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Why am I forced to start the game again to use the new Warden class?

  • MopeyHat
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    Even if it sucks having to level a new toon, you get to do it in Vvardenfel. I think you can probably find a few fun things to do there while you level and collect once more.
  • Tandor
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    LordGavus wrote: »
    Humatiel wrote: »
    Well they could offer a start off at 160 champ for the warden? (of course it will need to be paid for) Some player's don't actually get a lot of time to level characters and it can take months. I can understand the frustration of leveling a character from the beginning up again...OR they could allow class switch on a character you already have leveled up..but in this situation you are kind of stuck... but if they did allow class switch, you could always switch it back again...however this still does not help the fact you will need to level out your skill line from the beginning. I am now champ 414 and that has taken me 2 years, but I do have numerous characters I play...although i normally just stick with the 3 at level 50 now. I am also a PVP player so I understand exactly what you are saying.






    while I'm not opposed to the idea of buying a level 50 alt (assuming the main was at least 50), it takes ~10 hours to grind from 1 to 50 so trying to say it takes months is a bit of a stretch.

    You said the word "grind" Grinding in a game is never fun in my opinion, to be honest I despise it.. I have done it...and I loose interest very quickly.

    The point is when the game released you had a new story. You had characters you could explore on and level with different stories with different factions. That made leveling fun.

    What level does Morrowind allow you to start at? if it is like a full brand new game and you can start morrowind at level 1 then cool thats fine, I probably would love going through the story that way. But if I had to re-do the eso story again to get my leveling/grind to play morrowind... my interest plummets. As I said I would love to play the Warden class but once I play morrowind's story once its back to PVP again.

    I remember having to level my Vet characters, the fact that i had a Vet 7 at the time and a Vet 4 was great seeing that my other Vet was getting shoved up to my highest level. Win.

    All I am seeing in my head is this little level 1 character and me thinking:

    aint-nobody-got-time-for-that.gif

    Grinding is no good. But it does look like you can start Morrowind with a level 1.

    From welcome to 2017:

    Each ESO Chapter will feature a self-contained story and zone that can be experienced by itself without needing to travel out to the main game. Our content is never level-gated, which means you can play Chapters with an existing character, or a completely new one.


    If I can start Morrowind at level 1 great :)

    You can. Morrowind introduces a whole new alternative starting base for the game with all the Morrowind content scaled as per One Tamriel thereafter, so people can run a new warden through quite a lot of new content.
  • Tandor
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    Nuntjako wrote: »
    I keep getting amazed when reading these forums. The amount of complaining and entitlement is astounding...

    I agree. How people make the jump from "I want them to add a new class to the game" to "I want any new class to be given to my existing character" is amazing.

  • NewBlacksmurf
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    ADarklore wrote: »
    I love how SO many players only consider 'leveling' the issue... they don't take into consideration collection skyshards, lorebooks, leveling mount skills, and completing all the quests. They think everyone only wants PvE End Game or PvP, they don't think about PvE questers who would rather not have to complete all the quests all over again, hundreds of hours, in order to have a complete character. I cannot think of a new character as 'complete' until I've finished all the quests, which for me starting a new character means starting in Khenarthi's Roost and completing AD zones, EP zones, DC zones, and then on to other DLC content. If I were able to do a class change, I would be able to play a class on my MAIN and not have to spend all these hours and money to repeat everything all over again. Of course, ZOS sees that as a means of making money, the more hours you spend in game the more likely you are to spend money, but they could also make a LOT of money by offering a class change for 5000 Crown. I wouldn't even complain about having to re-level skills because that's easy enough to do. DCUO offers the ability to change powers, albeit their skill system are much more simplified, but ZOS could do it if they wanted... much like they could offer us the ability to dye weapons... it's just they are being stubborn and egocentric in not doing so; "We (the devs) don't think it should be in the game" instead of "the players really want this so let's give the players what they're asking for."

    @ADarklore

    It's setup this way so that people who enjoy playing the game, get to play the full game from start to finish.

    Honestly it's that you don't enjoy the game enough to replay it and that suggests your interest isn't as strong.

    To me that means, it's time to consider what makes sense for you rather than what you think ZOS should do as it's truly that you don't have interest in replaying the game, not that they are doing something wrong.

    Also....it's not all about money. It's about enjoying your choice of entertainment
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Gandrhulf_Harbard
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    Tandor wrote: »
    No thanks to having unlocks and achievements account-wide, that really would make the game alt-unfriendly for those who want to develop more than one character rather than instantly summoning a maxed-out extra character.

    So having some unlocks apply to Alts is alt-unfriendly?

    Sorry, that is wholly illogical.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • bowmanz607
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    How dare you not get everything for free or just use real money. How dare you have to work for it. You want to master a new class, you can't just walk in and pay for it, you have to play it.
  • Stopnaggin
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    Humatiel wrote: »
    Well they could offer a start off at 160 champ for the warden? (of course it will need to be paid for) Some player's don't actually get a lot of time to level characters and it can take months. I can understand the frustration of leveling a character from the beginning up again...OR they could allow class switch on a character you already have leveled up..but in this situation you are kind of stuck... but if they did allow class switch, you could always switch it back again...however this still does not help the fact you will need to level out your skill line from the beginning. I am now champ 414 and that has taken me 2 years, but I do have numerous characters I play...although i normally just stick with the 3 at level 50 now. I am also a PVP player so I understand exactly what you are saying.






    while I'm not opposed to the idea of buying a level 50 alt (assuming the main was at least 50), it takes ~10 hours to grind from 1 to 50 so trying to say it takes months is a bit of a stretch.

    It takes about 6 hours to go from 1 to 50. Maybe less if you have a partner, you can use the ever popular Skyreach Catacombs and be at cp160 in lest than a week.

    As for starting a new character and class it will probably be better to start fresh anyway. You will have a chance to learn the skills, a rotation, strengths and weaknesses.

    What I really hate seeing anymore is everyone complaining that they are forced to do anything. Complaining about something that hasn't even been released yet is ever so popular these days. Also comparing ESO to any other mmos, this isn't another mmo, it's ESO, a different game. If all these other games are better than you are free to play those games. I'm not saying ESO doesn't have problems, but seriously it's been 3 years compared to 10 for WoW.

    As for the OP, you are probably in the minority when it comes to only playing 1 character. Most players have several different classes for different things. Some have healer, tanks and dps for trials and dungeons, while they have other toons for pvp. So while yes you have to make another toon, you are by no means having to do anything others have already done.
  • STEVIL
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    CarbonX wrote: »
    Everyone is "Wow! Warden! New class! OMG! So cool! Warden! Wow!"... ... ...

    I only use one character and I do everything with him in the game, from PvE, to PvP, to try go get all achievements in the game, etc.

    So, new content is coming, I have to pay for it if I want it, but I'm forced to put my current character aside and play all the game again if I want to use the Warden? Why? (I know Morrowind has a lot of stuff to do, but this thread points to the use of the new class only).

    Why I can't have an option to use the Warden with the character I have now (class change)?

    Why am I forced to start the game from scratch and repeat all I have been doing for +2 years if I want to play with the Warden?

    Or, am I also forced to create a Warden character, don't do any PvE (well, forcedly some to level it up) and use it for PvP only?

    Why this game forces people to have more than one character and so do all things over again?

    How I see things; ZOS doesn't think nor cares for players that play just one character.

    Class change please, even if with crowns.

    You can play with the character you leveled or you can start a new class - same exact options you have had since day one.

    You can run either thru any content you have purchased - same exact options you have had since day 1 - though made easier in 1t.


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • TequilaFire
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    I am of the opinion that completing Cadwell's gold on at least one character should unlock mount leveling, crafting, alliance rank, skyshards and all achievements on all characters once they reach level 50.
  • Kodrac
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    I am of the opinion that completing Cadwell's gold on at least one character should unlock mount leveling, crafting, alliance rank, skyshards and all achievements on all characters once they reach level 50.

    Well now. That's a much better incentive than a pot hat. Sign me up.
  • WhoThenNow7
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    No.. just.. no.. OP, please just stop....
  • Dragonnord
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    Tandor wrote: »
    Nuntjako wrote: »
    I keep getting amazed when reading these forums. The amount of complaining and entitlement is astounding...

    I agree. How people make the jump from "I want them to add a new class to the game" to "I want any new class to be given to my existing character" is amazing.

    @Tandor, could you please provide the link of my thread where I first said "I want ZOS to add a new class to the game" and so now I change to "I want it given to my existing character"? Your comment is amazingly weird. I don't care about what others said before me.
  • Ioulaum
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    CarbonX wrote: »
    Everyone is "Wow! Warden! New class! OMG! So cool! Warden! Wow!"... ... ...

    I only use one character and I do everything with him in the game, from PvE, to PvP, to try go get all achievements in the game, etc.

    So, new content is coming, I have to pay for it if I want it, but I'm forced to put my current character aside and play all the game again if I want to use the Warden? Why? (I know Morrowind has a lot of stuff to do, but this thread points to the use of the new class only).

    Why I can't have an option to use the Warden with the character I have now (class change)?

    Why am I forced to start the game from scratch and repeat all I have been doing for +2 years if I want to play with the Warden?

    Or, am I also forced to create a Warden character, don't do any PvE (well, forcedly some to level it up) and use it for PvP only?

    Why this game forces people to have more than one character and so do all things over again?

    How I see things; ZOS doesn't think nor cares for players that play just one character.

    Class change please, even if with crowns.

    I should really stop reading these forums.
    It only leaves me boiling with rage.
  • NewBlacksmurf
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    Tandor wrote: »
    No thanks to having unlocks and achievements account-wide, that really would make the game alt-unfriendly for those who want to develop more than one character rather than instantly summoning a maxed-out extra character.

    So having some unlocks apply to Alts is alt-unfriendly?

    Sorry, that is wholly illogical.

    All The Best

    It's not illogical if you want to develop each character independently as they write.

    Also I wouldn't assume they mean everything or nothing....think about things such as mate guild and fighters guild as well as all other skill lines

    IF they were all unlocked upon creation of a new alt, that would seem empty and then create this feeling that why am I having to level up....just a different perspective where some want it, some don't and others want a bit of this and none of that
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Elsonso
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    CarbonX wrote: »
    Mwnci wrote: »

    It means that if I want the RS I need to buy the RS.
    Just like OP needs to create a new Warden instead of sitting around wishing for class changes because he can't be bothered to level a new character ( there are games that allow this, ie: FF - but ESO is not one of them ).

    Class changes don't exist in this game and speculating about it achieves nothing so I won't address it ( just like I didn't in my post ).

    Well, you can buy the RS to replace your current car. Why I can't uy the Warden (RS) to replace my actual character (current car)?

    Why? Because car analogies don't always work like people think they do.

    How many times does a car manufacturer allow people to "upgrade" to the current model year without having to start over with a new car?
    ADarklore wrote: »
    I love how SO many players only consider 'leveling' the issue... they don't take into consideration collection skyshards, lorebooks, leveling mount skills, and completing all the quests. They think everyone only wants PvE End Game or PvP, they don't think about PvE questers who would rather not have to complete all the quests all over again, hundreds of hours, in order to have a complete character. I cannot think of a new character as 'complete' until I've finished all the quests, which for me starting a new character means starting in Khenarthi's Roost and completing AD zones, EP zones, DC zones, and then on to other DLC content. If I were able to do a class change, I would be able to play a class on my MAIN and not have to spend all these hours and money to repeat everything all over again.

    This is the essence of a role playing game, which is what ESO is. Climbing the mountain is part of the purpose of the game.

    @Elloa said it right. The game is supposed to be fun. You are supposed to enjoy to start the game again to level a new class.

    I expect they will do a character morph shortcut, mainly as a tax on players that have to follow the FotM. They stand to make a lot of money from players after Morrowind comes out, if they allow this. Race change is pretty cheap. I expect that Class change will be much more expensive, given the build importance that this will have.

    But I rather not have to REPEAT climbing the same mountain again and again and again. The game is fun. But I hate repeating the same content.

    I get that, but that is sort of the point of a role playing game. If you want to make a new character, like when you want to try a new class, faction, race, etc, then you do it again. Maybe you do it the same, maybe you do it differently. I have quite the stable of characters, most of them not level 50, so I am familiar with the trail up the mountain.

    A lot of games are nice to players and allow bypasses, though, and I expect that ESO will be no different. Eventually. These things generally have wider implications than just convenience, so I get why ZOS has not done it.
    XBox EU/NA:@ElsonsoJannus
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  • Gandrhulf_Harbard
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    Because of Cadwell's Silver and Gold there is no clearly separate leveling route in ESO as there is in for example WoW across the factions, heck even the races have different starting zones.

    So if you have a character already at CP160+ the chances are there is no open-world leveling content you have not already done.

    So unless Morrowind has enough content to level a Warden from Level 1 to CP160 players will be forced to play content that they have already done, probably more than once.

    Rinse repeat of old content gets boring, bored players stop spending money.
    Heck that is the prime reason we are getting Morrowind in the first place - to stop players getting so bored they stop spendng money.

    So to throw them back into the boredom of old, old content makes no sense at all.

    That is why a single class change token is appropriate.

    The alternative is to look at what the market leading MMORPG does when it adds a new class. Over the period I played WoW they introduced two new classes.

    Death Knight started at, IIRC, level 50, when the cap was level 60.
    Demon Hunter started at level 98, when the cap was 110.

    They are upping the CP cap anyway, but as CP is shared that really doesn't make any difference.

    So I would suggest the appropriate alternative to a class change token is to allow players to create a Warden at something like level 35 - roughly about where they would be had the just finished their starting faction main story arc in Pre-1T.

    Assume they picked up all Skyshards and Lorebooks for that region's content, and give them a basic set of Green quality gear.

    That still means they need to farm crafting advances, mount upgrades, motifs etc; but gives them a head start on skipping already very old content.

    EDIT: While typing that up another poster posted another way of dealing with this:
    I am of the opinion that completing Cadwell's gold on at least one character should unlock mount leveling, crafting, alliance rank, skyshards and all achievements on all characters once they reach level 50.

    In hindsight, I think I prefer @TequilaFire 's idea.

    All The Best
    Edited by Gandrhulf_Harbard on February 2, 2017 2:29PM
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • bowmanz607
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    Hey zos you introduced new better gear, can I get a token to just change all my gear? Hey zos you released new better houses then the one I bought, can I get a house change token. Heye zos you introduced a new costumes I want, can I just get a token to change the one I have? Etc
  • DeadlyRecluse
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    Pretty sure you would have to "start the game again" to use the templar, sorceror, or nightblade classes, too.
    Thrice Empress, Forever Scrub
  • Faulgor
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    So many people who wouldn't be affected by this, just out to deny other players' fun.

    I have yet to see a coherent argument why this shouldn't be made possible. ZOS has allowed everything else in that regard.
    Alandrol Sul: He's making another Numidium?!?
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  • Gandrhulf_Harbard
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    Pretty sure you would have to "start the game again" to use the templar, sorceror, or nightblade classes, too.

    Well, they were in the game from the start, Warden wasn't.

    So there really isn't a direct, or valid, comparison there.


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • NewBlacksmurf
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    So for arguments sake.
    If the character levels were completely removed eve seeing CP....again for argument sake

    And alts only had to unlock skill points
    -no shard collecting
    -no guild progress even for dlc you've completed
    -and gear had no level restrictions, it's just gear (white, green, blue, purple, gold)


    If all this.....would it make you happy?
    Honest question cause maybe if you presented it somewhat like that as a suggestion, it might become something but asking first
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • drakhan2002_ESO
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    Anyway, I've said many things about ESO on these forums over the time I've been here, good and bad. I look at ESOs future and I don't want to be apart of it. I don't mean to sound harsh, but well, the truth can be harsh and that's why usually many don't want to hear the truth. So anyway! Sayonara!

    tl;dr most of it...but the end... can I have your stuff?
    Edited by drakhan2002_ESO on February 2, 2017 2:33PM
  • Enslaved
    Enslaved
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    I will enjoy leveling my future pair of Wardens, from zero to CP600-700-800 (what ever CP lvl I will be in June)
  • drakhan2002_ESO
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    Valencer wrote: »
    I like how we know nothing about the new Warden class besides "Ice magic and bears" and people are acting like this is the class they were destined to play and that it's somehow a crime against humanity that you cant change your main character's class to it.

    Awesome! Some of the "one toon wonders" just don't get it. Just make a new toon. It's a game. Games have rules. Yes, things change and maybe they will introduce a class change (unlikely, but possible). Until then you either don't play the Warden...or...you wait to have a class change token added. Either way you win!
    Edited by drakhan2002_ESO on February 2, 2017 2:36PM
  • bowmanz607
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    Because of Cadwell's Silver and Gold there is no clearly separate leveling route in ESO as there is in for example WoW across the factions, heck even the races have different starting zones.

    So if you have a character already at CP160+ the chances are there is no open-world leveling content you have not already done.

    So unless Morrowind has enough content to level a Warden from Level 1 to CP160 players will be forced to play content that they have already done, probably more than once.

    Rinse repeat of old content gets boring, bored players stop spending money.
    Heck that is the prime reason we are getting Morrowind in the first place - to stop players getting so bored they stop spendng money.

    So to throw them back into the boredom of old, old content makes no sense at all.

    That is why a single class change token is appropriate.

    The alternative is to look at what the market leading MMORPG does when it adds a new class. Over the period I played WoW they introduced two new classes.

    Death Knight started at, IIRC, level 50, when the cap was level 60.
    Demon Hunter started at level 98, when the cap was 110.

    They are upping the CP cap anyway, but as CP is shared that really doesn't make any difference.

    So I would suggest the appropriate alternative to a class change token is to allow players to create a Warden at something like level 35 - roughly about where they would be had the just finished their starting faction main story arc in Pre-1T.

    Assume they picked up all Skyshards and Lorebooks for that region's content, and give them a basic set of Green quality gear.

    That still means they need to farm crafting advances, mount upgrades, motifs etc; but gives them a head start on skipping already very old content.

    EDIT: While typing that up another poster posted another way of dealing with this:
    I am of the opinion that completing Cadwell's gold on at least one character should unlock mount leveling, crafting, alliance rank, skyshards and all achievements on all characters once they reach level 50.

    In hindsight, I think I prefer @TequilaFire 's idea.

    All The Best

    Ok let's get one thing straight. This is not wow, Dota, league, ff, guild wars, Camelot unchained, for honor, everquest, dragon age, or any other game people want to list. This is ESO! Who gives a **** what other games do. This is not them.

    Also, if you are an older player that has done content, then you have the cp. You need only to get to level 50. With 30+ hours of game play that should not be an issue. Heck you can grind a toon to that in like 4 hours if you really want to. Even casually grinding can do in 2 days. So this idea of needing enough content to get to 160 really doesn't matter. Plus it will be even easier to get to 160 anyways since the cap increased (likely) will make it even easier then homestead.
  • STEVIL
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    Because of Cadwell's Silver and Gold there is no clearly separate leveling route in ESO as there is in for example WoW across the factions, heck even the races have different starting zones.

    So if you have a character already at CP160+ the chances are there is no open-world leveling content you have not already done.

    So unless Morrowind has enough content to level a Warden from Level 1 to CP160 players will be forced to play content that they have already done, probably more than once.

    Rinse repeat of old content gets boring, bored players stop spending money.
    Heck that is the prime reason we are getting Morrowind in the first place - to stop players getting so bored they stop spendng money.

    So to throw them back into the boredom of old, old content makes no sense at all.

    That is why a single class change token is appropriate.

    The alternative is to look at what the market leading MMORPG does when it adds a new class. Over the period I played WoW they introduced two new classes.

    Death Knight started at, IIRC, level 50, when the cap was level 60.
    Demon Hunter started at level 98, when the cap was 110.

    They are upping the CP cap anyway, but as CP is shared that really doesn't make any difference.

    So I would suggest the appropriate alternative to a class change token is to allow players to create a Warden at something like level 35 - roughly about where they would be had the just finished their starting faction main story arc in Pre-1T.

    Assume they picked up all Skyshards and Lorebooks for that region's content, and give them a basic set of Green quality gear.

    That still means they need to farm crafting advances, mount upgrades, motifs etc; but gives them a head start on skipping already very old content.

    EDIT: While typing that up another poster posted another way of dealing with this:
    I am of the opinion that completing Cadwell's gold on at least one character should unlock mount leveling, crafting, alliance rank, skyshards and all achievements on all characters once they reach level 50.

    In hindsight, I think I prefer @TequilaFire 's idea.

    All The Best

    Since 1t, there are many routes to 160 easily available.
    if one runs arenas and trials and pvp, there are many options for advancement of xp that will be repeated by the nature of those types of content.
    if one runs other grouping content, 4 man dungeons, with different players there will be lotsa opportunities for repeatable but not duplicated content there.

    After that first character gets to 160 the others only need to get to level 50 then leapfrog.

    Since 1T i have leveled three characters to 160 from scratch. none of them did it the same way and none of them did it anyway the others had done before - not saying there wasn't reran content but not the same overall path.

    As for specific skill lines: like say getting mages guild maxed etc... nah no sense to me for that as a built in.

    But thats me.

    others will have different values they place on things.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Tandor
    Tandor
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    Tandor wrote: »
    No thanks to having unlocks and achievements account-wide, that really would make the game alt-unfriendly for those who want to develop more than one character rather than instantly summoning a maxed-out extra character.

    So having some unlocks apply to Alts is alt-unfriendly?

    Sorry, that is wholly illogical.

    All The Best

    It's not illogical if you read the whole point I made.

    Making everything account-wide is alt-friendly only for those who don't want to develop their alts by playing them through the whole game and simply want them for end-game, but it is extremely alt-unfriendly for those who regard all their characters as equal and who want to develop them fully on an individual basis rather than simply creating them in a finished state for the end-game.
    Edited by Tandor on February 2, 2017 2:41PM
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    bowmanz607 wrote: »
    Ok let's get one thing straight. This is not wow, Dota, league, ff, guild wars, Camelot unchained, for honor, everquest, dragon age, or any other game people want to list. This is ESO! Who gives a **** what other games do. This is not them.

    Ok let's get another thing straight.

    If ESO is around in 11 years (to match WoW's current 12+ year lifespan) then you have a point, until then you really don't.

    We should ALL care about what other games are doing if what they are doing is demonstrably better (as in improves the longevity and player retention of the game) than what is currently happening in ESO.

    Happy players stick around.
    Happy player spend money.

    BOTH of these things are 100% essential to ESO's ongoing survival.

    If YOU don't want a Class Transfer token fine, don't use one.
    If YOU don't want to start a Warden midway through the leveling process fine, start at level 1.

    But if offering those things a) makes players happy, b) keeps players playing, and c) generates income for ESO then that is a good thing for us ALL.

    Only people who want the game to fail are against such things.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • kyle.wilson
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    I didn't realize playing only 1 char was a thing. With all the different possibilities of builds. I have 1 of every class in both stam and mag.
    That's what usually holds me back in pvp, because I play 3-4 chars in a campaign cycle. But, for me only playing 1 build gets rather boring.
  • TheTwistedRune
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    Hmmm. Personally, I would not use a class change token. I have tried all classes before settling on a Sorcerer. I also roll with just one character.

    That said it would not bother me if class change was was implemented. So I have to ask. Why are some people so vehemently against it? I mean what difference does it make to your playing experience if somebody changes their class?

    I am not taking any sides here. Am genuinely interested and puzzled why it bothers people so much.

    Enlighten me.

This discussion has been closed.