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Storage wasn't added cause only 3% of the active player base has max upgraded their bags and bank!

  • Prof_Bawbag
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    Soella wrote: »
    For a change, I completely agree with ZOS - if only 3% of players maxed out their storage it means no need to simply increase storage. If you have not maxed it means you don't want storage, you want FREE storage - which is completely different requirement, and honestly I don't see why it has to be fulfilled.

    Another story is additional storage you pay for, I'd really would like to be able to craft wardrobe/weapon rack with crafting price similar or even higher than target dummy.

    Yup, but those statistics include people who borrow the game from their mates, played it for 2 mins and didn't touch it again. You can see the same pattern running through most games. Those statistics are heavily skewed in favour of the people who shelve the game very early and in no way represent those people who keep the game in question relevant. Now both MS and Sony publish their trophy percentages, you can see it in black and white that most people don't even get past the tutorial of a game before binning it. Yet, those people will be the ones driving the number down to 3%
  • Cadbury
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    This is like when they said most players didn't use enchants on their weapons, so they created OP poisons.

    I'm surprised they didn't say they're going to remove stamina morphs because only 3% of players play stamina >:)
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Danikat
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    The thing that makes this disappointing for me is that I didn't actually want storage in my house simply as an extension of the bank - I wanted to use items we can find or get from quests as decorations.

    For example hanging a sword over the mantle piece, putting alchemy reagents next to the crafting stations (or on the kitchen table if I want to worry people), or even better being able to launder all those weird knick knacks I can steal and display them around my house. That's what I always do in other TES games. I always try to come back from a dungeon or long quest with a souvenir.

    It would make it much more personal and meaningful than using the same generic furniture as everyone else.
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  • everseeing_njpreub18_ESO
    They said in the stream that do to most people not upgrading there current storage that they didnt add storage RIGHT NOW... they wanted to get the basics of housing going and working. But then they clearly say it is something they could look into adding as it becomes needed.

    They only have a certain bit of time to get housing done, storage wasnt something they needed immedietly but it can be added... seems pretty reasonable to me.
  • Soella
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    Cadbury wrote: »
    So wanting a simple storage chest in a house you buy is unreasonable?

    Depends. If it is just to have more intractable options in your home and does not increase your total storage - it is one thing. If you consider it as a cheaper option than upgrade your bank - very different and bad for general game mechanic.

    Cheap in-house storage has macroeconomic repercussions, and definitely is not needed if small percentage of players maxed out their storage options.

  • SolarCat02
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    Soella wrote: »
    For a change, I completely agree with ZOS - if only 3% of players maxed out their storage it means no need to simply increase storage. If you have not maxed it means you don't want storage, you want FREE storage - which is completely different requirement, and honestly I don't see why it has to be fulfilled.

    Another story is additional storage you pay for, I'd really would like to be able to craft wardrobe/weapon rack with crafting price similar or even higher than target dummy.

    Yup, but those statistics include people who borrow the game from their mates, played it for 2 mins and didn't touch it again. You can see the same pattern running through most games. Those statistics are heavily skewed in favour of the people who shelve the game very early and in no way represent those people who keep the game in question relevant. Now both MS and Sony publish their trophy percentages, you can see it in black and white that most people don't even get past the tutorial of a game before binning it. Yet, those people will be the ones driving the number down to 3%

    Well, they did say they wanted to gear the game towards catering to the people who played intermittently and disappeared for long stretches of time.
    I just never thought they would build entirely around the desires of the inactive accounts! :D
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  • Cadbury
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    They said in the stream that do to most people not upgrading there current storage that they didnt add storage RIGHT NOW... they wanted to get the basics of housing going and working. But then they clearly say it is something they could look into adding as it becomes needed.

    They only have a certain bit of time to get housing done, storage wasnt something they needed immedietly but it can be added... seems pretty reasonable to me.

    Hope they add it on the same patch as the Warden class.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • FleetwoodSmack
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    They said in the stream that do to most people not upgrading there current storage that they didnt add storage RIGHT NOW... they wanted to get the basics of housing going and working. But then they clearly say it is something they could look into adding as it becomes needed.

    They only have a certain bit of time to get housing done, storage wasnt something they needed immedietly but it can be added... seems pretty reasonable to me.

    I'm not holding my breath.
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  • Acrolas
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    Seriously suspect. The same argument would have resulted in the crafting bag being only a smaller multiplier instead of infinite. Because you're dedicating a vast asset memory for something that, by the numbers, nobody really needed in the first place. But no, let's *** in the board room about weapon dyes.

    They should have just added 20 spaces to the bank per quarter beginning with Imperial City.

    Q3 2015: 90k, 95k
    Q4 2015: 100k, 105k
    Q1 2016: 110k, 115k
    Q2 2016: 120k, 125k
    Q3 2016: 130k, 135k
    Q4 2016: 140k, 145k
    Q1 2017: 150k, 155k

    Q2 would only be 325k to upgrade, or what the most savvy players, the ones who probably need the most storage anyway, can make in a guild kiosk in one day.

    They're being obtuse because they won't admit they don't have a long-term plan because they keep burning the plans every few quarters. Do you know what we in the biz call people with poor planning who pull out select statistics to their rescue?

    Fools.
    signing off
  • WhiteCoatSyndrome
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    I'll be honest, I have difficulty believing their numbers. The only way I can see them being valid is if, like the fellow suggeted, new players are somehow having trouble finding the bag merchants, in which case make a quest in the starter zones that points the player to one. Don't be taking it out on those of us who like to hoard.

    Their reasoning behind not having a furniture bag -- 'you can just buy another house to put your extra furniture in!' -- while it may be doable for the die-hard decorator seems unsympathetic to people whose space is taken up by set pieces or who are newer to the game and don't have millions of gold lying around.
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  • UrQuan
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    Danikat wrote: »
    The thing that makes this disappointing for me is that I didn't actually want storage in my house simply as an extension of the bank - I wanted to use items we can find or get from quests as decorations.

    For example hanging a sword over the mantle piece, putting alchemy reagents next to the crafting stations (or on the kitchen table if I want to worry people), or even better being able to launder all those weird knick knacks I can steal and display them around my house. That's what I always do in other TES games. I always try to come back from a dungeon or long quest with a souvenir.

    It would make it much more personal and meaningful than using the same generic furniture as everyone else.
    I totally 100% agree with this @Danikat. I don't care in the slightest bit for storage in housing just for the sake of storing things. I want any "storage" in housing to be for displaying things.

    One of my favorite things to do in Skyrim was to find weapons and armour that either had some sort of significance (like the weapons you get as gifts from Jarls when you become a Thane in their hold, or weapons like the Mace of Molag Bal), or that I just thought looked cool, and display them on weapons racks and mannequins.

    That's what I ideally want in my home(s) in ESO. I don't give a damn about having a chest that I can fill with whatever is cluttering up my inventory. I want to be able to have a display room filled with mannequins displaying armour of various motifs. If I could have that, I'd go out and craft a bunch of gear that I'd be unlikely to ever use, just to display it all.
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  • Acrolas
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    They only have a certain bit of time to get housing done


    A deadline on a Bethesda product is like a snooze button on a bomb.

    An interesting but ultimately useless feature.
    signing off
  • Preyfar
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    So, basically, ZOS is outright saying they hate their hardcore fans.
  • TequilaFire
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    Dagoth_Rac wrote: »
    This reminds me of the time they calculated the "average" player had less than a hundred CP.
    When in reality most players had much more.

    Huh? Rich's numbers were rock solid on that. If your idea of "average" is the handful of people in your min/max Trials or PvP guild, of course it looks off the mark. If your idea of "average" is seeing a lot of familiar faces in PvP battles or at Undaunted Enclave, of course it looks off the mark. If your idea of "active" is being online multiple hours per night, of course it looks off the mark. But even among active players, the diehard players are a small faction. A common example in statistics is the counter at a diner. It seems like almost half the population of a diner are the retired guys at the counter who are there, chit-chatting about sports and politics and kids not getting off their lawn, all day long! Every time you go in diner, there they are! And at any given point in time, they are a huge proportion of diner population. But what about the casual customers in the booths, ordering a sandwich and some onion rings and leaving after 1 hour? And who only come in once per week?

    Let's assume a 10 hour day, a counter than can hold 8 people and booths that can hold 12 people.

    Number of unique people at counter over 10 hour period = 8
    Number of unique people at booths over 10 hour period = 120

    Number of unique people at counter over 7 day week = 8
    Number of unique people at booths over 7 day week = 840

    So the diehard diner customers make up about 8 / 840 = 0.95% of total customer population. They are probably some of the best customers and spend more money than average customer. But they are a distinct minority among total people who eat at diner.

    You cannot just take a snapshot or go off familiar names. Yeah, there are some players who log a lot of hours. But the rest of the "forgettable" players are cycling in and out constantly. And the hordes of "forgettable" players are putting in much more hours, combined, than the diehard players.

    So what you are saying is that ZOS the diner owner should keep screwing over their best customers?
  • Cadbury
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    Soella wrote: »
    Cadbury wrote: »
    So wanting a simple storage chest in a house you buy is unreasonable?

    Depends. If it is just to have more intractable options in your home and does not increase your total storage - it is one thing. If you consider it as a cheaper option than upgrade your bank - very different and bad for general game mechanic.

    Cheap in-house storage has macroeconomic repercussions, and definitely is not needed if small percentage of players maxed out their storage options.

    That brings to mind how ZOS pulls its statistics.

    Hmm. I'm suddenly remembering a time when they said they'd never put text chat on consoles because statistically very few would use it.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Ackwalan
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    If you only have characters on one server, NA for example, that means your EU bank space is not upgraded. All your characters and bank may fully upgraded, but your account is only 50% upgraded.
  • Turelus
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    You know my first thought when I heard this was "now I know why everyone complains about storage space on the forums..."
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  • Preyfar
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    So what you are saying is that ZOS the diner owner should keep screwing over their best customers?
    It's like wanting a really awesome piece of cake, and you've got money for the cake, but the diner owner is like "WE'VE GOT TWINKIES!"

    I want cake, and I have money to give you for cake. Don't give me Twinkies, man. Just... just don't.

  • Prof_Bawbag
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    To show you how poor that statatistic is here's a run down on some of the easy trohipes that are obtained on the PS4

    91.8% of people escaped coldharbour
    65.6% of people completed chapter 1.5
    45.3% of people completed chapter 2

    and it goes down to

    11.1% completed the main quest - chapter 6

    12.3% of players reached lvl 50
    11.1% of players became a WW
    7.5% vampire

    10.7% did the mages quest
    14% Fighters

    The rest of the trophies vary between 0.1% and 5%

    as you can see almost 1/3 of the people that started the game abandoned the game soon after leaving the tutorial and more than half before chapter 2. What I'm trying to say, ZoS should be catering for the 10% of those total players who are the people who we now see running around in our games and on here telling them that their 3% figure is bull because it isn't a true representation of the current player base that continues to put the most cash into the game.
    Edited by Prof_Bawbag on January 27, 2017 10:21PM
  • ZOS_DaryaK
    ZOS_DaryaK
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  • UrQuan
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    Ackwalan wrote: »
    If you only have characters on one server, NA for example, that means your EU bank space is not upgraded. All your characters and bank may fully upgraded, but your account is only 50% upgraded.
    :o
    I never thought of that. I've got characters on the EU server (that I never play - at one point I intended to play them but not being able to send stuff back and forth from one server to the other was enough of an inconvenience that I don't think I ever made it off the starting islands with any of them, and some of them that I've created since then have really just been exercises in playing with character creation to get various looks), and I've never upgraded anything on EU.
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  • Rosveen
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    Ackwalan wrote: »
    If you only have characters on one server, NA for example, that means your EU bank space is not upgraded. All your characters and bank may fully upgraded, but your account is only 50% upgraded.
    Crap. I actually have two characters on NA with zero inventory upgrades. I'm the 50% from their statistics. :o
  • Ackwalan
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    ZOS_DaryaK wrote: »
    Please remember to keep your comments constructive and civil. You can disagree without resorting to insulting others.

    Fairly certain that it is ZOS insulting the players (customer) with this stat.

  • NewBlacksmurf
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    To show you how poor that statatistic is here's a run down on some of the easy trohipes that are obtained on the PS4

    91.8% of people escaped coldharbour
    65.6% of people completed chapter 1.5
    45.3% of people completed chapter 2

    and it goes down to

    11.1% completed the main quest - chapter 6

    12.3% of players reached lvl 50
    11.1% of players became a WW
    7.5% vampire

    10.7% did the mages quest
    14% Fighters

    The rest of the trophies vary between 0.1% and 5%

    as you can see almost 1/3 of the people that started the game abandoned the game soon after leaving the tutorial and more than half before chapter 2. What I'm trying to say, ZoS should be catering for the 10% of those total players who are the people who we now see running around in our games and on here telling them that their 3% figure is bull because it isn't a true representation of the current player base that continues to put the most cash into the game.

    @Prof_Bawbag

    Yep and Xbox One is similar BUT here is their logic.

    its a B2P game so at any point, active can mean someone who plays maybe 1 time every 30 days so I think way back they told us something around 10 mil ppl purchased the game

    It makes sense that 300,000 are maxed
    and 5 mil haven't done any updates

    Its not like they have bad info, its just that I see decisions are made on the opportunity and thats a good practice from a production and resource standpoint, its just adverse to understanding statistical data and applying logic

    ESPECIALLY IF you don't play the game yourself (that not being directed at Phillip, but the stat crowd and analytic crowds) who are talking and directing Phillip and others.
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  • SirAndy
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    What I'm trying to say, ZoS should be catering for the 10% of those total players who are the people who we now see running around in our games and on here telling them that their 3% figure is bull because it isn't a true representation of the current player base that continues to put the most cash into the game.
    agree.gif
  • redspecter23
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    I'm absolutely enraged that we can't have storage because some people don't upgrade their bags. That's a horrible excuse for not including storage. I have no control over what other players do yet I have to pay the consequences for those inactions. Do I have to go into zone and offer to pay players to upgrade their bags so we can have more storage options?
  • PurifedBladez
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    Stop balancing the game for noobs. These players are going to play either way. They don't care if you nerf or buff something they just keep playing the way they do.

  • CromulentForumID
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    Mitoice wrote: »
    Mitoice wrote: »
    And this is without counting furniture itrns which they said wont stack... Be prepared for the creation of 5 more char mules

    @Mitoice
    I think thats the assumption tho and its 1500 crowns per extra so I assume for ZOS, it makes sense.
    Odd tho that bank and inventory upgrades are 1000 crowns per instead of 100 to 200 as a new alts gives 60 slots not 10.

    @NewBlacksmurf

    Nope... They said it on ESO live... That they wont stack... They were considering a furniture bag much like the crafting bag but for a future release.... And they implied that storage wont ever come to housing or any functional items... Only cosmetic.. besides crafting and skelly target practice.... Yea i know ... It took me some time to digest
    Ourorboros wrote: »
    I only have maxed out bags on one of my 8 characters because it would cost a fortune in gold to max them all out - the purpose of the other 7 characters was to increase my bag space without having to spend all the gold.

    ZoS has not thought this out or are just coming up with an excuse

    Say what?! I've maxed out bags on all 9 alts. My combined alts are worth almost 10 million gold. My newest alt was created 1/1. Using only the gold earned by playing and some guild store sales, I maxed the bags in about 10 days. What else is there to spend gold on? Still working on mount capacity, obviously, but that extra bag space already pays for itself, since it lets me steal more. That new alt has over 250k gold after maxing out bags in 27 days. It'll take me a little more than a month to steal a million. I challenge the idea that it costs too much to max bags, or that it's somehow a waste of gold. Gold is so easy to earn in the game, and there is really very little you can do with it. If you subscribe to the statement above, I suggest you evaluate what you do with gold, and maybe learn how to get more of it.

    I agree. Because you did it, your standard should apply to everyone else. Your experiences are equally transferable to everyone else.
  • UrQuan
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    as you can see almost 1/3 of the people that started the game abandoned the game soon after leaving the tutorial and more than half before chapter 2.
    You're making a lot of assumptions there. If someone didn't complete a chapter in the main quest, that doesn't mean that they abandoned the game. It just means that they didn't do the main quest. Maybe they didn't care for it and they just wanted to explore all of the zones. Maybe they just wanted to run dungeons. Maybe they just wanted to PVP. Maybe they just haven't gotten around to it yet.
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  • Sinthrax
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    I have not maxed out my bank and I could care less about storage in a house. I have plenty of space.
This discussion has been closed.