Maybe the easiest and fairest solution would be for everyone to use double mundus. There wouldnt be any issue then.
There are ppl with triple mundus too, I just havent seen it personally. But there are reports of it.
AyeshaBelladonna wrote: »KisoValley wrote: »It is actually fun how "elite" pvpers claim they use it coz it grant "small advantage".
Imagine if entire vMoL raid wearing 5 Moondancer+5 Mother Sorrow just decided "hell, why not to get small advantage" and on top of those sets start wear 5 TBS.
Who says they're aren't? Only ones who would know are the 12 inside the group.
You can't hide your mundus stones (although next patch Zeni are changing that). I know Hodor are refusing to use TBS at all because of the likelyhood that idiots will claim they're cheating. They've all swapped their 5 TBS for BSW/MS etc. and all it takes is for whoever is vidding to just take a look at each person with a buff tracker on and you'll see 1 mundus.
As for the # of people with the skin? I believe that is the result of the other bug where you can exploit Rakkhat specifcally. Something to do with HA's (what I've heard, the video got took down by Zos very quickly). Double mundus doesn't make people be able to do vMoL easily lol.
in PvE it is actually pretty easy to spot wheter one exploits or does use TBS. Just check HP. TBS has a HP bonus, most other sets do not. 2x Mundus and lower HP then you should have? > exploit > goodbye ***
What do you consider low? i run TBS and i have like 13 or 14k health unbuffed. TBS does not mean high health, its to compensate for us dps for putting all our points in mag or stam so we can run a buff setting us about 17-19k in pve.
So thats really not a good measure.
Gilliamtherogue wrote: »Competitive PvE was finally getting to the point where you didn't have to wonder what shady stuff people were doing. So much for that. Funny that a massive spike of the population has started clearing vMoL HM in the past couple weeks...
rosendoichinoveb17_ESO wrote: »But how does this exploit work exactly?
Gilliamtherogue wrote: »Competitive PvE was finally getting to the point where you didn't have to wonder what shady stuff people were doing. So much for that. Funny that a massive spike of the population has started clearing vMoL HM in the past couple weeks...
ZOS_GinaBruno wrote: »UI
Addons
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
StackonClown wrote: »ZOS_GinaBruno wrote: »UI
Addons
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
Anyone have any idea why ZOS would make this change?
Isn't this feature the very kind of thing that can help players to potentially detect some exploit and report it?
StackonClown wrote: »ZOS_GinaBruno wrote: »UI
Addons
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
Anyone have any idea why ZOS would make this change?
Isn't this feature the very kind of thing that can help players to potentially detect some exploit and report it?
Mojomonkeyman wrote: »StackonClown wrote: »ZOS_GinaBruno wrote: »UI
Addons
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
Anyone have any idea why ZOS would make this change?
Isn't this feature the very kind of thing that can help players to potentially detect some exploit and report it?
There is no exploit as long as you cant see no exploit. That`s the idea.
StackonClown wrote: »Mojomonkeyman wrote: »StackonClown wrote: »ZOS_GinaBruno wrote: »UI
Addons
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
Anyone have any idea why ZOS would make this change?
Isn't this feature the very kind of thing that can help players to potentially detect some exploit and report it?
There is no exploit as long as you cant see no exploit. That`s the idea.
This seems strange tbh... Is there not a more detailed explanation of the reasoning for the change? - maybe thoughts from someone out there as to the reasoning? -
I think we should petition ZOS to *leave* that feature alone!
covenant_merchant wrote: »StackonClown wrote: »Mojomonkeyman wrote: »StackonClown wrote: »ZOS_GinaBruno wrote: »UI
Addons
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
Anyone have any idea why ZOS would make this change?
Isn't this feature the very kind of thing that can help players to potentially detect some exploit and report it?
There is no exploit as long as you cant see no exploit. That`s the idea.
This seems strange tbh... Is there not a more detailed explanation of the reasoning for the change? - maybe thoughts from someone out there as to the reasoning? -
I think we should petition ZOS to *leave* that feature alone!
Officially, it would be something like "to avoid clutter on the screen" / "make UI prettier and more utilitarian". w/e
StackonClown wrote: »How about server scanning accounts for characters with 2 mundus but no TBS and then permaban! those players... problem solved.
KisoValley wrote: »StackonClown wrote: »How about server scanning accounts for characters with 2 mundus but no TBS and then permaban! those players... problem solved.
Rip half the population. No company can take that much of a loss of players lol.
Dont worry with the next update you cant read mundus stones out anymore so you dont get mad anymore. #ZoSLogicBugFix
Yea I was just thinking about that, I read it in the potes. Really, really hope they fix that beforehand, (they wont) so I can keep pissing on everyone i find out are doing it. So many decent pvpers too, respect for them just went poof. Shame.
This:ZOS_GinaBruno wrote: »UI
Addons
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.