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Guild Traders and Bidding

Treaborne
Treaborne
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The whole process of having to bid half a million gold to get a trader that only one guild can use is a bit contrived.

To add to this madness people exploit multiple bids by creating ghost guilds to bid for them.

Please fix the Guild Trader system and give us at least two Guilds per trader, Or give us a better method of trading/selling in-game.

Anyone else agree or think there is a better way the Guild Traders could be managed?

Edited by Treaborne on January 25, 2017 4:28PM
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  • Infinite12
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    I don't know how they can fix it but guild trader prices are ridiculous. My guild (which admittedly is a small guild) used to be able to afford a trader (barel) at like 400-500k per bid. Now we're not even close to being in the running for the guild traders. The big guilds have a monopoly on traders now. The big guilds just make sister guild and take over. It's a ridiculous.

    And I know this is off topic but it's KIND OF related. Give us the ability to type in a term to search for in traders. Searching for things is such a pain.
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  • Treaborne
    Treaborne
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    Infinite12 wrote: »
    And I know this is off topic but it's KIND OF related. Give us the ability to type in a term to search for in traders. Searching for things is such a pain.

    I absolutely agree to having a method to find where something is and at which trader too would be nice.

    Or they could increase the number of Trader stalls with a fixed pricing scheme as follows:
    50-100 members = 600k per week
    101-200 members = 900k per week
    201-300 members = 1.5million per week
    301-400 members = 2.3million per week
    400+ members = 4.1million per week

    Also make it so you can view every Trader from any Trader in that zone, this would reduce having to check every npc for what you want in each zone, and would make the market a little more competitive.
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  • Nestor
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    If you don't want to spend 6 figures on a Kiosk, then don't bid on the ones in the Main Trading Hubs. Bid on the ones out in the world or in the smaller cities. You can get those for much less.

    However I think we need to allow the two top bidders to win each kiosk they bid on.
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  • Stormahawk
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    Treaborne wrote: »
    Infinite12 wrote: »
    And I know this is off topic but it's KIND OF related. Give us the ability to type in a term to search for in traders. Searching for things is such a pain.

    I absolutely agree to having a method to find where something is and at which trader too would be nice.

    Or they could increase the number of Trader stalls with a fixed pricing scheme as follows:
    50-100 members = 600k per week
    101-200 members = 900k per week
    201-300 members = 1.5million per week
    301-400 members = 2.3million per week
    400+ members = 4.1million per week

    Also make it so you can view every Trader from any Trader in that zone, this would reduce having to check every npc for what you want in each zone, and would make the market a little more competitive.

    That's a terrible suggestion. There are a lot of "small" guilds (in terms of trading) with 400+ members who are in small cities paying 200k a week because most of those members are casual players or PVP or PVE or do things other than trading. Also, if there are fixed prices like you suggested and there are more guilds than traders, first come first serve then? Do you also honestly think a guild with 50 members can afford 600k for a stall in a thieves den under Riften? They probably won't even have that much in sales.

    I suggest just adding more traders to popular cities and moving traders closer to the wayshrine in less popular areas.
    Edited by Stormahawk on January 25, 2017 6:04PM
  • Treaborne
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    Nestor wrote: »

    However I think we need to allow the two top bidders to win each kiosk they bid on.

    Indeed this at the very least would allow two Guilds per trader, and hopefully cut back on the number of Trading guilds and give more people the opportunity to create communities around the game not the traders.
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  • NewBlacksmurf
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    Man this is like the third post on the first two pages about this.....always a new one each week


    I don't think people actually understand the traders and the other part is for those who do understand, they tend to just want what their use to from another game.

    My two cents:

    1. Changing the bid process isn't going to fix anything because people will adjust

    2. The games economy would not benefit from a global market however being able to search where an item is on which trader sounds good until you better understand tactics used to try and make money via these traders and guild stores. I disagree that a search is a good thing.

    3. What I do believe is within everyone's best interest is a combination of the following

    - each existing trader should have 5 slots per trader each week. So instead of one, it's 5 unique guild stores per trader.
    - I also believe that offering a guild store extension among non-trader guilds to see additional guild stores from the bank NPC would be a good thing with limits on how many can be added but restrictions that disable guild store linking if the guild has an active trader



    Again my two cents on it all
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  • AlnilamE
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    Treaborne wrote: »
    Infinite12 wrote: »
    And I know this is off topic but it's KIND OF related. Give us the ability to type in a term to search for in traders. Searching for things is such a pain.

    I absolutely agree to having a method to find where something is and at which trader too would be nice.

    Or they could increase the number of Trader stalls with a fixed pricing scheme as follows:
    50-100 members = 600k per week
    101-200 members = 900k per week
    201-300 members = 1.5million per week
    301-400 members = 2.3million per week
    400+ members = 4.1million per week

    Also make it so you can view every Trader from any Trader in that zone, this would reduce having to check every npc for what you want in each zone, and would make the market a little more competitive.

    Are you nuts? My guild would never be able to afford 900k a week on a trader, and we would not kick our inactives because of that.
    The Moot Councillor
  • Cpt_Teemo
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    Global Auction House server wide, fixed.
  • NewBlacksmurf
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    Global Auction House server wide, fixed.

    terrible suggestion IMO..see other thread for details of why
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  • MEBengalsFan2001
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    Infinite12 wrote: »
    I don't know how they can fix it but guild trader prices are ridiculous. My guild (which admittedly is a small guild) used to be able to afford a trader (barel) at like 400-500k per bid. Now we're not even close to being in the running for the guild traders. The big guilds have a monopoly on traders now. The big guilds just make sister guild and take over. It's a ridiculous.

    And I know this is off topic but it's KIND OF related. Give us the ability to type in a term to search for in traders. Searching for things is such a pain.

    A central auction house would resolve this issue. Instead of guild trader, there would be an auction house that houses all items for sale across the game from all players.


    Guild Hall is needed to house guild traders along with other guild related task, quest and guild specific items.

    Edited by MEBengalsFan2001 on January 25, 2017 6:23PM
  • Treaborne
    Treaborne
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    AlnilamE wrote: »

    Are you nuts? My guild would never be able to afford 900k a week on a trader, and we would not kick our inactives because of that.

    Actually that is the entire point of Managing a guild you need to clean out the roster at least every 14days to 30days.

    Firstly this can be done is setting anyone that is inactive 14day or longer into an inactive limited rank that has no access to the extra benefits of active members.

    Secondly anyone in that 14day to 30day inactive are still members in some form, but at the 30day mark you need to start kicking the inactive members. There is just no point in having them unless you are a very very very casual guild, and in this case why would you even need a trader?

    Third and yes my last point even though there is alot more to say... If everyone is posting at least 2-3 high value items a week, and contributing via buying tickets then hitting that mark will not be an issue. 100 members selling a total of 250k each would more than pay for your weekly bids.
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  • Treaborne
    Treaborne
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    Global Auction House server wide, fixed.

    Yeah but then that defeats the purpose of Traders all together. I agree that the market would be much better if it was global across pc and console, but if not global across all platforms and realms it just doesnt make sense.
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  • Treaborne
    Treaborne
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    Man this is like the third post on the first two pages about this.....always a new one each week

    Yeah all the more reason to keep talking about it so that someone see's we all want some changes to take place in some form or another.
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  • NewBlacksmurf
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    Treaborne wrote: »
    Man this is like the third post on the first two pages about this.....always a new one each week

    Yeah all the more reason to keep talking about it so that someone see's we all want some changes to take place in some form or another.

    @Treaborne
    I agree its a worth while discussion but I disagree that you should've created a new thread.

    Just pick one that exists so conversations actually make sense. This thread is repeating things already said and moved on from in two other threads ONE THE FIRST PAGE

    link1: https://forums.elderscrollsonline.com/en/discussion/315789/what-trade-system-would-you-prefer#latest

    link2: https://forums.elderscrollsonline.com/en/discussion/315763/this-game-desperately-needs-an-auction-house-of-sort#latest
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  • alexkdd99
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    No I disagree. I like the current system and hopefully they will never change it.

    The only thing I want changed is the ui for consoles. Add a search box, but it only searches the guild store that you are at. Searching more than 1 store while at 1 stall defeats the purpose of guild traders. Also make it so the ui remembers search options from stall to stall.

    The last thing may be asking to much but a basic search function most definitely isn't.
  • idk
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    Treaborne wrote: »
    Infinite12 wrote: »
    And I know this is off topic but it's KIND OF related. Give us the ability to type in a term to search for in traders. Searching for things is such a pain.

    I absolutely agree to having a method to find where something is and at which trader too would be nice.

    Or they could increase the number of Trader stalls with a fixed pricing scheme as follows:
    50-100 members = 600k per week
    101-200 members = 900k per week
    201-300 members = 1.5million per week
    301-400 members = 2.3million per week
    400+ members = 4.1million per week

    Also make it so you can view every Trader from any Trader in that zone, this would reduce having to check every npc for what you want in each zone, and would make the market a little more competitive.

    Fixed pricing scheme would not work. Competition is the only way it can be done. Those that can afford to be in the most active places should be able to be there by any system. Those that cannot afford to be there do not have the merchandise to do so.

    Any trading guild can develope to be one if he top with good insight and leadership to develope into such a strong guild if they choose. There is no monopoly involved.
  • AlnilamE
    AlnilamE
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    Treaborne wrote: »
    AlnilamE wrote: »

    Are you nuts? My guild would never be able to afford 900k a week on a trader, and we would not kick our inactives because of that.

    Actually that is the entire point of Managing a guild you need to clean out the roster at least every 14days to 30days.

    Firstly this can be done is setting anyone that is inactive 14day or longer into an inactive limited rank that has no access to the extra benefits of active members.

    Secondly anyone in that 14day to 30day inactive are still members in some form, but at the 30day mark you need to start kicking the inactive members. There is just no point in having them unless you are a very very very casual guild, and in this case why would you even need a trader?

    Third and yes my last point even though there is alot more to say... If everyone is posting at least 2-3 high value items a week, and contributing via buying tickets then hitting that mark will not be an issue. 100 members selling a total of 250k each would more than pay for your weekly bids.

    You have completely missed my point.

    We are a social guild. We don't kick people because life hasn't allowed them to be online for a couple of months. These are not random @names on a roster for us. These are our friends. Many are people who have played on and off since Beta (when the guild was originally formed).

    They don't always play, or they are interested in other games. But when they come back, they are still part of our group.

    I don't see why you would want to punish guilds like that by pricing them out of the trader market when it's perfectly possible to find traders for 1/10 of that price at the moment. And if everybody only lists high priced items, who is going to list the provisioning mats? Or the small batches of runes? Or the cheap recipes and motifs?

    So no. If something like you propose were to happen, we would simply stop getting a trader.
    The Moot Councillor
  • Jedi1josh
    Jedi1josh
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    2. The games economy would not benefit from a global market however being able to search where an item is on which trader sounds good until you better understand tactics used to try and make money via these traders and guild stores. I disagree that a search is a good thing.

    I came here specifically because I was searching on how to best search for items in guild stores. I am confused how making something easier for the purchaser can be a bad thing. If any tactics are used, it would not be beneficial to the person looking to buy that item.
    Edited by Jedi1josh on February 6, 2018 11:08AM
  • Varana
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    Treaborne wrote: »
    so that someone see's we all want some changes to take place in some form or another.
    But usually not in the way most of these threads develop, i.e. sinking into some auction house bickering.
    A complete UI overhaul, for instance, is really sorely needed. But I don't want to be lumped in with the people demanding a server-wide auction house.

    Also, opening more trader spots would lead to exactly one thing: More trading guilds. It would certainly not "cut back" on them.
    Trader spots aren't really a problem now. If there's a shortage, it's one of attractive trader spots - i.e. there's a huge difference between traffic at various spots.
  • starkerealm
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    Nestor wrote: »
    If you don't want to spend 6 figures on a Kiosk, then don't bid on the ones in the Main Trading Hubs. Bid on the ones out in the world or in the smaller cities. You can get those for much less.

    However I think we need to allow the two top bidders to win each kiosk they bid on.

    Hell, I used to be in a guild that would through about 5-10k at some of the rural kiosks each week, and reliably had a trader. If you're trying to get a spot in Rawl'Kha or Mournhold, then, yeah, that's going to run you a fortune, but there's a lot of kiosks scattered around that are way cheaper.
  • wenchmore420b14_ESO
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    Treaborne wrote: »
    AlnilamE wrote: »

    Are you nuts? My guild would never be able to afford 900k a week on a trader, and we would not kick our inactives because of that.

    Actually that is the entire point of Managing a guild you need to clean out the roster at least every 14days to 30days.

    Firstly this can be done is setting anyone that is inactive 14day or longer into an inactive limited rank that has no access to the extra benefits of active members.

    Secondly anyone in that 14day to 30day inactive are still members in some form, but at the 30day mark you need to start kicking the inactive members. There is just no point in having them unless you are a very very very casual guild, and in this case why would you even need a trader?

    .

    @Treaborne
    I'm sorry, but I have to disagree with most of this and your idea of Bids Based on Member Totals is a REALLY bad idea.

    First off, as far as kicking ppl and no point of keeping ppl after 14 days, well are you a GM? If so, how many of your guild mates are in the military, have sales jobs that make them travel, are teachers who have seasonal scheduled, members with medical conditions??
    Do you know how many letters I have received from guildies who were SO happy to be still in the guild after a long absence?
    A Guild is nothing but a GROUP OF PEOPLE with lives and feelings and unique situations. My guild has 400+ and I treat each one like family.... :)

    But the Elephant in the room is Guild Traders. The current system is fine. There are lots of Kiosks that go for reasonable prices. Our social guild has a trader every week.
    A AH system will just let those Giant Trade Guilds you spoke of use their 10's of millions of gold to control the market and prices instead of just controlling a hand full of the 183 Kiosks available in game, (And more coming with next Chapter).

    And to finish, why can't a very, very, casual guild have a trader? Casuals need to make gold too!
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  • Prof_Bawbag
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    Treaborne wrote: »
    Infinite12 wrote: »
    And I know this is off topic but it's KIND OF related. Give us the ability to type in a term to search for in traders. Searching for things is such a pain.

    I absolutely agree to having a method to find where something is and at which trader too would be nice.

    Or they could increase the number of Trader stalls with a fixed pricing scheme as follows:
    50-100 members = 600k per week
    101-200 members = 900k per week
    201-300 members = 1.5million per week
    301-400 members = 2.3million per week
    400+ members = 4.1million per week

    Also make it so you can view every Trader from any Trader in that zone, this would reduce having to check every npc for what you want in each zone, and would make the market a little more competitive.

    What you are suggesting would monopolise an already monopolised system more than it currently is. Talk about stifling competition. There are already too many carbon copied guilds, stocking the same items, for the same prices etc in the game without making it worse.

    At least as things stand, unique or smaller trading guilds still have somewhere to peddle their wares to all. Those creating the dummy guilds obviously have the members and will to do so, so it would be logical they'd revert to creating more sister guilds instead if they could get Atin x 2.

    Best way to tackle dummy guilds is not to allow trader flipping after a successful bid until the next mass trader flip. Not fool proof by any means, but still better than what is currently on offer.
  • Diminish
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    idk wrote: »
    There is no monopoly involved.

    That's the problem, on console, this is not the case. There IS a monopoly by just a select few large trading guilds, and has been for a very long time now.



  • generalmyrick
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    Treaborne wrote: »
    The whole process of having to bid half a million gold to get a trader that only one guild can use is a bit contrived.

    To add to this madness people exploit multiple bids by creating ghost guilds to bid for them.

    Please fix the Guild Trader system and give us at least two Guilds per trader, Or give us a better method of trading/selling in-game.

    Anyone else agree or think there is a better way the Guild Traders could be managed?

    they don't care...i've even given them video proof of the cheating...its how its supposed to be is my guess.
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  • Jarryzzt
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    Stepping back.

    Two things.

    One, I suspect part of the design rationale for this system - at least now, if not in the very beginning - is that it establishes a natural gold sink for the ESO economy. Probably the largest one in it, I would guess.

    Think of it this way. If a guild can generate 500k-1mil a week to bid on a trader and no longer has to spend that 500k-1mil on a trader...then either you get pockets of stupefying inflation a few months down the road, or a situation where gold prices for regular (NPC store) items no longer matter. Or both.

    So I doubt that ZOS - unless they wanted to revamp the system as a whole, which I'd be for with both hands - is losing any sleep over high weekly trader bids.

    Two, EVE shows that a fixed price scheme for guild locations can work. Well...actually it's "dynamic-fixed", but fully automated in any case. Meaning, instead of a fixed price for each location, there is an algorithm that adjusts it between billing cycles based on demand, so that whereas an out-of-the-way station will cost you 10k a month, a spot at a major trading hub will go for 200-300 mil (not k, mil) a month or more, and rents at a suddenly-incredibly-popular location basically quadruple monthly. It isn't perfect, of course, and you still end up with the top guilds making so much money that they can easily eat the cost, but that's an easy alternative to the bidding system ESO uses right now (and one that could easily be tweaked to increase/decrease the gold sink, increase/decrease turnover rates at popular spots via weekly rent escalation, et cetera).

    Of course the key is, unlike in one of the proposals above, the algorithm scales the fee based on the location's demand, not the size of a guild (or any other guild-specific property). But the point is, yes, in this era, for just about any kind of MMO system or interface tried and proven alternatives exist (or have existed recently enough). This is one of the major differences between MMOs today and MMOs 20 years ago, IMO.

    And, by the by, it probably wouldn't be nearly as hard to code in as a proper auction house or what have you. Not that I expect ZOS to do it, of course, perish the thought...
  • Narvuntien
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    I just wish there was a week lag on the swap over.
    You have all these things listed and bamn! you lost your trader try against next week and you don't have a way to make money to get it back.

    The problem is that people never leave the main cities, there just has to be more reason to travel around. Vvandenfel, CWC and Wrothgar have these dailies that get you out of the main city and into the wilds, although they traders are concentrated in the main hubs in those zones. I think they should add delve and world boss dailies to the vanilla zones... perhaps make a new set of motifs, put in some furnishing plans as well.
  • DoctorESO
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    .
    Edited by DoctorESO on September 23, 2018 2:47AM
  • DoctorESO
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    .
    Edited by DoctorESO on September 23, 2018 2:47AM
  • Kavatchian
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    I'd just be glad for a better interface when trying to find things on a trader. You have better odds finding a needle in a hay stack than find a particular motif you want. The first 10 pages are going to be Merc, HollowJack, and Skinchanger lol.
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  • wenchmore420b14_ESO
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    DoctorESO wrote: »
    We definitely need more traders.

    They will with next chapter. They add new kiosks with each new zone DLC.
    DoctorESO wrote: »
    Or give us a global auction house instead.

    No.......
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
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    "Not All Who Wander are Lost"
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    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
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