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Gap closer cost penalty? - make kiting great again!

  • Derra
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    KramUzibra wrote: »
    Derra wrote: »
    Lexxypwns wrote: »
    All I'm asking is a chance.....while 6 peoplelemmings blindly crit rush me.

    1v6 and you're having trouble? Oh boy, the game must really need fixing. lol

    He does not want to autowin.
    He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.

    If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell. Currently because of gapcloser mechanics it´s not. Not at all.

    If your close enough for six people to gap close you the snare is irrelevant at that point. You most likely will loose.

    Which is a not very smart statement to make in a game where people can be completely invisible for as long as they want.

    This makes the getting into range argument absolutely irrelevant while the snare is absolutely relevant.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • KramUzibra
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    Derra wrote: »
    KramUzibra wrote: »
    Derra wrote: »
    Lexxypwns wrote: »
    All I'm asking is a chance.....while 6 peoplelemmings blindly crit rush me.

    1v6 and you're having trouble? Oh boy, the game must really need fixing. lol

    He does not want to autowin.
    He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.

    If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell. Currently because of gapcloser mechanics it´s not. Not at all.

    If your close enough for six people to gap close you the snare is irrelevant at that point. You most likely will loose.

    Which is a not very smart statement to make in a game where people can be completely invisible for as long as they want.

    This makes the getting into range argument absolutely irrelevant while the snare is absolutely relevant.

    Or until an aoe gets dropped on your head or another player steps within your detect range or ooorr when someone pops a detect pot or marks you. The only players achieving invisibility mid combat are nightblades which is a distinct characteristic of that class and if you favor that playstyle then you level a nightblade. Much like the kite situation, if you wanna kite level a charcter that would be more effective at kiting.
  • Derra
    Derra
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    KramUzibra wrote: »
    Derra wrote: »
    KramUzibra wrote: »
    Derra wrote: »
    Lexxypwns wrote: »
    All I'm asking is a chance.....while 6 peoplelemmings blindly crit rush me.

    1v6 and you're having trouble? Oh boy, the game must really need fixing. lol

    He does not want to autowin.
    He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.

    If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell. Currently because of gapcloser mechanics it´s not. Not at all.

    If your close enough for six people to gap close you the snare is irrelevant at that point. You most likely will loose.

    Which is a not very smart statement to make in a game where people can be completely invisible for as long as they want.

    This makes the getting into range argument absolutely irrelevant while the snare is absolutely relevant.

    Or until an aoe gets dropped on your head or another player steps within your detect range or ooorr when someone pops a detect pot or marks you. The only players achieving invisibility mid combat are nightblades which is a distinct characteristic of that class and if you favor that playstyle then you level a nightblade. Much like the kite situation, if you wanna kite level a charcter that would be more effective at kiting.

    Care to explain your thought process further here?

    Like in what way is that relevant to the statement i´ve made?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • KramUzibra
    KramUzibra
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    Derra wrote: »
    KramUzibra wrote: »
    Derra wrote: »
    KramUzibra wrote: »
    Derra wrote: »
    Lexxypwns wrote: »
    All I'm asking is a chance.....while 6 peoplelemmings blindly crit rush me.

    1v6 and you're having trouble? Oh boy, the game must really need fixing. lol

    He does not want to autowin.
    He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.

    If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell. Currently because of gapcloser mechanics it´s not. Not at all.

    If your close enough for six people to gap close you the snare is irrelevant at that point. You most likely will loose.

    Which is a not very smart statement to make in a game where people can be completely invisible for as long as they want.

    This makes the getting into range argument absolutely irrelevant while the snare is absolutely relevant.

    Or until an aoe gets dropped on your head or another player steps within your detect range or ooorr when someone pops a detect pot or marks you. The only players achieving invisibility mid combat are nightblades which is a distinct characteristic of that class and if you favor that playstyle then you level a nightblade. Much like the kite situation, if you wanna kite level a charcter that would be more effective at kiting.

    Care to explain your thought process further here?

    Like in what way is that relevant to the statement i´ve made?

    You brought up invisibility and how a player can remain invisible for as long as he or she wants which is incorrect.
  • Dev
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    Lexxypwns wrote: »
    Edit: STILL WAITING TO HEAR ABOUT THAT RELIABLE RANGED STUN

    Was called blazing shards before u13... thanks to the never ending cries of pvpers though, it seems to have been taken away.


    perhaps if people stopped making pvp tear threads like this, we would have had better abilities without everything being nerfed into the ground.

    So since you posted this in the forum, and you are a pvp player, when (and not if) they nerf all the gap closers, it will be yet another example of how pvp has harmed the game, for the umteenth trillion time.
  • idk
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    KramUzibra wrote: »
    Increasing cost is stupid on everything, there shouldnt be any punish for gapslocing from target to target. What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.

    Once someone starts gap closing you you either have to fight em in the range they prefer or run away, you cant never create distance AND fight em (if youre ranged). You can dodge roll/streak, attack, dodge roll/streak, attack but ultimately every time you do you spend more and more resources, while gapcloser regens that cost during jump lol (thanks CPs)

    Isn't that the premise of gap closers though, Bridge the gab so that melee player can apply damage.

    I think that's the point for starting this thread. It's a counter to deaths.
  • KramUzibra
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    The snare is not as severe for me as I'm a medium armor stam dk I realise this. Removing the snare would ultimately benefit me as well as mag builds so I can get on board with advocating the removal or change to the gap close snare but definitely not the increase cost. Most times I cycle my crit rush fallowing a heavy for a quick burst not necessarily to gap close and for me the increase cost would be like increasing the cost of executioner or Wrecking Blow. The snare ultimately seems to be the problem so let's fix that.
  • idk
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    Magika counter to snare is cleans. Everyone has access to it.
  • KramUzibra
    KramUzibra
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    Also a reliable stun at least for mag dk and mag temp will be stone fist and javelin they are getting a significant speed increase
  • willlienellson
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    What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.

    Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.

    Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.
  • willlienellson
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    Derra wrote: »
    He does not want to autowin.
    He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.
    I know you guys want to imagine yourselves as John Wick or Jack Reacher or whatever person you saw in a movie fight 6 people at once and win, but in reality when you fight 6 people you lose.
    Derra wrote: »
    If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell.
    WHAT? You think you should be able to get away from 6 players you are ALREADY IN COMBAT WITH in melee range? lol
    So, nobody would ever lose then. The moment you start to lose you just "decide" to run away. What an epic joke.

    If you see 6 people from across the street that want to beat you up, you might be able to run away....but if you are already fighting them and then change your mind?
    LOL come on man!
    Edited by willlienellson on January 20, 2017 9:11PM
  • Riggsy
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    How about ZOS makes gap closers actually work first. Im tired of trying to crit rush only to have the lag get me stuck in a perma-rush where I have to spend more stamina to dodge roll out of it.
    MMAGA - We Made Medium Armor Great Again
    Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.

    Woe Biden - Mule
    Donald Thump - Mule
    M'aiq Pence - Mule
  • yodased
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    Name 1 reliable ranged stun?


    Obsidian shard. So nice.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Solariken
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    What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.

    Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.

    Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.

    That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.
  • KramUzibra
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    Solariken wrote: »
    What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.

    Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.

    Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.

    That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.

    Selective thinking, just because you have found one uniquely specific example that supports your argument does not redefined the original understanding behind dodge roll.
  • Solariken
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    KramUzibra wrote: »
    Solariken wrote: »
    What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.

    Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.

    Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.

    That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.

    Selective thinking, just because you have found one uniquely specific example that supports your argument does not redefined the original understanding behind dodge roll.

    Are you aware that the roll can evade more than one attack? Are you also aware that dodge roll moves your character a few meters in any direction you like? Are you also aware that many passives and sets accentuate the escape value of your roll, such as Hasty Retreat, Eternal Hunt, Crusader, et al?
  • SodanTok
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    What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.

    Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.

    Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.

    Pardon me Mr. Developer, you definitely know better what is designed for what and how.

    Anyway, you only prove further my points. Either dodge cant properly take you out of fight, or it was not designed and then we lack tool that can take you out of fight.
    Derra wrote: »
    He does not want to autowin.
    He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.
    I know you guys want to imagine yourselves as John Wick or Jack Reacher or whatever person you saw in a movie fight 6 people at once and win, but in reality when you fight 6 people you lose.
    Derra wrote: »
    If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell.
    WHAT? You think you should be able to get away from 6 players you are ALREADY IN COMBAT WITH in melee range? lol
    So, nobody would ever lose then. The moment you start to lose you just "decide" to run away. What an epic joke.

    If you see 6 people from across the street that want to beat you up, you might be able to run away....but if you are already fighting them and then change your mind?
    LOL come on man!

    So if you somehow knock down each one of them, you shouldnt be able to get away?
    Edited by SodanTok on January 20, 2017 10:22PM
  • KramUzibra
    KramUzibra
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    Solariken wrote: »
    KramUzibra wrote: »
    Solariken wrote: »
    What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.

    Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.

    Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.

    That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.

    Selective thinking, just because you have found one uniquely specific example that supports your argument does not redefined the original understanding behind dodge roll.

    Are you aware that the roll can evade more than one attack? Are you also aware that dodge roll moves your character a few meters in any direction you like? Are you also aware that many passives and sets accentuate the escape value of your roll, such as Hasty Retreat, Eternal Hunt, Crusader, et al?

    Lol strategic retreat right? Those examples are meant to provide some separation in oder for you to place yourself in a more favorable situation then resume combat.
  • KramUzibra
    KramUzibra
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    What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.

    Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.

    Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.

    Pardon me Mr. Developer, you definitely know better what is designed for what and how.

    Anyway, you only prove further my points. Either dodge cant properly take you out of fight, or it was not designed and then we lack tool that can take you out of fight.
    Derra wrote: »
    He does not want to autowin.
    He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.
    I know you guys want to imagine yourselves as John Wick or Jack Reacher or whatever person you saw in a movie fight 6 people at once and win, but in reality when you fight 6 people you lose.
    Derra wrote: »
    If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell.
    WHAT? You think you should be able to get away from 6 players you are ALREADY IN COMBAT WITH in melee range? lol
    So, nobody would ever lose then. The moment you start to lose you just "decide" to run away. What an epic joke.

    If you see 6 people from across the street that want to beat you up, you might be able to run away....but if you are already fighting them and then change your mind?
    LOL come on man!

    So if you somehow knock down each one of them, you shouldnt be able to get away?

    As a stam dk iv dragon leaped up to 4 players attacking me and stunned them all and failed to effectively run for my virtual life. Plus pvp would be incredibly annoying if every player regardless of build could effectively run and Escape any unfavorable encounter. No would would really die at that point.
  • Solariken
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    KramUzibra wrote: »
    Solariken wrote: »
    KramUzibra wrote: »
    Solariken wrote: »
    What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.

    Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.

    Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.

    That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.

    Selective thinking, just because you have found one uniquely specific example that supports your argument does not redefined the original understanding behind dodge roll.

    Are you aware that the roll can evade more than one attack? Are you also aware that dodge roll moves your character a few meters in any direction you like? Are you also aware that many passives and sets accentuate the escape value of your roll, such as Hasty Retreat, Eternal Hunt, Crusader, et al?

    Lol strategic retreat right? Those examples are meant to provide some separation in oder for you to place yourself in a more favorable situation then resume combat.

    You literally just defined the concept of kiting... Hence the reason I made the thread. Los is the only meaningful tool in kiting in ESO and it's cheesy as hell.
  • Tonturri
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    For clarification - are people talking about the whole 'all gap closers now snare the target until the caster gets there, something something ZOS did this to make gapclosers less wonky a while ago' or...the snare that's on some other gap closers? Like the 2h one, and several others I can't remember.
  • KramUzibra
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    Solariken wrote: »
    KramUzibra wrote: »
    Solariken wrote: »
    KramUzibra wrote: »
    Solariken wrote: »
    What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.

    Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.

    Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.

    That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.

    Selective thinking, just because you have found one uniquely specific example that supports your argument does not redefined the original understanding behind dodge roll.

    Are you aware that the roll can evade more than one attack? Are you also aware that dodge roll moves your character a few meters in any direction you like? Are you also aware that many passives and sets accentuate the escape value of your roll, such as Hasty Retreat, Eternal Hunt, Crusader, et al?

    Lol strategic retreat right? Those examples are meant to provide some separation in oder for you to place yourself in a more favorable situation then resume combat.

    You literally just defined the concept of kiting... Hence the reason I made the thread. Los is the only meaningful tool in kiting in ESO and it's cheesy as hell.

    The two classes that are unable to effectively kite magdk and magtemp will be getting a reliable stun next patch so problem solved right?
    Edited by KramUzibra on January 20, 2017 11:21PM
  • willlienellson
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    What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.

    Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.

    Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.

    Pardon me Mr. Developer, you definitely know better what is designed for what and how
    LMAO. I don't even know if you are serious or just trolling at this point.

    Are you seriously suggesting that dodge roll should not only allow you to dodge an attack but also preclude you from taking additional attacks afterward? *rolls eyes*.
    Solariken wrote: »
    That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.
    Designed to facilitate escape, not to accomplish escape.
    Furthermore, it really is a prime example of why we need gap closers, the exact things required to counter the passive buff you are citing.
    Solariken wrote: »
    Are you aware that the roll can evade more than one attack? Are you also aware that dodge roll moves your character a few meters in any direction you like? Are you also aware that many passives and sets accentuate the escape value of your roll, such as Hasty Retreat, Eternal Hunt, Crusader, et al?
    And those who abuse this mechanic want to nerf the counter to it. That's the truth. It's obvious and it's absurd.
    As stated, this is not a thread about fixing the broken gap closer accidental snare Zos created by trying to fix a few specific gap closers. If someone wants to make that thread, maybe it will get a warmer reception.

    "Zos gave me this awesome escape mechanic, but I can't escape 12 people. I think it should be more awesomer. Please nerf its counters. Thanks" - THIS THREAD.

    There are two things in this thread that prove my point:
    1) How all the fights being described are 1vX. You are literally asking over and over again, even after it's been pointed out, for Zos to balance the game more in favor of 1vXing.
    2) You guys keep saying how awesome dodge roll is.
    Solariken wrote: »
    You literally just defined the concept of kiting...
    Really? So when someone says "Kite the boss" in PvE, you just run around dodge rolling 15 times in a row all over the room for 30 seconds until he loses track of you?

    Pretty sure when someone says "Kiting" they mean to "avoid damage" instead of being 1) Healed through it....or 2) Blocking it.
    AVOID DAMAGE.....NOT AVOID FURTHER COMBAT.

    Edited by willlienellson on January 20, 2017 11:27PM
  • Solariken
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    @willlienellson @KramUzibra

    Like I said, in a total vacuum, this would not be a necessary change. But this isn't a vacuum. Can you please help me understand why you are fine with scaling costs on roll and Streak but so vehemently opposed to equal treatment of gap closers? I don't understand the disconnect.
  • SodanTok
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    What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.

    Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.

    Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.

    Pardon me Mr. Developer, you definitely know better what is designed for what and how
    LMAO. I don't even know if you are serious or just trolling at this point.

    Are you seriously suggesting that dodge roll should not only allow you to dodge an attack but also preclude you from taking additional attacks afterward? *rolls eyes*.
    Solariken wrote: »
    That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.
    Designed to facilitate escape, not to accomplish escape.
    Furthermore, it really is a prime example of why we need gap closers, the exact things required to counter the passive buff you are citing.
    Solariken wrote: »
    Are you aware that the roll can evade more than one attack? Are you also aware that dodge roll moves your character a few meters in any direction you like? Are you also aware that many passives and sets accentuate the escape value of your roll, such as Hasty Retreat, Eternal Hunt, Crusader, et al?
    And those who abuse this mechanic want to nerf the counter to it. That's the truth. It's obvious and it's absurd.
    As stated, this is not a thread about fixing the broken gap closer accidental snare Zos created by trying to fix a few specific gap closers. If someone wants to make that thread, maybe it will get a warmer reception.

    "Zos gave me this awesome escape mechanic, but I can't escape 12 people. I think it should be more awesomer. Please nerf its counters. Thanks" - THIS THREAD.

    There are two things in this thread that prove my point:
    1) How all the fights being described are 1vX. You are literally asking over and over again, even after it's been pointed out, for Zos to balance the game more in favor of 1vXing.
    2) You guys keep saying how awesome dodge roll is.
    Solariken wrote: »
    You literally just defined the concept of kiting...
    Really? So when someone says "Kite the boss" in PvE, you just run around dodge rolling 15 times in a row all over the room for 30 seconds until he loses track of you?

    Pretty sure when someone says "Kiting" they mean to "avoid damage" instead of being 1) Healed through it....or 2) Blocking it.
    AVOID DAMAGE.....NOT AVOID FURTHER COMBAT.

    Actually I dont even know if youre just trolling or just dont understand english. You keep repeating some 1vX words like it means something to the current problem. No matter what other here may say about 1vX, you currently CANT EVEN CREATE DISTANCE LONG ENOUGH TO ACTUALLY DO SOMETHING, all "escaping combat" or "escaping zerg" arent even worth discussion if all your arguments arent even applicable to 1v1 situation.
    Edited by SodanTok on January 20, 2017 11:40PM
  • willlienellson
    willlienellson
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    Tonturri wrote: »
    Like I said, in a total vacuum, this would not be a necessary change. But this isn't a vacuum. Can you please help me understand why you are fine with scaling costs on roll and Streak but so vehemently opposed to equal treatment of gap closers? I don't understand the disconnect.
    Sure.

    1) Gap closers already have limitations. They require a target to travel to. Dodge roll and bolt do not.
    While you can dodge roll backward, forward, around a tree, off a cliff, over the moon......I can only crit rush to a target.
    While a sorc can use bolt to catch someone who is FAR away (out of range).....I can't use a gap closer to catch them at ANY COST.

    2) You are essentially complaining about "GROUPS" exploiting gap closers. Your solution would empower "INDIVIDUALS" that exploit dodge roll. Basically it comes down to nerfing individual abilities because you don't like how they are used collectively. This would be like someone asking for heals to be nerfed in PvP because when there are bunches of healers in a group it makes it impossible to 1vX them. Ever try to 1v4 a group of 4 healers?

    3) You are ignoring that gap closers have a roll in regular DPS rotation and can be used for all kinds of things in PvE as well (such as stunning healers). So you're now not just talking about balancing PvP to help you 1vX at the cost of other individual players, but also at the cost of the total damage cost of stamina builds in PvE content.

    Every which way I can approach this subject, I find the idea horrible. It's just bad, bad, bad.

  • willlienellson
    willlienellson
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    Actually I dont even know if youre just trolling or just dont understand english. You keep repeating some 1vX words like it means something to the current problem. No matter what other here may say about 1vX, you currently CANT EVEN CREATE DISTANCE LONG ENOUGH TO ACTUALLY DO SOMETHING, all "escaping combat" or "escaping zerg" arent even worth discussion if all your arguments arent even applicable to 1v1 situation.
    Awwww, my feelings are hurt.

    Let's see if you can understand English.
    1) When outnumbered you should die most of the time.
    2) When engaged in combat you should not just get to "decide" to end the combat because you start to lose.
    3) Thread's a joke
    Edited by willlienellson on January 21, 2017 12:06AM
  • Solariken
    Solariken
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    @willlienellson
    1) Gap closers already have limitations. They require a target to travel to. Dodge roll and bolt do not.
    While you can dodge roll backward, forward, around a tree, off a cliff, over the moon......I can only crit rush to a target.
    While a sorc can use bolt to catch someone who is FAR away (out of range).....I can't use a gap closer to catch them at ANY COST.

    I find that minimally relevant. All three mechanics are equally strong 1v1 yet somehow gap closers are currently excluded from noobspam penalty.
    2) You are essentially complaining about "GROUPS" exploiting gap closers. Your solution would empower "INDIVIDUALS" that exploit dodge roll. Basically it comes down to nerfing individual abilities because you don't like how they are used collectively. This would be like someone asking for heals to be nerfed in PvP because when there are bunches of healers in a group it makes it impossible to 1vX them. Ever try to 1v4 a group of 4 healers?

    It wouldn't empower individuals to exploit dodgeroll - there is already a scaling cost on dodge roll. Adding scaling to gap closers would simply even the playing field. I just don't see why this is such a foreign concept.
    3) You are ignoring that gap closers have a roll in regular DPS rotation and can be used for all kinds of things in PvE as well (such as stunning healers). So you're now not just talking about balancing PvP to help you 1vX at the cost of other individual players, but also at the cost of the total damage cost of stamina builds in PvE content.

    People who spam gap closers in PvE are the same people who come to the forums crying about being kicked from groups. Let that sink in for a moment.




    Edited by Solariken on January 21, 2017 12:59AM
  • willlienellson
    willlienellson
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    Solariken wrote: »
    I find that minimally relevant.

    Which is how I feel about this thread. I'm out.

  • thankyourat
    thankyourat
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    Derra wrote: »
    He does not want to autowin.
    He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.
    I know you guys want to imagine yourselves as John Wick or Jack Reacher or whatever person you saw in a movie fight 6 people at once and win, but in reality when you fight 6 people you lose.
    Derra wrote: »
    If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell.
    WHAT? You think you should be able to get away from 6 players you are ALREADY IN COMBAT WITH in melee range? lol
    So, nobody would ever lose then. The moment you start to lose you just "decide" to run away. What an epic joke.

    If you see 6 people from across the street that want to beat you up, you might be able to run away....but if you are already fighting them and then change your mind?
    LOL come on man!

    Not true I won a couple 1v6's today, and I win 1v3 and 1v4 quite regularly. We need to get away from this mentality of if you're out numbered your should lose. Most of the time I'm not trying to escape a fight by running away. I'm trying to reposition myself to fight multiple players. I think you are thinking players want to literally escape a fight when reality we just want to be able to move so we can get some LoS
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