For a change, I completely agree with ZOS - if only 3% of players maxed out their storage it means no need to simply increase storage. If you have not maxed it means you don't want storage, you want FREE storage - which is completely different requirement, and honestly I don't see why it has to be fulfilled.
Another story is additional storage you pay for, I'd really would like to be able to craft wardrobe/weapon rack with crafting price similar or even higher than target dummy.
SleepyTroll wrote: »This is like when they said most players didn't use enchants on their weapons, so they created OP poisons.
So wanting a simple storage chest in a house you buy is unreasonable?
Prof_Bawbag wrote: »For a change, I completely agree with ZOS - if only 3% of players maxed out their storage it means no need to simply increase storage. If you have not maxed it means you don't want storage, you want FREE storage - which is completely different requirement, and honestly I don't see why it has to be fulfilled.
Another story is additional storage you pay for, I'd really would like to be able to craft wardrobe/weapon rack with crafting price similar or even higher than target dummy.
Yup, but those statistics include people who borrow the game from their mates, played it for 2 mins and didn't touch it again. You can see the same pattern running through most games. Those statistics are heavily skewed in favour of the people who shelve the game very early and in no way represent those people who keep the game in question relevant. Now both MS and Sony publish their trophy percentages, you can see it in black and white that most people don't even get past the tutorial of a game before binning it. Yet, those people will be the ones driving the number down to 3%
everseeing_njpreub18_ESO wrote: »They said in the stream that do to most people not upgrading there current storage that they didnt add storage RIGHT NOW... they wanted to get the basics of housing going and working. But then they clearly say it is something they could look into adding as it becomes needed.
They only have a certain bit of time to get housing done, storage wasnt something they needed immedietly but it can be added... seems pretty reasonable to me.
everseeing_njpreub18_ESO wrote: »They said in the stream that do to most people not upgrading there current storage that they didnt add storage RIGHT NOW... they wanted to get the basics of housing going and working. But then they clearly say it is something they could look into adding as it becomes needed.
They only have a certain bit of time to get housing done, storage wasnt something they needed immedietly but it can be added... seems pretty reasonable to me.
I totally 100% agree with this @Danikat. I don't care in the slightest bit for storage in housing just for the sake of storing things. I want any "storage" in housing to be for displaying things.The thing that makes this disappointing for me is that I didn't actually want storage in my house simply as an extension of the bank - I wanted to use items we can find or get from quests as decorations.
For example hanging a sword over the mantle piece, putting alchemy reagents next to the crafting stations (or on the kitchen table if I want to worry people), or even better being able to launder all those weird knick knacks I can steal and display them around my house. That's what I always do in other TES games. I always try to come back from a dungeon or long quest with a souvenir.
It would make it much more personal and meaningful than using the same generic furniture as everyone else.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
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everseeing_njpreub18_ESO wrote: »They only have a certain bit of time to get housing done
Dagoth_Rac wrote: »TequilaFire wrote: »This reminds me of the time they calculated the "average" player had less than a hundred CP.
When in reality most players had much more.
Huh? Rich's numbers were rock solid on that. If your idea of "average" is the handful of people in your min/max Trials or PvP guild, of course it looks off the mark. If your idea of "average" is seeing a lot of familiar faces in PvP battles or at Undaunted Enclave, of course it looks off the mark. If your idea of "active" is being online multiple hours per night, of course it looks off the mark. But even among active players, the diehard players are a small faction. A common example in statistics is the counter at a diner. It seems like almost half the population of a diner are the retired guys at the counter who are there, chit-chatting about sports and politics and kids not getting off their lawn, all day long! Every time you go in diner, there they are! And at any given point in time, they are a huge proportion of diner population. But what about the casual customers in the booths, ordering a sandwich and some onion rings and leaving after 1 hour? And who only come in once per week?
Let's assume a 10 hour day, a counter than can hold 8 people and booths that can hold 12 people.
Number of unique people at counter over 10 hour period = 8
Number of unique people at booths over 10 hour period = 120
Number of unique people at counter over 7 day week = 8
Number of unique people at booths over 7 day week = 840
So the diehard diner customers make up about 8 / 840 = 0.95% of total customer population. They are probably some of the best customers and spend more money than average customer. But they are a distinct minority among total people who eat at diner.
You cannot just take a snapshot or go off familiar names. Yeah, there are some players who log a lot of hours. But the rest of the "forgettable" players are cycling in and out constantly. And the hordes of "forgettable" players are putting in much more hours, combined, than the diehard players.
So wanting a simple storage chest in a house you buy is unreasonable?
Depends. If it is just to have more intractable options in your home and does not increase your total storage - it is one thing. If you consider it as a cheaper option than upgrade your bank - very different and bad for general game mechanic.
Cheap in-house storage has macroeconomic repercussions, and definitely is not needed if small percentage of players maxed out their storage options.
It's like wanting a really awesome piece of cake, and you've got money for the cake, but the diner owner is like "WE'VE GOT TWINKIES!"TequilaFire wrote: »So what you are saying is that ZOS the diner owner should keep screwing over their best customers?
If you only have characters on one server, NA for example, that means your EU bank space is not upgraded. All your characters and bank may fully upgraded, but your account is only 50% upgraded.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
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Crap. I actually have two characters on NA with zero inventory upgrades. I'm the 50% from their statistics.If you only have characters on one server, NA for example, that means your EU bank space is not upgraded. All your characters and bank may fully upgraded, but your account is only 50% upgraded.
ZOS_DaryaK wrote: »Please remember to keep your comments constructive and civil. You can disagree without resorting to insulting others.
Prof_Bawbag wrote: »To show you how poor that statatistic is here's a run down on some of the easy trohipes that are obtained on the PS4
91.8% of people escaped coldharbour
65.6% of people completed chapter 1.5
45.3% of people completed chapter 2
and it goes down to
11.1% completed the main quest - chapter 6
12.3% of players reached lvl 50
11.1% of players became a WW
7.5% vampire
10.7% did the mages quest
14% Fighters
The rest of the trophies vary between 0.1% and 5%
as you can see almost 1/3 of the people that started the game abandoned the game soon after leaving the tutorial and more than half before chapter 2. What I'm trying to say, ZoS should be catering for the 10% of those total players who are the people who we now see running around in our games and on here telling them that their 3% figure is bull because it isn't a true representation of the current player base that continues to put the most cash into the game.
Prof_Bawbag wrote: »What I'm trying to say, ZoS should be catering for the 10% of those total players who are the people who we now see running around in our games and on here telling them that their 3% figure is bull because it isn't a true representation of the current player base that continues to put the most cash into the game.
NewBlacksmurf wrote: »And this is without counting furniture itrns which they said wont stack... Be prepared for the creation of 5 more char mules
@Mitoice
I think thats the assumption tho and its 1500 crowns per extra so I assume for ZOS, it makes sense.
Odd tho that bank and inventory upgrades are 1000 crowns per instead of 100 to 200 as a new alts gives 60 slots not 10.
@NewBlacksmurf
Nope... They said it on ESO live... That they wont stack... They were considering a furniture bag much like the crafting bag but for a future release.... And they implied that storage wont ever come to housing or any functional items... Only cosmetic.. besides crafting and skelly target practice.... Yea i know ... It took me some time to digest
Ourorboros wrote: »j.murro2ub17_ESO wrote: »I only have maxed out bags on one of my 8 characters because it would cost a fortune in gold to max them all out - the purpose of the other 7 characters was to increase my bag space without having to spend all the gold.
ZoS has not thought this out or are just coming up with an excuse
Say what?! I've maxed out bags on all 9 alts. My combined alts are worth almost 10 million gold. My newest alt was created 1/1. Using only the gold earned by playing and some guild store sales, I maxed the bags in about 10 days. What else is there to spend gold on? Still working on mount capacity, obviously, but that extra bag space already pays for itself, since it lets me steal more. That new alt has over 250k gold after maxing out bags in 27 days. It'll take me a little more than a month to steal a million. I challenge the idea that it costs too much to max bags, or that it's somehow a waste of gold. Gold is so easy to earn in the game, and there is really very little you can do with it. If you subscribe to the statement above, I suggest you evaluate what you do with gold, and maybe learn how to get more of it.
You're making a lot of assumptions there. If someone didn't complete a chapter in the main quest, that doesn't mean that they abandoned the game. It just means that they didn't do the main quest. Maybe they didn't care for it and they just wanted to explore all of the zones. Maybe they just wanted to run dungeons. Maybe they just wanted to PVP. Maybe they just haven't gotten around to it yet.Prof_Bawbag wrote: »as you can see almost 1/3 of the people that started the game abandoned the game soon after leaving the tutorial and more than half before chapter 2.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |