Giles.floydub17_ESO wrote: »Spectral_Lord wrote: »Yes, remove it. Nothing about it promotes being "more skilled" at all. If anything it is just a cheap and easy tactic (if you can call it that) to play the game.
@Spectral_Lord
If this is truly your opinion then you clearly should have no issue with it and everyone should be able to do it easily.
Thing is , it does require skill, but is easy to get it down. The only reason someone would have issue with it is because they have not bothered with the effort.raidentenshu_ESO wrote: »In case no one posted this .https://www.youtube.com/watch?v=ThZtwhYkKSs
Stop trying to kill the game and finding excuses for your low DPS . Thank you .
The game is already been murdered thanks to the developers like Eric Wrobel and their way of thinking. Animations are INCLUDEDinto the game mechanics. Why do you need to cancel it? Why have combat animations at all if animation canceling is encouraged?
@raidentenshu_ESO and animation cancelingis part of the mechanics. It if officially part of the mechanics. Blessed and condoned by the devs.
The hard cold truth is the devs could have easily ended this. They chose to keep the game combat fresher rather than stale like SWTOR and WoW.
Also, Players who do not know how to do this have chosen to not figure it out. Lets not eliminate the little skill required for this game to appease those who choose to now figure this easy task out.
the cold hard truth is they didn't know how to fix it, so they left it in and began to refer to it as a 'feature.'
the devs who could've fixed it are gone.
I wouldn't miss it and I don't mind it either way,but is not intended. Welcome to the"grey area"
Rohamad_Ali wrote: »[snip]
I think you're critically underestimating how different the game would play without animation canceling. Remember it would not be just skills, but every action that would be changed. For example, the game cannot be programmed in a way that AC cannot happen but reactive blocking and dodging can. So even for people who don't regularly weave attacks, the game would function differently. Suddenly they'd be 'caught' in the animation of actions and find themselves unable to block or dodge as they normally would. That is a stark transition, that I highly doubt would just be overlooked.
One of the biggest problems with ESO is the reliance solely on TES franchise fandom, at times even at the expense of quality. Thinking so called 'addicts' would just overlook the game playing radically different, falls into that same trap.
Like it or not, but the removal of AC means a complete reworking of character actions. It is not something which can just happen, with nothing else in the game changing.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »[snip]
I think you're critically underestimating how different the game would play without animation canceling. Remember it would not be just skills, but every action that would be changed. For example, the game cannot be programmed in a way that AC cannot happen but reactive blocking and dodging can. So even for people who don't regularly weave attacks, the game would function differently. Suddenly they'd be 'caught' in the animation of actions and find themselves unable to block or dodge as they normally would. That is a stark transition, that I highly doubt would just be overlooked.
One of the biggest problems with ESO is the reliance solely on TES franchise fandom, at times even at the expense of quality. Thinking so called 'addicts' would just overlook the game playing radically different, falls into that same trap.
Like it or not, but the removal of AC means a complete reworking of character actions. It is not something which can just happen, with nothing else in the game changing.
There are tons of players that play without animation canceling right now . I've been in groups with them . It's no big deal . For trials guilds doing speed runs , it would cause a hissy fit . Would they all leave ? Where would they go ? Who knows , but it is not a game breaker . Trial times would have to be reset to adjust for the change , that's it .
PVP players , same thing . They would whine . Threatening to leave . Do they ever leave ? I see the same ones from launch still here after saying this is the last straw a dozen times .
It would not be the end of the game . I can animation cancel faster then most people with no hot keys at all . I kill players even on gimpy Magblade pretty fast but I would fine if I couldn't do that anymore .
The number one reason ganks are so bad from stealth is because how many attacks I can get in with AC before the target can even react . It's not even fair for them most of the time .
I would rather lose one mechanism then continue this route and watch nerf after nerf .
Everyone Animation Cancels, but not everyone weaves to string actions together. Thinking otherwise is not understanding what all Animation Canceling does in relationship to the game. Use a skill then block an incoming attack. Sounds simple, but without AC, the animation of the skill must play out completely before a block can be done. Dodging works the same way.
If your gripe with AC has to do with ganking, you're failing to realize two important things. First AC helps the person being ganked via more actions per second, and overtime. Then ganking is an issue because of the massive PVP landscape more than anything else.
raidentenshu_ESO wrote: »Rohamad_Ali wrote: »[snip]
I think you're critically underestimating how different the game would play without animation canceling. Remember it would not be just skills, but every action that would be changed. For example, the game cannot be programmed in a way that AC cannot happen but reactive blocking and dodging can. So even for people who don't regularly weave attacks, the game would function differently. Suddenly they'd be 'caught' in the animation of actions and find themselves unable to block or dodge as they normally would. That is a stark transition, that I highly doubt would just be overlooked.
One of the biggest problems with ESO is the reliance solely on TES franchise fandom, at times even at the expense of quality. Thinking so called 'addicts' would just overlook the game playing radically different, falls into that same trap.
Like it or not, but the removal of AC means a complete reworking of character actions. It is not something which can just happen, with nothing else in the game changing.
I can play the game just fine without having to use animation canceling, and I'm sure that those who do would eventually adjust to the proper combat mechanics if animation cancelling was removed from the game.
As for this topic, I think they would lose so many players if they got rid of this dynamic playstyle
Sneaky-Snurr wrote: »Too dependent on ping. Get rid of it.
^This. 'Nuff said.
Why aren't ZoS admitting that it's their design flaw and they are too incompetent to fix it since launch?
Before any butthurt players go on the offense to tell me off that I should practice AC, know that you're just wasting your breath (and typing energy!). I can safely say that I am very well-versed with how AC works and I am able to translate that into higher and consistent DPS on each and every one of my character.
Now for players residing in the States and the immediate neighbouring countries have little to no problem at all when executing AC but that is not the case for us players from the Oceanic region and the neighbouring regions that are far away from the States. Typical ping rate for Oceanic players, and I believe I speak for the most of us, is somewhere around 250-310ms on good days. To add, ZoS's servers aren't the most reliable when it comes to stable connections and that will effectively make it very difficult for us to AC.
In contrast, players from the States have a typical ping range between 20-90ms.
Let that sink in.
raidentenshu_ESO wrote: »Rohamad_Ali wrote: »[snip]
I think you're critically underestimating how different the game would play without animation canceling. Remember it would not be just skills, but every action that would be changed. For example, the game cannot be programmed in a way that AC cannot happen but reactive blocking and dodging can. So even for people who don't regularly weave attacks, the game would function differently. Suddenly they'd be 'caught' in the animation of actions and find themselves unable to block or dodge as they normally would. That is a stark transition, that I highly doubt would just be overlooked.
One of the biggest problems with ESO is the reliance solely on TES franchise fandom, at times even at the expense of quality. Thinking so called 'addicts' would just overlook the game playing radically different, falls into that same trap.
Like it or not, but the removal of AC means a complete reworking of character actions. It is not something which can just happen, with nothing else in the game changing.
I can play the game just fine without having to use animation canceling, and I'm sure that those who do would eventually adjust to the proper combat mechanics if animation cancelling was removed from the game.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »[snip]
I think you're critically underestimating how different the game would play without animation canceling. Remember it would not be just skills, but every action that would be changed. For example, the game cannot be programmed in a way that AC cannot happen but reactive blocking and dodging can. So even for people who don't regularly weave attacks, the game would function differently. Suddenly they'd be 'caught' in the animation of actions and find themselves unable to block or dodge as they normally would. That is a stark transition, that I highly doubt would just be overlooked.
One of the biggest problems with ESO is the reliance solely on TES franchise fandom, at times even at the expense of quality. Thinking so called 'addicts' would just overlook the game playing radically different, falls into that same trap.
Like it or not, but the removal of AC means a complete reworking of character actions. It is not something which can just happen, with nothing else in the game changing.
There are tons of players that play without animation canceling right now . I've been in groups with them . It's no big deal . For trials guilds doing speed runs , it would cause a hissy fit . Would they all leave ? Where would they go ? Who knows , but it is not a game breaker . Trial times would have to be reset to adjust for the change , that's it .
PVP players , same thing . They would whine . Threatening to leave . Do they ever leave ? I see the same ones from launch still here after saying this is the last straw a dozen times .
It would not be the end of the game . I can animation cancel faster then most people with no hot keys at all . I kill players even on gimpy Magblade pretty fast but I would fine if I couldn't do that anymore .
The number one reason ganks are so bad from stealth is because how many attacks I can get in with AC before the target can even react . It's not even fair for them most of the time .
I would rather lose one mechanism then continue this route and watch nerf after nerf .
Everyone Animation Cancels, but not everyone weaves to string actions together. Thinking otherwise is not understanding what all Animation Canceling does in relationship to the game. Use a skill then block an incoming attack. Sounds simple, but without AC, the animation of the skill must play out completely before a block can be done. Dodging works the same way.
If your gripe with AC has to do with ganking, you're failing to realize two important things. First AC helps the person being ganked via more actions per second, and overtime. Then ganking is an issue because of the massive PVP landscape more than anything else.
I'm not failing to realize what AC can and cannot do to support a target being ganked . A good gank will cc and and stun the target so they have no option to react upon the initial assault . If during that window I can land more attacks with AC before that player can breakfree , it's lights out for the target . AC always benefits the ganker , if they are good .
That's also more attacks with stealth damage bonus thanks to AC . If you've ever been hit by @SRIBES , you would know there is very little time to react from a ganker that can weave AC skillfully .
Still haven't seen any parses showing AC and non-AC fights.
If you have as steady 400ms ping you won't notice it.
If it jumps from 90 to 200 and back and forth, it gets tougher. And many of us have to go through a router that causes issues
Giles.floydub17_ESO wrote: »
Giles.floydub17_ESO wrote: »
Blessing my ass,lol. Just like anything else that's broken, they have no clue how too fix it,so it's a "feature". It's also part of the reason we can blow through there content so fast and achieve insane dps. Then they add cp's,also arguably a mistake they introduced. Don't get me wrong I use AC,keep it or leave makes no difference too me.ill adapt and survive, but good luck to all the "over achievers" who now rely on it.
Iskrasfemme wrote: »No let it stay 43%
We have 43% defending a bug!
ESO is literally degenerating.
FriedEggSandwich wrote: »Iskrasfemme wrote: »No let it stay 43%
We have 43% defending a bug!
ESO is literally degenerating.
Prove it's a bug. What aspect of it is not intended? Being able to clip an animation by using a higher priority action? The priority system? Light/heavy attack weaving? Which of those was not designed into the game?
Iskrasfemme wrote: »No let it stay 43%
We have 43% defending a bug!
ESO is literally degenerating.
Iskrasfemme wrote: »FriedEggSandwich wrote: »Iskrasfemme wrote: »No let it stay 43%
We have 43% defending a bug!
ESO is literally degenerating.
Prove it's a bug. What aspect of it is not intended? Being able to clip an animation by using a higher priority action? The priority system? Light/heavy attack weaving? Which of those was not designed into the game?
Whether or not it is bug (for me it is, nothing has to do with the natural movement of a char - or will you ask them to cancel all the moves of the game to make life easier in game?
So, we stay like this, I'll open a topic asking ZOS to leave only 'powers', the rest we can cancel!
Iskrasfemme wrote: »Sincerely? Who cares? ESO has become the paradise of cheaters, macro users, etc ... whatever, it does not matter anymore.
lol
I agree with the post against it above, it looks bad when characters are just flinching as their attacks ht and since ZOS is keeping it around they should accept it and make it an official part of the game. But honestly I think it would make for a much easier to balance, much more strategic game if you had to commit to your actions and see the animation to the end. You would be rewarded for making good calls for the situation, perhaps blocking can cancel everything when you start it but if you stop an attack it should stop. But of course its been around so long that peoples mad flinching skills are almost what the game is based around.
Bluepitbull13 wrote: »ThoraxtheDark wrote: »why dont you just animation cancel than lol dont understand. two buttons
I think they want to heavy attack the Mantikora and spam 1 skill at time.
Giles.floydub17_ESO wrote: »
Blessing my ass,lol. Just like anything else that's broken, they have no clue how too fix it,so it's a "feature". It's also part of the reason we can blow through there content so fast and achieve insane dps. Then they add cp's,also arguably a mistake they introduced. Don't get me wrong I use AC,keep it or leave makes no difference too me.ill adapt and survive, but good luck to all the "over achievers" who now rely on it.
do they, now?
it's odd, i've got a 15-21 ping to dallas, but with eso mine is never under 100 and in pvp it runs 150-200+ all the time.
go figure.
Sneaky-Snurr wrote: »do they, now?
it's odd, i've got a 15-21 ping to dallas, but with eso mine is never under 100 and in pvp it runs 150-200+ all the time.
go figure.
@Lylith
May I know which ISP and connection package 'tier' you're subscribed to? Sounds to me like you have a really, REALLY bad connection considering you're playing from within the States. My typical ping range on good days is between 240-300ms and I'm in the Oceanic region.
It's quite disturbing how close my ping range and yours are. Better get your connections checked and/or subscribe to a better ISP/package.
EDIT: Forgot to add. The ping rate you mentioned on your side sounds very similar to when I was back in the UK (goes from 140-240). That said, I'm pretty confident that you can get your ping rates below 100ms with better subscription pack from your chosen ISP.
And. Go figure.
raidentenshu_ESO wrote: »
Please remove it so that all players must play the game how it was meant to be played.... with animations included!