New Trial - DPS Race?

  • dday3six
    dday3six
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    Runs wrote: »
    @Runs

    Not possible to macros console...

    How many times have have you seen pc people post those macro mouses recommending them?

    It's seems to be the meta.

    Cheers!


    -edit- If I have nothing nice to say, I probably shouldn't... Just google macro the console of your choice and controller... These have existed the whole time ESO has been on console

    I learned a great deal about marco capable devices for console when I was playing FFXIV.

    Macro controllers for console exist, but they are not nearly as user friendly or functionally sound as similar devices for PC. One thing is the lack of software to support them, which cannot be installed on an unaltered (non-jail broke) console. Without collaborative software, delays are unable to be put into a macro sequence unless the controller is heavily modded with additional hardware. For the sake of brevity I'll simplify; that additional hardware would need to convince the console that the commands were solely from a hardware source supported by the console's software and that's a very complex task. As in the person behind it is likely able to make a lot more money doing something other than modding controllers.

    Without delays macros is not very viable for ESO, even less than they would be on PC since they would lock the user into actions strings and combat is dynamic. It is more fluid to manually input the actions then to try and macro while hoping to have enough that you have the right one for ever combat situation which arises.

    Also and it's exclusive to PS4 but Sony no longer allows 3rd party companies to produce controllers, and that started with the PS4 launch. Which means companies need to purchase or otherwise acquire controllers to modify, making the overhead of the process rather expensive.
  • AzuraKin
    AzuraKin
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    I have just pre ordered Morrowind and im sure like others, i cant wait to go exploring and questing in the new zone. Not only that, ZOS are bringing us another Trial which i really hope is not going to be a pure dps race. I still have not been able to complete any Vet Trial in this game because as an older player my reactions and thinking are alot slower these days and i also cant smash my keyboard buttons as fast as other players in this game. I just really hope this new trial wont be all about high dps and instead some sort of other interesting tactics or mechanics.

    welcome to the age of animation cancelling where its not about situational awareness, its just about how fast you can cancel animation of one skill to do another skill and repeat on through a cycle. bet anything if you were to take animation cancelling everyone doing 30-55k dps would drop by 200% dps.
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  • dday3six
    dday3six
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    AzuraKin wrote: »
    I have just pre ordered Morrowind and im sure like others, i cant wait to go exploring and questing in the new zone. Not only that, ZOS are bringing us another Trial which i really hope is not going to be a pure dps race. I still have not been able to complete any Vet Trial in this game because as an older player my reactions and thinking are alot slower these days and i also cant smash my keyboard buttons as fast as other players in this game. I just really hope this new trial wont be all about high dps and instead some sort of other interesting tactics or mechanics.

    welcome to the age of animation cancelling where its not about situational awareness, its just about how fast you can cancel animation of one skill to do another skill and repeat on through a cycle. bet anything if you were to take animation cancelling everyone doing 30-55k dps would drop by 200% dps.

    Free math lesson. Unless negatives are a possibility a value cannot decrease more than 100%.
  • bitels
    bitels
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    AzuraKin wrote: »
    I have just pre ordered Morrowind and im sure like others, i cant wait to go exploring and questing in the new zone. Not only that, ZOS are bringing us another Trial which i really hope is not going to be a pure dps race. I still have not been able to complete any Vet Trial in this game because as an older player my reactions and thinking are alot slower these days and i also cant smash my keyboard buttons as fast as other players in this game. I just really hope this new trial wont be all about high dps and instead some sort of other interesting tactics or mechanics.

    welcome to the age of animation cancelling where its not about situational awareness, its just about how fast you can cancel animation of one skill to do another skill and repeat on through a cycle. bet anything if you were to take animation cancelling everyone doing 30-55k dps would drop by 200% dps.

    Step into any vet trial without situational awareness and see how long you will last. Understanding of mechanics and being able to stay alive is more important then your DPS. Dead DD is worthless DD
    Edited by bitels on February 3, 2017 2:59AM
  • Pyr0xyrecuprotite
    Pyr0xyrecuprotite
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    There are 3 vet trials for you to try, and all the normal ones.

    If you haven't even stepped foot in Vhr Vaa or Vso why would you even be interested in the newest one?

    Cheers!

    You forgot vMoL - there are currently four vet trials, not even counting DSA and MsA.
    It will still be cool to see a new one in Morrowind!
  • IronCrystal
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    Go play a normal trial and stop bugging us about vet trials. They are for the best, so let us play them. And yes, some of us do enjoy the crazy heart-attack inducing situations trials can put us in.
    Make PC NA raiding great again!

    Down with drama!


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  • Masel
    Masel
    Class Representative
    I'd actually like something that forces you to use a certain amount of stamina and magicka players, like a permanent silence/magicka set to 6 switched with a permanent stamina set to 0, alternating.

    This would at least keep a few stamina characters in the new trial :D
    PC EU

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  • LiquidSchwartz
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    here i was hoping the exact opposite...
    top players are bored with this game when we no lunar drop hard-mode rakkhat
    they said this is for END game players since we barely get anything as much as everyone claims we get catered to.
    you have other trials to pug/casually clear with lower than 40k dps even normal vmol is easy now for avg people
    May the Schwartz be with you.
    EP/XB1/NA

  • theher0not
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    I hope we will have some interesting mechanics too. I love Ulduar and ICC in WoW due to some of the bosses having different strategies.

    I love fights that has unique or creative mechanics.
  • magnusthorek
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    It would indeed be very nice to actually have fun doing a trial. All of them so far are too stressful on veteran and/or HM because there are too much happening at same time preventing you to, I don't know, appreciate The Mage's robes or take a closer look to Rakkhat's room.

    I know it's silly but part of the magnificent world of TES are the details.

    Great news the normal ones are just for you!
    Not really. I've completed all of Craglorn's in HM and vMoL. But it's not fun, it's more like a job rather than a sightseeing and HMs (which only applies to veteran as consequence) have indeed different visual elements during last bosses' fights
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  • EgoRush
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    I think ZOS did well with bringing new mechanics to vMOL - the twins and lunar phases, for example. High DPS really isn't as important as understanding the mechanics and good group coordination for passing the content. When my group first started on vMOL it was taking us upward of 12 minutes to down Rakkat (not hard mode) and it was all about playing it safe and understanding the mechanics, not having high DPS. Once we got familiar with the mechanics we were able to fine-tune DPS to get Rakkat down in half the time. However, just because one guild group can nuke Rakkat by the 5th platform doesn't mean the trial has become a DPS race. Getting top scores will always be a DPS race, but completing the content only requires a good understanding of the mechanics and a group that works well together :)

    One of my favourite memories of the game is from before I was in Hodor when I started my own Sanctum Ophidia group in a guild called Almost Famous. I was accepted into Hodor before my group completed the trial but I persisted with my group in clearing it (despite finding it much easier in Hodor groups who completed it on a whim). Eventually our group finished the trial thanks to someone's DoTs (Canoy! The beast!) dropping The Serpent what must have been a microsecond before she died herself as last person standing. We thought we'd failed, but then the score came up as complete. I was overjoyed. The team we put together from nothing, none of whom were in top raid guilds (aside me getting into Hodor partway through, but I'm not nearly good enough to carry a team...). The point I'm trying to get across in a long-winded fashion is that you just need to get a good group together and persist, train, hone your skills and perfect strategies against the mechanics.
    Server: EU Pact
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  • Sausage
    Sausage
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    What else it can be theres 12 guys, probably 2 tank and 3-4 healer and the rest just stand? Feel themselves useless.
    Edited by Sausage on February 3, 2017 9:55AM
  • LadyNalcarya
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    It would indeed be very nice to actually have fun doing a trial. All of them so far are too stressful on veteran and/or HM because there are too much happening at same time preventing you to, I don't know, appreciate The Mage's robes or take a closer look to Rakkhat's room.

    I know it's silly but part of the magnificent world of TES are the details.

    Great news the normal ones are just for you!
    Not really. I've completed all of Craglorn's in HM and vMoL. But it's not fun, it's more like a job rather than a sightseeing and HMs (which only applies to veteran as consequence) have indeed different visual elements during last bosses' fights

    If its not fun for you, then stick to normal modes or just skip trials. Problem solved.
    I dont understand you guys... You claim that vet modes arent fun and feel more like a chore than a game, yet you still want to do them? Why? Sounds kinda masochistic, especially considering that you can just do normal mode for story.

    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LadyNalcarya
    LadyNalcarya
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    AzuraKin wrote: »
    I have just pre ordered Morrowind and im sure like others, i cant wait to go exploring and questing in the new zone. Not only that, ZOS are bringing us another Trial which i really hope is not going to be a pure dps race. I still have not been able to complete any Vet Trial in this game because as an older player my reactions and thinking are alot slower these days and i also cant smash my keyboard buttons as fast as other players in this game. I just really hope this new trial wont be all about high dps and instead some sort of other interesting tactics or mechanics.

    welcome to the age of animation cancelling where its not about situational awareness, its just about how fast you can cancel animation of one skill to do another skill and repeat on through a cycle. bet anything if you were to take animation cancelling everyone doing 30-55k dps would drop by 200% dps.

    No situation awareness required? Lol, surely you havent tried vMoL.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LadyNalcarya
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    And well... I also like mechanic-based trials. This is what makes vMoL much more fun that older trials. :) Despite popluar beliefs, vMoL clear doesnt require outstanding dps, an average group can do it if they follow the mechanics.
    But on the other hand, unskippable mechanics seem to be very hard for the majority of players. I've been farming nMoL for gear for a while, and most of pugs experience a lot of issues with mechanic-based parts (second and last bosses). Twin bosses mechanics are simplified in normal mode, but almost every time there's a few people running around like headless chicken and exploding others. And the only reason why they're still capable to beat that boss is because its mechanic can be beaten by dpsing it down. So I'm not sure that the majority of playerbase actually wants more mechanic-based content. Yes, as weird as it sounds, I think that "stack and dps" bosses are much easier for average players.
    All "challenging" instances (WGT, ICP, and then MoL and cp160 scaled vet trials and SoTH dlc) are often blamed in being a "dps race" while its not true. When ICP was released, the dps requirement to pass the Sculptor boss was around 12-13k. Not that much, right? And you could prevent getting more than one atronach if you kill all the inmates with grenades. But casual players still tried to ignore mechanic and burn the boss... Obviously that didnt work so they complained about "dps checks". And that's a huge problem with this game's playerbase imo. They're trying to faceroll content, and when it doesnt work, they assume that there's just a dps check they cant pass, without even trying to figure out the mechanics.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Asardes
    Asardes
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    Vet trials are DPS races only if you are running for score in order to qualify for the leader boards. Otherwise you can do them with moderate DPS - if each DD can pull at least 25K you're fine - if there's sufficient group coordination and knowledge of mechanics. Normal ones are faceroll easy. Those can be easily done by people just into CPs, running crafted gear only and pulling 10-15K. You can run them once or twice to know the mechanics for vet, but then they become boring.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Surgee
    Surgee
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    I hope and presume its going to be harder than Maw of Lorkhaj or at least at the same level of difficulty. We need DPS checks whether people like it or not, because it does determine player skill to a certain extent. We also need some more team coordination mechanics like the Lunar Phase on Rakkhat or the entire Twins fight, but we shouldn't be able to burn and skip these mechanics. And we need some creativity, which I'm sure we will get, in terms of positionning, cause the whole "stack and burn" on every boss is getting old...

    DPS in most cases determine the player ability to copy the most popular cancer build to date from Youtube. It has nothing to do with skill. Also, if DPS is what matters most, why would anyone run support abilities and support sets? This game should encourage team play not a DPS race. No wonder it's so hard now to find anyone that will support a group with abilities and set effects. You should try playing Destiny. It proves that dungeons can be made very hard, without pumping 200000 million hp into mobs, by simply adding mechanics that require a good communication between players. Everyone have a role there, but killing mobs is just a side activity. That's what ESO should try. At the moment it's all just going from room to room and killing everything while avoiding red circles. Very shallow and repetitive.
  • LadyNalcarya
    LadyNalcarya
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    @Surgee wrote: »
    I hope and presume its going to be harder than Maw of Lorkhaj or at least at the same level of difficulty. We need DPS checks whether people like it or not, because it does determine player skill to a certain extent. We also need some more team coordination mechanics like the Lunar Phase on Rakkhat or the entire Twins fight, but we shouldn't be able to burn and skip these mechanics. And we need some creativity, which I'm sure we will get, in terms of positionning, cause the whole "stack and burn" on every boss is getting old...

    DPS in most cases determine the player ability to copy the most popular cancer build to date from Youtube. It has nothing to do with skill. Also, if DPS is what matters most, why would anyone run support abilities and support sets? This game should encourage team play not a DPS race. No wonder it's so hard now to find anyone that will support a group with abilities and set effects. You should try playing Destiny. It proves that dungeons can be made very hard, without pumping 200000 million hp into mobs, by simply adding mechanics that require a good communication between players. Everyone have a role there, but killing mobs is just a side activity. That's what ESO should try. At the moment it's all just going from room to room and killing everything while avoiding red circles. Very shallow and repetitive.

    Ok, if it has nothing to do with skill, try to copy any "cancer build" and pull 50k dps. :) And pls record this! Prove that there's no skill involved. :)
    Also in vet MoL you cannot just stand and dps... If you try to do that, you'll likely just wipe the whole team.
    And Im not sure ESO playerbase is ready for more mechanic-based content. vMoL is still impossible for the majority of players, even though you can beat it with 20-25k dps from every dd. But in training runs dps usually isnt an issue. Exploding each other, failing at killing shades at backyard (let me remind you that shades have 1 hp and assassins have around 30k), getting cursed... all these things make vMoL relatively difficult.
    So... Be careful with what you wish for... :)
    Edited by LadyNalcarya on February 3, 2017 12:56PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Woeler
    Woeler
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    Well it is definitely not going to be "do 10k dps and play mechanics and you are ok"
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    i agree with op rather than a dps race, i think zos should move away from that and if they want to go to end game challange content then make it more about movement, that the movement of the group has to be right and not the dps, say like the aoe's from the manti, platforms people have to stand on to open doors, but the order the platforms are, are based on a random gen, i feel for people who can't do the trails, but what i hate more is this elite behaviour creeping in to the game, like if you don't have x dps of like 30k (which i can do in my sleep) or have the lastest thing which is going around, you must have
    RaidNotifier or you cant go on the trail, so trails that are based on movement rather than dps if zos does not want this to continue would be nice (i could shame and name the people behind this pushing the elist favour forward but i wont)

    p;s i do end game content
    Main character dk - Vanikifar whitestrike
  • sickboy2808
    sickboy2808
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    Its been good reading all the replies which above post reminded me that a Guild that im in requires at least 30k dps and already a Vet Achievement to even be allowed to join a Trial run. Well if more and more guilds want this sort of requirement it will be the same old guild/players that are on your Leaderboards so where is the fun in that? Also to another poster(soz on phone cant quote) I had done all Vet Dungs long time ago but as a Tank which i loved, but then ZOS decided to bring the IC Vet Dung out where the 3rd boss i couldnt Tank and had to do damage to portals hence the reason i switched to DD in the first place. So much for Play as you want then Eh.
    Edited by sickboy2808 on February 3, 2017 1:19PM
    ZOS takes cheating very Lightly. You have been warned, and any cheaters found out will get the Least punishment possible...
  • LadyNalcarya
    LadyNalcarya
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    Its been good reading all the replies which above post reminded me that a Guild that im in requires at least 30k dps and already a Vet Achievement to even be allowed to join a Trial run. Well if more and more guilds want this sort of requirement it will be the same old guild/players that are on your Leaderboards so where is the fun in that? Also to another poster(soz on phone cant quote) I had done all Vet Dungs long time ago but as a Tank which i loved, but then ZOS decided to bring the IC Vet Dung out where the 3rd boss i couldnt Tank and had to do damage to portals hence the reason i switched to DD in the first place. So much for Play as you want then hey.

    >Assuming that those players who didnt pass dps checks cant join guilds with lesser dps requirements or form their own guilds so that they can learn the trials and compete with other teams.
    Edited by LadyNalcarya on February 3, 2017 1:20PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • idk
    idk
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    The shorter the fight the less mechanics a group has to deal with which means the higher a groups dps is the easier the fight is.

    Fortunately Zos doesn't exactly punish players with a full blown enrage phase because dps is low, well, except one fight.

    Additionally, Zos has clearly moved towards having mechanics that must be managed vs super high dps. vMoL and the 2 Hist dungeons are more about mechanics.

    wasn't there a whole "angry mob campaign" to get people banned for by-passing/avoiding mechanics (yes it was a cheat), but the point being that if it is not OK to by-pass mechanics with a cheat then it should also not be allowed to by-pass mechanics through high DPS

    there needs to be mechanics in place that enforce real group play with build variety...tanking, healing, supporting, damage dealing

    @stevepdodson_ESO888

    Your post here is completely irrelevant to my post you quoted and has zero to do with this thread. Please try to stay on topic.

    Thank you and have a good day.
  • Surgee
    Surgee
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    @Surgee wrote: »
    I hope and presume its going to be harder than Maw of Lorkhaj or at least at the same level of difficulty. We need DPS checks whether people like it or not, because it does determine player skill to a certain extent. We also need some more team coordination mechanics like the Lunar Phase on Rakkhat or the entire Twins fight, but we shouldn't be able to burn and skip these mechanics. And we need some creativity, which I'm sure we will get, in terms of positionning, cause the whole "stack and burn" on every boss is getting old...

    DPS in most cases determine the player ability to copy the most popular cancer build to date from Youtube. It has nothing to do with skill. Also, if DPS is what matters most, why would anyone run support abilities and support sets? This game should encourage team play not a DPS race. No wonder it's so hard now to find anyone that will support a group with abilities and set effects. You should try playing Destiny. It proves that dungeons can be made very hard, without pumping 200000 million hp into mobs, by simply adding mechanics that require a good communication between players. Everyone have a role there, but killing mobs is just a side activity. That's what ESO should try. At the moment it's all just going from room to room and killing everything while avoiding red circles. Very shallow and repetitive.

    Ok, if it has nothing to do with skill, try to copy any "cancer build" and pull 50k dps. :) And pls record this! Prove that there's no skill involved. :)
    Also in vet MoL you cannot just stand and dps... If you try to do that, you'll likely just wipe the whole team.
    And Im not sure ESO playerbase is ready for more mechanic-based content. vMoL is still impossible for the majority of players, even though you can beat it with 20-25k dps from every dd. But in training runs dps usually isnt an issue. Exploding each other, failing at killing shades at backyard (let me remind you that shades have 1 hp and assassins have around 30k), getting cursed... all these things make vMoL relatively difficult.
    So... Be careful with what you wish for... :)

    It's very easy to copy cancer build if the gear that is required is within your reach. One has to really lack of intelligence to not be able to follow a step by step guide. Using the new set up is just a matter of few days of getting used to. As for the mechanics you've mentioned that's exactly what I said - kill stuff and avoid red (curse etc), occasionally avoid something else. By advanced team play mechanics, I mean scenarios like this:

    - The boss can only be harmed by a player that has a special artifact. As soon as players try to get in a damage range to the boss, an AOE kills them
    - team get's split into 4 smaller group
    - team A needs to survive the boss while waiting for other teams to return
    - team B goes into death sleep. Their spirits leave their bodies. They appear in the underworld dark maze as spirits and they need to retrieve the artifact that can harm the boss. Bodies of Team B are in the room that needs to be protected. If any of the bodies die, it's a wipe.
    - Team C is far, protecting the bodies of team B from big enemies by using siege weapons
    - Team D is there on the ground in the middle of the action, protection the room from small, quick adds that are hard to stop with siege weapons. All the adds die easily but deal massive damage to the soulless bodies of team B.
    - One single player have an overview of the maze that team B is in, trying to lead them to the artifact. He also needs to opens various gates for them.
    - Once team B have the artifact, they need to go to a teleport that will bring them back to their bodies.
    - Artifact sucks the life out of the player that carries it, so it needs to be passed every 10 seconds. It also protects all other players that are near by from AOE.
    - When team B is back in their bodies, all the teams have to make their way back to the boss (team A is there waiting, surviving)
    - Now it's time to attack. The player that has the artifact, needs to activate it to create a dome of protection in 18m radius that will shield everyone from bosses AOE. The team needs to move together toward the boss with the artifact active. Boss takes significant amount of damage from players. Attack lasts 15 seconds and always take around 1/3 of bosses hp
    - Rinse and repeat (random roles again)

    Now that's a teamwork challenge. Destiny had similar stuff to this. IMO this is the way to go in ESO if they want more players to try trials. At the moment 95% won't ever try it because of lack of gear or DPS. This forces everyone to pursue the same end game builds. ZOS just sucks at creating interesting gameplay. They need to get a bit creative.
    Edited by Surgee on February 3, 2017 2:50PM
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Also to another poster(soz on phone cant quote) I had done all Vet Dungs long time ago but as a Tank which i loved, but then ZOS decided to bring the IC Vet Dung out where the 3rd boss i couldnt Tank and had to do damage to portals hence the reason i switched to DD in the first place. So much for Play as you want then Eh.

    The planar inhibitor portals have about 7K health. As long as you're able to hit them they will close pretty fast. I do indeed change to DD - 2W/Bow/MA on my DK, Destro/Destro/LA on my Sorc - and have no trouble closing them and pulling 20-25K DPS on the boss itself, usually 25-30% of group DPS according to Combat Metrics. I actually love that kind of fights because they force people to have a more complete build, and not just some speed-grinded cookie cutter one. I would like to see more of those in dungeons and trials. In trials it's actually useful to have a player with 2 sets of gear, one for tanking, one for DD, because most boss fights don't require 2 tanks.

    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Surgee wrote: »
    @Surgee wrote: »
    I hope and presume its going to be harder than Maw of Lorkhaj or at least at the same level of difficulty. We need DPS checks whether people like it or not, because it does determine player skill to a certain extent. We also need some more team coordination mechanics like the Lunar Phase on Rakkhat or the entire Twins fight, but we shouldn't be able to burn and skip these mechanics. And we need some creativity, which I'm sure we will get, in terms of positionning, cause the whole "stack and burn" on every boss is getting old...

    DPS in most cases determine the player ability to copy the most popular cancer build to date from Youtube. It has nothing to do with skill. Also, if DPS is what matters most, why would anyone run support abilities and support sets? This game should encourage team play not a DPS race. No wonder it's so hard now to find anyone that will support a group with abilities and set effects. You should try playing Destiny. It proves that dungeons can be made very hard, without pumping 200000 million hp into mobs, by simply adding mechanics that require a good communication between players. Everyone have a role there, but killing mobs is just a side activity. That's what ESO should try. At the moment it's all just going from room to room and killing everything while avoiding red circles. Very shallow and repetitive.

    Ok, if it has nothing to do with skill, try to copy any "cancer build" and pull 50k dps. :) And pls record this! Prove that there's no skill involved. :)
    Also in vet MoL you cannot just stand and dps... If you try to do that, you'll likely just wipe the whole team.
    And Im not sure ESO playerbase is ready for more mechanic-based content. vMoL is still impossible for the majority of players, even though you can beat it with 20-25k dps from every dd. But in training runs dps usually isnt an issue. Exploding each other, failing at killing shades at backyard (let me remind you that shades have 1 hp and assassins have around 30k), getting cursed... all these things make vMoL relatively difficult.
    So... Be careful with what you wish for... :)

    It's very easy to copy cancer build if the gear that is required is within your reach. One has to really lack of intelligence to not be able to follow a step by step guide. Using the new set up is just a matter of few days of getting used to. As for the mechanics you've mentioned that's exactly what I said - kill stuff and avoid red (curse etc), occasionally avoid something else. By advanced team play mechanics, I mean scenarios like this:

    - The boss can only be harmed by a player that has a special artifact. As soon as players try to get in a damage range to the boss, an AOE kills them
    - team get's split into 4 smaller group
    - team A needs to survive the boss while waiting for other teams to return
    - team B goes into death sleep. Their spirits leave their bodies. They appear in the underworld dark maze as spirits and they need to retrieve the artifact that can harm the boss. Bodies of Team B are in the room that needs to be protected. If any of the bodies die, it's a wipe.
    - Team C is far, protecting the bodies of team B from big enemies by using siege weapons
    - Team D is there on the ground in the middle of the action, protection the room from small, quick adds that are hard to stop with siege weapons. All the adds die easily but deal massive damage to the soulless bodies of team B.
    - One single player have an overview of the maze that team B is in, trying to lead them to the artifact. He also needs to opens various gates for them.
    - Once team B have the artifact, they need to go to a teleport that will bring them back to their bodies.
    - Artifact sucks the life out of the player that carries it, so it needs to be passed every 10 seconds. It also protects all other players that are near by from AOE.
    - When team B is back in their bodies, all the teams have to make their way back to the boss (team A is there waiting, surviving)
    - Now it's time to attack. The player that has the artifact, needs to activate it to create a dome of protection in 18m radius that will shield everyone from bosses AOE. The team needs to move together toward the boss with the artifact active. Boss takes significant amount of damage from players. Attack lasts 15 seconds and always take around 1/3 of bosses hp
    - Rinse and repeat (random roles again)

    Now that's a teamwork challenge. Destiny had similar stuff to this. IMO this is the way to go in ESO if they want more players to try trials. At the moment 95% won't ever try it because of lack of gear or DPS. This forces everyone to pursue the same end game builds. ZOS just sucks at creating interesting gameplay. They need to get a bit creative.

    You have all the gear and crafting skills on pts, so please prove that anyone can copy a build and be as effective as a person who posted the guide. If its easy, why wont you show this to us? :) I can even pay you 100k gold on EU server if you demonstrate 40-50k vet bloodspawn test on a build you just copied.
    Regarding the mechanics part... Do you realize that releasing something like this would make the trial impossible for everyone who doesnt have a dedicated raid group? Have you even pugged nMoL? A lot of people fail on the last boss due to backyard mechanic (where 2 players have to go to another part of the map and destroy dromathra shadows), not to mention second boss.
    I personally like mechanic-based difficulty, but in this game people are just trying to faceroll stuff and are complaining about "dps checks" when they fail. ZOS is already gravitating towards this type of difficulty (as opposed to old dungeons that are full of "damage sponge" bosses), but surprisingly they get a lot of whining. So I'm no so sure that average players want this type of challenge. People just assume that if they cant burn the bosses and ignore mechanics, it means that "dps check is too high, NERF!!!!".
    As for competitive trial guilds, they will always choose people that are good at mechanics AND pull highest dps possible. Nothing is gonna change that.
    Edited by LadyNalcarya on February 3, 2017 3:04PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Surgee
    Surgee
    ✭✭✭✭
    @Surgee wrote: »
    @Surgee wrote: »
    I hope and presume its going to be harder than Maw of Lorkhaj or at least at the same level of difficulty. We need DPS checks whether people like it or not, because it does determine player skill to a certain extent. We also need some more team coordination mechanics like the Lunar Phase on Rakkhat or the entire Twins fight, but we shouldn't be able to burn and skip these mechanics. And we need some creativity, which I'm sure we will get, in terms of positionning, cause the whole "stack and burn" on every boss is getting old...

    DPS in most cases determine the player ability to copy the most popular cancer build to date from Youtube. It has nothing to do with skill. Also, if DPS is what matters most, why would anyone run support abilities and support sets? This game should encourage team play not a DPS race. No wonder it's so hard now to find anyone that will support a group with abilities and set effects. You should try playing Destiny. It proves that dungeons can be made very hard, without pumping 200000 million hp into mobs, by simply adding mechanics that require a good communication between players. Everyone have a role there, but killing mobs is just a side activity. That's what ESO should try. At the moment it's all just going from room to room and killing everything while avoiding red circles. Very shallow and repetitive.

    Ok, if it has nothing to do with skill, try to copy any "cancer build" and pull 50k dps. :) And pls record this! Prove that there's no skill involved. :)
    Also in vet MoL you cannot just stand and dps... If you try to do that, you'll likely just wipe the whole team.
    And Im not sure ESO playerbase is ready for more mechanic-based content. vMoL is still impossible for the majority of players, even though you can beat it with 20-25k dps from every dd. But in training runs dps usually isnt an issue. Exploding each other, failing at killing shades at backyard (let me remind you that shades have 1 hp and assassins have around 30k), getting cursed... all these things make vMoL relatively difficult.
    So... Be careful with what you wish for... :)

    It's very easy to copy cancer build if the gear that is required is within your reach. One has to really lack of intelligence to not be able to follow a step by step guide. Using the new set up is just a matter of few days of getting used to. As for the mechanics you've mentioned that's exactly what I said - kill stuff and avoid red (curse etc), occasionally avoid something else. By advanced team play mechanics, I mean scenarios like this:

    - The boss can only be harmed by a player that has a special artifact. As soon as players try to get in a damage range to the boss, an AOE kills them
    - team get's split into 4 smaller group
    - team A needs to survive the boss while waiting for other teams to return
    - team B goes into death sleep. Their spirits leave their bodies. They appear in the underworld dark maze as spirits and they need to retrieve the artifact that can harm the boss. Bodies of Team B are in the room that needs to be protected. If any of the bodies die, it's a wipe.
    - Team C is far, protecting the bodies of team B from big enemies by using siege weapons
    - Team D is there on the ground in the middle of the action, protection the room from small, quick adds that are hard to stop with siege weapons. All the adds die easily but deal massive damage to the soulless bodies of team B.
    - One single player have an overview of the maze that team B is in, trying to lead them to the artifact. He also needs to opens various gates for them.
    - Once team B have the artifact, they need to go to a teleport that will bring them back to their bodies.
    - Artifact sucks the life out of the player that carries it, so it needs to be passed every 10 seconds. It also protects all other players that are near by from AOE.
    - When team B is back in their bodies, all the teams have to make their way back to the boss (team A is there waiting, surviving)
    - Now it's time to attack. The player that has the artifact, needs to activate it to create a dome of protection in 18m radius that will shield everyone from bosses AOE. The team needs to move together toward the boss with the artifact active. Boss takes significant amount of damage from players. Attack lasts 15 seconds and always take around 1/3 of bosses hp
    - Rinse and repeat (random roles again)

    Now that's a teamwork challenge. Destiny had similar stuff to this. IMO this is the way to go in ESO if they want more players to try trials. At the moment 95% won't ever try it because of lack of gear or DPS. This forces everyone to pursue the same end game builds. ZOS just sucks at creating interesting gameplay. They need to get a bit creative.

    You have all the gear and crafting skills on pts, so please prove that anyone can copy a build and be as effective as a person who posted the guide. If its easy, why wont you show this to us? :) I can even pay you 100k gold on EU server if you demonstrate 40-50k vet bloodspawn test on a build you just copied.
    Regarding the mechanics part... Do you realize that releasing something like this would make the trial impossible for everyone who doesnt have a dedicated raid group? Have you even pugged nMoL? A lot of people fail on the last boss due to backyard mechanic (where 2 players have to go to another part of the map and destroy dromathra shadows), not to mention second boss.
    I personally like mechanic-based difficulty, but in this game people are just trying to faceroll stuff and are complaining about "dps checks" when they fail. ZOS is already gravitating towards this type of difficulty (as opposed to old dungeons that are full of "damage sponge" bosses), but surprisingly they get a lot of whining. So I'm no so sure that average players want this type of challenge. People just assume that if they cant burn the bosses and ignore mechanics, it means that "dps check is too high, NERF!!!!".
    As for competitive trial guilds, they will always choose people that are good at mechanics AND pull highest dps possible. Nothing is gonna change that.

    I don't play the PC version anymore. Left it almost 2 years ago. No PTS on console. Again, it's just following step by step guide form youtube. Where is the challenge in copying a build other than getting the gear and getting used to the skills? Please explain which part is so hard :). As for the team work mechanics I proposed, they are very possible to do without a dedicated raid group at least on Xbox one, as everyone has a mic there (you can't buy a console without a mic, voice chat is mandatory). It's more problematic on PC as everyone just use text chat so I imagine that finding cooperating randoms is very hard.
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Surgee wrote: »
    @Surgee wrote: »
    @Surgee wrote: »
    I hope and presume its going to be harder than Maw of Lorkhaj or at least at the same level of difficulty. We need DPS checks whether people like it or not, because it does determine player skill to a certain extent. We also need some more team coordination mechanics like the Lunar Phase on Rakkhat or the entire Twins fight, but we shouldn't be able to burn and skip these mechanics. And we need some creativity, which I'm sure we will get, in terms of positionning, cause the whole "stack and burn" on every boss is getting old...

    DPS in most cases determine the player ability to copy the most popular cancer build to date from Youtube. It has nothing to do with skill. Also, if DPS is what matters most, why would anyone run support abilities and support sets? This game should encourage team play not a DPS race. No wonder it's so hard now to find anyone that will support a group with abilities and set effects. You should try playing Destiny. It proves that dungeons can be made very hard, without pumping 200000 million hp into mobs, by simply adding mechanics that require a good communication between players. Everyone have a role there, but killing mobs is just a side activity. That's what ESO should try. At the moment it's all just going from room to room and killing everything while avoiding red circles. Very shallow and repetitive.

    Ok, if it has nothing to do with skill, try to copy any "cancer build" and pull 50k dps. :) And pls record this! Prove that there's no skill involved. :)
    Also in vet MoL you cannot just stand and dps... If you try to do that, you'll likely just wipe the whole team.
    And Im not sure ESO playerbase is ready for more mechanic-based content. vMoL is still impossible for the majority of players, even though you can beat it with 20-25k dps from every dd. But in training runs dps usually isnt an issue. Exploding each other, failing at killing shades at backyard (let me remind you that shades have 1 hp and assassins have around 30k), getting cursed... all these things make vMoL relatively difficult.
    So... Be careful with what you wish for... :)

    It's very easy to copy cancer build if the gear that is required is within your reach. One has to really lack of intelligence to not be able to follow a step by step guide. Using the new set up is just a matter of few days of getting used to. As for the mechanics you've mentioned that's exactly what I said - kill stuff and avoid red (curse etc), occasionally avoid something else. By advanced team play mechanics, I mean scenarios like this:

    - The boss can only be harmed by a player that has a special artifact. As soon as players try to get in a damage range to the boss, an AOE kills them
    - team get's split into 4 smaller group
    - team A needs to survive the boss while waiting for other teams to return
    - team B goes into death sleep. Their spirits leave their bodies. They appear in the underworld dark maze as spirits and they need to retrieve the artifact that can harm the boss. Bodies of Team B are in the room that needs to be protected. If any of the bodies die, it's a wipe.
    - Team C is far, protecting the bodies of team B from big enemies by using siege weapons
    - Team D is there on the ground in the middle of the action, protection the room from small, quick adds that are hard to stop with siege weapons. All the adds die easily but deal massive damage to the soulless bodies of team B.
    - One single player have an overview of the maze that team B is in, trying to lead them to the artifact. He also needs to opens various gates for them.
    - Once team B have the artifact, they need to go to a teleport that will bring them back to their bodies.
    - Artifact sucks the life out of the player that carries it, so it needs to be passed every 10 seconds. It also protects all other players that are near by from AOE.
    - When team B is back in their bodies, all the teams have to make their way back to the boss (team A is there waiting, surviving)
    - Now it's time to attack. The player that has the artifact, needs to activate it to create a dome of protection in 18m radius that will shield everyone from bosses AOE. The team needs to move together toward the boss with the artifact active. Boss takes significant amount of damage from players. Attack lasts 15 seconds and always take around 1/3 of bosses hp
    - Rinse and repeat (random roles again)

    Now that's a teamwork challenge. Destiny had similar stuff to this. IMO this is the way to go in ESO if they want more players to try trials. At the moment 95% won't ever try it because of lack of gear or DPS. This forces everyone to pursue the same end game builds. ZOS just sucks at creating interesting gameplay. They need to get a bit creative.

    You have all the gear and crafting skills on pts, so please prove that anyone can copy a build and be as effective as a person who posted the guide. If its easy, why wont you show this to us? :) I can even pay you 100k gold on EU server if you demonstrate 40-50k vet bloodspawn test on a build you just copied.
    Regarding the mechanics part... Do you realize that releasing something like this would make the trial impossible for everyone who doesnt have a dedicated raid group? Have you even pugged nMoL? A lot of people fail on the last boss due to backyard mechanic (where 2 players have to go to another part of the map and destroy dromathra shadows), not to mention second boss.
    I personally like mechanic-based difficulty, but in this game people are just trying to faceroll stuff and are complaining about "dps checks" when they fail. ZOS is already gravitating towards this type of difficulty (as opposed to old dungeons that are full of "damage sponge" bosses), but surprisingly they get a lot of whining. So I'm no so sure that average players want this type of challenge. People just assume that if they cant burn the bosses and ignore mechanics, it means that "dps check is too high, NERF!!!!".
    As for competitive trial guilds, they will always choose people that are good at mechanics AND pull highest dps possible. Nothing is gonna change that.

    I don't play the PC version anymore. Left it almost 2 years ago. No PTS on console. Again, it's just following step by step guide form youtube. Where is the challenge in copying a build other than getting the gear and getting used to the skills? Please explain which part is so hard :). As for the team work mechanics I proposed, they are very possible to do without a dedicated raid group at least on Xbox one, as everyone has a mic there (you can't buy a console without a mic, voice chat is mandatory). It's more problematic on PC as everyone just use text chat so I imagine that finding cooperating randoms is very hard.

    I'm sorry, but if you think that gear and someone's build guarantees you high dps, you would be really disappointed if you could see the dps meter. Rotation affects your dps much more than gear (and you cant macro it, if you do, you'll probably die to the first oneshotting mechanic because you'd be locked in skill sequence). And most of boss fights in the new instances arent static and you have to pay attention to your surrounding all the time. You cant just mechanically repeat the rotation (and even that is apparently difficult, considering how many people are struggling with pulling 30+k numbers).
    If you just spam your abilities randomly, you'll probably get your 10-15k dps (with good gear), but no more than that.
    If this all would be as easy as you're trying to make it look like, no one ever would have issues with low dps.
    Also, its worth mentioning that most of good dds arent copying builds, theyre theorycrafting and testing a lot. Thats how the meta is created, they dont just blindly decide that "aha, now Julianos will be the next FoTM!", they test all the options and compare. And yes, it requires a decent amount of out of the box thinking.
    The people who just blindly follow arent usually that good. Yes, its a decent starting point, but if you want to be a top dps dd, youll have to develop your own skills.

    I disagree about mechanics. Even though consoles have voice chat, how often do you pug vCoS succesfully? This dungeon isnt based on dps races, it just requires coordination. Or vMazzatun? Even vMoL doesnt require that much dps (assuming that you're not going for speedrun).
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Alcast
    Alcast
    Class Representative
    AzuraKin wrote: »
    I have just pre ordered Morrowind and im sure like others, i cant wait to go exploring and questing in the new zone. Not only that, ZOS are bringing us another Trial which i really hope is not going to be a pure dps race. I still have not been able to complete any Vet Trial in this game because as an older player my reactions and thinking are alot slower these days and i also cant smash my keyboard buttons as fast as other players in this game. I just really hope this new trial wont be all about high dps and instead some sort of other interesting tactics or mechanics.

    welcome to the age of animation cancelling where its not about situational awareness, its just about how fast you can cancel animation of one skill to do another skill and repeat on through a cycle. bet anything if you were to take animation cancelling everyone doing 30-55k dps would drop by 200% dps.

    trials are 50% situational awarness and 50% dps. A turd that can not move out of red stuff is useless to its group.


    The reason why most people can not do trials or are not part of a group:
    1. Anti social, QQ too much or its always "others" fault accusations
    2. Dies constantly because is focused on dps and does not avoid red fields or dies easy blockable mechanics.

    Mostly it is just the groups social aspect tho, 90% of the guilds fail there. Not even the trial itself is difficult, it is just the people that are not willing to invest into a group to PROGRESS together.


    All trials can be completed with 20k+ DPS.

    Now if you want to get into a top notch leaderboards run guild then you better bring your A game. People need to be able to pull of high dps WITH situationl awarness. Again, most guilds can not even finish runs with ANY VITALITY left, so its not even the dps that is missing, it is just SITUATIONAL AWARNESS that is not there and people keep dieing.
    Edited by Alcast on February 3, 2017 3:42PM
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  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Because of the way the scoring system works it will be a dps race by perforce. There might be challenging mechanics that hinder dps, or require mixed group tasks, like managing lamias on serpent, but in the end it's like wishing for math without numbers.
    “Whatever.”
    -Unknown American
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