KramUzibra wrote: »willlienellson wrote: »
He does not want to autowin.
He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.
If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell. Currently because of gapcloser mechanics it´s not. Not at all.
If your close enough for six people to gap close you the snare is irrelevant at that point. You most likely will loose.
KramUzibra wrote: »willlienellson wrote: »
He does not want to autowin.
He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.
If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell. Currently because of gapcloser mechanics it´s not. Not at all.
If your close enough for six people to gap close you the snare is irrelevant at that point. You most likely will loose.
Which is a not very smart statement to make in a game where people can be completely invisible for as long as they want.
This makes the getting into range argument absolutely irrelevant while the snare is absolutely relevant.
KramUzibra wrote: »KramUzibra wrote: »willlienellson wrote: »
He does not want to autowin.
He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.
If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell. Currently because of gapcloser mechanics it´s not. Not at all.
If your close enough for six people to gap close you the snare is irrelevant at that point. You most likely will loose.
Which is a not very smart statement to make in a game where people can be completely invisible for as long as they want.
This makes the getting into range argument absolutely irrelevant while the snare is absolutely relevant.
Or until an aoe gets dropped on your head or another player steps within your detect range or ooorr when someone pops a detect pot or marks you. The only players achieving invisibility mid combat are nightblades which is a distinct characteristic of that class and if you favor that playstyle then you level a nightblade. Much like the kite situation, if you wanna kite level a charcter that would be more effective at kiting.
KramUzibra wrote: »KramUzibra wrote: »willlienellson wrote: »
He does not want to autowin.
He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.
If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell. Currently because of gapcloser mechanics it´s not. Not at all.
If your close enough for six people to gap close you the snare is irrelevant at that point. You most likely will loose.
Which is a not very smart statement to make in a game where people can be completely invisible for as long as they want.
This makes the getting into range argument absolutely irrelevant while the snare is absolutely relevant.
Or until an aoe gets dropped on your head or another player steps within your detect range or ooorr when someone pops a detect pot or marks you. The only players achieving invisibility mid combat are nightblades which is a distinct characteristic of that class and if you favor that playstyle then you level a nightblade. Much like the kite situation, if you wanna kite level a charcter that would be more effective at kiting.
Care to explain your thought process further here?
Like in what way is that relevant to the statement i´ve made?
Edit: STILL WAITING TO HEAR ABOUT THAT RELIABLE RANGED STUN
KramUzibra wrote: »sodantokb16_ESO wrote: »Increasing cost is stupid on everything, there shouldnt be any punish for gapslocing from target to target. What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
Once someone starts gap closing you you either have to fight em in the range they prefer or run away, you cant never create distance AND fight em (if youre ranged). You can dodge roll/streak, attack, dodge roll/streak, attack but ultimately every time you do you spend more and more resources, while gapcloser regens that cost during jump lol (thanks CPs)
Isn't that the premise of gap closers though, Bridge the gab so that melee player can apply damage.
sodantokb16_ESO wrote: »What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
I know you guys want to imagine yourselves as John Wick or Jack Reacher or whatever person you saw in a movie fight 6 people at once and win, but in reality when you fight 6 people you lose.He does not want to autowin.
He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.
WHAT? You think you should be able to get away from 6 players you are ALREADY IN COMBAT WITH in melee range? lolIf you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
willlienellson wrote: »sodantokb16_ESO wrote: »What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.
Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.
willlienellson wrote: »sodantokb16_ESO wrote: »What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.
Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.
That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.
KramUzibra wrote: »willlienellson wrote: »sodantokb16_ESO wrote: »What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.
Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.
That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.
Selective thinking, just because you have found one uniquely specific example that supports your argument does not redefined the original understanding behind dodge roll.
willlienellson wrote: »sodantokb16_ESO wrote: »What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.
Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.
willlienellson wrote: »I know you guys want to imagine yourselves as John Wick or Jack Reacher or whatever person you saw in a movie fight 6 people at once and win, but in reality when you fight 6 people you lose.He does not want to autowin.
He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.WHAT? You think you should be able to get away from 6 players you are ALREADY IN COMBAT WITH in melee range? lolIf you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell.
So, nobody would ever lose then. The moment you start to lose you just "decide" to run away. What an epic joke.
If you see 6 people from across the street that want to beat you up, you might be able to run away....but if you are already fighting them and then change your mind?
LOL come on man!
KramUzibra wrote: »willlienellson wrote: »sodantokb16_ESO wrote: »What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.
Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.
That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.
Selective thinking, just because you have found one uniquely specific example that supports your argument does not redefined the original understanding behind dodge roll.
Are you aware that the roll can evade more than one attack? Are you also aware that dodge roll moves your character a few meters in any direction you like? Are you also aware that many passives and sets accentuate the escape value of your roll, such as Hasty Retreat, Eternal Hunt, Crusader, et al?
sodantokb16_ESO wrote: »willlienellson wrote: »sodantokb16_ESO wrote: »What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.
Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.
Pardon me Mr. Developer, you definitely know better what is designed for what and how.
Anyway, you only prove further my points. Either dodge cant properly take you out of fight, or it was not designed and then we lack tool that can take you out of fight.willlienellson wrote: »I know you guys want to imagine yourselves as John Wick or Jack Reacher or whatever person you saw in a movie fight 6 people at once and win, but in reality when you fight 6 people you lose.He does not want to autowin.
He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.WHAT? You think you should be able to get away from 6 players you are ALREADY IN COMBAT WITH in melee range? lolIf you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell.
So, nobody would ever lose then. The moment you start to lose you just "decide" to run away. What an epic joke.
If you see 6 people from across the street that want to beat you up, you might be able to run away....but if you are already fighting them and then change your mind?
LOL come on man!
So if you somehow knock down each one of them, you shouldnt be able to get away?
KramUzibra wrote: »KramUzibra wrote: »willlienellson wrote: »sodantokb16_ESO wrote: »What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.
Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.
That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.
Selective thinking, just because you have found one uniquely specific example that supports your argument does not redefined the original understanding behind dodge roll.
Are you aware that the roll can evade more than one attack? Are you also aware that dodge roll moves your character a few meters in any direction you like? Are you also aware that many passives and sets accentuate the escape value of your roll, such as Hasty Retreat, Eternal Hunt, Crusader, et al?
Lol strategic retreat right? Those examples are meant to provide some separation in oder for you to place yourself in a more favorable situation then resume combat.
KramUzibra wrote: »KramUzibra wrote: »willlienellson wrote: »sodantokb16_ESO wrote: »What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.
Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.
That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.
Selective thinking, just because you have found one uniquely specific example that supports your argument does not redefined the original understanding behind dodge roll.
Are you aware that the roll can evade more than one attack? Are you also aware that dodge roll moves your character a few meters in any direction you like? Are you also aware that many passives and sets accentuate the escape value of your roll, such as Hasty Retreat, Eternal Hunt, Crusader, et al?
Lol strategic retreat right? Those examples are meant to provide some separation in oder for you to place yourself in a more favorable situation then resume combat.
You literally just defined the concept of kiting... Hence the reason I made the thread. Los is the only meaningful tool in kiting in ESO and it's cheesy as hell.
LMAO. I don't even know if you are serious or just trolling at this point.sodantokb16_ESO wrote: »willlienellson wrote: »sodantokb16_ESO wrote: »What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.
Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.
Pardon me Mr. Developer, you definitely know better what is designed for what and how
Designed to facilitate escape, not to accomplish escape.That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.
And those who abuse this mechanic want to nerf the counter to it. That's the truth. It's obvious and it's absurd.Are you aware that the roll can evade more than one attack? Are you also aware that dodge roll moves your character a few meters in any direction you like? Are you also aware that many passives and sets accentuate the escape value of your roll, such as Hasty Retreat, Eternal Hunt, Crusader, et al?
Really? So when someone says "Kite the boss" in PvE, you just run around dodge rolling 15 times in a row all over the room for 30 seconds until he loses track of you?You literally just defined the concept of kiting...
willlienellson wrote: »LMAO. I don't even know if you are serious or just trolling at this point.sodantokb16_ESO wrote: »willlienellson wrote: »sodantokb16_ESO wrote: »What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
Dodge roll wasn't a tool designed to "reset the fight". It's not supposed to get you out of combat FFS. It's not supposed to take you out of range of other players.
Dodge roll is designed as an on demand....wait for it....DODGE of an individual attack. It shouldn't do crap to help you avoid the following attack, much less allow you so much space that you get to reset the fight.
Pardon me Mr. Developer, you definitely know better what is designed for what and how
Are you seriously suggesting that dodge roll should not only allow you to dodge an attack but also preclude you from taking additional attacks afterward? *rolls eyes*.Designed to facilitate escape, not to accomplish escape.That's a strange argument considering that Hasty Retreat (bow) gives Major Expedition after a dodge roll. It's an evasive maneuver obviously designed for escape.
Furthermore, it really is a prime example of why we need gap closers, the exact things required to counter the passive buff you are citing.And those who abuse this mechanic want to nerf the counter to it. That's the truth. It's obvious and it's absurd.Are you aware that the roll can evade more than one attack? Are you also aware that dodge roll moves your character a few meters in any direction you like? Are you also aware that many passives and sets accentuate the escape value of your roll, such as Hasty Retreat, Eternal Hunt, Crusader, et al?
As stated, this is not a thread about fixing the broken gap closer accidental snare Zos created by trying to fix a few specific gap closers. If someone wants to make that thread, maybe it will get a warmer reception.
"Zos gave me this awesome escape mechanic, but I can't escape 12 people. I think it should be more awesomer. Please nerf its counters. Thanks" - THIS THREAD.
There are two things in this thread that prove my point:
1) How all the fights being described are 1vX. You are literally asking over and over again, even after it's been pointed out, for Zos to balance the game more in favor of 1vXing.
2) You guys keep saying how awesome dodge roll is.Really? So when someone says "Kite the boss" in PvE, you just run around dodge rolling 15 times in a row all over the room for 30 seconds until he loses track of you?You literally just defined the concept of kiting...
Pretty sure when someone says "Kiting" they mean to "avoid damage" instead of being 1) Healed through it....or 2) Blocking it.
AVOID DAMAGE.....NOT AVOID FURTHER COMBAT.
Sure.Like I said, in a total vacuum, this would not be a necessary change. But this isn't a vacuum. Can you please help me understand why you are fine with scaling costs on roll and Streak but so vehemently opposed to equal treatment of gap closers? I don't understand the disconnect.
Awwww, my feelings are hurt.sodantokb16_ESO wrote: »Actually I dont even know if youre just trolling or just dont understand english. You keep repeating some 1vX words like it means something to the current problem. No matter what other here may say about 1vX, you currently CANT EVEN CREATE DISTANCE LONG ENOUGH TO ACTUALLY DO SOMETHING, all "escaping combat" or "escaping zerg" arent even worth discussion if all your arguments arent even applicable to 1v1 situation.
@willlienellson
1) Gap closers already have limitations. They require a target to travel to. Dodge roll and bolt do not.
While you can dodge roll backward, forward, around a tree, off a cliff, over the moon......I can only crit rush to a target.
While a sorc can use bolt to catch someone who is FAR away (out of range).....I can't use a gap closer to catch them at ANY COST.
2) You are essentially complaining about "GROUPS" exploiting gap closers. Your solution would empower "INDIVIDUALS" that exploit dodge roll. Basically it comes down to nerfing individual abilities because you don't like how they are used collectively. This would be like someone asking for heals to be nerfed in PvP because when there are bunches of healers in a group it makes it impossible to 1vX them. Ever try to 1v4 a group of 4 healers?
3) You are ignoring that gap closers have a roll in regular DPS rotation and can be used for all kinds of things in PvE as well (such as stunning healers). So you're now not just talking about balancing PvP to help you 1vX at the cost of other individual players, but also at the cost of the total damage cost of stamina builds in PvE content.
willlienellson wrote: »I know you guys want to imagine yourselves as John Wick or Jack Reacher or whatever person you saw in a movie fight 6 people at once and win, but in reality when you fight 6 people you lose.He does not want to autowin.
He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.WHAT? You think you should be able to get away from 6 players you are ALREADY IN COMBAT WITH in melee range? lolIf you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell.
So, nobody would ever lose then. The moment you start to lose you just "decide" to run away. What an epic joke.
If you see 6 people from across the street that want to beat you up, you might be able to run away....but if you are already fighting them and then change your mind?
LOL come on man!