bowmanz607 wrote: »Gandrhulf_Harbard wrote: »Joy_Division wrote: »LoL. Is this a joke? Zos has been bending over backwards since the very beginning to accommodate "casual PvPers". Shield breaker set is about as casual as it gets. Same with Viscious Death. Proc sets that deal damage for players? Casual. AoE caps? Casual. Zerg-friendly meta? Casual. Breath of Life spamming templars? Casual. CP system making resource management trivial? Casual. Desto ultimate getting kills even while being a terrible player? Casual. Gap-closer auto snare? Casual. Removal of ground oils? Casual. Battle Spirit mechanic? Casual
And still only approximately 20% of players bother with PvP.
So they are still not getting it right, and further investment is probably money down the drain.
All The Best
stop throwing out random percentages. You have nothing to base them on. Just stop.
Gandrhulf_Harbard wrote: »bowmanz607 wrote: »this^ type of player jave lead the game down a casual road. the mentality that oh i used it tactically cause people were around.
that is what zos should not be listening to.
So are you saying that to tactically use an AOE skill I should use it when there aren't any potential targets to hit?
Really?
There are three valid tactical reasons for using an AOE skill I can think of:
1. To target a group of enemies with the intention of harming/killing them.
2. To target an area in the expectation of revealing hidden enemies.
3. To target an area to deny the enemy passage through that area.
You have any issues with that?
So my comment above that:For the record if someone use a Destro ultimate at the point they have people around them to target and they get kills that makes them a good player - they used the skill at the tactically appropriate time.
The terrible player is the fool who gets killed by a Destro ultimate.
Was accurate, and for you to claim it wasn't shows that ZOS should not be listening to people like you.
All The Best
Spectral_Lord wrote: »From personal observation, the game has over the years since its release catered more to making things more casual. Even with "listening to the community" they only did what a major group of complainers complained about, which were trivial things at best, and the real issues that others were trying to tell them about were ignored.
"ZoS never listens to players!"
"We've invited some players to HQ."
"You invited the wrong players."
"We've invited a diverse group from all over the world."
"Sypher OP!"
The bits in italics should be read in a squeaky voice.
Giles.floydub17_ESO wrote: »*grabs popcorn and a cold one.
This thread was devolved from the start but it's gotten really entertaining today.
It's not a good idea to look on plain percentage number, you need a little math here:kylewwefan wrote: »bowmanz607 wrote: »Gandrhulf_Harbard wrote: »Joy_Division wrote: »LoL. Is this a joke? Zos has been bending over backwards since the very beginning to accommodate "casual PvPers". Shield breaker set is about as casual as it gets. Same with Viscious Death. Proc sets that deal damage for players? Casual. AoE caps? Casual. Zerg-friendly meta? Casual. Breath of Life spamming templars? Casual. CP system making resource management trivial? Casual. Desto ultimate getting kills even while being a terrible player? Casual. Gap-closer auto snare? Casual. Removal of ground oils? Casual. Battle Spirit mechanic? Casual
And still only approximately 20% of players bother with PvP.
So they are still not getting it right, and further investment is probably money down the drain.
All The Best
stop throwing out random percentages. You have nothing to base them on. Just stop.
On PS4 it's only 12.1% so you're a bit off with 20%
there's achievements you can base the random numbers on. Like .3% of players beat Maelstrom and they won't do anything about it. That's right. Not 3%. You read that right .3%
Point 3 percent and they think there's no problem there. Maybe it's more on PC and Xbox IDK?
bowmanz607 wrote: »You say you wait for the right moment when people are around to use it which is tactical. But any skill that where you can just press a button and kill everyone is not tactical. It is the "i win" button. The casual button.
Gandrhulf_Harbard wrote: »bowmanz607 wrote: »You say you wait for the right moment when people are around to use it which is tactical. But any skill that where you can just press a button and kill everyone is not tactical. It is the "i win" button. The casual button.
Destro Utli (EotS) 32.5k damage over a period of time, has no stun, and no movement penalty.
Ice Comet does a total of 42k damage, with 9.5k on the initial hit, but then stuns for 2 seconds (guaranteeing more damage) and then reduces movement speed by 50% for 8 seconds (making even more damage likely).
A player has no reason to be stuck in the Destro Ultimate's effects, a player may be forced to remain in the Ice Comet effects.
And people hurl insults at players who use Destro Ulti and cliam it is an I Win button.
I think Ice Comet is far more dangerous that Destro Ulti.
I just don't get it.
All The Best
Gandrhulf_Harbard wrote: »bowmanz607 wrote: »You say you wait for the right moment when people are around to use it which is tactical. But any skill that where you can just press a button and kill everyone is not tactical. It is the "i win" button. The casual button.
Destro Utli (EotS) 32.5k damage over a period of time, has no stun, and no movement penalty.
Ice Comet does a total of 42k damage, with 9.5k on the initial hit, but then stuns for 2 seconds (guaranteeing more damage) and then reduces movement speed by 50% for 8 seconds (making even more damage likely).
A player has no reason to be stuck in the Destro Ultimate's effects, a player may be forced to remain in the Ice Comet effects.
And people hurl insults at players who use Destro Ulti and cliam it is an I Win button.
I think Ice Comet is far more dangerous that Destro Ulti.
I just don't get it.
All The Best
Ron_Burgundy_79 wrote: »Gandrhulf_Harbard wrote: »bowmanz607 wrote: »You say you wait for the right moment when people are around to use it which is tactical. But any skill that where you can just press a button and kill everyone is not tactical. It is the "i win" button. The casual button.
Destro Utli (EotS) 32.5k damage over a period of time, has no stun, and no movement penalty.
Ice Comet does a total of 42k damage, with 9.5k on the initial hit, but then stuns for 2 seconds (guaranteeing more damage) and then reduces movement speed by 50% for 8 seconds (making even more damage likely).
A player has no reason to be stuck in the Destro Ultimate's effects, a player may be forced to remain in the Ice Comet effects.
And people hurl insults at players who use Destro Ulti and cliam it is an I Win button.
I think Ice Comet is far more dangerous that Destro Ulti.
I just don't get it.
All The Best
2 reasons:
1. Destro ulti goes through block. Ice comet does not.
2. Destro ulti has a radius of 28m while ice comet has an 8-12m radius. (Not sure on the exact numbers but the point is the destro ulti covers a lot more area.)
leepalmer95 wrote: »Ron_Burgundy_79 wrote: »Gandrhulf_Harbard wrote: »bowmanz607 wrote: »You say you wait for the right moment when people are around to use it which is tactical. But any skill that where you can just press a button and kill everyone is not tactical. It is the "i win" button. The casual button.
Destro Utli (EotS) 32.5k damage over a period of time, has no stun, and no movement penalty.
Ice Comet does a total of 42k damage, with 9.5k on the initial hit, but then stuns for 2 seconds (guaranteeing more damage) and then reduces movement speed by 50% for 8 seconds (making even more damage likely).
A player has no reason to be stuck in the Destro Ultimate's effects, a player may be forced to remain in the Ice Comet effects.
And people hurl insults at players who use Destro Ulti and cliam it is an I Win button.
I think Ice Comet is far more dangerous that Destro Ulti.
I just don't get it.
All The Best
2 reasons:
1. Destro ulti goes through block. Ice comet does not.
2. Destro ulti has a radius of 28m while ice comet has an 8-12m radius. (Not sure on the exact numbers but the point is the destro ulti covers a lot more area.)
3. Only plebs stay in a meteor dot...
leepalmer95 wrote: »Ron_Burgundy_79 wrote: »Gandrhulf_Harbard wrote: »bowmanz607 wrote: »You say you wait for the right moment when people are around to use it which is tactical. But any skill that where you can just press a button and kill everyone is not tactical. It is the "i win" button. The casual button.
Destro Utli (EotS) 32.5k damage over a period of time, has no stun, and no movement penalty.
Ice Comet does a total of 42k damage, with 9.5k on the initial hit, but then stuns for 2 seconds (guaranteeing more damage) and then reduces movement speed by 50% for 8 seconds (making even more damage likely).
A player has no reason to be stuck in the Destro Ultimate's effects, a player may be forced to remain in the Ice Comet effects.
And people hurl insults at players who use Destro Ulti and cliam it is an I Win button.
I think Ice Comet is far more dangerous that Destro Ulti.
I just don't get it.
All The Best
2 reasons:
1. Destro ulti goes through block. Ice comet does not.
2. Destro ulti has a radius of 28m while ice comet has an 8-12m radius. (Not sure on the exact numbers but the point is the destro ulti covers a lot more area.)
3. Only plebs stay in a meteor dot...
Gandrhulf_Harbard wrote: »Joy_Division wrote: »Desto ultimate getting kills even while being a terrible player?
For the record if someone use a Destro ultimate at the point they have people around them to target and they get kills that makes them a good player - they used the skill at the tactically appropriate time.
The terrible player is the fool who gets killed by a Destro ultimate.
Let me give you a hint - don't stand in it.
All The Best

Joy_Division wrote: »
Gandrhulf_Harbard wrote: »Spectral_Lord wrote: »From personal observation, the game has over the years since its release catered more to making things more casual. Even with "listening to the community" they only did what a major group of complainers complained about, which were trivial things at best, and the real issues that others were trying to tell them about were ignored.
I'd agree with that.
But then the audience demographic for this type of game has become increasingly "casual" even in the last few years.
With limited resources MMO companies are somewhat forced to spend those resources in a manner that delivers the most bang for the buck.
Wildstar thought there was a market for a more "hardcore" style of game and launched with exactly that attitude and within 12 months was having to make the game more casual friendly because there just aren't enough hardcore players to make such a game economically viable. Reading around various industry website it seems many people see Wildstar as the prime candidate for closing its doors this year - which would be a shame IMO, it is a very different game-world to many MMORPGs and that is a good thing.
All The Best
"Joy_Division wrote: »"Skill". LOL, it's a joke. For you to say it takes a fool to get killed by destro ult just demonstrates that you have zero clue about PvP and is precisely who ZoS should not be listening to
CosmicSoul wrote: »Gandrhulf_Harbard wrote: »Spectral_Lord wrote: »From personal observation, the game has over the years since its release catered more to making things more casual. Even with "listening to the community" they only did what a major group of complainers complained about, which were trivial things at best, and the real issues that others were trying to tell them about were ignored.
I'd agree with that.
But then the audience demographic for this type of game has become increasingly "casual" even in the last few years.
With limited resources MMO companies are somewhat forced to spend those resources in a manner that delivers the most bang for the buck.
Wildstar thought there was a market for a more "hardcore" style of game and launched with exactly that attitude and within 12 months was having to make the game more casual friendly because there just aren't enough hardcore players to make such a game economically viable. Reading around various industry website it seems many people see Wildstar as the prime candidate for closing its doors this year - which would be a shame IMO, it is a very different game-world to many MMORPGs and that is a good thing.
All The Best
I think it was also because of the graphics, everquest could be easily considered hardcore and its still going after all these years, I have seen mmorpgs do better when they focus on specific crowds then anything else, however I think they should be balanced around solo and group gameplay better instead of one over the other.
Let's all take a deep breath and be honest with yourselves. This is all about your egos, and the 'elite' eso community who actually thinks they are more important than everyone else are upset that others were invited and not them.
News flash, zos doesn't want socially awkward mmo gamers at their office.
Yes. Definitely. These are real friends, some met in-game and some before, but I know them outside of the game, we talk by phone and they were all as explicit and emphatic as I have been on the reasons they left.lordrichter wrote: »While I won't attribute to jealousy, can you be sure that all of those people are leaving for the same reason?willlienellson wrote: »[snip]