Rohamad_Ali wrote: »EnemyOfDaState wrote: »Can someone tell me the last big MMO that didn't have animation canceling?
Swtor
Rohamad_Ali wrote: »EnemyOfDaState wrote: »Can someone tell me the last big MMO that didn't have animation canceling?
Swtor
The combat in that game is so damn boring. I liked the stories, but once I finished the class story lines, I quit.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »EnemyOfDaState wrote: »Can someone tell me the last big MMO that didn't have animation canceling?
Swtor
The combat in that game is so damn boring. I liked the stories, but once I finished the class story lines, I quit.
The combat is fine in that game in my opinion . There F2P system is garbage . Ever play a Force healer ? Pretty fun . Marauders are fun too .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »EnemyOfDaState wrote: »Can someone tell me the last big MMO that didn't have animation canceling?
Swtor
The combat in that game is so damn boring. I liked the stories, but once I finished the class story lines, I quit.
The combat is fine in that game in my opinion . There F2P system is garbage . Ever play a Force healer ? Pretty fun . Marauders are fun too .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »EnemyOfDaState wrote: »Can someone tell me the last big MMO that didn't have animation canceling?
Swtor
The combat in that game is so damn boring. I liked the stories, but once I finished the class story lines, I quit.
The combat is fine in that game in my opinion . There F2P system is garbage . Ever play a Force healer ? Pretty fun . Marauders are fun too .
That combat is outdated and boring, get over yourself and your misconception of what animation canceling is. Every game with fluid combat features some form of animation canceling, even newer games like Overwatch or Paragon incorporate some form of animation canceling into their combat system to help the combat feel less robotic. Games like Super Smash Bros use some forms of animation canceling as well, people enjoy the responsive and fast combat.
ESO is plauged by such a misinformed and casual player-base, people who have literally zero understanding of the game are free to come onto the forums and shoot their opinions around like they've been playing the game since launch.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »EnemyOfDaState wrote: »Can someone tell me the last big MMO that didn't have animation canceling?
Swtor
The combat in that game is so damn boring. I liked the stories, but once I finished the class story lines, I quit.
The combat is fine in that game in my opinion . There F2P system is garbage . Ever play a Force healer ? Pretty fun . Marauders are fun too .
That combat is outdated and boring, get over yourself and your misconception of what animation canceling is. Every game with fluid combat features some form of animation canceling, even newer games like Overwatch or Paragon incorporate some form of animation canceling into their combat system to help the combat feel less robotic. Games like Super Smash Bros use some forms of animation canceling as well, people enjoy the responsive and fast combat.
ESO is plauged by such a misinformed and casual player-base, people who have literally zero understanding of the game are free to come onto the forums and shoot their opinions around like they've been playing the game since launch.
You say that; but the fact you liken it to buttom mashers and FPS games is kind of their point.
I actually don't care any more. I think there are much more important things to worry about in the game. Animation cancelling wouldn't even be an issue if some of the animations were not unnecessarily annoying.
And F me for perpetuating this thread more!
Rohamad_Ali wrote: »Rohamad_Ali wrote: »EnemyOfDaState wrote: »Can someone tell me the last big MMO that didn't have animation canceling?
Swtor
The combat in that game is so damn boring. I liked the stories, but once I finished the class story lines, I quit.
The combat is fine in that game in my opinion . There F2P system is garbage . Ever play a Force healer ? Pretty fun . Marauders are fun too .
Jimbullbee85 wrote: »It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.
Jimbullbee85 wrote: »It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.
Jimbullbee85 wrote: »It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.
Thats like asking if basketball players would be just as good if the NBA removed jumping from the game. Obviously not, cus you're removing a layer of skill that allows those who can utilize it to shine. It's artificially dumbing the game down to limit skillful play. But I assure you that the people against animation canceling will still get destroyed all the same. Then they'll be back crying about the next thing, ad infinitum.
Thats why you don't balance the game around the complaints of the lowest common denominator. They will always complain and try to drag everyone else and the game down to their level, ruining it in the process. But they will never accept that the problem may not be with mechanics of the game but rather their own ability to learn and develop.
The same exact reason I'm passionately opposed to socialism.
Jimbullbee85 wrote: »It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.
Thats like asking if basketball players would be just as good if the NBA removed jumping from the game. Obviously not, cus you're removing a layer of skill that allows those who can utilize it to shine. It's artificially dumbing the game down to limit skillful play. But I assure you that the people against animation canceling will still get destroyed all the same. Then they'll be back crying about the next thing, ad infinitum.
Thats why you don't balance the game around the complaints of the lowest common denominator. They will always complain and try to drag everyone else and the game down to their level, ruining it in the process. But they will never accept that the problem may not be with mechanics of the game but rather their own ability to learn and develop.
The same exact reason I'm passionately opposed to socialism.
Jimbullbee85 wrote: »A lot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it
Jimbullbee85 wrote: »It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.
Jimbullbee85 wrote: »It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.
Thats like asking if basketball players would be just as good if the NBA removed jumping from the game. Obviously not, cus you're removing a layer of skill that allows those who can utilize it to shine. It's artificially dumbing the game down to limit skillful play. But I assure you that the people against animation canceling will still get destroyed all the same. Then they'll be back crying about the next thing, ad infinitum.
Thats why you don't balance the game around the complaints of the lowest common denominator. They will always complain and try to drag everyone else and the game down to their level, ruining it in the process. But they will never accept that the problem may not be with mechanics of the game but rather their own ability to learn and develop.
The same exact reason I'm passionately opposed to socialism.
When ZOS embraced animation cancelling, it should have also been documented. It is crazy that such an important mechanic is not taught to new players. It is not at all intuitive.
Like Valve provides for new Dota 2 players, there should be a tutorial that teaches animation cancelling.
Its not possible to do a tutorial to teach it.
It is entirely based on ping. The timing for someone with a steady 75ms ping, a steady 300ms ping and an unsteady 60-200ms ping are all different.
At best they can make Lyris or Prophet say, "You may cancel animations of certain instant attacks with other attacks. Timing is an entirely random dependent upon your system, hardware, and physical location."
No newbie will be able to figure that out until they check it out on youtube and then tinker around until they get it right.
thankyourat wrote: »Getting rid of animation cancelling would be the end of small scale pvp. I really don't see any cons too it because skills still have a GCD so it's not like you can be hit with 5 surprise attacks in two seconds. Whats so bad about adding a light attack and a bash with your ability to get the most of your GCD. Not to mention shields on last 6 seconds in not trying to waste 2 of those seconds casting the ability
EnemyOfDaState wrote: »Rohamad_Ali wrote: »EnemyOfDaState wrote: »Can someone tell me the last big MMO that didn't have animation canceling?
Swtor
I skipped that one. I know DCUO and GW2 had it. Seems like a staple in action MMO'S.
Jimbullbee85 wrote: »Jimbullbee85 wrote: »It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.
Thats like asking if basketball players would be just as good if the NBA removed jumping from the game. Obviously not, cus you're removing a layer of skill that allows those who can utilize it to shine. It's artificially dumbing the game down to limit skillful play. But I assure you that the people against animation canceling will still get destroyed all the same. Then they'll be back crying about the next thing, ad infinitum.
Thats why you don't balance the game around the complaints of the lowest common denominator. They will always complain and try to drag everyone else and the game down to their level, ruining it in the process. But they will never accept that the problem may not be with mechanics of the game but rather their own ability to learn and develop.
The same exact reason I'm passionately opposed to socialism.
You make a fair point but I disagree. Its more like asking basketball players if they'll still be as good if they couldn't fly. It shouldn't happen. Obviously in this example it can't happen LOL. The only reason it's still there IMO is because ZOS darent fix it out of fear of breaking everything else. It's obviously an exploit. I'm not saying there's no skill behind it and I don't blame players for taking advantage of it. I just think it's uneccesarry is all. Theres more clear and obvious ways to demonstrate skill. What's the point of beating someone if they can't see how you did it?
i am yet to find a proper explanation of why it still in game beside ZOS not knowing how to fix it
https://www.youtube.com/watch?v=ThZtwhYkKSsEnemyOfDaState wrote: »Rohamad_Ali wrote: »EnemyOfDaState wrote: »Can someone tell me the last big MMO that didn't have animation canceling?
Swtor
I skipped that one. I know DCUO and GW2 had it. Seems like a staple in action MMO'S.