneshotted now by the same attacks I was able to block before.

    Lololololol yeah man. I went in to finish an interrupted run on my Templar I was on the ice stage. And their damn range were hitting hard as lol. But I don't know if it's more or if I'm just paranoid now thanks to this thread...
    I'm just curious if anything is actually happening
    #MOREORBS
  • Gaggin
    Gaggin
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    Nifty2g wrote: »
    No it's not minor vulnerability. Maw of lorkhaj doesn't have lightning
    There is no fire or lightning that I can remember in VMoL. Maybe they are wielding staves or something don't know it's weird that it's happening in VMoL...

    WE KNOW, but SORCEROR lightning NO LONGER REDUCES MOB DAMAGE, and so the mobs will do more damage. It's not ABOUT the mobs doing lightning damage, it's about the lightning damage the PARTY is doing no longer reducing the damage of the mobs.

    Hmm, this wouldn't really apply to tanks though as they (should be) already using heroic slash which gives minor maim anyway.

    My guild did notice our vhrc run felt a bit 'off', I felt it was just kinda sloppy cus of increased lag and certain addons being super buggy, but I did not notice any increased damage from hits.
  • rhapsodious
    rhapsodious
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    Adding to the pile of anecdotal evidence for VMA. I did my run yesterday where I've been consistently scoring 520-530k running it daily (I'm not the best, admittedly, but I haven't died more than like 7 times in a while), and I finished with 484k and dying all over the place. A couple of times due to stupid mistakes, but there were definitely "... wait what?" moments.

    I also feel like my damage has gone down rather significantly, but being a stamblade running Velidreth I kind of expected that. :/ But it feels like more of a decrease than it should be.
  • S1ipperyJim
    S1ipperyJim
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    Valve wrote: »
    Nifty2g wrote: »
    No it's not minor vulnerability. Maw of lorkhaj doesn't have lightning

    Nothing to do with mobs using lightning.
    Before this patch, players using lightning attacks would reduce the mob's damage dealt to the players by 15%, because of minor maim from concussion procs.

    This patch, minor vulnerability is applied to the mobs from concussion increasing the damage mobs take instead.

    This sounds exactly what I am experiencing, significantly increased DPS and a little extra damage taken
  • Arrchangell
    Arrchangell
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    vMA here, did a run today, i can for sure say that i'm taking more damage from mobs than before, using same build like before update, and so far my class didn't get any nerfs to my resistance and defensive skills.
  • Shadzilla
    Shadzilla
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    You guys are doing it all wrong. Why are you in trials when you could be playing barbie house eso?
  • dramsb14_ESO
    dramsb14_ESO
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    So I think there is some confusion here. Can anyone confirm that you are experiencing increased incoming damage in the absence of shock/lightening dps? I believe some think that the removal of "maim" from shock damage is what is contributing to this "increased" incoming damage from mobs/bosses.
  • jkolb2030
    jkolb2030
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    There are many others running into this issue as well..

    This thread should stay up top and relevant.
  • Mojomonkeyman
    Mojomonkeyman
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    ZOS_Finn wrote: »
    Hey Folks,

    We didn't make any changes specifically to Trials with the Homestead update. Can you give me an idea of what you are seeing by "increased damage"?

    Thanks!

    I feel similar in PvP, damage in general seems to have increased quite a bit. Almost as if some kind of mitigation would not apply correctly.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
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