I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.
WhitePawPrints wrote: »Oh the old days of Craglorn, when the entire zone was practically a ghost town, and no one ever went there to do any sort of quest or content.
There are still several group areas within Craglorn, and the dungeons still. Yes, it is easier, but I relish the thriving population in the zone now.
I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.
Doctordarkspawn wrote: »I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.
Go play darksouls if you want for hard overland content. I tire of the imperialism of the hardcore player.
I personally, like it for what it is. I'd love solo craglorn tho.
I was happy they revitalized this region...it's the size and scope a dlc should be. We should get one craglorn a year. But it's sooooo dang easy now. My friend and I just completed the main storyline...the final boss was dead in two or three hits. Boring.
I miss the old days, when craglorn was scary if you were alone. I want a zone with mobs like that again. It was good practice that didn't require going to a specific vet trial or dungeon.
I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.
Nah.
Everyone knows if you want to experience pain and prefer to play like a robot you do dungeons.
If you actually enjoy playing you do the overworld map.
Just about nobody went to the old Craglorn, because people just don't like that sort of thing.
Been here since launch and really do not remember Craglorn being a ghost town. I remember it being a place where people would run in and pirate the goodies like motifs and ore while you were busy trying to not die. People running all over the place trying to pick a flower before someone else could get to it.
I have kinda mixed feelings on the changes. Craglorn still has some tough fights you can solo. Would be fun if there were a couple of tougher fights that a solo person could give a try but I think that of every zone. Seems ZOS has an on/off switch instead of a dial on how hard content will be. It is either so easy that it becomes boring or so hard it becomes frustrating.
I am disappointed that the group content is now so easy to do.
Doctordarkspawn wrote: »I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.
Go play darksouls if you want for hard overland content. I tire of the imperialism of the hardcore player.
I personally, like it for what it is. I'd love solo craglorn tho.
Massive_Stain wrote: »Doctordarkspawn wrote: »I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.
Go play darksouls if you want for hard overland content. I tire of the imperialism of the hardcore player.
I personally, like it for what it is. I'd love solo craglorn tho.
Lol wut

Scary? More like frustrating. Part of the original Craglorn was its differentiating difficulty, where meeting 5 crocs was a challenge, but wasps were impossible without assistance.I miss the old days, when craglorn was scary if you were alone. I want a zone with mobs like that again. It was good practice that didn't require going to a specific vet trial or dungeon.
Scary? More like frustrating. Part of the original Craglorn was its differentiating difficulty, where meeting 5 crocs was a challenge, but wasps were impossible without assistance.I miss the old days, when craglorn was scary if you were alone. I want a zone with mobs like that again. It was good practice that didn't require going to a specific vet trial or dungeon.
I've not tried the new Craglorn as I've been away for a while. I'm working to level up a new character as I play in all these changes the game has introduced since I left. Some good... screw you crates.
I've been wanting to play Craglorn since the game was released on XB1. Based on your input, this sounds like it's made for players like me, who aren't mega-skilled with our characters but difficult enough we'll still find it challenging solo.
Perhaps the balance was a good trade-off between those who can now find challenges in vet dungeons while the rest of us catch up.
In all honesty, I doubt I will ever get "vet good" because this game leaves me frustrated in trying to L2P. I just don't understand it to create a character that can help in groups.
All I've ever wanted to play was a Khajiit sorcerer who can whip out some blades when needed. Now, I either have to play a NB or Sorc for max DPS or I can't play vet dungeons (based on reading the forum since my return).
That's the problem with MMOs: the game is always split between those who aren't good enough vs those who are, and everything in between is either too easy or too difficult.