KingYogi415 wrote: »@Runs
Not possible to macros console...
How many times have have you seen pc people post those macro mouses recommending them?
It's seems to be the meta.
Cheers!
-edit- If I have nothing nice to say, I probably shouldn't... Just google macro the console of your choice and controller... These have existed the whole time ESO has been on console
sickboy2808 wrote: »I have just pre ordered Morrowind and im sure like others, i cant wait to go exploring and questing in the new zone. Not only that, ZOS are bringing us another Trial which i really hope is not going to be a pure dps race. I still have not been able to complete any Vet Trial in this game because as an older player my reactions and thinking are alot slower these days and i also cant smash my keyboard buttons as fast as other players in this game. I just really hope this new trial wont be all about high dps and instead some sort of other interesting tactics or mechanics.
sickboy2808 wrote: »I have just pre ordered Morrowind and im sure like others, i cant wait to go exploring and questing in the new zone. Not only that, ZOS are bringing us another Trial which i really hope is not going to be a pure dps race. I still have not been able to complete any Vet Trial in this game because as an older player my reactions and thinking are alot slower these days and i also cant smash my keyboard buttons as fast as other players in this game. I just really hope this new trial wont be all about high dps and instead some sort of other interesting tactics or mechanics.
welcome to the age of animation cancelling where its not about situational awareness, its just about how fast you can cancel animation of one skill to do another skill and repeat on through a cycle. bet anything if you were to take animation cancelling everyone doing 30-55k dps would drop by 200% dps.
sickboy2808 wrote: »I have just pre ordered Morrowind and im sure like others, i cant wait to go exploring and questing in the new zone. Not only that, ZOS are bringing us another Trial which i really hope is not going to be a pure dps race. I still have not been able to complete any Vet Trial in this game because as an older player my reactions and thinking are alot slower these days and i also cant smash my keyboard buttons as fast as other players in this game. I just really hope this new trial wont be all about high dps and instead some sort of other interesting tactics or mechanics.
welcome to the age of animation cancelling where its not about situational awareness, its just about how fast you can cancel animation of one skill to do another skill and repeat on through a cycle. bet anything if you were to take animation cancelling everyone doing 30-55k dps would drop by 200% dps.
KingYogi415 wrote: »There are 3 vet trials for you to try, and all the normal ones.
If you haven't even stepped foot in Vhr Vaa or Vso why would you even be interested in the newest one?
Cheers!
Not really. I've completed all of Craglorn's in HM and vMoL. But it's not fun, it's more like a job rather than a sightseeing and HMs (which only applies to veteran as consequence) have indeed different visual elements during last bosses' fightscpuScientist wrote: »magnusthorek wrote: »It would indeed be very nice to actually have fun doing a trial. All of them so far are too stressful on veteran and/or HM because there are too much happening at same time preventing you to, I don't know, appreciate The Mage's robes or take a closer look to Rakkhat's room.
I know it's silly but part of the magnificent world of TES are the details.
Great news the normal ones are just for you!
magnusthorek wrote: »Not really. I've completed all of Craglorn's in HM and vMoL. But it's not fun, it's more like a job rather than a sightseeing and HMs (which only applies to veteran as consequence) have indeed different visual elements during last bosses' fightscpuScientist wrote: »magnusthorek wrote: »It would indeed be very nice to actually have fun doing a trial. All of them so far are too stressful on veteran and/or HM because there are too much happening at same time preventing you to, I don't know, appreciate The Mage's robes or take a closer look to Rakkhat's room.
I know it's silly but part of the magnificent world of TES are the details.
Great news the normal ones are just for you!
sickboy2808 wrote: »I have just pre ordered Morrowind and im sure like others, i cant wait to go exploring and questing in the new zone. Not only that, ZOS are bringing us another Trial which i really hope is not going to be a pure dps race. I still have not been able to complete any Vet Trial in this game because as an older player my reactions and thinking are alot slower these days and i also cant smash my keyboard buttons as fast as other players in this game. I just really hope this new trial wont be all about high dps and instead some sort of other interesting tactics or mechanics.
welcome to the age of animation cancelling where its not about situational awareness, its just about how fast you can cancel animation of one skill to do another skill and repeat on through a cycle. bet anything if you were to take animation cancelling everyone doing 30-55k dps would drop by 200% dps.
IzakiBrotherSs wrote: »I hope and presume its going to be harder than Maw of Lorkhaj or at least at the same level of difficulty. We need DPS checks whether people like it or not, because it does determine player skill to a certain extent. We also need some more team coordination mechanics like the Lunar Phase on Rakkhat or the entire Twins fight, but we shouldn't be able to burn and skip these mechanics. And we need some creativity, which I'm sure we will get, in terms of positionning, cause the whole "stack and burn" on every boss is getting old...
IzakiBrotherSs wrote: »I hope and presume its going to be harder than Maw of Lorkhaj or at least at the same level of difficulty. We need DPS checks whether people like it or not, because it does determine player skill to a certain extent. We also need some more team coordination mechanics like the Lunar Phase on Rakkhat or the entire Twins fight, but we shouldn't be able to burn and skip these mechanics. And we need some creativity, which I'm sure we will get, in terms of positionning, cause the whole "stack and burn" on every boss is getting old...
DPS in most cases determine the player ability to copy the most popular cancer build to date from Youtube. It has nothing to do with skill. Also, if DPS is what matters most, why would anyone run support abilities and support sets? This game should encourage team play not a DPS race. No wonder it's so hard now to find anyone that will support a group with abilities and set effects. You should try playing Destiny. It proves that dungeons can be made very hard, without pumping 200000 million hp into mobs, by simply adding mechanics that require a good communication between players. Everyone have a role there, but killing mobs is just a side activity. That's what ESO should try. At the moment it's all just going from room to room and killing everything while avoiding red circles. Very shallow and repetitive.
sickboy2808 wrote: »Its been good reading all the replies which above post reminded me that a Guild that im in requires at least 30k dps and already a Vet Achievement to even be allowed to join a Trial run. Well if more and more guilds want this sort of requirement it will be the same old guild/players that are on your Leaderboards so where is the fun in that? Also to another poster(soz on phone cant quote) I had done all Vet Dungs long time ago but as a Tank which i loved, but then ZOS decided to bring the IC Vet Dung out where the 3rd boss i couldnt Tank and had to do damage to portals hence the reason i switched to DD in the first place. So much for Play as you want then hey.
stevepdodson_ESO888 wrote: »Giles.floydub17_ESO wrote: »The shorter the fight the less mechanics a group has to deal with which means the higher a groups dps is the easier the fight is.
Fortunately Zos doesn't exactly punish players with a full blown enrage phase because dps is low, well, except one fight.
Additionally, Zos has clearly moved towards having mechanics that must be managed vs super high dps. vMoL and the 2 Hist dungeons are more about mechanics.
wasn't there a whole "angry mob campaign" to get people banned for by-passing/avoiding mechanics (yes it was a cheat), but the point being that if it is not OK to by-pass mechanics with a cheat then it should also not be allowed to by-pass mechanics through high DPS
there needs to be mechanics in place that enforce real group play with build variety...tanking, healing, supporting, damage dealing
KoshkaMurka wrote: »IzakiBrotherSs wrote: »I hope and presume its going to be harder than Maw of Lorkhaj or at least at the same level of difficulty. We need DPS checks whether people like it or not, because it does determine player skill to a certain extent. We also need some more team coordination mechanics like the Lunar Phase on Rakkhat or the entire Twins fight, but we shouldn't be able to burn and skip these mechanics. And we need some creativity, which I'm sure we will get, in terms of positionning, cause the whole "stack and burn" on every boss is getting old...
DPS in most cases determine the player ability to copy the most popular cancer build to date from Youtube. It has nothing to do with skill. Also, if DPS is what matters most, why would anyone run support abilities and support sets? This game should encourage team play not a DPS race. No wonder it's so hard now to find anyone that will support a group with abilities and set effects. You should try playing Destiny. It proves that dungeons can be made very hard, without pumping 200000 million hp into mobs, by simply adding mechanics that require a good communication between players. Everyone have a role there, but killing mobs is just a side activity. That's what ESO should try. At the moment it's all just going from room to room and killing everything while avoiding red circles. Very shallow and repetitive.
Ok, if it has nothing to do with skill, try to copy any "cancer build" and pull 50k dps.And pls record this! Prove that there's no skill involved.
Also in vet MoL you cannot just stand and dps... If you try to do that, you'll likely just wipe the whole team.
And Im not sure ESO playerbase is ready for more mechanic-based content. vMoL is still impossible for the majority of players, even though you can beat it with 20-25k dps from every dd. But in training runs dps usually isnt an issue. Exploding each other, failing at killing shades at backyard (let me remind you that shades have 1 hp and assassins have around 30k), getting cursed... all these things make vMoL relatively difficult.
So... Be careful with what you wish for...
sickboy2808 wrote: »Also to another poster(soz on phone cant quote) I had done all Vet Dungs long time ago but as a Tank which i loved, but then ZOS decided to bring the IC Vet Dung out where the 3rd boss i couldnt Tank and had to do damage to portals hence the reason i switched to DD in the first place. So much for Play as you want then Eh.
KoshkaMurka wrote: »IzakiBrotherSs wrote: »I hope and presume its going to be harder than Maw of Lorkhaj or at least at the same level of difficulty. We need DPS checks whether people like it or not, because it does determine player skill to a certain extent. We also need some more team coordination mechanics like the Lunar Phase on Rakkhat or the entire Twins fight, but we shouldn't be able to burn and skip these mechanics. And we need some creativity, which I'm sure we will get, in terms of positionning, cause the whole "stack and burn" on every boss is getting old...
DPS in most cases determine the player ability to copy the most popular cancer build to date from Youtube. It has nothing to do with skill. Also, if DPS is what matters most, why would anyone run support abilities and support sets? This game should encourage team play not a DPS race. No wonder it's so hard now to find anyone that will support a group with abilities and set effects. You should try playing Destiny. It proves that dungeons can be made very hard, without pumping 200000 million hp into mobs, by simply adding mechanics that require a good communication between players. Everyone have a role there, but killing mobs is just a side activity. That's what ESO should try. At the moment it's all just going from room to room and killing everything while avoiding red circles. Very shallow and repetitive.
Ok, if it has nothing to do with skill, try to copy any "cancer build" and pull 50k dps.And pls record this! Prove that there's no skill involved.
Also in vet MoL you cannot just stand and dps... If you try to do that, you'll likely just wipe the whole team.
And Im not sure ESO playerbase is ready for more mechanic-based content. vMoL is still impossible for the majority of players, even though you can beat it with 20-25k dps from every dd. But in training runs dps usually isnt an issue. Exploding each other, failing at killing shades at backyard (let me remind you that shades have 1 hp and assassins have around 30k), getting cursed... all these things make vMoL relatively difficult.
So... Be careful with what you wish for...
It's very easy to copy cancer build if the gear that is required is within your reach. One has to really lack of intelligence to not be able to follow a step by step guide. Using the new set up is just a matter of few days of getting used to. As for the mechanics you've mentioned that's exactly what I said - kill stuff and avoid red (curse etc), occasionally avoid something else. By advanced team play mechanics, I mean scenarios like this:
- The boss can only be harmed by a player that has a special artifact. As soon as players try to get in a damage range to the boss, an AOE kills them
- team get's split into 4 smaller group
- team A needs to survive the boss while waiting for other teams to return
- team B goes into death sleep. Their spirits leave their bodies. They appear in the underworld dark maze as spirits and they need to retrieve the artifact that can harm the boss. Bodies of Team B are in the room that needs to be protected. If any of the bodies die, it's a wipe.
- Team C is far, protecting the bodies of team B from big enemies by using siege weapons
- Team D is there on the ground in the middle of the action, protection the room from small, quick adds that are hard to stop with siege weapons. All the adds die easily but deal massive damage to the soulless bodies of team B.
- One single player have an overview of the maze that team B is in, trying to lead them to the artifact. He also needs to opens various gates for them.
- Once team B have the artifact, they need to go to a teleport that will bring them back to their bodies.
- Artifact sucks the life out of the player that carries it, so it needs to be passed every 10 seconds. It also protects all other players that are near by from AOE.
- When team B is back in their bodies, all the teams have to make their way back to the boss (team A is there waiting, surviving)
- Now it's time to attack. The player that has the artifact, needs to activate it to create a dome of protection in 18m radius that will shield everyone from bosses AOE. The team needs to move together toward the boss with the artifact active. Boss takes significant amount of damage from players. Attack lasts 15 seconds and always take around 1/3 of bosses hp
- Rinse and repeat (random roles again)
Now that's a teamwork challenge. Destiny had similar stuff to this. IMO this is the way to go in ESO if they want more players to try trials. At the moment 95% won't ever try it because of lack of gear or DPS. This forces everyone to pursue the same end game builds. ZOS just sucks at creating interesting gameplay. They need to get a bit creative.
KoshkaMurka wrote: »KoshkaMurka wrote: »IzakiBrotherSs wrote: »I hope and presume its going to be harder than Maw of Lorkhaj or at least at the same level of difficulty. We need DPS checks whether people like it or not, because it does determine player skill to a certain extent. We also need some more team coordination mechanics like the Lunar Phase on Rakkhat or the entire Twins fight, but we shouldn't be able to burn and skip these mechanics. And we need some creativity, which I'm sure we will get, in terms of positionning, cause the whole "stack and burn" on every boss is getting old...
DPS in most cases determine the player ability to copy the most popular cancer build to date from Youtube. It has nothing to do with skill. Also, if DPS is what matters most, why would anyone run support abilities and support sets? This game should encourage team play not a DPS race. No wonder it's so hard now to find anyone that will support a group with abilities and set effects. You should try playing Destiny. It proves that dungeons can be made very hard, without pumping 200000 million hp into mobs, by simply adding mechanics that require a good communication between players. Everyone have a role there, but killing mobs is just a side activity. That's what ESO should try. At the moment it's all just going from room to room and killing everything while avoiding red circles. Very shallow and repetitive.
Ok, if it has nothing to do with skill, try to copy any "cancer build" and pull 50k dps.And pls record this! Prove that there's no skill involved.
Also in vet MoL you cannot just stand and dps... If you try to do that, you'll likely just wipe the whole team.
And Im not sure ESO playerbase is ready for more mechanic-based content. vMoL is still impossible for the majority of players, even though you can beat it with 20-25k dps from every dd. But in training runs dps usually isnt an issue. Exploding each other, failing at killing shades at backyard (let me remind you that shades have 1 hp and assassins have around 30k), getting cursed... all these things make vMoL relatively difficult.
So... Be careful with what you wish for...
It's very easy to copy cancer build if the gear that is required is within your reach. One has to really lack of intelligence to not be able to follow a step by step guide. Using the new set up is just a matter of few days of getting used to. As for the mechanics you've mentioned that's exactly what I said - kill stuff and avoid red (curse etc), occasionally avoid something else. By advanced team play mechanics, I mean scenarios like this:
- The boss can only be harmed by a player that has a special artifact. As soon as players try to get in a damage range to the boss, an AOE kills them
- team get's split into 4 smaller group
- team A needs to survive the boss while waiting for other teams to return
- team B goes into death sleep. Their spirits leave their bodies. They appear in the underworld dark maze as spirits and they need to retrieve the artifact that can harm the boss. Bodies of Team B are in the room that needs to be protected. If any of the bodies die, it's a wipe.
- Team C is far, protecting the bodies of team B from big enemies by using siege weapons
- Team D is there on the ground in the middle of the action, protection the room from small, quick adds that are hard to stop with siege weapons. All the adds die easily but deal massive damage to the soulless bodies of team B.
- One single player have an overview of the maze that team B is in, trying to lead them to the artifact. He also needs to opens various gates for them.
- Once team B have the artifact, they need to go to a teleport that will bring them back to their bodies.
- Artifact sucks the life out of the player that carries it, so it needs to be passed every 10 seconds. It also protects all other players that are near by from AOE.
- When team B is back in their bodies, all the teams have to make their way back to the boss (team A is there waiting, surviving)
- Now it's time to attack. The player that has the artifact, needs to activate it to create a dome of protection in 18m radius that will shield everyone from bosses AOE. The team needs to move together toward the boss with the artifact active. Boss takes significant amount of damage from players. Attack lasts 15 seconds and always take around 1/3 of bosses hp
- Rinse and repeat (random roles again)
Now that's a teamwork challenge. Destiny had similar stuff to this. IMO this is the way to go in ESO if they want more players to try trials. At the moment 95% won't ever try it because of lack of gear or DPS. This forces everyone to pursue the same end game builds. ZOS just sucks at creating interesting gameplay. They need to get a bit creative.
You have all the gear and crafting skills on pts, so please prove that anyone can copy a build and be as effective as a person who posted the guide. If its easy, why wont you show this to us?I can even pay you 100k gold on EU server if you demonstrate 40-50k vet bloodspawn test on a build you just copied.
Regarding the mechanics part... Do you realize that releasing something like this would make the trial impossible for everyone who doesnt have a dedicated raid group? Have you even pugged nMoL? A lot of people fail on the last boss due to backyard mechanic (where 2 players have to go to another part of the map and destroy dromathra shadows), not to mention second boss.
I personally like mechanic-based difficulty, but in this game people are just trying to faceroll stuff and are complaining about "dps checks" when they fail. ZOS is already gravitating towards this type of difficulty (as opposed to old dungeons that are full of "damage sponge" bosses), but surprisingly they get a lot of whining. So I'm no so sure that average players want this type of challenge. People just assume that if they cant burn the bosses and ignore mechanics, it means that "dps check is too high, NERF!!!!".
As for competitive trial guilds, they will always choose people that are good at mechanics AND pull highest dps possible. Nothing is gonna change that.
KoshkaMurka wrote: »KoshkaMurka wrote: »IzakiBrotherSs wrote: »I hope and presume its going to be harder than Maw of Lorkhaj or at least at the same level of difficulty. We need DPS checks whether people like it or not, because it does determine player skill to a certain extent. We also need some more team coordination mechanics like the Lunar Phase on Rakkhat or the entire Twins fight, but we shouldn't be able to burn and skip these mechanics. And we need some creativity, which I'm sure we will get, in terms of positionning, cause the whole "stack and burn" on every boss is getting old...
DPS in most cases determine the player ability to copy the most popular cancer build to date from Youtube. It has nothing to do with skill. Also, if DPS is what matters most, why would anyone run support abilities and support sets? This game should encourage team play not a DPS race. No wonder it's so hard now to find anyone that will support a group with abilities and set effects. You should try playing Destiny. It proves that dungeons can be made very hard, without pumping 200000 million hp into mobs, by simply adding mechanics that require a good communication between players. Everyone have a role there, but killing mobs is just a side activity. That's what ESO should try. At the moment it's all just going from room to room and killing everything while avoiding red circles. Very shallow and repetitive.
Ok, if it has nothing to do with skill, try to copy any "cancer build" and pull 50k dps.And pls record this! Prove that there's no skill involved.
Also in vet MoL you cannot just stand and dps... If you try to do that, you'll likely just wipe the whole team.
And Im not sure ESO playerbase is ready for more mechanic-based content. vMoL is still impossible for the majority of players, even though you can beat it with 20-25k dps from every dd. But in training runs dps usually isnt an issue. Exploding each other, failing at killing shades at backyard (let me remind you that shades have 1 hp and assassins have around 30k), getting cursed... all these things make vMoL relatively difficult.
So... Be careful with what you wish for...
It's very easy to copy cancer build if the gear that is required is within your reach. One has to really lack of intelligence to not be able to follow a step by step guide. Using the new set up is just a matter of few days of getting used to. As for the mechanics you've mentioned that's exactly what I said - kill stuff and avoid red (curse etc), occasionally avoid something else. By advanced team play mechanics, I mean scenarios like this:
- The boss can only be harmed by a player that has a special artifact. As soon as players try to get in a damage range to the boss, an AOE kills them
- team get's split into 4 smaller group
- team A needs to survive the boss while waiting for other teams to return
- team B goes into death sleep. Their spirits leave their bodies. They appear in the underworld dark maze as spirits and they need to retrieve the artifact that can harm the boss. Bodies of Team B are in the room that needs to be protected. If any of the bodies die, it's a wipe.
- Team C is far, protecting the bodies of team B from big enemies by using siege weapons
- Team D is there on the ground in the middle of the action, protection the room from small, quick adds that are hard to stop with siege weapons. All the adds die easily but deal massive damage to the soulless bodies of team B.
- One single player have an overview of the maze that team B is in, trying to lead them to the artifact. He also needs to opens various gates for them.
- Once team B have the artifact, they need to go to a teleport that will bring them back to their bodies.
- Artifact sucks the life out of the player that carries it, so it needs to be passed every 10 seconds. It also protects all other players that are near by from AOE.
- When team B is back in their bodies, all the teams have to make their way back to the boss (team A is there waiting, surviving)
- Now it's time to attack. The player that has the artifact, needs to activate it to create a dome of protection in 18m radius that will shield everyone from bosses AOE. The team needs to move together toward the boss with the artifact active. Boss takes significant amount of damage from players. Attack lasts 15 seconds and always take around 1/3 of bosses hp
- Rinse and repeat (random roles again)
Now that's a teamwork challenge. Destiny had similar stuff to this. IMO this is the way to go in ESO if they want more players to try trials. At the moment 95% won't ever try it because of lack of gear or DPS. This forces everyone to pursue the same end game builds. ZOS just sucks at creating interesting gameplay. They need to get a bit creative.
You have all the gear and crafting skills on pts, so please prove that anyone can copy a build and be as effective as a person who posted the guide. If its easy, why wont you show this to us?I can even pay you 100k gold on EU server if you demonstrate 40-50k vet bloodspawn test on a build you just copied.
Regarding the mechanics part... Do you realize that releasing something like this would make the trial impossible for everyone who doesnt have a dedicated raid group? Have you even pugged nMoL? A lot of people fail on the last boss due to backyard mechanic (where 2 players have to go to another part of the map and destroy dromathra shadows), not to mention second boss.
I personally like mechanic-based difficulty, but in this game people are just trying to faceroll stuff and are complaining about "dps checks" when they fail. ZOS is already gravitating towards this type of difficulty (as opposed to old dungeons that are full of "damage sponge" bosses), but surprisingly they get a lot of whining. So I'm no so sure that average players want this type of challenge. People just assume that if they cant burn the bosses and ignore mechanics, it means that "dps check is too high, NERF!!!!".
As for competitive trial guilds, they will always choose people that are good at mechanics AND pull highest dps possible. Nothing is gonna change that.
I don't play the PC version anymore. Left it almost 2 years ago. No PTS on console. Again, it's just following step by step guide form youtube. Where is the challenge in copying a build other than getting the gear and getting used to the skills? Please explain which part is so hard. As for the team work mechanics I proposed, they are very possible to do without a dedicated raid group at least on Xbox one, as everyone has a mic there (you can't buy a console without a mic, voice chat is mandatory). It's more problematic on PC as everyone just use text chat so I imagine that finding cooperating randoms is very hard.
sickboy2808 wrote: »I have just pre ordered Morrowind and im sure like others, i cant wait to go exploring and questing in the new zone. Not only that, ZOS are bringing us another Trial which i really hope is not going to be a pure dps race. I still have not been able to complete any Vet Trial in this game because as an older player my reactions and thinking are alot slower these days and i also cant smash my keyboard buttons as fast as other players in this game. I just really hope this new trial wont be all about high dps and instead some sort of other interesting tactics or mechanics.
welcome to the age of animation cancelling where its not about situational awareness, its just about how fast you can cancel animation of one skill to do another skill and repeat on through a cycle. bet anything if you were to take animation cancelling everyone doing 30-55k dps would drop by 200% dps.