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Do you think ZOS should eliminate animation cancelling?

  • Kalante
    Kalante
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    No let it stay
    Doing so will literally nuke this game's population including the small amount of competitive trial guilds there are left. I got another great idea! How about we also raise the gear to 180cp since yall are asking for the destruction of this game quiet figuratively with out realizing it. Just as raising the cp cap for gear is a sensitive topic... so is talking about animation cancelling. They are a MAJOR cornerstone of this game and they should not be messed with unless it is an improvement to the game.
    Edited by Kalante on January 23, 2017 6:45AM
  • The_Protagonist
    The_Protagonist
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    Yes get rid of it
    Hey if macros were feasible in the game then yes animation cancelling could have stayed, but since its against TOS, then there is no reason why it should exist.
  • modaretto
    modaretto
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    No let it stay
    In my opinion, it gives an unfair advantage, because not even one knows how to do, including me. It gives other a faster attack time than I can match

    Well easiest solution for it would be to learn it. Alcast has a nice 101 guide on it. Should take around 5 minutes to watch and apply. If you can't do that why expect others not to use it just because some people can't put that little effort.

    I'm a healer, animation cancelling is not about dps at all. It's about git gud at what you do in general. No excuses since it's not some taboo magic passed from generation to generation to the chosen few
    Edited by modaretto on January 23, 2017 9:40AM
    Watches-the-wind (Templar healer) / PC EU

    Dragon's Crest
  • Hammy01
    Hammy01
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    Yes get rid of it
    In my opinion those who defend AC do so because it is something that they have mastered and it gives them a huge leg up on the competition. Take away AC and more than a few players become average players over night.

    I don't like AC because it feels dirty and it is not "even" for all classes... Meaning some players and classes can build around AC and become gods on the battlefield. The "feels dirty" part is because with AC you can make some skills become damn near invisible thus giving players no way to fight back.

    But this is just my opinion and others may and will disagree!
  • Riejael
    Riejael
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    Anyone have parses of AC and non-AC compared?
  • The Uninvited
    The Uninvited
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    Other (Please explain)
    My opinion is light/medium weaving is okay, but a skill still doing damage when cancelled through block/dodge/etcetera isn't.

    But it's too late now, some parts of the game have been even balanced around it (vMoL or vMA for instance) to turn back.

    So leave it be, or they would have to rework so much which could only result in more bugs/exploits/etcetera.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

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  • Dev
    Dev
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    No let it stay
    If you want to put out good dps, you need to learn how to fight, aka:

    This is what a lot of the people who put out good dps have done:
    1. If pc, get combat metrics. if console, good luck?
    2. go to youtube: https://youtube.com/results?search_query=alcast+animation+cancelling
    3. then search for your build type. Animation canceling works on all builds, but knowing which abilities to have would help.

      not saying you have to use cookie cutter builds, but make sure you know how your gear and abilities work. Wearing skoria and having no dots on any bar is not custom, its crap.
    4. find high health mobs like mammoths, giants, or world bosses, and practice
    5. practice some more, solo a normal dungeon or two just to really bake in the muscle memory and survivability.
    6. if you want to go overboard: quiz your self on where your abilities are when you cant see them. what bar, slot and how to get to it, how to use it and memorize your passives so you can take advantage of them.

      sorc overload setups require the extra step of getting out of overload, (overload->bar swap->ult is trickier then it sounds as there is some funky timing).
    7. be good

    Most if not everyone who really 'cares' about their DPS has done some of the above. In the end it will boil down to your desire to research and practice.

    Removing animation canceling does nothing but invalidate all the time and effort people put into the game to satisfy those who haven't.
  • Qbiken
    Qbiken
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    No let it stay
    There´s a big difference between macro and animation canceling.
  • Ch4mpTW
    Ch4mpTW
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    Yes get rid of it
    Lol. This thread was resurrected I see. Hmm... I suppose the interesting posts shall resume.
  • GawdSB
    GawdSB
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    Sure cause I don't have a clue as to how to do it.
  • Shad0wfire99
    Shad0wfire99
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    It should stay. However, it should work properly. Once they tried to "balance" ani cancelling, it's been really wonky ever since. I'd rather it stay, but if it becomes completely unreliable, then it should go.


    XBox NA
  • kadar
    kadar
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    No let it stay
    Liofa wrote: »
    In case no one posted this .

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    Stop trying to kill the game and finding excuses for your low DPS . Thank you .

    Thanks for digging up that video. There we have it. AC is neither an exploit, a bug, nor a cheat.
  • bulbousb16_ESO
    bulbousb16_ESO
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    Yes get rid of it
    The more tools we take out of the hands of the cheaters, the better off the game will be.
    Lethal zergling
  • Isellskooma
    Isellskooma
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    No let it stay
    The more tools we take out of the hands of the cheaters, the better off the game will be.

    Less skill in the game the quicker it dies.
    Edited by Isellskooma on January 23, 2017 7:22PM
  • Emmagoldman
    Emmagoldman
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    Yes get rid of it
    Get rid of it except for channeled abilities
  • Bandit1215
    Bandit1215
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    No let it stay
    I don't think AC should go, because it is the only thing that is a measure able "skill factor". I do however think zos should have something in game to explain how to use it.
    CP 561
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  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    No let it stay
    Can't beat em? Join em. L2AC. That's what I'm trying to do.
  • Sigtric
    Sigtric
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    No let it stay
    I can't believe this is still going on

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
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  • srfrogg23
    srfrogg23
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    No let it stay
    This is an action oriented game. It would really suck to get blasted to pieces by telegraphed attacks constantly because you're locked in an animation and can't roll away or block until the animation is over.

    Either that or Zenimax would need to slow all the fights down to accommodate for the fact that their players are going to spend most of their time locked into their attack animations during fights.
  • Bramir
    Bramir
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    Yes get rid of it
    Too dependent on ping. Get rid of it.
  • Nifty2g
    Nifty2g
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    No let it stay
    Bramir wrote: »
    Too dependent on ping. Get rid of it.
    @Bramir That some kind of joke? I play with 300+ ping and have no issues with animation cancelling

    As for this topic, I think they would lose so many players if they got rid of this dynamic playstyle
    Edited by Nifty2g on January 23, 2017 11:20PM
    #MOREORBS
  • Sneaky-Snurr
    Sneaky-Snurr
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    Other (Please explain)
    Bramir wrote: »
    Too dependent on ping. Get rid of it.

    ^This. 'Nuff said.

    Why aren't ZoS admitting that it's their design flaw and they are too incompetent to fix it since launch?

    Before any butthurt players go on the offense to tell me off that I should practice AC, know that you're just wasting your breath (and typing energy!). I can safely say that I am very well-versed with how AC works and I am able to translate that into higher and consistent DPS on each and every one of my character.

    Now for players residing in the States and the immediate neighbouring countries have little to no problem at all when executing AC but that is not the case for us players from the Oceanic region and the neighbouring regions that are far away from the States. Typical ping rate for Oceanic players, and I believe I speak for the most of us, is somewhere around 250-310ms on good days. To add, ZoS's servers aren't the most reliable when it comes to stable connections and that will effectively make it very difficult for us to AC.
    In contrast, players from the States have a typical ping range between 20-90ms.
    Let that sink in.
    Edited by Sneaky-Snurr on January 23, 2017 11:41PM
    The Order of the Shadows: Nightmare
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  • Nifty2g
    Nifty2g
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    No let it stay
    Bramir wrote: »
    Too dependent on ping. Get rid of it.

    ^This. 'Nuff said.

    Why aren't ZoS admitting that it's their design flaw and they are too incompetent to fix it since launch?

    Before any butthurt players go on the offense to tell me off that I should practice AC, then you're just wasting your breath (and typing energy!). I can safely say that I am very well-versed with how AC works and I am able to translate that into higher and consistent DPS on each and every one of my character.

    Now for players residing in the States and the immediate neighbouring countries have little to no problem at all when executing AC but that is not the case for us players from the Oceanic region and the neighbouring regions that are far away from the States. Typical ping rate for Oceanic players, and I believe I speak for the most of us, is somewhere around 250-310ms on good days. To add, ZoS's servers aren't the most reliable when it comes to stable connections and that will effectively make it very difficult for us to AC.
    In contrast, players from the States have a typical ping range between 20-90ms.
    Let that sink in.
    You don't speak for me, sounds like excuses
    #MOREORBS
  • magnusthorek
    magnusthorek
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    Yes get rid of it
    Bramir wrote: »
    Too dependent on ping. Get rid of it.
    That's the most crucial point. Those who master AC would probably not be able to do it as good as they currently do with higher latency.

    But when it comes to require it (or the result of it) or rub it in other's faces, there they are ready to do so ¯\_(ツ)_/¯
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  • Sneaky-Snurr
    Sneaky-Snurr
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    Other (Please explain)
    Nifty2g wrote: »
    You don't speak for me, sounds like excuses
    @Nifty2g
    Of course I don't. Didn't you read? I only speak for most said players, if you know you're not on the same page as I am, then why aren't you elaborating on what you think instead of cussing me? Very good communication skills you've got there.

    Also, I used to participate in this thread and my stance on AC is 50:50 as I know the pros and cons of this unintended system. In fact, judging from your chosen vote option, I'm more on the fence on AC than you are and I'm neither advocating or against it.
    Refer post #103 to have an insight of where I'm coming from.
    Edited by Sneaky-Snurr on January 23, 2017 11:52PM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • patrykplawskib16_ESO
    No let it stay
    This is just asking to kill the games population as most people are DPS and it's very fun to do and actually improves combat by adding some sort of skill added to it than pressing a button, Secondly for the people complaining "I don't know how to do it" stop being lazy and google it or search it on YouTube and if you can't even do something as simple as that well your really lazy and have no accomplishments what so ever and I quote that as a non literal comment for the keyboard warrior's out there, Thirdly you would have to re-wright the entire game causing more wait times for new content there for screwing ZOS even more.
    Dunmer Master Race
  • Hurika
    Hurika
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    No let it stay
    I don't like block casting
    I don't like perma block
    I don't like shield spammers
    but most importantly I don't think they should be removed because I don't like them.
  • dday3six
    dday3six
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    No let it stay
    [snip]

    I think you're critically underestimating how different the game would play without animation canceling. Remember it would not be just skills, but every action that would be changed. For example, the game cannot be programmed in a way that AC cannot happen but reactive blocking and dodging can. So even for people who don't regularly weave attacks, the game would function differently. Suddenly they'd be 'caught' in the animation of actions and find themselves unable to block or dodge as they normally would. That is a stark transition, that I highly doubt would just be overlooked.

    One of the biggest problems with ESO is the reliance solely on TES franchise fandom, at times even at the expense of quality. Thinking so called 'addicts' would just overlook the game playing radically different, falls into that same trap.

    Like it or not, but the removal of AC means a complete reworking of character actions. It is not something which can just happen, with nothing else in the game changing.
    [edited to remove quote]
    Edited by ZOS_Icy on March 14, 2026 6:43PM
  • Rohamad_Ali
    Rohamad_Ali
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    Yes get rid of it
    dday3six wrote: »
    [snip]

    I think you're critically underestimating how different the game would play without animation canceling. Remember it would not be just skills, but every action that would be changed. For example, the game cannot be programmed in a way that AC cannot happen but reactive blocking and dodging can. So even for people who don't regularly weave attacks, the game would function differently. Suddenly they'd be 'caught' in the animation of actions and find themselves unable to block or dodge as they normally would. That is a stark transition, that I highly doubt would just be overlooked.

    One of the biggest problems with ESO is the reliance solely on TES franchise fandom, at times even at the expense of quality. Thinking so called 'addicts' would just overlook the game playing radically different, falls into that same trap.

    Like it or not, but the removal of AC means a complete reworking of character actions. It is not something which can just happen, with nothing else in the game changing.

    There are tons of players that play without animation canceling right now . I've been in groups with them . It's no big deal . For trials guilds doing speed runs , it would cause a hissy fit . Would they all leave ? Where would they go ? Who knows , but it is not a game breaker . Trial times would have to be reset to adjust for the change , that's it .

    PVP players , same thing . They would whine . Threatening to leave . Do they ever leave ? I see the same ones from launch still here after saying this is the last straw a dozen times .

    It would not be the end of the game . I can animation cancel faster then most people with no hot keys at all . I kill players even on gimpy Magblade pretty fast but I would fine if I couldn't do that anymore .

    The number one reason ganks are so bad from stealth is because how many attacks I can get in with AC before the target can even react . It's not even fair for them most of the time .

    I would rather lose one mechanism then continue this route and watch nerf after nerf .
    [edited to remove quote]
    Edited by ZOS_Icy on March 14, 2026 6:44PM
  • dday3six
    dday3six
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    No let it stay
    dday3six wrote: »
    [snip]

    I think you're critically underestimating how different the game would play without animation canceling. Remember it would not be just skills, but every action that would be changed. For example, the game cannot be programmed in a way that AC cannot happen but reactive blocking and dodging can. So even for people who don't regularly weave attacks, the game would function differently. Suddenly they'd be 'caught' in the animation of actions and find themselves unable to block or dodge as they normally would. That is a stark transition, that I highly doubt would just be overlooked.

    One of the biggest problems with ESO is the reliance solely on TES franchise fandom, at times even at the expense of quality. Thinking so called 'addicts' would just overlook the game playing radically different, falls into that same trap.

    Like it or not, but the removal of AC means a complete reworking of character actions. It is not something which can just happen, with nothing else in the game changing.

    There are tons of players that play without animation canceling right now . I've been in groups with them . It's no big deal . For trials guilds doing speed runs , it would cause a hissy fit . Would they all leave ? Where would they go ? Who knows , but it is not a game breaker . Trial times would have to be reset to adjust for the change , that's it .

    PVP players , same thing . They would whine . Threatening to leave . Do they ever leave ? I see the same ones from launch still here after saying this is the last straw a dozen times .

    It would not be the end of the game . I can animation cancel faster then most people with no hot keys at all . I kill players even on gimpy Magblade pretty fast but I would fine if I couldn't do that anymore .

    The number one reason ganks are so bad from stealth is because how many attacks I can get in with AC before the target can even react . It's not even fair for them most of the time .

    I would rather lose one mechanism then continue this route and watch nerf after nerf .

    Everyone Animation Cancels, but not everyone weaves to string actions together. Thinking otherwise is not understanding what all Animation Canceling does in relationship to the game. Use a skill then block an incoming attack. Sounds simple, but without AC, the animation of the skill must play out completely before a block can be done. Dodging works the same way.

    If your gripe with AC has to do with ganking, you're failing to realize two important things. First AC helps the person being ganked via more actions per second, and overtime. Then ganking is an issue because of the massive PVP landscape more than anything else.
    [edited to remove quote]
    Edited by ZOS_Icy on March 14, 2026 6:44PM
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