NightbladeMechanics wrote: »Give me storage, guild store access, guild tabbard theme decorations, a larger occupancy cap, and a wayshrine in my home, and I'm happy.
I don't necessarily jive with all the wording of the poll choices, and treated it as more of a "on a scale of 1-5"
"Zenimax Online creative team improved standard for housing system in games. Exceeded expectations"
I think they improved what the standard should be. Once you get used to the controls for placing items it's a very powerful tool allowing for some very precise and creative placement of items. I don't agree with the exceeded expectations part however. It has the potential to in the long run, but currently the system is lacking some important things.
I am also ignoring comparison to any single player games, and any builder games like Minecraft or Landmark. You simply can not compare them due to tech reasons.
SWG housing is still the top.






Bouldercleave wrote: »For me the benchmark would be EQ2. I LOVED housing in that game.
I think we fall short here on the functionality, but I'm not overly disappointed either.
Cosmetically they did a great job and hit all the racial differences VERY well. I also like how they worked the placement of items.
We are missing a bunch of things that I would love to have (hopefully in the future). I do think they are very expensive for the size, and crafting / gathering mats seems very grindcentric (is that even a word?)
I don't necessarily jive with all the wording of the poll choices, and treated it as more of a "on a scale of 1-5"
"Zenimax Online creative team improved standard for housing system in games. Exceeded expectations"
I think they improved what the standard should be. Once you get used to the controls for placing items it's a very powerful tool allowing for some very precise and creative placement of items. I don't agree with the exceeded expectations part however. It has the potential to in the long run, but currently the system is lacking some important things.
I am also ignoring comparison to any single player games, and any builder games like Minecraft or Landmark. You simply can not compare them due to tech reasons.
SWG housing is still the top.
how come you didnt vote for the last option?
2003 SWG, a older than 10 years game has better housing system than 2017 ELDER SCROLLS GAME? Say What???
You kidding right.
I do have a question though, should games 10 years older have more options/freedom? How old do games how to be, for new games to be considered bad when a game of such an age is more creative than the new game?
Bouldercleave wrote: »For me the benchmark would be EQ2. I LOVED housing in that game.
I think we fall short here on the functionality, but I'm not overly disappointed either.
Cosmetically they did a great job and hit all the racial differences VERY well. I also like how they worked the placement of items.
We are missing a bunch of things that I would love to have (hopefully in the future). I do think they are very expensive for the size, and crafting / gathering mats seems very grindcentric (is that even a word?)
What kind of stuff do you see missing, or they need to improve on?
Extremely creative system, with so many furnitures to use. They designed a really good and complete system for housing in my opinion. I regret one thing, actually the lack of space for use everthing I want.
But more interactive objects would be better, also pets walking everywhere instead of being static.
Here some screenshots about what is possible to do. (Mathiisen manor renamed Jungle of housecat, plase note it was empty before).
olivesforge wrote: »It seems important to note that in this thread we're comparing a 1.0 release to systems which are either have a decade of work behind them (EQ2) or were specifically designed to be the main mechanic of the base game (Minecraft, Sims, SL).
...that's very good company to be compared to. As far as the rest, ask me after Zeni's had a few years to fine-tune housing.
DigitalShibby wrote: »"Zenimax Online creative team housing system is WAY below standards. HIGHLY Dissatisfied, games 10 years older have more creativity options"