Yuukir_MapleBeaver wrote: »I completely agree with you except for the "freely exchange/sell". There needs to be an item placement fee of 5-10% in order to prevent people from using the auction house as an extra inventory.
Things like a lack of auction house, not being able to see your group's stam/magika, buff durations/exact effects, group dps distribution, etc really leaves me with a feeling that the people managing this game are oblivious to the most essential basics of how a MMORPG should be.
Imagine the lag/latency that would occur with a auctionhouse. 300+ people in the same spot. Good luck with that.
It would be super easy to just convert all the Traders into Auctioneers thus keeping people spread out all over. The only difference is the Auctioneers would have access to everything put up for sale as opposed to just items from one guild.
With potential guild cartels running the trader system by using backup disposable guilds to make multiple bids for trade spots, something needs to be done to change how the current system works.
At the very least the present trading system needs a radical overhaul, and ideally there should be a proper trading system open to all irrespective of whether or not one is in a guild that has won a trader. The present system is certainly dysfunctional, has often been claimed to be corrupt, and that's just for sellers. For buyers it's a nightmare. Whether an auction house is the best alternative is open to debate, but the need for something better than the present system is pretty clear to all except those who profit enormously from it, and we'll see the scale of that with the manor house purchases shortly!
ScooberSteve wrote: »Get awesomeguildstore addon. Your welcome. If your on console u get what u deserve.
At this point I honestly don't know why ZOS don't just take Awesome Guild Store and MasterMerchant, build on them and make them core game UI. They've done it for other add-ons (lootdrop).
I think if more people had access to user friendly UI they might be happier with the system.
BlackSparrow wrote: »I am a player who is known to play rabidly for a while, then leave for months at a time. No guild, trading or otherwise, is going to keep me because of that. This means that I'm effectively locked out of selling side of the guild trader system. I have over a dozen motifs I would love to sell, but my only option at this point is standing in Rawl'ka and shouting at the top of my lungs, which is annoying to anyone who's just trying to go about their game. I don't want to be that person.
So, clearly I'm biased, but the fact remains that I'm not the only player who feels this way. It's not even that I couldn't join a low-tier trading guild until my next break... it's that I wouldn't feel welcome in such a system. I am a casual player who just goes about questing and delving and occasionally stumbles upon cool things. I would like a place where, every once in a while when I find something neat, I can sell it... I have no intention of farming for mat stacks or set items so I can sell them. I want a selling system I can use casually, because that's how I play... casually.
I'm okay making much less money than the people who work for it; that's not what I'm saying. But being locked out of it because the trading system basically forces you to take an all-or-nothing approach lest you be booted from your trading guild? That makes it very frustrating for us "sometimes" players.