Doctordarkspawn wrote: »Battlegrounds, then make a entirely PVE version of Cyrodiil and the imperial city.
Taternater wrote: »Doctordarkspawn wrote: »Battlegrounds, then make a entirely PVE version of Cyrodiil and the imperial city.
I agree. When I recently was trying to to the IC PVE stuff, I was ganked while doing that mission where I defend the doors of the building with the soldiers inside from like ogrims and imperial mages or whatever the mobs were. Oh well, at least I didn't have very many tel vars on me at the time.
Doctordarkspawn wrote: »Taternater wrote: »Doctordarkspawn wrote: »Battlegrounds, then make a entirely PVE version of Cyrodiil and the imperial city.
I agree. When I recently was trying to to the IC PVE stuff, I was ganked while doing that mission where I defend the doors of the building with the soldiers inside from like ogrims and imperial mages or whatever the mobs were. Oh well, at least I didn't have very many tel vars on me at the time.
This is the main reason I dont do IC largely.
The PVE-ers dont want to be in Cyro. The PVPers dont want PVEers there. There is no point to merging the two, at all. Yet ZOS seems determined to, puting usefull PVE skills behind the alliance war and so on.
Instanced pvp aka battleground or arenas would be fine, but not in the current state of game.
Balance is problem - more like lack of it actually. in current state of game batlegounds or arenas would be dominated by team composition 50% magplars, 50% stamsorcs.
In order to introduce instanced pvp ZOS would have to significantly rebalance all aspects of game, to make every class, either magicka or stamina, viable and balanced. Same goes for every armor type and weapons skills, and even for gear an certain armor sets.
Without such balance instanced pvp is pointless.
Doctordarkspawn wrote: »Battlegrounds, then make a entirely PVE version of Cyrodiil and the imperial city.
Doctordarkspawn wrote: »Taternater wrote: »Doctordarkspawn wrote: »Battlegrounds, then make a entirely PVE version of Cyrodiil and the imperial city.
I agree. When I recently was trying to to the IC PVE stuff, I was ganked while doing that mission where I defend the doors of the building with the soldiers inside from like ogrims and imperial mages or whatever the mobs were. Oh well, at least I didn't have very many tel vars on me at the time.
This is the main reason I dont do IC largely.
The PVE-ers dont want to be in Cyro. The PVPers dont want PVEers there. There is no point to merging the two, at all. Yet ZOS seems determined to, puting usefull PVE skills behind the alliance war and so on.
Enough, ZOS. Enough.
They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.
They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.
PurifedBladez wrote: »They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.
They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.
A lot of pvp players are looking forward to the battlegrounds.. a chance to get away from the zergs, lags, and stupidity of your own faction.
Instanced pvp aka battleground or arenas would be fine, but not in the current state of game.
Balance is problem - more like lack of it actually. in current state of game batlegounds or arenas would be dominated by team composition 50% magplars, 50% stamsorcs.
In order to introduce instanced pvp ZOS would have to significantly rebalance all aspects of game, to make every class, either magicka or stamina, viable and balanced. Same goes for every armor type and weapons skills, and even for gear an certain armor sets.
Without such balance instanced pvp is pointless.
PurifedBladez wrote: »They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.
They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.
A lot of pvp players are looking forward to the battlegrounds.. a chance to get away from the zergs, lags, and stupidity of your own faction.
Rift had amazing battlegrounds, funny its dead now. Zen should look boldly into the future. Yeah, Ive argued about this before so Im not going to to do it again. Cyrodil its exactly what makes ESO unique.
PurifedBladez wrote: »They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.
They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.
A lot of pvp players are looking forward to the battlegrounds.. a chance to get away from the zergs, lags, and stupidity of your own faction.
Rift had amazing battlegrounds, funny its dead now. Zen should look boldly into the future. Yeah, Ive argued about this before so Im not going to to do it again. Cyrodil its exactly what makes ESO unique.
PurifedBladez wrote: »PurifedBladez wrote: »They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.
They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.
A lot of pvp players are looking forward to the battlegrounds.. a chance to get away from the zergs, lags, and stupidity of your own faction.
Rift had amazing battlegrounds, funny its dead now. Zen should look boldly into the future. Yeah, Ive argued about this before so Im not going to to do it again. Cyrodil its exactly what makes ESO unique.PurifedBladez wrote: »They are too overused. Overhauled/improved Cyrodil would be 1000 time better if thinking marketting. Ive a feeling though Battlegrounds are coming but I dont fully approve that, they dont get the attention they hope for, not even nearly.
They should overhaul Cyrodil and make it upgradeable, so in the future they can improve it even further, maybe every 2-3 year or so, preferably closer to 2 year. And lets not forget, they could make Cyrodil as stand-alone F2P game too, to draw players what purchase the game later.
A lot of pvp players are looking forward to the battlegrounds.. a chance to get away from the zergs, lags, and stupidity of your own faction.
Rift had amazing battlegrounds, funny its dead now. Zen should look boldly into the future. Yeah, Ive argued about this before so Im not going to to do it again. Cyrodil its exactly what makes ESO unique.
Sure Cyrodiil was awesone at a time but what it's become makes it hard for a pvp player to support it. I've been pvping pretty much by myself since this game released on console. Cyrodiil has kept me entertained for over a thousand hours solo play but, when I log on now the feeling of enjoyment in Cyrodiil has no doubt faded. Insane lag, insane zergs, insane abilities, insane procs it's all came away from that pure feeling you got from slaughtering someone back in the day.
I know battlegrounds won't be able to fix everything but I'm at least wishful that the smaller scale sized battles will be less laggy.