Jemcrystal wrote: »PvP has it's own zone. There are no alliance/faction borders anymore. There should be no reason for PvE'ers to be upset with PvP'ers. Or versa. So does someone want to explain why the hostility between PvP'ers and PvE'ers still exists in this mmorpg?
IronCrystal wrote: »Jemcrystal wrote: »PvP has it's own zone. There are no alliance/faction borders anymore. There should be no reason for PvE'ers to be upset with PvP'ers. Or versa. So does someone want to explain why the hostility between PvP'ers and PvE'ers still exists in this mmorpg?
I think its a lot to do with balancing, as when they try to balance for one group it messes up the other.
Also, pve people sometimes are upset that they want to do they pve side of things in the pvp zone (sometimes).
Other than that not sure what other tension there is.
NewBlacksmurf wrote: »Why it still exists in order
1. Nerfs to skills, effects and sets are due to both sides giving feedback which always results in changes that place either PvE or PvP at a loss described often as nerfs
2. Campaigns. They are set up and accessed by character creation which conflicts with real world encounters. We can do anything regardless of faction but PvP campaigns. Makes better sense to remove character factions entirely. Instead when we choose a campaign home, that should apply to the account faction for the duration of the campaign. Once it ends, we would need to pick and it set based on choice.
For non-home campaigns I think a similar experience should apply but the driving faction should be based on the home campaign which would be required. Let's ppl swap tho upon reset and addresses other feedback.
In cases where no home is desired, I'd suggest there be PvE campaigns that align with One Tamriel and obvious PvP objections would not be there. NPCs would still be there but changed to a One Tamriel concept. These would just have player caps but also reset
3. Cyrodil and Imperial City have PvE content but it forces PvP interactions. ZOS has shown interest in a PvE only version. See my expression in item number two on PvE non home campaigns. PvPers seem to suggest that a PvEers must be subject to being tanked or forced to join up to PvP when a PvE desire is all that exists.
Some even argue that if you try it you'll start liking PvP. That's not the case for many looking at the weight of those who choose not to PvP reguarly and the feedback which caused Imperial City not to require PvP keeps or what not.
Kagetenchu wrote: »NewBlacksmurf wrote: »Why it still exists in order
1. Nerfs to skills, effects and sets are due to both sides giving feedback which always results in changes that place either PvE or PvP at a loss described often as nerfs
2. Campaigns. They are set up and accessed by character creation which conflicts with real world encounters. We can do anything regardless of faction but PvP campaigns. Makes better sense to remove character factions entirely. Instead when we choose a campaign home, that should apply to the account faction for the duration of the campaign. Once it ends, we would need to pick and it set based on choice.
For non-home campaigns I think a similar experience should apply but the driving faction should be based on the home campaign which would be required. Let's ppl swap tho upon reset and addresses other feedback.
In cases where no home is desired, I'd suggest there be PvE campaigns that align with One Tamriel and obvious PvP objections would not be there. NPCs would still be there but changed to a One Tamriel concept. These would just have player caps but also reset
3. Cyrodil and Imperial City have PvE content but it forces PvP interactions. ZOS has shown interest in a PvE only version. See my expression in item number two on PvE non home campaigns. PvPers seem to suggest that a PvEers must be subject to being tanked or forced to join up to PvP when a PvE desire is all that exists.
Some even argue that if you try it you'll start liking PvP. That's not the case for many looking at the weight of those who choose not to PvP reguarly and the feedback which caused Imperial City not to require PvP keeps or what not.
Number 3 is one reason that might even be number one due to the inverse because how often do we see the PvP community complain about PvE only sets (undaunted I'm looking at you) and zos giving them those sets in cyrodiil (golden vendor) yet when PvE'ers request a way to get a pve way to get something like the akiviri motif they get told just pvp and to keep it pvp only.
Prof_Bawbag wrote: »It's because we're gamers. It goes something like this:
PC players dislike console players
Console players hate on one another depending on their brand preference, but we all dislike PC gamers and become one.
When we all have the same system we then get into the genre v genre (RPG v FPS etc)
When we all like the same genre, then it's dev v dev
When we all like the same dev, it's goes something like this Morrowind v Oblivion v Skyrim
When we all like the same game, it's PvP v PvE
Gamers just need something to hate on and no one should take it personally. It's what we do and do best. About the only thing we can agree on, it's fun to point and laugh at Mac gamers.

The thing is, MOST of the time (not all), the nerfs the PVE side of the game receive are due to PVP complaints on balance. For end game PVE, it's almost all about damage. If you want to get on a good trials team, you need to meet a certain damage threshold, and every nerf (regardless of why it was implemented) affects your DPS. When PVE players complain about this, the PVP players accuse them of "whining", when it was PVP "whining" that caused the nerf in most cases.
Also, in this game I have heard the following numerous times:
PVP players: "We don't want to play PVE to farm monster helms and shoulders, so give them to us for playing PVP."
PVP players: "We don't want to play PVE to farm dungeon and overworld sets, so give them to us for playing PVP."
PVP players: "We don't want to play PVE to farm Maelstrom weapons, so give them to us for playing PVP."
PVE players: "We really need a way to get vigor that isn't related to PVP."
PVP player response: "Suck it up. We had to PVP to get it, so should you."
From many posts and responses I have seen here, it seems to me that PVP players feel that PVE players should just get over themselves and deal with it, and any PVE players that have issues with PVP changes that affect PVE are just whiners. They only seem to care about themselves and their play style. Meanwhile, PVE players keep asking for PVP balance changes to only be implemented within the PVP areas so that both sides get what they want. That seems fair to me, but I have also seen PVP players be against this, which kind of reinforces my belief that the PVP players think PVE players should "just get over it".
If PVP was constantly getting nerfed due to PVE reasons, you can bet the PVPers would be in here throwing a fit too. It just seems very hypocritical.
TequilaFire wrote: »Because some PvE forum trolls become toxic if their I win buttons are messed with and actually have to learn to play.
TequilaFire wrote: »Because some PvE forum trolls become toxic if their I win buttons are messed with and actually have to learn to play.
Jemcrystal wrote: »PvP has it's own zone. There are no alliance/faction borders anymore. There should be no reason for PvE'ers to be upset with PvP'ers. Or versa. So does someone want to explain why the hostility between PvP'ers and PvE'ers still exists in this mmorpg?
TequilaFire wrote: »Because some PvE forum trolls become toxic if their I win buttons are messed with and actually have to learn to play.
Because of PvP heroes like this guy right here, saying things like this. They give all PvPers a bad name.
Jemcrystal wrote: »PvP has it's own zone. There are no alliance/faction borders anymore. There should be no reason for PvE'ers to be upset with PvP'ers. Or versa. So does someone want to explain why the hostility between PvP'ers and PvE'ers still exists in this mmorpg?
TequilaFire wrote: »TequilaFire wrote: »Because some PvE forum trolls become toxic if their I win buttons are messed with and actually have to learn to play.
Because of PvP heroes like this guy right here, saying things like this. They give all PvPers a bad name.
As opposed to PvE players that want to completely remove PvP, yeah right. lol
At least I don't get personal about it!
katiesmith12341 wrote: »IronCrystal wrote: »Jemcrystal wrote: »PvP has it's own zone. There are no alliance/faction borders anymore. There should be no reason for PvE'ers to be upset with PvP'ers. Or versa. So does someone want to explain why the hostility between PvP'ers and PvE'ers still exists in this mmorpg?
I think its a lot to do with balancing, as when they try to balance for one group it messes up the other.
Also, pve people sometimes are upset that they want to do they pve side of things in the pvp zone (sometimes).
Other than that not sure what other tension there is.
^^ this
Changing the balance for PVP's normally messes with the balances in PVE...the game is created for players to be able to play both sides, but the balance side of things has never been perfect, as the devs have to try and create a perfect balance between pve and pvp.
TequilaFire wrote: »PvE takes a lot of skill but some can't accept the fact that some things are OP in PvE.
Group content should take a group to complete it for example.
You are welcome to your opinion.