#WrobelLogicEasy fix for Heavy Armor. Heavy Armor is for Tanks. Plain and Simpe
Remove the Wrath passive of stacking Weapon and Spell Damage.
Replace with something that stack up Block Cost reduction and Increasing Damage Blocked.
Add a passive to the 5pc or more passive.
THIS PASSIVE WILL REDUCE ALL OUTGOING Damage by 50% and All Outgoing Healing by 40%.
This will make it so if you where 5 pc of heavy you will not be able to damage ***, heal a raid and tank everything.
This will make ppl use more Light and Medium Armor and will fix cyrodil!
ZOS_JessicaFolsom wrote: »Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.
lucky_Sage wrote: »the problem with cp is there isn't a specialization beyond physical or magick dmg
you get sustain, dmg, and dmg reduction all in one
Good point mate, awesome debate! 4/10 for trying. (You're garbage)Anti_Virus wrote: »
The real power of heavy armour is Constitution and this passive alone already means heavy armour gives you the most value per piece compared to medium and light armour. It doesnt scale off anything, requires no actual sustain investment in terms of set bonuses, enchantments or CP (unlike the % regen bonuses of medium and light).
Until they force heavy armour players to actually seriously invest into sustain, nothing will change.
Most heavy armour stamina builds can already sustain with 0 investment into regen. Next update magicka builds might be able to pull it off as well with the new Magickasteal debuff. Looking forward to 3 more months of tank zergs in Trueflame.
Sugaroverdose wrote: »#WrobelLogicEasy fix for Heavy Armor. Heavy Armor is for Tanks. Plain and Simpe
Remove the Wrath passive of stacking Weapon and Spell Damage.
Replace with something that stack up Block Cost reduction and Increasing Damage Blocked.
Add a passive to the 5pc or more passive.
THIS PASSIVE WILL REDUCE ALL OUTGOING Damage by 50% and All Outgoing Healing by 40%.
This will make it so if you where 5 pc of heavy you will not be able to damage ***, heal a raid and tank everything.
This will make ppl use more Light and Medium Armor and will fix cyrodil!
Just revert changes made with bracing and constitution in DB, problem solved.ZOS_JessicaFolsom wrote: »Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.
The real power of heavy armour is Constitution and this passive alone already means heavy armour gives you the most value per piece compared to medium and light armour. It doesnt scale off anything, requires no actual sustain investment in terms of set bonuses, enchantments or CP (unlike the % regen bonuses of medium and light).
Until they force heavy armour players to actually seriously invest into sustain, nothing will change.
Most heavy armour stamina builds can already sustain with 0 investment into regen. Next update magicka builds might be able to pull it off as well with the new Magickasteal debuff. Looking forward to 3 more months of tank zergs in Trueflame.
Show me a single build with zero investment into sustain that does not provide sustain issues.
thankyourat wrote: »The real power of heavy armour is Constitution and this passive alone already means heavy armour gives you the most value per piece compared to medium and light armour. It doesnt scale off anything, requires no actual sustain investment in terms of set bonuses, enchantments or CP (unlike the % regen bonuses of medium and light).
Until they force heavy armour players to actually seriously invest into sustain, nothing will change.
Most heavy armour stamina builds can already sustain with 0 investment into regen. Next update magicka builds might be able to pull it off as well with the new Magickasteal debuff. Looking forward to 3 more months of tank zergs in Trueflame.
Show me a single build with zero investment into sustain that does not provide sustain issues.
Lol I been running 900 recovery on my magblade and I'm fighting for days. Just stacking pure damage. I have literally no sustain issues. I couldn't even dream of doing that in light armor
A lot of people used, i am one of those who runned it since IC and it was just perfect, those who "asked for buff" just ruined it's identity and left the game right afterSugaroverdose wrote: »#WrobelLogicEasy fix for Heavy Armor. Heavy Armor is for Tanks. Plain and Simpe
Remove the Wrath passive of stacking Weapon and Spell Damage.
Replace with something that stack up Block Cost reduction and Increasing Damage Blocked.
Add a passive to the 5pc or more passive.
THIS PASSIVE WILL REDUCE ALL OUTGOING Damage by 50% and All Outgoing Healing by 40%.
This will make it so if you where 5 pc of heavy you will not be able to damage ***, heal a raid and tank everything.
This will make ppl use more Light and Medium Armor and will fix cyrodil!
Just revert changes made with bracing and constitution in DB, problem solved.ZOS_JessicaFolsom wrote: »Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.
You do realise before those changes no one used heavy armour and the forums were full of people asking for buffs?
thankyourat wrote: »The real power of heavy armour is Constitution and this passive alone already means heavy armour gives you the most value per piece compared to medium and light armour. It doesnt scale off anything, requires no actual sustain investment in terms of set bonuses, enchantments or CP (unlike the % regen bonuses of medium and light).
Until they force heavy armour players to actually seriously invest into sustain, nothing will change.
Most heavy armour stamina builds can already sustain with 0 investment into regen. Next update magicka builds might be able to pull it off as well with the new Magickasteal debuff. Looking forward to 3 more months of tank zergs in Trueflame.
Show me a single build with zero investment into sustain that does not provide sustain issues.
Lol I been running 900 recovery on my magblade and I'm fighting for days. Just stacking pure damage. I have literally no sustain issues. I couldn't even dream of doing that in light armor
No. The reason your doing that isn't because of heavy armour. It's because of siphoning strikes and you have invested via CP points.
Easy fix for Heavy Armor. Heavy Armor is for Tanks. Plain and Simpe
Remove the Wrath passive of stacking Weapon and Spell Damage.
Replace with something that stack up Block Cost reduction and Increasing Damage Blocked.
Add a passive to the 5pc or more passive.
THIS PASSIVE WILL REDUCE ALL OUTGOING Damage by 50% and All Outgoing Healing by 40%.
This will make it so if you where 5 pc of heavy you will not be able to damage ***, heal a raid and tank everything.
This will make ppl use more Light and Medium Armor and will fix cyrodil!
The real power of heavy armour is Constitution and this passive alone already means heavy armour gives you the most value per piece compared to medium and light armour. It doesnt scale off anything, requires no actual sustain investment in terms of set bonuses, enchantments or CP (unlike the % regen bonuses of medium and light).
Until they force heavy armour players to actually seriously invest into sustain, nothing will change.
Most heavy armour stamina builds can already sustain with 0 investment into regen. Next update magicka builds might be able to pull it off as well with the new Magickasteal debuff. Looking forward to 3 more months of tank zergs in Trueflame.
Sugaroverdose wrote: »#WrobelLogicEasy fix for Heavy Armor. Heavy Armor is for Tanks. Plain and Simpe
Remove the Wrath passive of stacking Weapon and Spell Damage.
Replace with something that stack up Block Cost reduction and Increasing Damage Blocked.
Add a passive to the 5pc or more passive.
THIS PASSIVE WILL REDUCE ALL OUTGOING Damage by 50% and All Outgoing Healing by 40%.
This will make it so if you where 5 pc of heavy you will not be able to damage ***, heal a raid and tank everything.
This will make ppl use more Light and Medium Armor and will fix cyrodil!
Just revert changes made with bracing and constitution in DB, problem solved.ZOS_JessicaFolsom wrote: »Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.
You do realise before those changes no one used heavy armour and the forums were full of people asking for buffs?
Sandman929 wrote: »Sugaroverdose wrote: »#WrobelLogicEasy fix for Heavy Armor. Heavy Armor is for Tanks. Plain and Simpe
Remove the Wrath passive of stacking Weapon and Spell Damage.
Replace with something that stack up Block Cost reduction and Increasing Damage Blocked.
Add a passive to the 5pc or more passive.
THIS PASSIVE WILL REDUCE ALL OUTGOING Damage by 50% and All Outgoing Healing by 40%.
This will make it so if you where 5 pc of heavy you will not be able to damage ***, heal a raid and tank everything.
This will make ppl use more Light and Medium Armor and will fix cyrodil!
Just revert changes made with bracing and constitution in DB, problem solved.ZOS_JessicaFolsom wrote: »Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.
You do realise before those changes no one used heavy armour and the forums were full of people asking for buffs?
I was using heavy armor before the change, on tanks. I'm pretty sure others were using heavy armor before there were a dozen ways to have procs do all your damage for you.
PvP tanking was wildly unpopular, and heavy armor wasn't used by very many because everyone like to pretend they're the ultimate killing machine, but heavy armor was good on tanks before it became viable as a damage setup with proc sets.
Sandman929 wrote: »Sugaroverdose wrote: »#WrobelLogicEasy fix for Heavy Armor. Heavy Armor is for Tanks. Plain and Simpe
Remove the Wrath passive of stacking Weapon and Spell Damage.
Replace with something that stack up Block Cost reduction and Increasing Damage Blocked.
Add a passive to the 5pc or more passive.
THIS PASSIVE WILL REDUCE ALL OUTGOING Damage by 50% and All Outgoing Healing by 40%.
This will make it so if you where 5 pc of heavy you will not be able to damage ***, heal a raid and tank everything.
This will make ppl use more Light and Medium Armor and will fix cyrodil!
Just revert changes made with bracing and constitution in DB, problem solved.ZOS_JessicaFolsom wrote: »Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.
You do realise before those changes no one used heavy armour and the forums were full of people asking for buffs?
I was using heavy armor before the change, on tanks. I'm pretty sure others were using heavy armor before there were a dozen ways to have procs do all your damage for you.
PvP tanking was wildly unpopular, and heavy armor wasn't used by very many because everyone like to pretend they're the ultimate killing machine, but heavy armor was good on tanks before it became viable as a damage setup with proc sets.
.. and it was very under played hence why the buff ........medium and light simply out performed it... fast forward to today the heavy armor nerfs will affect Stam users disportionately... heavy will still be used but in a dfferent way magicka will dominate the field once again.... actually see more magicka DK now then stam....so after the patch pucker up folks the world of talons are in comming...
Sandman929 wrote: »Sandman929 wrote: »Sugaroverdose wrote: »#WrobelLogicEasy fix for Heavy Armor. Heavy Armor is for Tanks. Plain and Simpe
Remove the Wrath passive of stacking Weapon and Spell Damage.
Replace with something that stack up Block Cost reduction and Increasing Damage Blocked.
Add a passive to the 5pc or more passive.
THIS PASSIVE WILL REDUCE ALL OUTGOING Damage by 50% and All Outgoing Healing by 40%.
This will make it so if you where 5 pc of heavy you will not be able to damage ***, heal a raid and tank everything.
This will make ppl use more Light and Medium Armor and will fix cyrodil!
Just revert changes made with bracing and constitution in DB, problem solved.ZOS_JessicaFolsom wrote: »Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.
You do realise before those changes no one used heavy armour and the forums were full of people asking for buffs?
I was using heavy armor before the change, on tanks. I'm pretty sure others were using heavy armor before there were a dozen ways to have procs do all your damage for you.
PvP tanking was wildly unpopular, and heavy armor wasn't used by very many because everyone like to pretend they're the ultimate killing machine, but heavy armor was good on tanks before it became viable as a damage setup with proc sets.
.. and it was very under played hence why the buff ........medium and light simply out performed it... fast forward to today the heavy armor nerfs will affect Stam users disportionately... heavy will still be used but in a dfferent way magicka will dominate the field once again.... actually see more magicka DK now then stam....so after the patch pucker up folks the world of talons are in comming...
Outperformed it in terms of damage? Yes. But heavy armor still offered better mitigation. If there weren't ways in the game to wear heavy armor and still have good damage (proc sets) heavy armor would still only be worn by tanks.
Heavy armor isn't OP. Proc sets exist, and that's the problem. But ZOS is all giddy about them, so we're stuck.
The real power of heavy armour is Constitution and this passive alone already means heavy armour gives you the most value per piece compared to medium and light armour. It doesnt scale off anything, requires no actual sustain investment in terms of set bonuses, enchantments or CP (unlike the % regen bonuses of medium and light).
Until they force heavy armour players to actually seriously invest into sustain, nothing will change.
Most heavy armour stamina builds can already sustain with 0 investment into regen. Next update magicka builds might be able to pull it off as well with the new Magickasteal debuff. Looking forward to 3 more months of tank zergs in Trueflame.
Show me a single build with zero investment into sustain that does not provide sustain issues.
Sugaroverdose wrote: »#WrobelLogicEasy fix for Heavy Armor. Heavy Armor is for Tanks. Plain and Simpe
Remove the Wrath passive of stacking Weapon and Spell Damage.
Replace with something that stack up Block Cost reduction and Increasing Damage Blocked.
Add a passive to the 5pc or more passive.
THIS PASSIVE WILL REDUCE ALL OUTGOING Damage by 50% and All Outgoing Healing by 40%.
This will make it so if you where 5 pc of heavy you will not be able to damage ***, heal a raid and tank everything.
This will make ppl use more Light and Medium Armor and will fix cyrodil!
Just revert changes made with bracing and constitution in DB, problem solved.ZOS_JessicaFolsom wrote: »Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.
You do realise before those changes no one used heavy armour and the forums were full of people asking for buffs?
Easy fix for Heavy Armor. Heavy Armor is for Tanks. Plain and Simpe
Remove the Wrath passive of stacking Weapon and Spell Damage.
Replace with something that stack up Block Cost reduction and Increasing Damage Blocked.
Add a passive to the 5pc or more passive.
THIS PASSIVE WILL REDUCE ALL OUTGOING Damage by 50% and All Outgoing Healing by 40%.
This will make it so if you where 5 pc of heavy you will not be able to damage ***, heal a raid and tank everything.
This will make ppl use more Light and Medium Armor and will fix cyrodil!
Easy fix for Heavy Armor. Heavy Armor is for Tanks. Plain and Simpe
Remove the Wrath passive of stacking Weapon and Spell Damage.
Replace with something that stack up Block Cost reduction and Increasing Damage Blocked.
Add a passive to the 5pc or more passive.
THIS PASSIVE WILL REDUCE ALL OUTGOING Damage by 50% and All Outgoing Healing by 40%.
This will make it so if you where 5 pc of heavy you will not be able to damage ***, heal a raid and tank everything.
This will make ppl use more Light and Medium Armor and will fix cyrodil!
bowmanz607 wrote: »that is the problem. Heavy armor is not only for tanks!
there are many playstyles for heavy armor. one of which is the berserker type playstyle that zos mentioned they wanted to promote.
heavy should be balanced around being able to take hits while still promoting a variety of playstyles. something they are trying to do.
why do you want to kill diversity and make heavy a niche for tanks. ok everyone, where light if mag, medium if stam, heavy if tank. that is boring and serves to kill build diversity. The approach zos is taking is the right one. The issue is with champ points, not heavy.
Also, there is no real way to test these changes because there is no open world pvp on pts. We need to wait to see how these changes play out. The only thing that should change if a change occurs is the amount of sustain heavy has.
stop trying to pigeon hole things.
thankyourat wrote: »bowmanz607 wrote: »that is the problem. Heavy armor is not only for tanks!
there are many playstyles for heavy armor. one of which is the berserker type playstyle that zos mentioned they wanted to promote.
heavy should be balanced around being able to take hits while still promoting a variety of playstyles. something they are trying to do.
why do you want to kill diversity and make heavy a niche for tanks. ok everyone, where light if mag, medium if stam, heavy if tank. that is boring and serves to kill build diversity. The approach zos is taking is the right one. The issue is with champ points, not heavy.
Also, there is no real way to test these changes because there is no open world pvp on pts. We need to wait to see how these changes play out. The only thing that should change if a change occurs is the amount of sustain heavy has.
stop trying to pigeon hole things.
The only thing is that the berserker style will pretty much always be the most effective style of gameplay for PvP. Even without the champ points you will still have great damage because they don't need to worry about regen as much. The game has sort of pigeonholed me into heavy armor for PvP, it's too good not to use. As long as heavy can do good damage what's the point of using light or medium