dwemer_paleologist wrote: »fact is:
templars should not be able to kill other players in pvp.
AcadianPaladin wrote: »I never have and never will touch PvP. Why is my magplar being unnecessarily nerfed for PvE? If I promise to continue to never ever touch PvP, can I keep my magplar the way she is?
AcadianPaladin wrote: »I never have and never will touch PvP. Why is my magplar being unnecessarily nerfed for PvE? If I promise to continue to never ever touch PvP, can I keep my magplar the way she is?
Everyone assumes it is a PvP nerf but I can assure you; RD still serves its purpose for me in PVP to spam on NBs to keep them from cloaking no matter how much damage it does
AcadianPaladin wrote: »I never have and never will touch PvP. Why is my magplar being unnecessarily nerfed for PvE? If I promise to continue to never ever touch PvP, can I keep my magplar the way she is?
Everyone assumes it is a PvP nerf but I can assure you; RD still serves its purpose for me in PVP to spam on NBs to keep them from cloaking no matter how much damage it does
PvE isn't excused from balance by virtue of being PvE. The problem with Radiant Destruction's power is that it was allowing people to bypass boss mechanics through sheer DPS--mechanics that are supposed to be there to force us to think about playing instead of just button mashing. The devs saw this as a no-go, and nerfed what they saw to be the biggest offender.AcadianPaladin wrote: »I never have and never will touch PvP. Why is my magplar being unnecessarily nerfed for PvE? If I promise to continue to never ever touch PvP, can I keep my magplar the way she is?
EldritchPenguin wrote: »It seems that everyone wants balance, but nobody wants nerfs.
If you want to make an omelette, you have to break some eggs.PvE isn't excused from balance by virtue of being PvE. The problem with Radiant Destruction's power is that it was allowing people to bypass boss mechanics through sheer DPS--mechanics that are supposed to be there to force us to think about playing instead of just button mashing. The devs saw this as a no-go, and nerfed what they saw to be the biggest offender.AcadianPaladin wrote: »I never have and never will touch PvP. Why is my magplar being unnecessarily nerfed for PvE? If I promise to continue to never ever touch PvP, can I keep my magplar the way she is?
Even with a 21% nerf, Radiant Destruction is still going to be far and away the strongest execute in the game. If that's not a testament to its colossal power, I don't know what is.
EldritchPenguin wrote: »It seems that everyone wants balance, but nobody wants nerfs.
If you want to make an omelette, you have to break some eggs.PvE isn't excused from balance by virtue of being PvE. The problem with Radiant Destruction's power is that it was allowing people to bypass boss mechanics through sheer DPS--mechanics that are supposed to be there to force us to think about playing instead of just button mashing. The devs saw this as a no-go, and nerfed what they saw to be the biggest offender.AcadianPaladin wrote: »I never have and never will touch PvP. Why is my magplar being unnecessarily nerfed for PvE? If I promise to continue to never ever touch PvP, can I keep my magplar the way she is?
Even with a 21% nerf, Radiant Destruction is still going to be far and away the strongest execute in the game. If that's not a testament to its colossal power, I don't know what is.
if infernal guardian is anything to go by templars could end up healing players in the next keep overRitual of Rebirth (Healing Ritual morph): This morph no longer decreases the cast time of the ability by .2 seconds. Instead, it now fires an additional single-target heal after the cast is complete to one ally outside the ability’s normal radius.
These changes are going to cause half of Templars to go find another class to play, I'm willing to bet. Because, it's not just the horrible nerfing that's happening; it's also the time and money spent on gear that accentuates the skills, that will have been thrown away.
Nerfing Radiant Destruction by 21% ?????
After having ALREADY nerfed it twice in 2016....?
After it's currently and basically useless against anything that's over 40% HP?
Are you serious...
These changes are disgusting, and I'm already leveling a new DK.
AcadianPaladin wrote: »My healer slots very few offensive skills within her precious quota of 10 slots. Blazing Spear is among them. To make the cut into her very support oriented skill selections (heck, she runs dual resto staves) an offensive skill must have a lot going for it and this one does - absolutely none of which is overpowered. It can be used at any range, it stuns just long enough to toss a heal to a struggling ally or drop a curse onto the victim's head. It gives my healer just a moment to change gears from support to defending herself if attacked. It offers a nice synergy to allies. It provides some AoE + DoT. Yes it does all these wonderful things but no one in their right mind would ever call the spell overpowered. Any nerf to this skill is completely absurd.
Jesus Beam and Breath of Life are also wonderful / slot-worthy skills but my healer only uses them under the certain circumstances for which they excel (boss executes and OMG burst healing). Blazing Spear, on the other hand, is a bread and butter part of her rotation. If she is in combat, whether as healer or solo, she pops out that spear about every six seconds. Increasing the DoT to 8 seconds only benefits those limited times when your tank has a boss perma-pinned down. The rest of the time, the extra 2 seconds is worthless with foes running all over. That momentary stun is ever so much more valuable - isn't the fact that you can't stun bosses nerf enough? Gee.
AcadianPaladin wrote: »I never have and never will touch PvP. Why is my magplar being unnecessarily nerfed for PvE? If I promise to continue to never ever touch PvP, can I keep my magplar the way she is?
Everyone assumes it is a PvP nerf but I can assure you; RD still serves its purpose for me in PVP to spam on NBs to keep them from cloaking no matter how much damage it does
AcadianPaladin wrote: »AcadianPaladin wrote: »I never have and never will touch PvP. Why is my magplar being unnecessarily nerfed for PvE? If I promise to continue to never ever touch PvP, can I keep my magplar the way she is?
Everyone assumes it is a PvP nerf but I can assure you; RD still serves its purpose for me in PVP to spam on NBs to keep them from cloaking no matter how much damage it does
Don't know anything about PvP. That said, I'm glad that many folks enjoy it.
The main problem I have with the proposed Templar nerfs is removing stun from Blazing Spear. Forgive my lack of knowledge, but I'm guessing you can't stun other players anyway? So I'm guessing the stun removal was not in response to PvP concerns. That makes its proposed removal even more vexing.
AcadianPaladin wrote: »AcadianPaladin wrote: »I never have and never will touch PvP. Why is my magplar being unnecessarily nerfed for PvE? If I promise to continue to never ever touch PvP, can I keep my magplar the way she is?
Everyone assumes it is a PvP nerf but I can assure you; RD still serves its purpose for me in PVP to spam on NBs to keep them from cloaking no matter how much damage it does
Don't know anything about PvP. That said, I'm glad that many folks enjoy it.
The main problem I have with the proposed Templar nerfs is removing stun from Blazing Spear. Forgive my lack of knowledge, but I'm guessing you can't stun other players anyway? So I'm guessing the stun removal was not in response to PvP concerns. That makes its proposed removal even more vexing.
daniel.13b16_ESO wrote: »AcadianPaladin wrote: »AcadianPaladin wrote: »I never have and never will touch PvP. Why is my magplar being unnecessarily nerfed for PvE? If I promise to continue to never ever touch PvP, can I keep my magplar the way she is?
Everyone assumes it is a PvP nerf but I can assure you; RD still serves its purpose for me in PVP to spam on NBs to keep them from cloaking no matter how much damage it does
Don't know anything about PvP. That said, I'm glad that many folks enjoy it.
The main problem I have with the proposed Templar nerfs is removing stun from Blazing Spear. Forgive my lack of knowledge, but I'm guessing you can't stun other players anyway? So I'm guessing the stun removal was not in response to PvP concerns. That makes its proposed removal even more vexing.
Actually yes, you can stun players. However, as far asI know nobody every complained about Blazing Spear as all other classe have other (and more) CC abilities. I understand the JesusBeam nerf (although damage is and never was the real problem) but the stun removal just ... well, stuns me.
dwemer_paleologist wrote: »if your a templar you should not be able to kill people in pvp unless they are extremely low level to you.
your a healer not a damage dealer.
i have never seen nor played any mmo where the healers can go around killing people and healing themselves completely out of death even in huge groups attacking them they become even more tank and more healing.
fact is:
templars should not be able to kill other players in pvp.
daniel.13b16_ESO wrote: »AcadianPaladin wrote: »AcadianPaladin wrote: »I never have and never will touch PvP. Why is my magplar being unnecessarily nerfed for PvE? If I promise to continue to never ever touch PvP, can I keep my magplar the way she is?
Everyone assumes it is a PvP nerf but I can assure you; RD still serves its purpose for me in PVP to spam on NBs to keep them from cloaking no matter how much damage it does
Don't know anything about PvP. That said, I'm glad that many folks enjoy it.
The main problem I have with the proposed Templar nerfs is removing stun from Blazing Spear. Forgive my lack of knowledge, but I'm guessing you can't stun other players anyway? So I'm guessing the stun removal was not in response to PvP concerns. That makes its proposed removal even more vexing.
Actually yes, you can stun players. However, as far asI know nobody every complained about Blazing Spear as all other classe have other (and more) CC abilities. I understand the JesusBeam nerf (although damage is and never was the real problem) but the stun removal just ... well, stuns me.
MLGProPlayer wrote: »dwemer_paleologist wrote: »if your a templar you should not be able to kill people in pvp unless they are extremely low level to you.
your a healer not a damage dealer.
i have never seen nor played any mmo where the healers can go around killing people and healing themselves completely out of death even in huge groups attacking them they become even more tank and more healing.
fact is:
templars should not be able to kill other players in pvp.
There are no healers in this game. Any class can play any role.