gothickaiserub17_ESO wrote: »On Style Altering they have sadly commented on this. They did a no go while coding how the game handles items, they can not just change the style entry of an items appearance, which is also why "convert to imperial style" only works on some things (it destroys the item and gives you a new one in the imperial style, which only works if such a thing exists, because they are all separate items, not "an item" with interchangeable style code.
Skyrim had storage for your house. Granted, that wasn't an MMO, but still ...Star Wars Galaxies had storage in your house.
Dark Age of Camelot had storage in your house.
Its the new norm for this generations business. Treat your customers like idiots, and 20% the Ca$h changes you want, so that they slide under the radar.
The Frog doesn't notice the slowly boiled pot. That's us...Frogs. So when housing eventually gets Inventory, you'll be paying for it.
Ironic that Crafting can have unlimited storage for ESO+ users, and all that used to be stored in Inventory and still can obviously. Yet Other Inventory items cannot be stored in a house. It's just a damn database column. We are all not stupid.
Without a doubt this is the most broken part of Housing.
Star Wars Galaxies had storage in your house.
Dark Age of Camelot had storage in your house.
It's the Damn reason to have a freakin house!! "Didn't make the cut" says Lambert. We've paid untold amounts towards the cash shop for 100% markup on Vanity items, and the one thing we NEED after paying sometimes CASH for a house is too much for the team?
Enjoy the temporary position that there are no other MMO's currently worth playing. I know you obviously dont give a $%&.
Actually craftbag is optimized for a whole lot of a few itens. Literally thoussnds each of dozens of items.
Furnishing is a few, maybe dozens at most of thousands of different items. Thats a different animal.
Khaos_Bane wrote: »AdamBourke wrote: »Firstly: They have crafting stations, and more importantly, ATTUNABLE crafting stations - as well as the crafting dummy. Oh and free teleportation (which i disagree with). So they DO have functionality. Not to mention that for many people, just being able to decorate their own house is functionality, and the housing editor is very flexible - better than any of the previous elder scrolls (or even fallout) games.
Storage: I suspect they want to make each chest/wardrobe a separate storage container - which wouldn't work like the bank does. Plus, think about how much storage that will take up on ESO servers. I don't think that this is easy, but I think they are working on it - because if those two things weren't true, they WOULD have done it.
Mannequins/ArmourRacks: these should have been there.
Bookshelves: you CAN place books from shalidor's library if you've found the full set. (They dont give mages guild exp though, and IMO, they shouldn;t.)
Style Altering: This is an entirely different thing that should be global to all crafting stations, not just houses.
Stable Masters: They could do this. They would be sold on the crown store so wouldn't affect profits of Horse Riding Lessons. It's a good idea, and they might implement it with a crown store update.
Botany/Wells/Fishing etc: A gardening system is something they have planned for the future. This is the first stage of housing, it will improve over time.
Clothing Crafting: I would like this as well, but... costumes exist. And that's reasonable, Costumes are the least objectionable items on the crowns store, and ZOS needs to make money somehow.
Storage wouldn't take a lot on their servers...come on...most ridiculous thing I have heard.