Serjustin19 wrote: »I'm confused. I thought PvP was instanced? Maybe it just for me. Many things don't load until I get really close. For example. Unsure how to describe. This small stone gate. Or door?
You can just ride around this stone thing. Left or right. You can even go through. Nothing blocks entrance. However I usually always never see it until suddenly. I'm forced stop. Due to invisible thing. That gate/door thing. Then it finally loads.
At times it loads then I go around it. But mostly I don't see it until to late. Sometimes I hit a tree. However my best example. Say Nickle. Front of Nickle door. Further away I put a tent. However I can see Nickle.
But as I get half way to Nickle. I don't see the tent anymore. But as I get little further away from half closer to tent. I can see tent. But tent disappeared when I go closer to Nickle.
Seraphayel wrote: »Doctordarkspawn wrote: »Battlegrounds, then make a entirely PVE version of Cyrodiil and the imperial city.
No?
Why should they? Those are PvP zones. In PvE you have open world content and dungeons. Why can't PvPers have their “dungeons“ in form of battlegrounds?