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This game DESPERATELY needs an Auction House of sort!

  • EnemyOfDaState
    EnemyOfDaState
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    Add a vendor to every major city with the top 100 guilds listed, it's really not that hard.
  • johu31
    johu31
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    No thank you.
  • Imryll
    Imryll
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    After visiting numerous traders yesterday in an unsuccessful attempt to buy a recipe needed for a cooking writ, I would love an auction house. Or at least an in-game "Internet" that would tell me which traders are offering the item I want and at what price. I wouldn't mind traveling to the trader once I knew where I needed to go, but the current system feels more annoying than immersive.
  • Tabbycat
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    Or instead of Auction Houses just simply Pawn Brokers. Morrowind had them.

    http://www.uesp.net/wiki/Morrowind:Daynes_Redothril

    Skyrim had them.

    http://www.uesp.net/wiki/Skyrim:Lucan_Valerius

    I'm sure that Oblivian had them too but I didn't play much of it.

    I think that would work much better than the current system of Guild Traders. Just change the Traders over to Pawn Brokers and allow people to list their items on commission. Pay a fee to the Pawn Broker and he takes a cut when it is sold, just like the current Trade system works. Except certain wealthy Guilds can't form a monopoly locking out smaller Trade Guilds.
    Edited by Tabbycat on January 23, 2017 1:09PM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • nine9six
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    Guild Traders are the worst aspect of ESO.

    Guild Traders suck.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • kevlarto_ESO
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    I doubt we will ever see a true auction house in this game something tells me it is a short coming of the engine they use or the mega server technology.

    I sure wish they would at the very least give us away to see what the vendors are offering and where they are located, I don't mind shopping around but some times it is just not fun to hop zone to zone and travel vendor to vendor, there are some vendors with nothing on them and you travel out of the way to check them out what a waste of time, that I could have used to be having fun in the game.
  • Dawnblade
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    Agreed - a single marketplace with fixed listing fees and commissions paid by players to ZOS (gold sink) along with a functional search (an actual working search box) would be awesome and a massive improvement for the game.

    However, I don't believe the lack of such a system is simply due to a handful of trader types whispering 'NO' in ZOS' ear, but rather a large reason is that such a system would require significant development and cost to ZOS to implement on the megaservers (and they don't want to spend the money).

    Even so, simple changes to the current system could alleviate some of the issues and potential for abuse, such as increasing number of players allowed per guild (by a large factor) and the number of items listed (also by a large factor) - though reasons for these limitations are most likley technical and again changes would require ZOS to step up and spend money.

    Other changes could include allowing multiple guilds per trader (increases the number of players with access to traders) as well as providing some sort of master listing NPCs that would allow anyone in game to search through all guild stores at once (reduces the current hassles of watching load screens while playing a horse simulator to run around and search traders for items).

    As long as the number of traders is limited (and those with decent traffic / volume are highly limited), with only one guild per trader, and guilds rosters limited, there will be players gaming the system and locking others out of potential sales.

    Just browse the forums and you can find threads with GMs of trade guilds quitting because of the hassles, drama, and shenanigans in managing a guild and keeping a trader, other threads of issues with guild paying off each other to bid / not bid on certain traders, players creating / joining multiple 'cooperative' (alt) guilds to buy up / control / big multiple traders, etc.

    When housing hits (with all the new materials and crafted items), I imagine there will be all sorts of BS and gaming going on with the trader system as more players try to sell way more goods through this highly limited and archaic system.

    Edited by Dawnblade on January 23, 2017 1:41PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I completely agree with you except for the "freely exchange/sell". There needs to be an item placement fee of 5-10% in order to prevent people from using the auction house as an extra inventory.

    Things like a lack of auction house, not being able to see your group's stam/magika, buff durations/exact effects, group dps distribution, etc really leaves me with a feeling that the people managing this game are oblivious to the most essential basics of how a MMORPG should be.

    I like to giggle thinking they set out to make an mmo for people who dont like to play mmos. Even simple things like a decent search ui for the guild trader system got left out. Lets be a different kind of mmo! The half assed kind!
  • Tandor
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    At the very least the present trading system needs a radical overhaul, and ideally there should be a proper trading system open to all irrespective of whether or not one is in a guild that has won a trader. The present system is certainly dysfunctional, has often been claimed to be corrupt, and that's just for sellers. For buyers it's a nightmare. Whether an auction house is the best alternative is open to debate, but the need for something better than the present system is pretty clear to all except those who profit enormously from it, and we'll see the scale of that with the manor house purchases shortly!
  • ookami007
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    Guild traders = WORSE SYSTEM... EVER!

    I've played dozens of MMOs for dozens of years. I've seen it all. This system is a backwards, retro 90's throwback that all decent MMOs learned from and evolved to auction houses.

    The original system - without traders - was HORRIBLE. The the trader system is a band aid that has outlasted it's usefulness.

    Move to a universal auction house system.

    It will end up benefiting everyone, not just those people who have made ESO a full time occupation and can afford to run the world looking for bargains.
  • BlackSparrow
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    I am a player who is known to play rabidly for a while, then leave for months at a time. No guild, trading or otherwise, is going to keep me because of that. This means that I'm effectively locked out of selling side of the guild trader system. I have over a dozen motifs I would love to sell, but my only option at this point is standing in Rawl'ka and shouting at the top of my lungs, which is annoying to anyone who's just trying to go about their game. I don't want to be that person.

    So, clearly I'm biased, but the fact remains that I'm not the only player who feels this way. It's not even that I couldn't join a low-tier trading guild until my next break... it's that I wouldn't feel welcome in such a system. I am a casual player who just goes about questing and delving and occasionally stumbles upon cool things. I would like a place where, every once in a while when I find something neat, I can sell it... I have no intention of farming for mat stacks or set items so I can sell them. I want a selling system I can use casually, because that's how I play... casually.

    I'm okay making much less money than the people who work for it; that's not what I'm saying. But being locked out of it because the trading system basically forces you to take an all-or-nothing approach lest you be booted from your trading guild? That makes it very frustrating for us "sometimes" players.
    Living vicariously through my characters.

    My Girls:
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    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
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    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
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    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
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    (Signature idea shamelessly stolen from Abeille.)
  • Hammy01
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    Tabbycat wrote: »
    Qbiken wrote: »
    Imagine the lag/latency that would occur with a auctionhouse. 300+ people in the same spot. Good luck with that.

    It would be super easy to just convert all the Traders into Auctioneers thus keeping people spread out all over. The only difference is the Auctioneers would have access to everything put up for sale as opposed to just items from one guild.

    With potential guild cartels running the trader system by using backup disposable guilds to make multiple bids for trade spots, something needs to be done to change how the current system works.

    Or they could just make every banker an access point to every Guild trader.. but if you want to use the banker you would have to pay an extra 10% tax with 5% going to the Seller and 5% going to the guild it was listed on. If you want fast and convenient shopping then just hit up a banker for access to all guild traders, if you want to save money then continue doing it the same way you do it now.
  • GaldorP
    GaldorP
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    Guild trader system

    Pros
    - More immersive than a system where all guild traders grant access to a global server platform (subjective).
    - It's possible that some players with a lot of gold could manipulate market prices in a global trading platform more than they do with the current system (speculation; might be the opposite effect).
    - The fact that you can only trade when you are in a trading guild encourages people to socialize and communicate more.

    Cons
    - You cannot participate if you're not in a trading guild.
    - You practically cannot get into/stay in a guild with a great trader spot if you're a casual player (or stop playing for more than a few days for whatever reason).
    - You can only browse the wares of one guild at a time.
    - Browsing the guild stores in more than one location leads to a lot of play time spent staring at loading screens.
    - You can only load a list of 100 items once every 5 seconds when browsing a guild store. You can only initiate a search once every 5 seconds (there is a delay of 5 seconds after every action until you can start the next one).
    - The default guild store UI has a very limited filter system (no text filter; you need to reselect all search criteria every time you access a guild store).
    - Even the most active trading guilds on the server can be left without a guild trader for a week if theirs gets sniped.
    - The guild trader bidding system can be exploited to steal guild traders and make a business out of it.
    - Trading guilds are driven to coerce gold out of their members to stay "competitive". Instead of being able to spend gold for something meaningful (which a well-designed gold sink mechanic would provide), players need to use gold to stay in their trading guilds (on top of the listing fee and the tax that gets deducted from every transaction).

    I really don't see how anyone could defend the current system.
    Edited by GaldorP on January 23, 2017 2:35PM
  • Hammy01
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    Tandor wrote: »
    At the very least the present trading system needs a radical overhaul, and ideally there should be a proper trading system open to all irrespective of whether or not one is in a guild that has won a trader. The present system is certainly dysfunctional, has often been claimed to be corrupt, and that's just for sellers. For buyers it's a nightmare. Whether an auction house is the best alternative is open to debate, but the need for something better than the present system is pretty clear to all except those who profit enormously from it, and we'll see the scale of that with the manor house purchases shortly!

    Saying that the system is corrupt is probably an understatement :). According to the other thread I was reading it seems that large rich guilds are making fake alt guilds to bid on and get desirable spots so that they have a back up and or sell it to guilds that lost their spot (due to being over bid). The current system is a mess and needs to be overhauled!!
  • Narvuntien
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    As far as I am concerned the problem isn't the trader system at all but the congregation of people in very few locations.

    Why must writs be handed in at Belkath?, why is the undaunted only available form the Allance capitals?
    Get the hell out of Rwal'h why are you even there? It's nothing but lags.

    I want Zos to give me a reason to go to Ebonheart every once in awhile you know what I mean....
    I think the system would be fine if you consistantly had a reason to go to more far flung locations. Also it would greatly help with lag.

    I haven't played any other MMO I have no idea what an auction house does or does not bring to a game, but I am concernd it would just destory trading guilds. There are plenty of trading guilds that are working just fine, friendly low to no requirements with traders in cities just not the major ones. You make people travel around your world not just Mournhold ---> then to dungeon to dungeon.

    You know where players who don't play that much can sell thier stuff?.. in zone chat... they can even avoid taxes and guild fees that way. Perhaps the soultion is a "selling items" parition of zone chat.

    As far as having to travel from place to place to place to get the best deals, err well if you want to get a deal then you have to put the work in, or you don't deserve that deal. A rare item is better more rewarding when it is actually rare.

    If i need that one Jazby grape, well I steal from every crate until I find one or.. as I have done in the past ask someone in zone chat if they have a spare. it was particularly useful when i was leveling up writs and was doing my last writ of a level and was of a 8 mat short. Interact with other players... seriously.
  • runagate
    runagate
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    I was looking for an item for a friend yesterday. I went to every trader in PC/NA. The crappy little ones at wayshrines in zones no one goes to with 3 white voidsteel daggers. All of the traders in claimed keeps in all three alliances in the veteran zones (no low level toons to go to BWB but then I was looking for CP 160). I never found said item. Flame staff of robes of the hist sap. She's handicapped, thought it would help her survive fights. Long story short - going to every trader was the least fun several hours I've ever spent in Tamriel. And I've chatted with @ettenmoor before, so you easily imagine how terrible that was.






    disclaimer - above statement about ettenmoor is baseless slander and meant in jest. The way he treats women and children is nothing like what the rumors say, I'm sure.
  • AlnilamE
    AlnilamE
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    Turelus wrote: »
    Get awesomeguildstore addon. Your welcome. If your on console u get what u deserve.

    At this point I honestly don't know why ZOS don't just take Awesome Guild Store and MasterMerchant, build on them and make them core game UI. They've done it for other add-ons (lootdrop).

    I think if more people had access to user friendly UI they might be happier with the system.

    AwesomeGuildStore, yes. MM, I'd say no. It hogs resources and is really only relevant if you are in at least one big trading guild.

    But the AwesomeGuildStore UI should be what the actual trader UI is like.
    The Moot Councillor
  • AlnilamE
    AlnilamE
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    I am a player who is known to play rabidly for a while, then leave for months at a time. No guild, trading or otherwise, is going to keep me because of that. This means that I'm effectively locked out of selling side of the guild trader system. I have over a dozen motifs I would love to sell, but my only option at this point is standing in Rawl'ka and shouting at the top of my lungs, which is annoying to anyone who's just trying to go about their game. I don't want to be that person.

    So, clearly I'm biased, but the fact remains that I'm not the only player who feels this way. It's not even that I couldn't join a low-tier trading guild until my next break... it's that I wouldn't feel welcome in such a system. I am a casual player who just goes about questing and delving and occasionally stumbles upon cool things. I would like a place where, every once in a while when I find something neat, I can sell it... I have no intention of farming for mat stacks or set items so I can sell them. I want a selling system I can use casually, because that's how I play... casually.

    I'm okay making much less money than the people who work for it; that's not what I'm saying. But being locked out of it because the trading system basically forces you to take an all-or-nothing approach lest you be booted from your trading guild? That makes it very frustrating for us "sometimes" players.

    A major trading guild wouldn't keep you, but I don't see why a non-trading guild would kick you unless they are full.

    I'm part of one large trading guild, along with some friends who do occasionally get too busy to play, and they get kicked for inactivity from the trading guild (not from our regular guild). When they come back, they just contact the GM and get reinvited when the next cleanup happens with no problems.
    The Moot Councillor
  • Gorgoneus
    Gorgoneus
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    Year 2017 people in TESO still trading like medieval pesants, God, we really need normal trade system can let people without trading guild sell their items too. Most trade guilds hase a big tax for its members and you must trade and trade withiut rest to get money for tax and for personal gain, you cant just sell a few items you found in your adventures.
    EQ2 hase a best trade system, especially personal house shops connected with global auction house. Why ZoS forcing us to run through the whole game world and joing to trade guilds just for few items sell or buy? I though its works for corean 24/7 grind games only. And please dont tell me about "no body forcing you" because its a lie, because you have no real alternatives and dont tell me bout mythical chat trade too.
    Edited by Gorgoneus on January 23, 2017 3:16PM
  • kongkim
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    Its like some people think it is a must, that they have access to get all items. And therefor must have a Auction House..
    I have a few traders i always look at. and if they don't have what i need. i DONT use the time to travel half the world. i get back later or go out and farm what i need and play the game.

    The guild traders is one of the things that set ESO apart from other MMOs out there. and many people like how it works in ESO.

    So no.. ESO don't DESPERATELY needs an Auction House.

    And BTW.
    beating_a_dead_horse_by_potatoehuman-d3fead4.jpg
  • Silver_Strider
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    I would prefer an auction house tbh.

    All it would take would be a NPC (preferably several) added to every capital city of an Alliance (Mournhold, Wayrest, Elden Root) that was a sort of Treasurer for that alliance, collecting taxes and whatnot from the Traders. This NPC would have access to all the inventories of each Guild Trader in that alliance so you can view everything at once instead of traveling all over the world. Ofc, there would be a higher fee involved with using the Treasurer directly to buy or sell items than if you'd just used the proper guild store.
    Argonian forever
  • Victoria_Marquis
    Victoria_Marquis
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    Let's talk about Trade Guilds vs Auction House...

    Every Sunday, time to pay your guild fees so your guild can bid on store locations,... We are in ten guilds between my husband and I we spend about fifty to one hundred thousand gold to pay all our guild fees per week, just for the privilege to sell our goods.

    We have played every MMO that has come out online since Meridian 59, "shut up" yes we are that old :,(

    And this Guild Store idea, (though it's different from other mmo's) was a bad idea. It would not be so bad if every guild was given a slot in some big Trading City where you go to one place to shop, like a supper Bazaar.

    This hopping from one zone to another, and looking for those out if the way lost guild stores out in Timbuktu (got to feel sorry for those poor people, low sales profit projections in those Guilds)... Is very monotonous.

    We wish the developers would bring in a world linked Auction House have one in every city and end this horrible Guild Store dictatorship.

    Or at least make it free for guild founders to have a store slot, like we said above, make a huge city with one long Bazaar shopping strip, and place every guild up and down the street.

    Now that we have an open world in Tamreil One the developers can place a wayshrines that is open on the map with a tutorial, (maybe a quest) that takes new players there and introduces them on the wonderful world of barter and trade.

    What do you think?
    Would you like an Auction House, or some one stop shopping Bazaar?
    Post a way your thoughts, this should be interesting....
    Thanks
  • Zuuman
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  • Gargath
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    Guild traders are one of these elements which make eso unique.
    Please, good things should not be damaged.
    Edited by Gargath on January 23, 2017 3:33PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Gorgoneus
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    Gargath wrote: »
    Guild traders are one of these elements which make eso unique.
    Please, good things should not be damaged.

    Look in every corean game - monopoly is the main option of these games.
  • Kova
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    Ilove going from zone to zone. I love the personalities of every guild, down to the small ones speckled throughout the less populated roads.

    I love searching and selling as if it were a quest on its own, because I want to play the game as an adventurer.

    Every single sodding time this topic pops up, the theme is almost always the same. Players want an auction house because they log into the game and see nothing but numbers; how much gold they have, the best stats on their builds, how much material they can gather per hour, who is on the leader board...how can I obtain the number I want and how can I get it immediately.

    To me, they're no different from the folks who want dragon mounts. They don't care about the game, they care about feeling immediate satisfaction.

    They're the kid that bought a new (name a console) game and immediately entered the "get everything" cheat, then complained they were bored 30 mins later.

    That reason alone is why I don't want an AH.
    EP Sorc: Aydinn
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  • Hand_Bacon
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    kongkim wrote: »
    And BTW.
    beating_a_dead_horse_by_potatoehuman-d3fead4.jpg


    Well now they DESPERATELY need one...its totally different and will totally change ZoS' mind about this.

    Totally...
    #AlmostGood@ESO
  • Krileon
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    Guild Traders honestly ruin the game for me. You've to spend an excessive amount of time trying to find the item you want that isn't 3x the price it should be. You can't be in a small guild and have one (no one will use it and you need ton of people to get one anyway). There's a player cap of 500 for guilds so trade guilds have rules of being active and contributing enough sales every week (I'm not active enough and just get kicked).

    Basically I can't make any money with this stupid system. I either give up my life to trading in this game or sell everything to merchants. So I sell everything to merchants. How many other people who play casually or don't want to deal with the NIGHTMARE of pricing items just sell to merchants?

    You don't have to even get rid of guild traders to fix this. This is my proposal:

    1. Implement Auction House
    2. Auction House NEW Stock is Updated every 30 minutes (time for couriers to bring item data.. items sold are removed instantly of course)
    3. Auction House charges a 10% fee to purchase an item from the auction house (this is paid by the buyer) to cover travel costs (moves the item from the guild trader to you)
    4. Auction House gives you the location of the guild trader with 1 click map marker to them (so you can travel to the trader manually and avoid the fee)
    5. You can list items directly on the auction house without a guild trader, but you are charged a 10% listing fee and can only list 10 items

    The fees may need increased or decreased as needed, but the idea is guild traders will ALWAYS be more profitable. All guild traders will get fair access (they can now all be browsed at once). Prices can then be normalized (finally no more addons for this). Casuals have a chance at selling big ticket items as well without even being in a guild or being a guild too small for a trader.

    I can not see a single downside to a system like this AND it's design in a way that's RP viable.
  • Uriel_Nocturne
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    *Steps gingerly around the puddle of beaten-dead-horse paste*

    Ah, this thread again... and for the same, lazy reasons.

    The Guild Trader system in ESO is a perfect fit for ESO. If you think it's bad now, OP; an Auction House system would give the largest Trading Guilds a guaranteed lock-down in such a way that no newer Trading Guilds would ever be able to gain a foothold on the in-game economy. That's what happens in pretty much every other MMO that has an Auction House system, and I'd really love to keep that out of ESO...
    Edited by Uriel_Nocturne on January 23, 2017 4:02PM

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  • idk
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    While the UI for the guild traders can use an upgrade, the guild traders themselves work well.

    I sell my items well and find what I need and want easy enough. I'm also not in one of the biggest traders either.
This discussion has been closed.