Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Also no.skiptomyluau wrote: »I'm all for this but if so the writs should be once per account too
Exactly.Kyle1983b14_ESO wrote: »Artemiisia wrote: »yeah if this were to happens, I could get master writs on 12 chars extremely fast, which wont be fair with such a huge advantage and it would drive a huge cap in the economy in the game between newcomers and people that have already researched everything
Yeah If they did I would like the master writs to be account wide anyway per day not character as above poster said, cause they do sure cost a ton to do from what I hear and the average player won't be able to keep up with them every day even if they could.
Oh, it wouldn't be just Master Writs. It would have to be ALL writs once per account only.
I already have 7 characters doing writs every day, it sure does seem like an account wide already you don't need traits to do the normal writs as the master ones do
Yes. And the motif knowledge of the toon that opens the normal writ box influences the chance of you getting a Master Writ out of it.
Which is why I'm saying that if you want Motifs to be account-wide (which I don't agree with), then they would have to limit writs to one type per day for your entire account. So you could do them on any character you wanted, but as soon as one character did the writ, other characters wouldn't be able to do that same writ for that day.
Maby not for the basic writs, since most of everyone does it on the account anyway but for master writs yes that's what I was trying to get at, once per account daily
Also no.skiptomyluau wrote: »I'm all for this but if so the writs should be once per account too
Exactly.Kyle1983b14_ESO wrote: »Artemiisia wrote: »yeah if this were to happens, I could get master writs on 12 chars extremely fast, which wont be fair with such a huge advantage and it would drive a huge cap in the economy in the game between newcomers and people that have already researched everything
Yeah If they did I would like the master writs to be account wide anyway per day not character as above poster said, cause they do sure cost a ton to do from what I hear and the average player won't be able to keep up with them every day even if they could.
Oh, it wouldn't be just Master Writs. It would have to be ALL writs once per account only.
The only motifs that need to be account wide are the crown store ones.
Kyle1983b14_ESO wrote: »
I would prefer mounts to be account wide, that is the one thing stopping me from leveling more alts, I don't want to continue to feed a mount for 6 months -_-
The whole Trait Research thing is the biggest reason for not wanting this. All someone would need to do is roll 9 alts, research the first trait for each of their 9 characters and they could be 9/9 in about 3 days or less if the Trait Research was account wide.
@MakeUcrazY
It has nothing to do with Skills, it has everything to do with time and short cutting the process the rest of us went through.
The first trait takes 6 hours to learn on each item, so you could que up 3 items (assuming you have the passive unlocked), and in 66 hours, or about 3 days know that trait on all items that can be crafted. This trait would be known by all characters on that account if it was account wide. Do this with with 9 alts, and all traits on all items are known by all Alts in just 3 days.
So, basically a big poke in the eye to the rest of us that spent a year or more learning 9 traits on all items to be a master crafter.
These requests are just a thinly veiled attempt to short cut the crafting process that everyone else went through. And, since the Furniture Recipes are now locked behind Master Writs which can require 7 to 9 traits known to make the set items (and exotic motifs in some cases) this is another way for people to just be able to do the Master Writs on all their characters. Again, short circuiting the process.
And, telling me that it's a pain to log to your crafter to make something is not going to convince me this is a good idea. Make the game easier for lazy people does not make a better game. In fact, if anything, it further trivializes crafting as everyone can be a Master Crafter on all characters in just days.
Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Also no.skiptomyluau wrote: »I'm all for this but if so the writs should be once per account too
Exactly.Kyle1983b14_ESO wrote: »Artemiisia wrote: »yeah if this were to happens, I could get master writs on 12 chars extremely fast, which wont be fair with such a huge advantage and it would drive a huge cap in the economy in the game between newcomers and people that have already researched everything
Yeah If they did I would like the master writs to be account wide anyway per day not character as above poster said, cause they do sure cost a ton to do from what I hear and the average player won't be able to keep up with them every day even if they could.
Oh, it wouldn't be just Master Writs. It would have to be ALL writs once per account only.
I already have 7 characters doing writs every day, it sure does seem like an account wide already you don't need traits to do the normal writs as the master ones do
Yes. And the motif knowledge of the toon that opens the normal writ box influences the chance of you getting a Master Writ out of it.
Which is why I'm saying that if you want Motifs to be account-wide (which I don't agree with), then they would have to limit writs to one type per day for your entire account. So you could do them on any character you wanted, but as soon as one character did the writ, other characters wouldn't be able to do that same writ for that day.
Maby not for the basic writs, since most of everyone does it on the account anyway but for master writs yes that's what I was trying to get at, once per account daily
Also no.skiptomyluau wrote: »I'm all for this but if so the writs should be once per account too
Exactly.Kyle1983b14_ESO wrote: »Artemiisia wrote: »yeah if this were to happens, I could get master writs on 12 chars extremely fast, which wont be fair with such a huge advantage and it would drive a huge cap in the economy in the game between newcomers and people that have already researched everything
Yeah If they did I would like the master writs to be account wide anyway per day not character as above poster said, cause they do sure cost a ton to do from what I hear and the average player won't be able to keep up with them every day even if they could.
Oh, it wouldn't be just Master Writs. It would have to be ALL writs once per account only.
So you want to only be able to do 6 writs per day/have 6 chances per day for master writs? Since I actually do 15 writs across 5 characters pretty much every day, in less then 30 minutes I might add (and another 15 minutes doing 5 writs across 4 chars on an alt account), I have to say "no, thank you".
I'll pass on account wide motifs (and horse training and achievements and whatever else you got) as well. In fact, I'd sooner support nothing being account-wide, including CP. The only compromise I'd be remotely interested in would be a second tab to show account-wide achievements. But the actual achievements should remain character based.
MakeUcrazY wrote: »The whole Trait Research thing is the biggest reason for not wanting this. All someone would need to do is roll 9 alts, research the first trait for each of their 9 characters and they could be 9/9 in about 3 days or less if the Trait Research was account wide.
@Nestor I'm confused about this. Don't get me wrong, I have a crafter and don't care if crafting is account wide.
But account wide research would eliminate the need for researching on alts. Unless you want all your alts to dump points into an unnecessary skill line.
How will researching on 9 alts affect their skill level?
I'm not being facetious, just curious.
Kyle1983b14_ESO wrote: »
Maby not for the basic writs, since most of everyone does it on the account anyway but for master writs yes that's what I was trying to get at, once per account daily
MakeUcrazY wrote: »
wow this is a really touchy subject for you. Didn't mean to offend I was just looking for a reference.
MakeUcrazY wrote: »
wow this is a really touchy subject for you. Didn't mean to offend I was just looking for a reference.
@MakeUcrazY
I think you will find that any crafter who has slogged out the 9 traits on all items will feel the same way.
It would be kind of like climbing up that mountainside only to arrive at the top and watch people who drove up there taking selfies to post on facebook about how they mastered the mountain. I would fantasize about pushing them off for the quick way down....
MakeUcrazY wrote: »Okay let's just hash this out
Basically the nay-Sayers are telling everyone that if they find the cure for cancer they will sell it to anyone who can put in the time and money they did and they will provide it.
I was actually against this in the beginning but now I'm leaning the other way.
MakeUcrazY wrote: »@Stopnaggin
Okay, wow! There has been a lot of anger over this. I really don't see why.
Say, I buy mass effect when it first comes out for $60. I spend $20 on add-ons.
Three years later mass effect releases a gold edition $20 less than what I spent on it, plus it has all the add-ons.
I just wasted $40 because I wasn't patient.
Let me get this clear; I don't care if research is account wide. But why is everyone so upset about the subject?
Go outside and get some sun.
MakeUcrazY wrote: »@Stopnaggin
Okay, wow! There has been a lot of anger over this. I really don't see why.
Say, I buy mass effect when it first comes out for $60. I spend $20 on add-ons.
Three years later mass effect releases a gold edition $20 less than what I spent on it, plus it has all the add-ons.
I just wasted $40 because I wasn't patient.
Let me get this clear; I don't care if research is account wide. But why is everyone so upset about the subject?
Go outside and get some sun.
I'm torn on this. I remember when the only things shared between characters were dyes and the bank. I don't know why those were shared, but it was like that from the beginning, and I'm glad it was.
Absolutely everything else was separate. As an MMORPG, I had no problem with the idea that my characters were fully separate, and each "responsible" for their own knowledge and achievements. My Breton knows all 9 traits, all motifs, and all recipes because she researched them, my Khajiit doesn't because he didn't. He has done all the justice system achievements, she hasn't. and so on.
But then the mount system changed, and my horses were all available to all characters. Then the crown store happened, and mementos, and costumes, and everything I bought was available to all characters except motifs. Now the line between what is account bound and what is character bound is very muddy, and it's hard to make sense of the distinction.
I still feel like achievements and titles should be character specific, I don't know about anything else anymore.
@MakeUcrazY
It has nothing to do with Skills, it has everything to do with time and short cutting the process the rest of us went through.
The first trait takes 6 hours to learn on each item, so you could que up 3 items (assuming you have the passive unlocked), and in 66 hours, or about 3 days know that trait on all items that can be crafted. This trait would be known by all characters on that account if it was account wide. Do this with with 9 alts, and all traits on all items are known by all Alts in just 3 days.
So, basically a big poke in the eye to the rest of us that spent a year or more learning 9 traits on all items to be a master crafter.
These requests are just a thinly veiled attempt to short cut the crafting process that everyone else went through. And, since the Furniture Recipes are now locked behind Master Writs which can require 7 to 9 traits known to make the set items (and exotic motifs in some cases) this is another way for people to just be able to do the Master Writs on all their characters. Again, short circuiting the process.
And, telling me that it's a pain to log to your crafter to make something is not going to convince me this is a good idea. Make the game easier for lazy people does not make a better game. In fact, if anything, it further trivializes crafting as everyone can be a Master Crafter on all characters in just days.
Somebody wants to do master writs on all characters without putting in the effort it requires...
nimander99 wrote: »I'm all for some type of account wide achievement system. Mounts should be left out since they have a crown store counterpart but motif's and trait research should be account wide... I mean, how many people actually buy motif's for multiple character? I bet its not many. Zos prolly pulls in a couple hundred bucks max on secondary character motif unlocks... if that, its negligible.
Also, transmuting gear, set pieces and helms/shoulders from boss's should be included if you have the motif. Just a couple QoL changes that I believe fit with the overall direction of the cosmetics in game anyways.
And lets not forget, many of us can convert gear to Imperial, so the tech is already there.
MakeUcrazY wrote: »Well basically everyone who does not want account wide crafting (which I'm still impartial) must hate Tamriel One. What about all the time I spent going through caldwel's silver and gold, paid for the imperial edition, and now everyone can go anywhere at any level.
And yet, I don't hate Tamriel One. I think it's a perfectly fine addition to the game.
Now don't get all crazy, my wife hates me too because she wants crafting to be character specific.
I'm not exactly trying to stir the pot, but I really need to see why there is no way this would work.
I like the previous posts about one "master" crafting writ per day.
Isn't this all about discussion and not outright negation?