Haven't seen so many DKs since 1.5

  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Magdk who hate to be rooted and being vamp, you've chosen bad class to play :)
  • Subversus
    Subversus
    ✭✭✭✭✭
    @LeifErickson I forgot that one! I've been enjoying my long ranged Impale snipes lately too. XD

    @Subversus Do you find the game fun to play inside your bubble? I can't fathom how you don't consider these things buffs to mageblade, in duels or otherwise.

    Wrote a long ass post as a response but nvm. Think whatever you want.
    Edited by Subversus on February 8, 2017 5:17PM
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Armitas wrote: »
    It's kind of a preemptive suggestion because I fear they are going to globally nerf roots due to encase spam which is far different than DK roots. They never take the time to do things right, they just do it the easiest way they can.

    Because nerfing roots after buffing encase makes sense. :/

    I don't understand why the best mobility class in the game, that can literally zip around enemies and have expedition up 100%, even has a ranged root. Melee root (mines) to help them escape enemies right in their face makes sense.
  • enzoisadog
    enzoisadog
    ✭✭✭✭
    90% fotm magicka dks
    PC-NA
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    pead wrote: »
    90% fotm magicka dks

    No peasants allowed. Back to Ghratwood.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • zuto40
    zuto40
    ✭✭✭✭✭
    add a root immunity and i wouldnt have a complaint against these mdks
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Magdk who hate to be rooted and being vamp, you've chosen bad class to play :)

    For reals.
    Retired.
    Nord mDK
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    I have never understood the complaint of talons. On all the characters i play ive never had an issue fighting a DK who spams it. If they spam talons they are wasting so much magicka who cares. On top of that you can still fight when you are in talons.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • kadar
    kadar
    ✭✭✭✭✭
    I'm not great at mDK.

    After the update, they feel strong. I caught a fairly skilled sNB in a 1v1 and came out comfortably on top. And Coagulating Blood...is hella strong. Getting 6k crits with full health, and found a couple 10k heals in my log while I was low health.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Its not so much roots need a cooldown, its more so the amount of snaring that happens is atrocious. DK and Templar are the two classes on magicka that NEED roots. Otherwise they cant keep up with the other two magicka variants or any stamina players.

    Instead of seeing root immunity id much rather see snares not stacking over 50% and when the 50% is reached you are immune to snares for 2.5 seconds. Also the gap closer snare needs to be removed if you have this immunity up as well which can be applied to mist form users.

    Why do you need roots when you can already snare an enemy and also have working gapclosers at your disposal?

    I very much think being able to permanently limit the movement of an opponent is broken. That´s due to esos design though. You have dmg abilities also having root as a secondary effect.

    Imo if you want to root or snare a target that should be the main effect of the ability. A prime example would be encase.
    If you want to lock me down you shouldn´t be dealing dmg at the same time.

    I agree on snares 100%! My solution would be different though.
    Have a major + minor buff system for snares aswell (i mean they already have that in place for movement buffs - why not for impared movement???). Minor snare reduces movement speed by 15% major snare reduces speed by 35%. Minor and major can stack but thats it. You get a maximum of 50% snare when you can access both buffs.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    Its not so much roots need a cooldown, its more so the amount of snaring that happens is atrocious. DK and Templar are the two classes on magicka that NEED roots. Otherwise they cant keep up with the other two magicka variants or any stamina players.

    Instead of seeing root immunity id much rather see snares not stacking over 50% and when the 50% is reached you are immune to snares for 2.5 seconds. Also the gap closer snare needs to be removed if you have this immunity up as well which can be applied to mist form users.

    Why do you need roots when you can already snare an enemy and also have working gapclosers at your disposal?

    I very much think being able to permanently limit the movement of an opponent is broken. That´s due to esos design though. You have dmg abilities also having root as a secondary effect.

    Imo if you want to root or snare a target that should be the main effect of the ability. A prime example would be encase.
    If you want to lock me down you shouldn´t be dealing dmg at the same time.

    I agree on snares 100%! My solution would be different though.
    Have a major + minor buff system for snares aswell (i mean they already have that in place for movement buffs - why not for impared movement???). Minor snare reduces movement speed by 15% major snare reduces speed by 35%. Minor and major can stack but thats it. You get a maximum of 50% snare when you can access both buffs.

    Sure take what i just said and word it better. stealing my idea huh? :sunglasses:
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    Its not so much roots need a cooldown, its more so the amount of snaring that happens is atrocious. DK and Templar are the two classes on magicka that NEED roots. Otherwise they cant keep up with the other two magicka variants or any stamina players.

    Instead of seeing root immunity id much rather see snares not stacking over 50% and when the 50% is reached you are immune to snares for 2.5 seconds. Also the gap closer snare needs to be removed if you have this immunity up as well which can be applied to mist form users.

    Why do you need roots when you can already snare an enemy and also have working gapclosers at your disposal?

    I very much think being able to permanently limit the movement of an opponent is broken. That´s due to esos design though. You have dmg abilities also having root as a secondary effect.

    Imo if you want to root or snare a target that should be the main effect of the ability. A prime example would be encase.
    If you want to lock me down you shouldn´t be dealing dmg at the same time.

    I agree on snares 100%! My solution would be different though.
    Have a major + minor buff system for snares aswell (i mean they already have that in place for movement buffs - why not for impared movement???). Minor snare reduces movement speed by 15% major snare reduces speed by 35%. Minor and major can stack but thats it. You get a maximum of 50% snare when you can access both buffs.

    Sure take what i just said and word it better. stealing my idea huh? :sunglasses:

    Already brought major + minor snares up a couple of weeks ago :(

    If you want to look at it that way: It improves the idea in the way that maybe not all builds can access all forms of snares and getting snare to 50% might be less likely to happen.

    Talons isn´t thaaat much of an issue. The top offenders for roots imo are cripple, icy reach and petrify.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Jjitsuboy98
    Jjitsuboy98
    ✭✭✭✭
    Is light armor Mag dk back though......
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    Derra wrote: »
    Its not so much roots need a cooldown, its more so the amount of snaring that happens is atrocious. DK and Templar are the two classes on magicka that NEED roots. Otherwise they cant keep up with the other two magicka variants or any stamina players.

    Instead of seeing root immunity id much rather see snares not stacking over 50% and when the 50% is reached you are immune to snares for 2.5 seconds. Also the gap closer snare needs to be removed if you have this immunity up as well which can be applied to mist form users.

    Why do you need roots when you can already snare an enemy and also have working gapclosers at your disposal?

    I very much think being able to permanently limit the movement of an opponent is broken. That´s due to esos design though. You have dmg abilities also having root as a secondary effect.

    Imo if you want to root or snare a target that should be the main effect of the ability. A prime example would be encase.
    If you want to lock me down you shouldn´t be dealing dmg at the same time.

    I agree on snares 100%! My solution would be different though.
    Have a major + minor buff system for snares aswell (i mean they already have that in place for movement buffs - why not for impared movement???). Minor snare reduces movement speed by 15% major snare reduces speed by 35%. Minor and major can stack but thats it. You get a maximum of 50% snare when you can access both buffs.

    Sure take what i just said and word it better. stealing my idea huh? :sunglasses:

    Already brought major + minor snares up a couple of weeks ago :(

    If you want to look at it that way: It improves the idea in the way that maybe not all builds can access all forms of snares and getting snare to 50% might be less likely to happen.

    Talons isn´t thaaat much of an issue. The top offenders for roots imo are cripple, icy reach and petrify.

    I'm just messing with you. But yeah I'd love to see a major and minor of reduced mobility (Sanre). No reason there shouldn't be one already.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    On topic: DK does not seem fixed imo :neutral:

    And since i don´t actively play one - i don´t know why.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Kas
    Kas
    ✭✭✭✭✭
    Armitas wrote: »
    Here is the part that really gets me and leaves with little faith for the future. It's basically this...DK wouldn't be "back" at all if it wasn't for the community. If it were left to those in charge we wouldn't be "back." If the community didn't spend all their time and effort on the PTS explaining why the initial DB buff was absurd then we wouldn't be "back" at all. And just to get to that point it took ~2years of DK's fighting to convince Wrobel to fix dragonsblood even though it was bad in PvE and PvP; it isn't even used in trial tanking. It took 2 years to convince them it was a bad skill for every part of the game.

    Are we going to have to fight and dedicate huge chunks of our time for everything on the DK? Some of us were fighting for a better wings before the update but now, after the nerf, its only in a slightly better situation then frag shield. So the fighting isn't even over yet. This game is suppose to be recreation, you go to the park and get on the slide, but instead you have to spend years in city hall cause the slide has splinters and doesn't even reach the ground.

    Imho players will cry a lot about OP dks in a few Weeks. Remember when players got destro ult buffed during ot pts?
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Magus
    Magus
    ✭✭✭✭✭
    I did some quick gearing and testing with it, and holy crap... just holy crap lol. Pretty complete tool set to work with. Just trying to figure out what I want to run now, so many options.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Drishtan
    Drishtan
    ✭✭✭
    *** love Mag Dk Changes...

    As to sustain....Run Le Drain and problem fixed!
  • forzajuve212
    forzajuve212
    ✭✭✭✭✭
    Etaniel wrote: »
    DK has been really fun for me since One tamriel actually, dk has been back for a while.

    This ^
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    You know the BEST part about MDK's coming back?

    There is now a real downside to being a vampire. Finally.

    Fire leaps and lava whips everywhere.
  • Turtl3Lov3
    Turtl3Lov3
    ✭✭✭✭
    They all be a bunch of reroll sissies, wild sudanese boar, or hasbeens that couldn't l2p after we lost dynamic ult as far as I'm concerned.
    *cries softly*

    uuwR3Jm.jpg

  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Kilandros wrote: »
    The biggest issue mDKs have right now is sustain - they burn through magicka.

    This
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Kilandros wrote: »
    The biggest issue mDKs have right now is sustain - they burn through magicka.

    This

    with the right build this isnt a Problem, i rather emtpy my pool of 18k stam than 30k magicka..
    Edited by BuggeX on February 9, 2017 1:02AM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Turtl3Lov3
    Turtl3Lov3
    ✭✭✭✭
    Kilandros wrote: »
    The biggest issue mDKs have right now is sustain - they burn through magicka.

    This

    If you're having a problem with sustain you're probably not doing it right, it's pretty hard to burn through your resources compared to other classes unless you spam dark deal like a wee lad.
  • KisoValley
    KisoValley
    ✭✭✭✭✭
    @NightbladeMechanics

    You should probably give up arguing with him. He's pretty delusional and angry most of the times. He flamed out everyone in Rawl'Kha once (literally going ham, cursing their families etc.) when he was looking to argue with me ingame about another player lol.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Minalan wrote: »
    You know the BEST part about MDK's coming back?

    There is now a real downside to being a vampire. Finally.

    Fire leaps and lava whips everywhere.

    Too bad mist form is necessary to survive in open world as a nonsorc magicka class.

    So there isn't really more decision making to be done, just greater punishment for a still mandatory condition.

    Yay..
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Also have all you magicka dks mentioning sustain discovered ele drain yet?

    *cough*
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Drishtan
    Drishtan
    ✭✭✭
    Also have all you magicka dks mentioning sustain discovered ele drain yet?

    *cough*

    Yes look at my post earlier!
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minalan wrote: »
    You know the BEST part about MDK's coming back?

    There is now a real downside to being a vampire. Finally.

    Fire leaps and lava whips everywhere.

    Too bad mist form is necessary to survive in open world as a nonsorc magicka class.

    So there isn't really more decision making to be done, just greater punishment for a still mandatory condition.

    Yay..

    Expensive mobility pots with immovable buff too.

    Though since this patch, it has been great playing against DK's as a staff welding Templar. It's that fine line of balance/counter balance in the fights that's refreshing and I look forward to future campaigns against the class.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • runagate
    runagate
    ✭✭✭✭✭
    ✭✭✭
    Veg wrote: »
    AzuraKin wrote: »
    ye cause dk's werent already op when they can even before update in pvp, with heal debuffs on heal for over 40,000 health.

    hehe me use 40k dragon blood tooooo :DDDD
    fun_bird.gif
    wew woo wew

    @Veg can I borrow your flightless bird for the year? I am in <3
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