2: I am only playing my character, not everyone else's, so I don't get bored with the builds. I'm more focused on keeping my dps up than anything else, so watching what other people do isn't high on my list of things to do.
OutLaw_Nynx wrote: »Have you seen stam builds?
bulbousb16_ESO wrote: »Summary of this thread: If you ignore the differences, everything is the same.
Seraphayel wrote: »2: I am only playing my character, not everyone else's, so I don't get bored with the builds. I'm more focused on keeping my dps up than anything else, so watching what other people do isn't high on my list of things to do.
Don't you see the same issue here? You can play your class but you are still forced to use 2, 3, 4, 5 skills that you need to use every time just because they are too good. And in the end it results in the same spec with little tweaks and changes. So it really doesn't matter if you're just playing you're class, in the end it's mostly the same. I mean players like Alcast (thanks for the good work by the way) is providing different builds but in the end they tend to be the same. As I said, I don't want to discuss Stamina here, especially not when it's even worse then Magicka.
As I said, I played all of the classes. Sure not all of them in endgame but I can already play their “end game specs“ in lower levels and it really doesn't matter if I play the DK or if I play the Templar, I am using similar skills and the feeling is nearly the same. It doesn't matter if I throw Blazing Spear instead of Eruption, the feeling and the gameplay is identical except the animation.
@Callous2208 I said you can arrange the bars with every class using similar skills so that you don't even need to see or know the bars, you only need to know one layout:
Main Bar:
1. AoE DoT
2. AoE DoT
3. Filler
4. Finisher / Proc
5. Buff
6. Ultimate
So 1. is always Blockade, 5. is always Inner Light, 6. is always Meteor. 2, 3 and 4 might be different skills but doing the exact same thing. Doesn't matter if 2. is Eruption, Liquid Lightning or Blazing Spear, it's all the same playstyle.
So where is the variety? Where are unique (somehow viable) specs? They're non existent.
Seraphayel wrote: »2: I am only playing my character, not everyone else's, so I don't get bored with the builds. I'm more focused on keeping my dps up than anything else, so watching what other people do isn't high on my list of things to do.
Don't you see the same issue here? You can play your class but you are still forced to use 2, 3, 4, 5 skills that you need to use every time just because they are too good. And in the end it results in the same spec with little tweaks and changes. So it really doesn't matter if you're just playing you're class, in the end it's mostly the same. I mean players like Alcast (thanks for the good work by the way) is providing different builds but in the end they tend to be the same. As I said, I don't want to discuss Stamina here, especially not when it's even worse then Magicka.
As I said, I played all of the classes. Sure not all of them in endgame but I can already play their “end game specs“ in lower levels and it really doesn't matter if I play the DK or if I play the Templar, I am using similar skills and the feeling is nearly the same. It doesn't matter if I throw Blazing Spear instead of Eruption, the feeling and the gameplay is identical except the animation.
@Callous2208 I said you can arrange the bars with every class using similar skills so that you don't even need to see or know the bars, you only need to know one layout:
Main Bar:
1. AoE DoT
2. AoE DoT
3. Filler
4. Finisher / Proc
5. Buff
6. Ultimate
So 1. is always Blockade, 5. is always Inner Light, 6. is always Meteor. 2, 3 and 4 might be different skills but doing the exact same thing. Doesn't matter if 2. is Eruption, Liquid Lightning or Blazing Spear, it's all the same playstyle.
So where is the variety? Where are unique (somehow viable) specs? They're non existent.
hedna123b14_ESO wrote: »Seraphayel wrote: »2: I am only playing my character, not everyone else's, so I don't get bored with the builds. I'm more focused on keeping my dps up than anything else, so watching what other people do isn't high on my list of things to do.
Don't you see the same issue here? You can play your class but you are still forced to use 2, 3, 4, 5 skills that you need to use every time just because they are too good. And in the end it results in the same spec with little tweaks and changes. So it really doesn't matter if you're just playing you're class, in the end it's mostly the same. I mean players like Alcast (thanks for the good work by the way) is providing different builds but in the end they tend to be the same. As I said, I don't want to discuss Stamina here, especially not when it's even worse then Magicka.
As I said, I played all of the classes. Sure not all of them in endgame but I can already play their “end game specs“ in lower levels and it really doesn't matter if I play the DK or if I play the Templar, I am using similar skills and the feeling is nearly the same. It doesn't matter if I throw Blazing Spear instead of Eruption, the feeling and the gameplay is identical except the animation.
@Callous2208 I said you can arrange the bars with every class using similar skills so that you don't even need to see or know the bars, you only need to know one layout:
Main Bar:
1. AoE DoT
2. AoE DoT
3. Filler
4. Finisher / Proc
5. Buff
6. Ultimate
So 1. is always Blockade, 5. is always Inner Light, 6. is always Meteor. 2, 3 and 4 might be different skills but doing the exact same thing. Doesn't matter if 2. is Eruption, Liquid Lightning or Blazing Spear, it's all the same playstyle.
So where is the variety? Where are unique (somehow viable) specs? They're non existent.
Please describe a version of the game which would be different. In every rpg whether MMO or otherwise that Ive played the concept is thw same. You reduce mob health from 100% to zero. You use skills that deal damage directly, you use aoes that stay on target or aoes that stay on ground. What is it you are looking for?
Seraphayel wrote: »2: I am only playing my character, not everyone else's, so I don't get bored with the builds. I'm more focused on keeping my dps up than anything else, so watching what other people do isn't high on my list of things to do.
Don't you see the same issue here? You can play your class but you are still forced to use 2, 3, 4, 5 skills that you need to use every time just because they are too good. And in the end it results in the same spec with little tweaks and changes. So it really doesn't matter if you're just playing you're class, in the end it's mostly the same. I mean players like Alcast (thanks for the good work by the way) is providing different builds but in the end they tend to be the same. As I said, I don't want to discuss Stamina here, especially not when it's even worse then Magicka.
As I said, I played all of the classes. Sure not all of them in endgame but I can already play their “end game specs“ in lower levels and it really doesn't matter if I play the DK or if I play the Templar, I am using similar skills and the feeling is nearly the same. It doesn't matter if I throw Blazing Spear instead of Eruption, the feeling and the gameplay is identical except the animation.
@Callous2208 I said you can arrange the bars with every class using similar skills so that you don't even need to see or know the bars, you only need to know one layout:
Main Bar:
1. AoE DoT
2. AoE DoT
3. Filler
4. Finisher / Proc
5. Buff
6. Ultimate
So 1. is always Blockade, 5. is always Inner Light, 6. is always Meteor. 2, 3 and 4 might be different skills but doing the exact same thing. Doesn't matter if 2. is Eruption, Liquid Lightning or Blazing Spear, it's all the same playstyle.
So where is the variety? Where are unique (somehow viable) specs? They're non existent.
Yes but PvP is way more complex than PvE DD where only issue is to keep practical dps as high as possible, you obviously need to handle the boss mechanic but that is pretty irrelevant for the DD rotation.Gandrhulf_Harbard wrote: »Astanphaeus wrote: »You're playing PvE, of course it is cookie cutter boringness.
And of course there are no cookie-cutter PvP build are there?
Oh, wait....
All The Best
Yes but PvP is way more complex than PvE DD where only issue is to keep practical dps as high as possible, you obviously need to handle the boss mechanic but that is pretty irrelevant for the DD rotation.Gandrhulf_Harbard wrote: »Astanphaeus wrote: »You're playing PvE, of course it is cookie cutter boringness.
And of course there are no cookie-cutter PvP build are there?
Oh, wait....
All The Best
hedna123b14_ESO wrote: »Seraphayel wrote: »2: I am only playing my character, not everyone else's, so I don't get bored with the builds. I'm more focused on keeping my dps up than anything else, so watching what other people do isn't high on my list of things to do.
Don't you see the same issue here? You can play your class but you are still forced to use 2, 3, 4, 5 skills that you need to use every time just because they are too good. And in the end it results in the same spec with little tweaks and changes. So it really doesn't matter if you're just playing you're class, in the end it's mostly the same. I mean players like Alcast (thanks for the good work by the way) is providing different builds but in the end they tend to be the same. As I said, I don't want to discuss Stamina here, especially not when it's even worse then Magicka.
As I said, I played all of the classes. Sure not all of them in endgame but I can already play their “end game specs“ in lower levels and it really doesn't matter if I play the DK or if I play the Templar, I am using similar skills and the feeling is nearly the same. It doesn't matter if I throw Blazing Spear instead of Eruption, the feeling and the gameplay is identical except the animation.
@Callous2208 I said you can arrange the bars with every class using similar skills so that you don't even need to see or know the bars, you only need to know one layout:
Main Bar:
1. AoE DoT
2. AoE DoT
3. Filler
4. Finisher / Proc
5. Buff
6. Ultimate
So 1. is always Blockade, 5. is always Inner Light, 6. is always Meteor. 2, 3 and 4 might be different skills but doing the exact same thing. Doesn't matter if 2. is Eruption, Liquid Lightning or Blazing Spear, it's all the same playstyle.
So where is the variety? Where are unique (somehow viable) specs? They're non existent.
Please describe a version of the game which would be different. In every rpg whether MMO or otherwise that Ive played the concept is thw same. You reduce mob health from 100% to zero. You use skills that deal damage directly, you use aoes that stay on target or aoes that stay on ground. What is it you are looking for?
Sure, if you break it down to its essentials, it's always the same. The key IMO is how that damage is applied, and I don't see a tremendous amount of variety in that regard in ESO. You have either DoT or direct damage, and single target or AoE, so every build ends up applying 1-2 dots and then weaving a spamable, magicka and stamina alike. I think the only builds that deviate from that are heavy attack builds, and I think those have been nerfed with the last update.
I don't have that much experience with other MMOs, but usually skills have other factors as well. Cast time and resource cost are present in ESO, but wholly underused in terms of build diversity. More reactive play that requires the execution of specific combos would be another possibility, along with more skill- and not gear-based procs (I belive Crystal Fragments is the only skill of that sort), as well as more dedicated pet builds (fingers crossed for Warden). Light and heavy attacks could also be utilized more besides their necessity for weaving.
90% of ESO's combat are spamable weaving and AoE spam. I'm sure there are more areas to explore.
hedna123b14_ESO wrote: »To be able to pull off truly record breaking DPas one would need a proper rotation which at time is not as staright forward as one would think and specific sets.
hedna123b14_ESO wrote: »To be able to pull off truly record breaking DPas one would need a proper rotation which at time is not as staright forward as one would think and specific sets.
That is a good point. You can have the same gear and skill setups but if you can't pull off the rotation, it might be worse dps than a different setup where you can consistently get the rotation off every time.
I tend to agree with the OP. We only really have 5 skills to play with (except everyone needs the mage light skill, and everyone uses blockade from the destro staff, you really only have 3 skills to play with).
This is a direct result of the game being designed around the console controller. It boils down to just a couple of skills that differentiate the classes.
In MMO's, I tend to like to play the utility character; you have a ton of different skills and the fun is picking the right one at the right time. ESO prohibits this kind of play.