bowmanz607 wrote: »thankyourat wrote: »bowmanz607 wrote: »that is the problem. Heavy armor is not only for tanks!
there are many playstyles for heavy armor. one of which is the berserker type playstyle that zos mentioned they wanted to promote.
heavy should be balanced around being able to take hits while still promoting a variety of playstyles. something they are trying to do.
why do you want to kill diversity and make heavy a niche for tanks. ok everyone, where light if mag, medium if stam, heavy if tank. that is boring and serves to kill build diversity. The approach zos is taking is the right one. The issue is with champ points, not heavy.
Also, there is no real way to test these changes because there is no open world pvp on pts. We need to wait to see how these changes play out. The only thing that should change if a change occurs is the amount of sustain heavy has.
stop trying to pigeon hole things.
The only thing is that the berserker style will pretty much always be the most effective style of gameplay for PvP. Even without the champ points you will still have great damage because they don't need to worry about regen as much. The game has sort of pigeonholed me into heavy armor for PvP, it's too good not to use. As long as heavy can do good damage what's the point of using light or medium
The damage is only there if you take damage. Same with sustain. light and heavy get passive sustain and damage. again, need to see how these changes work. Also, heavy is most viable because of power creep. Damage is too high right now making the the mitigation more appealing. PLus proc sets which no longer crit. by bringing the top down in damage you make medium and light more appealing.
really proc sets are what make heavy even more viable cause they still allow you to put out large damage even though you miught have low damage.
fix the problem (cp/proc/power creep), dont treat the symptoms.