The fact that you cant crit a shielded player has been consistently ruining pvp for me. Why grant a class a shield that covers almost more than their full health bar that cant be crit? I see no balance it. If the devs have any insights or explanation please share, although they wont. Im so confused as to why I have to do 2.5x more damage to a shielded player. Is there a real reason you cant crit a shield? There should definitely be some drawbacks to spamming a shield over and over.
Waffennacht wrote: »Because it also has no resistance, you're doing your full tooltip damage to a ward.
If you build a crit heavy damage build then you're going have bad time against wards but you'll do well against stam builds. This is the choice you have made.
Waffennacht wrote: »Because it also has no resistance, you're doing your full tooltip damage to a ward.
If you build a crit heavy damage build then you're going have bad time against wards but you'll do well against stam builds. This is the choice you have made.
Anti_Virus wrote: »Waffennacht wrote: »Because it also has no resistance, you're doing your full tooltip damage to a ward.
If you build a crit heavy damage build then you're going have bad time against wards but you'll do well against stam builds. This is the choice you have made.
Hardy/Elemental defender and and dmg mtigation ability such such as major protection mitigates dmg while the shield is up.
WalksonGraves wrote: »Waffennacht wrote: »Because it also has no resistance, you're doing your full tooltip damage to a ward.
If you build a crit heavy damage build then you're going have bad time against wards but you'll do well against stam builds. This is the choice you have made.
This is why I laugh at tanks that use shields, they melt like butter even without crits.
FriedEggSandwich wrote: »The class shield doesn't cover almost more than their full health bar, that would be 2 or 3 shields stacked on top of each other. The class shield is only about 10-15k by itself in pvp. I think that the ability to stack shields is more of a problem than them being uncrittable. Put cp into "shattering blows" if you want to do more damage to shields. The main reason you can't crit a shield is because they don't "crit" themselves; they are always the same size every time you cast them. They would need a buff in size if they were to be crit.
SolarCat02 wrote: »Shields were already nerfed to only last six seconds, requiring more micromanagement to keep them active. I mean, it's doable to keep them up, but it does drain resources, and take time from casting more offensive skills (or healing skills, in my case).
I can only dodge roll so much as a magicka user.
Yes shields are broken.
No they should not be changed to be critically hit (that would result in more shieldstacking).
No they should not be changed to be critically hit (would require major reworks on shields).
Shieldstacking should be looked at (harness makes hardened + harness both free to cast due to it´s scaling magica return if built right).
Shieldstacking should also be looked at to implement defensive light armor improvements - which is currently not possible due to how strong shieldstacking is.
I burst through sorc shield in a few hits stun them 6 seconds after they apply the shield they die quick. It's why I stopped playing the sorc.
Mojomonkeyman wrote: »FriedEggSandwich wrote: »The class shield doesn't cover almost more than their full health bar, that would be 2 or 3 shields stacked on top of each other. The class shield is only about 10-15k by itself in pvp. I think that the ability to stack shields is more of a problem than them being uncrittable. Put cp into "shattering blows" if you want to do more damage to shields. The main reason you can't crit a shield is because they don't "crit" themselves; they are always the same size every time you cast them. They would need a buff in size if they were to be crit.
I tried shattering blows, its really not great, certainly not a game changer vs shields. I run a 5.7k wpn damage build atm (I refuse to use direct dmg proc sets), but you know what? It`s really freaking hard to drop a fully defensive shield stacker. I usually like your opinion on balance, but I think you underestimate how difficult it is to drop shields without proc sets.
Take proc sets away, and decent mag sorcs will be unkillable again. Shields desperately need to be toned down, if we do not want to balance for broken stuff (Proc sets).
It`s a dilemma ZOS has caused, I would wonder if they even have identified it yet (the secondary balancing issues caused by proc sets).
Mojomonkeyman wrote: »FriedEggSandwich wrote: »The class shield doesn't cover almost more than their full health bar, that would be 2 or 3 shields stacked on top of each other. The class shield is only about 10-15k by itself in pvp. I think that the ability to stack shields is more of a problem than them being uncrittable. Put cp into "shattering blows" if you want to do more damage to shields. The main reason you can't crit a shield is because they don't "crit" themselves; they are always the same size every time you cast them. They would need a buff in size if they were to be crit.
I tried shattering blows, its really not great, certainly not a game changer vs shields. I run a 5.7k wpn damage build atm (I refuse to use direct dmg proc sets), but you know what? It`s really freaking hard to drop a fully defensive shield stacker. I usually like your opinion on balance, but I think you underestimate how difficult it is to drop shields without proc sets.
Take proc sets away, and decent mag sorcs will be unkillable again. Shields desperately need to be toned down, if we do not want to balance for broken stuff (Proc sets).
It`s a dilemma ZOS has caused, I would wonder if they even have identified it yet (the secondary balancing issues caused by proc sets).
psychotic13 wrote: »Mojomonkeyman wrote: »FriedEggSandwich wrote: »The class shield doesn't cover almost more than their full health bar, that would be 2 or 3 shields stacked on top of each other. The class shield is only about 10-15k by itself in pvp. I think that the ability to stack shields is more of a problem than them being uncrittable. Put cp into "shattering blows" if you want to do more damage to shields. The main reason you can't crit a shield is because they don't "crit" themselves; they are always the same size every time you cast them. They would need a buff in size if they were to be crit.
I tried shattering blows, its really not great, certainly not a game changer vs shields. I run a 5.7k wpn damage build atm (I refuse to use direct dmg proc sets), but you know what? It`s really freaking hard to drop a fully defensive shield stacker. I usually like your opinion on balance, but I think you underestimate how difficult it is to drop shields without proc sets.
Take proc sets away, and decent mag sorcs will be unkillable again. Shields desperately need to be toned down, if we do not want to balance for broken stuff (Proc sets).
It`s a dilemma ZOS has caused, I would wonder if they even have identified it yet (the secondary balancing issues caused by proc sets).
If your having problems against shield users you use shieldbreaker, it tears them down easy. And you know what's harder to kill than a shield stacker? A dodge roller on crack who dodges my burst without a scratch, that's annoying as hell.
The fact that you cant crit a shielded player has been consistently ruining pvp for me. Why grant a class a shield that covers almost more than their full health bar that cant be crit? I see no balance it. If the devs have any insights or explanation please share, although they wont. Im so confused as to why I have to do 2.5x more damage to a shielded player. Is there a real reason you cant crit a shield? There should definitely be some drawbacks to spamming a shield over and over.
psychotic13 wrote: »Mojomonkeyman wrote: »FriedEggSandwich wrote: »The class shield doesn't cover almost more than their full health bar, that would be 2 or 3 shields stacked on top of each other. The class shield is only about 10-15k by itself in pvp. I think that the ability to stack shields is more of a problem than them being uncrittable. Put cp into "shattering blows" if you want to do more damage to shields. The main reason you can't crit a shield is because they don't "crit" themselves; they are always the same size every time you cast them. They would need a buff in size if they were to be crit.
I tried shattering blows, its really not great, certainly not a game changer vs shields. I run a 5.7k wpn damage build atm (I refuse to use direct dmg proc sets), but you know what? It`s really freaking hard to drop a fully defensive shield stacker. I usually like your opinion on balance, but I think you underestimate how difficult it is to drop shields without proc sets.
Take proc sets away, and decent mag sorcs will be unkillable again. Shields desperately need to be toned down, if we do not want to balance for broken stuff (Proc sets).
It`s a dilemma ZOS has caused, I would wonder if they even have identified it yet (the secondary balancing issues caused by proc sets).
If your having problems against shield users you use shieldbreaker, it tears them down easy. And you know what's harder to kill than a shield stacker? A dodge roller on crack who dodges my burst without a scratch, that's annoying as hell.
Mojomonkeyman wrote: »
I mean, do me a favor, try putting yourself in the shoes of the opposition. Ask the best mag sorc you know to just shield and breakfree with a cookie cutter lich build against your highest damage stamina non gank build that uses no direct damage procs and see what you can achieve. I`m pretty sure you will understand my position a little better afterwards.
Mojomonkeyman wrote: »
I mean, do me a favor, try putting yourself in the shoes of the opposition. Ask the best mag sorc you know to just shield and breakfree with a cookie cutter lich build against your highest damage stamina non gank build that uses no direct damage procs and see what you can achieve. I`m pretty sure you will understand my position a little better afterwards.
The sorc can stand there and tank it as long as no CC is attempted and as long as he has resources. The sorc needs to shield every single cooldown to stay alive and cannot attack back. TO break the stalemate, he will need to do something to avoid dmg to his shields for a sec (stun opponent or rolldodge - risking no stam for breakfree later).. But regardless sorc is not hurting stam-dude, just as stam-dude is not hurting sorc. Is that so bad?