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Confession - I hate the new Craglorn

davey1107
davey1107
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I was happy they revitalized this region...it's the size and scope a dlc should be. We should get one craglorn a year. But it's sooooo dang easy now. My friend and I just completed the main storyline...the final boss was dead in two or three hits. Boring.

I miss the old days, when craglorn was scary if you were alone. I want a zone with mobs like that again. It was good practice that didn't require going to a specific vet trial or dungeon.
  • AjiBuster499
    AjiBuster499
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    I never got to see those days in Craglorn. But I wish I could :wink:
    tfw your sig gets wound back in time.
    Pterenophobia is the fear of being tickled by feathers.
  • WhitePawPrints
    WhitePawPrints
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    Oh the old days of Craglorn, when the entire zone was practically a ghost town, and no one ever went there to do any sort of quest or content.

    There are still several group areas within Craglorn, and the dungeons still. Yes, it is easier, but I relish the thriving population in the zone now.
    Edited by WhitePawPrints on January 21, 2017 8:30PM
  • Stovahkiin
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    I think a pretty large amount of people used to avoid craglorn completely (including me), so I welcome the way it is now, since there are actually quite a few people in it all the time now from what I've seen
    Beware the battle cattle, but don't *fear* the battle cattle!
  • zyk
    zyk
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    I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.
  • Betheny
    Betheny
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    zyk wrote: »
    I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.

    Nah.

    Everyone knows if you want to experience pain and prefer to play like a robot you do dungeons.

    If you actually enjoy playing you do the overworld map.

    Just about nobody went to the old Craglorn, because people just don't like that sort of thing.
  • bebynnag
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    Oh the old days of Craglorn, when the entire zone was practically a ghost town, and no one ever went there to do any sort of quest or content.

    There are still several group areas within Craglorn, and the dungeons still. Yes, it is easier, but I relish the thriving population in the zone now.

    I dont, the lag is horrendous!

    i miss the old days where i could get some quality alone time getting killed by wasps!
  • Doctordarkspawn
    Doctordarkspawn
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    zyk wrote: »
    I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.

    Go play darksouls if you want for hard overland content. I tire of the imperialism of the hardcore player.

    I personally, like it for what it is. I'd love solo craglorn tho.
  • FluffyReachWitch
    FluffyReachWitch
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    For those who don't know, Craglorn used to be designed to be completed by 4-player groups at Veteran Ranks 11 to 14, or CP 110 to 140. The difficulty of the whole zone was a bit like a huge group dungeon, but it was not instanced, so you would still encounter other players. One Tamriel scaled back the difficulty and revamped some puzzles so a single player could complete the main quest.

    I don't hate the new Craglorn, but I was also surprised at how easy all the delves and delve bosses became. My partner and I used to get stuck on the bosses and relied heavily on restoration, wards, specific rotations, and keeping a very watchful eye on boss adds so we didn't get surprise KO'd by some random mage. We decided to revisit and complete Craglorn after One Tamriel launched, and were left going, "Wait, that was all?" Especially after that three lamia boss fight that we ultimately fled from back in the Veteran Rank days. Dear Stendarr. That fight.

    Ultimately, I'm fine with it. Craglorn is a beautiful place and casually exploring the land is a nice break from other things.

    The world bosses seem scarier than ever, though.
    Edited by FluffyReachWitch on January 21, 2017 8:46PM
  • TerraDewBerry
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    I'm happy with the changes to Craglorn. I did all Craglorn content before the change, but I think the changes make the area more accessible for more people. OP, if you want a challenge in Carglorn... go ahead and take off all your gear and then go aggro all the mobs (at once) in any of the group delves. I believe you will experience the challenge you seem to be seeking. :)
    Edited by TerraDewBerry on January 21, 2017 8:45PM
  • greylox
    greylox
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    They should have just upped mobs to v160 and kept it how it was
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  • OrphanHelgen
    OrphanHelgen
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    haha I remember that, I was scared of craglorn XD
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • kargen27
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    Been here since launch and really do not remember Craglorn being a ghost town. I remember it being a place where people would run in and pirate the goodies like motifs and ore while you were busy trying to not die. People running all over the place trying to pick a flower before someone else could get to it.

    I have kinda mixed feelings on the changes. Craglorn still has some tough fights you can solo. Would be fun if there were a couple of tougher fights that a solo person could give a try but I think that of every zone. Seems ZOS has an on/off switch instead of a dial on how hard content will be. It is either so easy that it becomes boring or so hard it becomes frustrating.

    I am disappointed that the group content is now so easy to do.
    and then the parrot said, "must be the water mines green too."
  • bebynnag
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    zyk wrote: »
    I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.

    Go play darksouls if you want for hard overland content. I tire of the imperialism of the hardcore player.

    I personally, like it for what it is. I'd love solo craglorn tho.

    we originally had,
    16 base zones which were easily soloable. 1 group zone & 3 dlc zones which had a mix of solo & group elements

    we now have 20 zones which are mainly solo with some group elements....

    and you are calling someone who misses/wishes 1 hard group content zone an imperialist?
  • Eleusian
    Eleusian
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    davey1107 wrote: »
    I was happy they revitalized this region...it's the size and scope a dlc should be. We should get one craglorn a year. But it's sooooo dang easy now. My friend and I just completed the main storyline...the final boss was dead in two or three hits. Boring.

    I miss the old days, when craglorn was scary if you were alone. I want a zone with mobs like that again. It was good practice that didn't require going to a specific vet trial or dungeon.

    The old Craglorn I remember was full of Nirn farmers and impossible to find people to complete quests the required X amount of people. You must be talking old PC when Craglorn was the shiny new thing and there wasn't multiple DLC yet.
    PS4 NA
  • QUEZ420
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    Been playing for 3 yrs n I remember the official launch of both upper n Craglorn n I still avoid that place like the plague lol.
  • Beardimus
    Beardimus
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    I love the fact it's busy again, and enjoyed doing the quest again but agree it's just way to easy and its confusing why they did that. Some of the bosses just don't have enough health.

    Sure area bosses have a bit of spice but on the whole.they went too far
    Xbox One | EU | EP
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  • Sinthrax
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    Betheny wrote: »
    zyk wrote: »
    I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.

    Nah.

    Everyone knows if you want to experience pain and prefer to play like a robot you do dungeons.

    If you actually enjoy playing you do the overworld map.

    Just about nobody went to the old Craglorn, because people just don't like that sort of thing.

    I have been done with the overworld map for years. What you been doing??
  • Betheny
    Betheny
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    Sinthrax wrote: »
    I have been done with the overworld map for years. What you been doing??

    Not spending all my time playing a game?
  • Stovahkiin
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    Betheny wrote: »
    Sinthrax wrote: »
    I have been done with the overworld map for years. What you been doing??

    Not spending all my time playing a game?

    So you spent that time on the forums instead, I presume? :P
    Beware the battle cattle, but don't *fear* the battle cattle!
  • WhitePawPrints
    WhitePawPrints
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    kargen27 wrote: »
    Been here since launch and really do not remember Craglorn being a ghost town. I remember it being a place where people would run in and pirate the goodies like motifs and ore while you were busy trying to not die. People running all over the place trying to pick a flower before someone else could get to it.

    I have kinda mixed feelings on the changes. Craglorn still has some tough fights you can solo. Would be fun if there were a couple of tougher fights that a solo person could give a try but I think that of every zone. Seems ZOS has an on/off switch instead of a dial on how hard content will be. It is either so easy that it becomes boring or so hard it becomes frustrating.

    I am disappointed that the group content is now so easy to do.

    I have been playing ESO since Beta and was in Early Access with my main and I have been playing since. It was practically impossible to find someone willing to do quests after the first month of Craglorn's release, and it became practically deserted a couple months after that even by crafters and harvesters, up until One Tamriel.

    Truly, opening the zone up could have been done with more finesse (because it really does look sloppy with empty areas where mobs used to be) but going back to what it was would be a disaster.
    Edited by WhitePawPrints on January 21, 2017 9:06PM
  • Vrienda
    Vrienda
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    Good for you. For the majority of us Craglorn still isn't soloable. It needs to be made easier than it currently is. Otherwise it's a complete waste of a zone.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Domander
    Domander
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    Yeah.... a lot of the "solo" stuff is much too easy, in all zones. I know some players need this level of easy, but the option to make it harder would be great.
  • Darkonflare15
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    I remember when Cralorn was just a grind zone. People group together just to grind a bunch of bosses or farm for nirnhoned. I stop going there because I had no need to level up that bad eventhough back then it took for ever to level up. When I finally got to the last level and Zos nerf the grind. Masses of players left Craglorn.
  • MattT1988
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    Nah I like it the way it is now. It used to be such a pain in the arse trying to find a group for the quests.
  • Massive_Stain
    Massive_Stain
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    zyk wrote: »
    I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.

    Go play darksouls if you want for hard overland content. I tire of the imperialism of the hardcore player.

    I personally, like it for what it is. I'd love solo craglorn tho.

    Lol wut
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  • Stovahkiin
    Stovahkiin
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    zyk wrote: »
    I was disappointed to see Crag trivialized. I would have preferred it if ZOS revamped Crag by making it more challenging for players looking for a different experience than is offered by other overland content.

    Go play darksouls if you want for hard overland content. I tire of the imperialism of the hardcore player.

    I personally, like it for what it is. I'd love solo craglorn tho.

    Lol wut

    4627208.jpg
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Egonieser
    Egonieser
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    Same.
    I really loved the difficulty it offered, even for v12 content. The only thing bad was the gated mechanics and no level scaling.
    That's really the only 2 things they should've changed, not make the whole zone another steamroll, because even the "group" content there is laughably easy even for a solo player who has at least half a brain.
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  • Violynne
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    davey1107 wrote: »
    I miss the old days, when craglorn was scary if you were alone. I want a zone with mobs like that again. It was good practice that didn't require going to a specific vet trial or dungeon.
    Scary? More like frustrating. Part of the original Craglorn was its differentiating difficulty, where meeting 5 crocs was a challenge, but wasps were impossible without assistance.

    I've not tried the new Craglorn as I've been away for a while. I'm working to level up a new character as I play in all these changes the game has introduced since I left. Some good... screw you crates.

    I've been wanting to play Craglorn since the game was released on XB1. Based on your input, this sounds like it's made for players like me, who aren't mega-skilled with our characters but difficult enough we'll still find it challenging solo.

    Perhaps the balance was a good trade-off between those who can now find challenges in vet dungeons while the rest of us catch up.

    In all honesty, I doubt I will ever get "vet good" because this game leaves me frustrated in trying to L2P. I just don't understand it to create a character that can help in groups.

    All I've ever wanted to play was a Khajiit sorcerer who can whip out some blades when needed. Now, I either have to play a NB or Sorc for max DPS or I can't play vet dungeons (based on reading the forum since my return).

    That's the problem with MMOs: the game is always split between those who aren't good enough vs those who are, and everything in between is either too easy or too difficult.


  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Violynne wrote: »
    davey1107 wrote: »
    I miss the old days, when craglorn was scary if you were alone. I want a zone with mobs like that again. It was good practice that didn't require going to a specific vet trial or dungeon.
    Scary? More like frustrating. Part of the original Craglorn was its differentiating difficulty, where meeting 5 crocs was a challenge, but wasps were impossible without assistance.

    I've not tried the new Craglorn as I've been away for a while. I'm working to level up a new character as I play in all these changes the game has introduced since I left. Some good... screw you crates.

    I've been wanting to play Craglorn since the game was released on XB1. Based on your input, this sounds like it's made for players like me, who aren't mega-skilled with our characters but difficult enough we'll still find it challenging solo.

    Perhaps the balance was a good trade-off between those who can now find challenges in vet dungeons while the rest of us catch up.

    In all honesty, I doubt I will ever get "vet good" because this game leaves me frustrated in trying to L2P. I just don't understand it to create a character that can help in groups.

    All I've ever wanted to play was a Khajiit sorcerer who can whip out some blades when needed. Now, I either have to play a NB or Sorc for max DPS or I can't play vet dungeons (based on reading the forum since my return).

    That's the problem with MMOs: the game is always split between those who aren't good enough vs those who are, and everything in between is either too easy or too difficult.


    Your problem seems to be towards the end of your message. You want to play as a hybrid dps character which does not work. Due to the lack of caps on things like stamina or magika there is no practical reason to invest in the opposite stat pool for a dps character. In doing so you are effectively gimping yourself in any content that you attempt. This is further complicated by your use of a stamina based race (Khajiit) which does nothing to improve a magika dps. That is not to say you cant complete end game content as a magika based Khajiit but with your hyrbrid build you are gimping yourself even more. I would recommend looking up builds for a magika sorc on sites like tamrial foundry or deltia's gaming.
  • Tryxus
    Tryxus
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    I loved the old Craglorn on my former Sorc, as I could solo nearly everything

    On my rerolled MagBlade or the other chars I have... not so much

    It's nice that they made the main story and several elements available for solo play while still giving us challenges that require a group. At least now we can choose
    "Stand strong, stay true and shelter all."
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