Maintenance for the week of April 27:
· [COMPLETE] EU megaservers for maintenance – April 27, 2:00 UTC (April 26, 10:00PM EDT) - April 27, 16:00 UTC (12:00PM EDT)
· [COMPLETE] NA megaservers for maintenance – April 27, 3:00AM EDT (7:00 UTC) - 5:00PM EDT (21:00 UTC)

ESO needs Instanced-PVP

reguvin
reguvin
✭✭✭✭
It be nice if some instanced-PVP was introduced to Elder Scrolls Online.

We already have 99% Instanced content ingame. Why not Que for some quick 10v10 battles, or 2v2 skirmishers?

Farming all day and crafting, is not what MMO's are all about.
- Beta Tester
- PC (2014-2015)
- Playstation 4 (Since 2015)

- Known for Trading & Guilds
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    hopefully something along these lines will happen sooner rather than later (not holding my breath though)...

    cyro is just too big, IC doesn't normally draw enough traffic...

    a new locale with the ability to do AvAvA combat with around 36 or so player cap would be da bomb...
    Edited by geonsocal on January 21, 2017 7:02PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • SirCritical
    SirCritical
    ✭✭✭✭✭
    Battlegrounds like in SWTOR (and many more MMOs). That would be cool.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    We really need some kind of battlegrounds or arenas for quick and short sessions. I mean it would be so easy to make them. There are so many maps already in game you could use, with traps, without traps etc. I don't know what's the problem here.
    Edited by Seraphayel on January 21, 2017 7:07PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • teladoy
    teladoy
    ✭✭✭✭✭
    Battlegrounds or redesign Cyrodill.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    They could take what they have with housing and tweak it into customized battlegrounds very easily. Either have some way to enable pvp in current houses or release new houses (or open spaces) with pvp enabled. We could build structures and obstacles in the area and make our own pvp arenas. Endless possibilities. All the tools are there with housing now to make it happen.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Battlegrounds, then make a entirely PVE version of Cyrodiil and the imperial city.
  • Taternater
    Taternater
    ✭✭✭
    Battlegrounds, then make a entirely PVE version of Cyrodiil and the imperial city.

    I agree. When I recently was trying to to the IC PVE stuff, I was ganked while doing that mission where I defend the doors of the building with the soldiers inside from like ogrims and imperial mages or whatever the mobs were. Oh well, at least I didn't have very many tel vars on me at the time.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Taternater wrote: »
    Battlegrounds, then make a entirely PVE version of Cyrodiil and the imperial city.

    I agree. When I recently was trying to to the IC PVE stuff, I was ganked while doing that mission where I defend the doors of the building with the soldiers inside from like ogrims and imperial mages or whatever the mobs were. Oh well, at least I didn't have very many tel vars on me at the time.

    This is the main reason I dont do IC largely.

    The PVE-ers dont want to be in Cyro. The PVPers dont want PVEers there. There is no point to merging the two, at all. Yet ZOS seems determined to, puting usefull PVE skills behind the alliance war and so on.

    Enough, ZOS. Enough.
    Edited by Doctordarkspawn on January 21, 2017 8:43PM
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    Taternater wrote: »
    Battlegrounds, then make a entirely PVE version of Cyrodiil and the imperial city.

    I agree. When I recently was trying to to the IC PVE stuff, I was ganked while doing that mission where I defend the doors of the building with the soldiers inside from like ogrims and imperial mages or whatever the mobs were. Oh well, at least I didn't have very many tel vars on me at the time.

    This is the main reason I dont do IC largely.

    The PVE-ers dont want to be in Cyro. The PVPers dont want PVEers there. There is no point to merging the two, at all. Yet ZOS seems determined to, puting usefull PVE skills behind the alliance war and so on.

    It doesn't take too long to get vigor these days, and there are quite a few who entered Cyrodiil only to get these skills but ended up never leaving. (Maybe they still haven't found the wayshrine.)

  • Domander
    Domander
    ✭✭✭✭✭
    I think they are working on battlegrounds.
    Edited by Domander on January 21, 2017 9:02PM
  •  Czirne
    Czirne
    ✭✭✭✭
    Instanced pvp aka battleground or arenas would be fine, but not in the current state of game.
    Balance is problem - more like lack of it actually. in current state of game batlegounds or arenas would be dominated by team composition 50% magplars, 50% stamsorcs.
    In order to introduce instanced pvp ZOS would have to significantly rebalance all aspects of game, to make every class, either magicka or stamina, viable and balanced. Same goes for every armor type and weapons skills, and even for gear an certain armor sets.
    Without such balance instanced pvp is pointless.
    Edited by Czirne on January 21, 2017 9:04PM
    I believe in lagless Cyrodiil!
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    Czirne wrote: »
    Instanced pvp aka battleground or arenas would be fine, but not in the current state of game.
    Balance is problem - more like lack of it actually. in current state of game batlegounds or arenas would be dominated by team composition 50% magplars, 50% stamsorcs.
    In order to introduce instanced pvp ZOS would have to significantly rebalance all aspects of game, to make every class, either magicka or stamina, viable and balanced. Same goes for every armor type and weapons skills, and even for gear an certain armor sets.
    Without such balance instanced pvp is pointless.

    But but wait wait! Wasn't the most recent "Balance patch" suppose to be the big balance patch to address these issues?!
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Battlegrounds, then make a entirely PVE version of Cyrodiil and the imperial city.

    No?

    Why should they? Those are PvP zones. In PvE you have open world content and dungeons. Why can't PvPers have their “dungeons“ in form of battlegrounds?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Integral1900
    Integral1900
    ✭✭✭✭✭
    ✭✭
    It's called housing baby, buy a nice big one with plenty of space and have at it, that big brute in reapers march for three million should have all the room you can handle, just remember that duelling is only enabled in the grounds, not the buildings.
  • Integral1900
    Integral1900
    ✭✭✭✭✭
    ✭✭
    I would happily pay extra for pve imperial city, strip it of the telvar stones if that keeps the pvpers happy, I just want to go there with my heart rate below two thousand beets a second.... not much to ask. :)
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    Agreed. Traveling long distances in cyrodiil only to encounter a massive laggy zerg fest is no fun.

    Also allow us to run it like a group...I wanna kick everyone who use proc sets.
  • ninjaguyman
    ninjaguyman
    ✭✭✭
    battlegrounds would be great. gives pvper's more options to pvp, which right now is just cyrodiil and a mostly empty IC. I wonder if battlegrounds would draw in enough people so that cyrodiil population becomes noticeably smaller during peak hours. maybe reduce lag?
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • Messy1
    Messy1
    ✭✭✭✭✭
    If Cyrodil actually worked as advertised it would be great. Still, battlegrounds are coming so don't worry!
  • will_rob87
    will_rob87
    ✭✭✭
    I think the problem is not with instancing, its with distribution of players between campaigns. In my experience, some campaigns are over populated and some are under populated. The solution would simply be to reduce all the campaign's Pop Cap, thereby forcing people to use other campaigns, thereby spreading people out and in turn, reducing lag
  • Ilmarthethief
    Ilmarthethief
    ✭✭✭
    Domander wrote: »
    I think they are working on battlegrounds.

    They are, but no ETA :neutral:
  • Sausage
    Sausage
    ✭✭✭✭✭
    They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.

    They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.
    Edited by Sausage on January 22, 2017 10:15AM
  • PurifedBladez
    PurifedBladez
    ✭✭✭✭✭
    Taternater wrote: »
    Battlegrounds, then make a entirely PVE version of Cyrodiil and the imperial city.

    I agree. When I recently was trying to to the IC PVE stuff, I was ganked while doing that mission where I defend the doors of the building with the soldiers inside from like ogrims and imperial mages or whatever the mobs were. Oh well, at least I didn't have very many tel vars on me at the time.

    This is the main reason I dont do IC largely.

    The PVE-ers dont want to be in Cyro. The PVPers dont want PVEers there. There is no point to merging the two, at all. Yet ZOS seems determined to, puting usefull PVE skills behind the alliance war and so on.

    Enough, ZOS. Enough.

    Ah no. I like the pve'ers for the stones man lol. That's kind of the whole point of the zone is it not?

    I just wish IC and the sewers werent so dead. Back in the day it use to be a lot of fun.
  • PurifedBladez
    PurifedBladez
    ✭✭✭✭✭
    Sausage wrote: »
    They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.

    They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.

    A lot of pvp players are looking forward to the battlegrounds.. a chance to get away from the zergs, lags, and stupidity of your own faction.
  • Sausage
    Sausage
    ✭✭✭✭✭
    Sausage wrote: »
    They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.

    They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.

    A lot of pvp players are looking forward to the battlegrounds.. a chance to get away from the zergs, lags, and stupidity of your own faction.

    Rift had amazing battlegrounds, funny its dead now. Zen should look boldly into the future. Yeah, Ive argued about this before so Im not going to to do it again. Cyrodil its exactly what makes ESO unique.
    Edited by Sausage on January 22, 2017 10:31AM
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cyrodiil is just not good enough to keep PvPers going. It's a zerg fest, it's unbalanced, the lags are a huge problem and the map is just too huge.

    We need smaller battlegrounds for quick PvP encounters without lags or the possibility of being outnumbered by factor 2 or 3.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Taternater
    Taternater
    ✭✭✭
    Czirne wrote: »
    Instanced pvp aka battleground or arenas would be fine, but not in the current state of game.
    Balance is problem - more like lack of it actually. in current state of game batlegounds or arenas would be dominated by team composition 50% magplars, 50% stamsorcs.
    In order to introduce instanced pvp ZOS would have to significantly rebalance all aspects of game, to make every class, either magicka or stamina, viable and balanced. Same goes for every armor type and weapons skills, and even for gear an certain armor sets.
    Without such balance instanced pvp is pointless.

    Balance is good to an extent. If things are exactly balanced then all classes would be the same and class choice wouldn't matter. At that point why even have classes. A better option would to have different scenarios in battlegrounds. Like capture the flag (or elder scroll), or king of the hill, or capturing / defending a keep, in which different class combos would be best for different scenarios. Maybe an option for random would be available.
  • PurifedBladez
    PurifedBladez
    ✭✭✭✭✭
    Sausage wrote: »
    Sausage wrote: »
    They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.

    They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.

    A lot of pvp players are looking forward to the battlegrounds.. a chance to get away from the zergs, lags, and stupidity of your own faction.

    Rift had amazing battlegrounds, funny its dead now. Zen should look boldly into the future. Yeah, Ive argued about this before so Im not going to to do it again. Cyrodil its exactly what makes ESO unique.
    Sausage wrote: »
    Sausage wrote: »
    They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.

    They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.

    A lot of pvp players are looking forward to the battlegrounds.. a chance to get away from the zergs, lags, and stupidity of your own faction.

    Rift had amazing battlegrounds, funny its dead now. Zen should look boldly into the future. Yeah, Ive argued about this before so Im not going to to do it again. Cyrodil its exactly what makes ESO unique.

    Sure Cyrodiil was awesone at a time but what it's become makes it hard for a pvp player to support it. I've been pvping pretty much by myself since this game released on console. Cyrodiil has kept me entertained for over a thousand hours solo play but, when I log on now the feeling of enjoyment in Cyrodiil has no doubt faded. Insane lag, insane zergs, insane abilities, insane procs it's all came away from that pure feeling you got from slaughtering someone back in the day.

    I know battlegrounds won't be able to fix everything but I'm at least wishful that the smaller scale sized battles will be less laggy.
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    Other than this being an Elder Scrolls game the other thing that brought me to this game was the large scale pvp, I have pvp'ed for many years in many different types of games, and to be honest I have had enough of small scale and que up for pvp mini games, to me it is very boring seeing the same small spaces every match the same pre-mades that's tend to ruin small scale pvp, and with the cheating and exploiting that goes on in this game good luck getting a good match.

    I am not against small scale for those that want it and have fun with it I will not take part in it and if it kills cyrodiil, guess I will move on to another game, I just wish the devs would get cyrodiil, working correctly before spend time an effort on other things for pvp.

  • Sausage
    Sausage
    ✭✭✭✭✭
    Sausage wrote: »
    Sausage wrote: »
    They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.

    They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.

    A lot of pvp players are looking forward to the battlegrounds.. a chance to get away from the zergs, lags, and stupidity of your own faction.

    Rift had amazing battlegrounds, funny its dead now. Zen should look boldly into the future. Yeah, Ive argued about this before so Im not going to to do it again. Cyrodil its exactly what makes ESO unique.
    Sausage wrote: »
    Sausage wrote: »
    They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.

    They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.

    A lot of pvp players are looking forward to the battlegrounds.. a chance to get away from the zergs, lags, and stupidity of your own faction.

    Rift had amazing battlegrounds, funny its dead now. Zen should look boldly into the future. Yeah, Ive argued about this before so Im not going to to do it again. Cyrodil its exactly what makes ESO unique.

    Sure Cyrodiil was awesone at a time but what it's become makes it hard for a pvp player to support it. I've been pvping pretty much by myself since this game released on console. Cyrodiil has kept me entertained for over a thousand hours solo play but, when I log on now the feeling of enjoyment in Cyrodiil has no doubt faded. Insane lag, insane zergs, insane abilities, insane procs it's all came away from that pure feeling you got from slaughtering someone back in the day.

    I know battlegrounds won't be able to fix everything but I'm at least wishful that the smaller scale sized battles will be less laggy.

    I know, but if the plan is to keep adding Battlegrounds thats going to be marketical suicide. I sincerely hope now that the One Tamriel is ready, they move to this and gets it on the road. At least they should lie that the Cyrodil will be better in the future.
    Edited by Sausage on January 22, 2017 12:15PM
  • Keep_Door
    Keep_Door
    ✭✭✭✭✭
    Agree
Sign In or Register to comment.