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Motifs + Research - (Account wide please)

  • Stopnaggin
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    AlnilamE wrote: »
    AlnilamE wrote: »
    Also no.
    I'm all for this but if so the writs should be once per account too

    Exactly.


    Artemiisia wrote: »
    yeah if this were to happens, I could get master writs on 12 chars extremely fast, which wont be fair with such a huge advantage and it would drive a huge cap in the economy in the game between newcomers and people that have already researched everything

    Yeah If they did I would like the master writs to be account wide anyway per day not character as above poster said, cause they do sure cost a ton to do from what I hear and the average player won't be able to keep up with them every day even if they could.

    Oh, it wouldn't be just Master Writs. It would have to be ALL writs once per account only.

    I already have 7 characters doing writs every day, it sure does seem like an account wide already you don't need traits to do the normal writs as the master ones do

    Yes. And the motif knowledge of the toon that opens the normal writ box influences the chance of you getting a Master Writ out of it.

    Which is why I'm saying that if you want Motifs to be account-wide (which I don't agree with), then they would have to limit writs to one type per day for your entire account. So you could do them on any character you wanted, but as soon as one character did the writ, other characters wouldn't be able to do that same writ for that day.

    Maby not for the basic writs, since most of everyone does it on the account anyway but for master writs yes that's what I was trying to get at, once per account daily

    Ok but that would basically punish those who have more than 1 master crafter, even though that may be a low population. I'm close enough on 2 now to see the light at the end of the tunnel.
  • Oreyn_Bearclaw
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    Agree with whomever said that this is a ploy to make master writs easier.

    There are two things I would like to see account wide, alliance war rank and achievement points. As it currently stands, both discourage alt play. It drives me nuts when people brag about the achievement points on one toon. I have cleared most content in this game, i just split it up between characters. Even if you left individual achievements as is, there should be an overriding account wide achievement section so you could see what you as a player still need to accomplish.
  • Number_51
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    AlnilamE wrote: »
    Also no.
    I'm all for this but if so the writs should be once per account too

    Exactly.


    Artemiisia wrote: »
    yeah if this were to happens, I could get master writs on 12 chars extremely fast, which wont be fair with such a huge advantage and it would drive a huge cap in the economy in the game between newcomers and people that have already researched everything

    Yeah If they did I would like the master writs to be account wide anyway per day not character as above poster said, cause they do sure cost a ton to do from what I hear and the average player won't be able to keep up with them every day even if they could.

    Oh, it wouldn't be just Master Writs. It would have to be ALL writs once per account only.

    So you want to only be able to do 6 writs per day/have 6 chances per day for master writs? Since I actually do 15 writs across 5 characters pretty much every day, in less then 30 minutes I might add (and another 15 minutes doing 5 writs across 4 chars on an alt account), I have to say "no, thank you".

    I'll pass on account wide motifs (and horse training and achievements and whatever else you got) as well. In fact, I'd sooner support nothing being account-wide, including CP. The only compromise I'd be remotely interested in would be a second tab to show account-wide achievements. But the actual achievements should remain character based.
    MattT1988 wrote: »
    The only motifs that need to be account wide are the crown store ones.

    Yea, I'd be OK with that.
    Edited by Number_51 on January 18, 2017 5:25PM
  • Nestor
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    The whole Trait Research thing is the biggest reason for not wanting this. All someone would need to do is roll 9 alts, research the first trait for each of their 9 characters and they could be 9/9 in about 3 days or less if the Trait Research was account wide.

    Besides, no one needs more than one crafter who knows traits and motifs. Need something made, log to your crafter, it takes just a minute to do so. Besides, if you park your crafter at your favorite crafting station, it takes less time to log then it does to stop what your doing, travel to the station and make the items.

    I know the real reason people are asking for this now is they want to do as many Master Writs as possible to shortcut the Furniture Recipe process.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Danksta
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    Danksta wrote: »
    Somebody wants to do master writs on all characters without putting in the effort it requires...

    As we posted before the master writs could be once per account daily if they ever decided to make research/motifs account wide

    So take away multiple master writs per day so you can have the convenience of not having to switch characters to craft?
    BawKinTackWarDs PS4/NA

  • Nestor
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    I thought this was a familiar topic

    https://forums.elderscrollsonline.com/en/discussion/310579/qol-suggestion-research-account-wide

    Really, if Logging to a Crafter to make something is such a burden, maybe you should not be crafting.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • MEBengalsFan2001
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    OGLezard wrote: »
    I would prefer mounts to be account wide, that is the one thing stopping me from leveling more alts, I don't want to continue to feed a mount for 6 months -_-

    Use the bank to get enough gold to improve the mount for alts. Simply take the gold out and stand by the stables, log into the alts daily until they unlock everything for the mount, than use said alter with max mount stats.
  • MakeUcrazY
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    Nestor wrote: »
    The whole Trait Research thing is the biggest reason for not wanting this. All someone would need to do is roll 9 alts, research the first trait for each of their 9 characters and they could be 9/9 in about 3 days or less if the Trait Research was account wide.

    @Nestor I'm confused about this. Don't get me wrong, I have a crafter and don't care if crafting is account wide.

    But account wide research would eliminate the need for researching on alts. Unless you want all your alts to dump points into an unnecessary skill line.

    How will researching on 9 alts affect their skill level?

    I'm not being facetious, just curious.
  • Nestor
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    @MakeUcrazY

    It has nothing to do with Skills, it has everything to do with time and short cutting the process the rest of us went through.

    The first trait takes 6 hours to learn on each item, so you could que up 3 items (assuming you have the passive unlocked), and in 66 hours, or about 3 days know that trait on all items that can be crafted. This trait would be known by all characters on that account if it was account wide. Do this with with 9 alts, and all traits on all items are known by all Alts in just 3 days.

    So, basically a big poke in the eye to the rest of us that spent a year or more learning 9 traits on all items to be a master crafter.

    These requests are just a thinly veiled attempt to short cut the crafting process that everyone else went through. And, since the Furniture Recipes are now locked behind Master Writs which can require 7 to 9 traits known to make the set items (and exotic motifs in some cases) this is another way for people to just be able to do the Master Writs on all their characters. Again, short circuiting the process.

    And, telling me that it's a pain to log to your crafter to make something is not going to convince me this is a good idea. Make the game easier for lazy people does not make a better game. In fact, if anything, it further trivializes crafting as everyone can be a Master Crafter on all characters in just days.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • MakeUcrazY
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    Nestor wrote: »
    @MakeUcrazY

    It has nothing to do with Skills, it has everything to do with time and short cutting the process the rest of us went through.

    The first trait takes 6 hours to learn on each item, so you could que up 3 items (assuming you have the passive unlocked), and in 66 hours, or about 3 days know that trait on all items that can be crafted. This trait would be known by all characters on that account if it was account wide. Do this with with 9 alts, and all traits on all items are known by all Alts in just 3 days.

    So, basically a big poke in the eye to the rest of us that spent a year or more learning 9 traits on all items to be a master crafter.

    These requests are just a thinly veiled attempt to short cut the crafting process that everyone else went through. And, since the Furniture Recipes are now locked behind Master Writs which can require 7 to 9 traits known to make the set items (and exotic motifs in some cases) this is another way for people to just be able to do the Master Writs on all their characters. Again, short circuiting the process.

    And, telling me that it's a pain to log to your crafter to make something is not going to convince me this is a good idea. Make the game easier for lazy people does not make a better game. In fact, if anything, it further trivializes crafting as everyone can be a Master Crafter on all characters in just days.

    wow this is a really touchy subject for you. Didn't mean to offend I was just looking for a reference.

    But I get it now. If my mule researches sharpened and my main researches charged then they are both done in 5 hours instead of the normal 15 hrs it would take on just one character.

    I still think it would take more than three days to do what you are suggesting, taking into account skill points in the crafting passive, leveling the characters, etc.... but I do get your point.

    I wait up to 30 days right now for my nirn research and the only reason I don't bother with crafting on my alts is the research is a frustrating grind. One I don't ever intend to do again. But I would harbor no ill will to those who had it done a little earlier than I. Especially if they already had a character that made the grind beforehand.

    And, after I max all the nirn traits, if crafting does go account wide (which I'm sure it won't), I will probably take advantage of it with my alts. But I wouldn't be angry about it. This is how I chose to spend my time after all.



  • Cpt_Teemo
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    Yeah I know it was a lazy opinion but was just a suggestion to the game just incase others wanted it as well but I guess not
  • AlnilamE
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    AlnilamE wrote: »
    AlnilamE wrote: »
    Also no.
    I'm all for this but if so the writs should be once per account too

    Exactly.


    Artemiisia wrote: »
    yeah if this were to happens, I could get master writs on 12 chars extremely fast, which wont be fair with such a huge advantage and it would drive a huge cap in the economy in the game between newcomers and people that have already researched everything

    Yeah If they did I would like the master writs to be account wide anyway per day not character as above poster said, cause they do sure cost a ton to do from what I hear and the average player won't be able to keep up with them every day even if they could.

    Oh, it wouldn't be just Master Writs. It would have to be ALL writs once per account only.

    I already have 7 characters doing writs every day, it sure does seem like an account wide already you don't need traits to do the normal writs as the master ones do

    Yes. And the motif knowledge of the toon that opens the normal writ box influences the chance of you getting a Master Writ out of it.

    Which is why I'm saying that if you want Motifs to be account-wide (which I don't agree with), then they would have to limit writs to one type per day for your entire account. So you could do them on any character you wanted, but as soon as one character did the writ, other characters wouldn't be able to do that same writ for that day.

    Maby not for the basic writs, since most of everyone does it on the account anyway but for master writs yes that's what I was trying to get at, once per account daily

    I understand what you are saying, but you are missing my point. If Motif Completion is one of the things that will make it more likely for a Master writ to be inside a normal writ reward box, then making motif knowledge account wide while allowing someone to craft 6 writs per 8 or 12 characters would greatly increase the chances of them getting Master writs.
    Therefore, if your proposed change were to happen, NORMAL writs would have to be limited to 1 per day per account.


    Number_51 wrote: »
    AlnilamE wrote: »
    Also no.
    I'm all for this but if so the writs should be once per account too

    Exactly.


    Artemiisia wrote: »
    yeah if this were to happens, I could get master writs on 12 chars extremely fast, which wont be fair with such a huge advantage and it would drive a huge cap in the economy in the game between newcomers and people that have already researched everything

    Yeah If they did I would like the master writs to be account wide anyway per day not character as above poster said, cause they do sure cost a ton to do from what I hear and the average player won't be able to keep up with them every day even if they could.

    Oh, it wouldn't be just Master Writs. It would have to be ALL writs once per account only.

    So you want to only be able to do 6 writs per day/have 6 chances per day for master writs? Since I actually do 15 writs across 5 characters pretty much every day, in less then 30 minutes I might add (and another 15 minutes doing 5 writs across 4 chars on an alt account), I have to say "no, thank you".

    I'll pass on account wide motifs (and horse training and achievements and whatever else you got) as well. In fact, I'd sooner support nothing being account-wide, including CP. The only compromise I'd be remotely interested in would be a second tab to show account-wide achievements. But the actual achievements should remain character based.

    Oh, I don't want that at all! I want to keep doing my writs on as many characters as I feel like. I also don't want to have motifs being account wide.

    I'm just saying that if that change were to be implemented (and again, I reiterate that I'm against it), then to counterbalance it, writs would have to be limited to 1 per account per day.

    I'm with you in that I like my motifs and writs the way they are now.

    The Moot Councillor
  • Stopnaggin
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    MakeUcrazY wrote: »
    Nestor wrote: »
    The whole Trait Research thing is the biggest reason for not wanting this. All someone would need to do is roll 9 alts, research the first trait for each of their 9 characters and they could be 9/9 in about 3 days or less if the Trait Research was account wide.

    @Nestor I'm confused about this. Don't get me wrong, I have a crafter and don't care if crafting is account wide.

    But account wide research would eliminate the need for researching on alts. Unless you want all your alts to dump points into an unnecessary skill line.

    How will researching on 9 alts affect their skill level?

    I'm not being facetious, just curious.

    The point was if they were account wide you could cut down research times by a factor of 8.
    Instead of one character obtaining all traits research you could split between alt. You research one trait for 6 hours on 8 toons and you have almost completed one gear line in 6 hours.

    Example
    1st toon Divines
    2nd toon Prosperous
    3rd toon Impen
    4th toon Infused
    5th toon Nirnhoned
    6th toon Reinforced
    7th toon Training
    8th toon Sturdy

    So with that you could have say the Helmet line done in whatever the first time is set. Add a 9th toon slot and 1 complete line is complete. Now since they are account wide you can delete those toons and start the process over and keep your time to research rediculasly low. Adding the skill to research 3 trails at once would further lower the time. Not to mention putting skill points into the respective fields to lower research times further still.

    Not trying to be snarky or anything but it would be a huge mistake to approach it in this way. You could literally use 7 or 8 alts to research 1 trait for 6 hours ea, rinse and repeat that's 32 traits every 24 hours.

    112 in blacksmithing
    112 in clothing
    48 in woodworking
    Grand total 272 traits. Divided by 32 would equal 8.5 days to become a master crafter.
    Edited by Stopnaggin on January 18, 2017 7:42PM
  • Taleof2Cities
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    Maby not for the basic writs, since most of everyone does it on the account anyway but for master writs yes that's what I was trying to get at, once per account daily

    I really don't want to do one master writ per day ... you have seen the cost of writ voucher items in PTS haven't you?

    One writ per day is going to take forever to purchase high end furniture or the new motif.
  • CombatPrayer
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    No to research and yes to motifs I think. Because you should not get the benefit of research on different toons you did not spend the time to do that research on. But motifs make sense because tracking them down for all toons a time sink.

    I think that if you didn't do the research on specific toons you should not automatically be granted it on all of them. The toon has to learn individually for the craft they are learning. With motifs, I see that as books. Just because they are made as consumables doesn't mean that books really are. But that's just my 2 cent opinion. If they make research account wide, I certainly will benefit vastly. I have 12 toons and about 6 of them are level 50 all or almost all of the crafts.
  • idk
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    Danksta wrote: »
    Somebody wants to do master writs on all characters without putting in the effort it requires...

    Yes. I expect Zos will see right through this request.
  • Nestor
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    MakeUcrazY wrote: »

    wow this is a really touchy subject for you. Didn't mean to offend I was just looking for a reference.

    @MakeUcrazY

    I think you will find that any crafter who has slogged out the 9 traits on all items will feel the same way. :)

    It would be kind of like climbing up that mountainside only to arrive at the top and watch people who drove up there taking selfies to post on facebook about how they mastered the mountain. I would fantasize about pushing them off for the quick way down.... B)

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • MakeUcrazY
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    @Stopnaggin

    Okay, wow! There has been a lot of anger over this. I really don't see why.

    Say, I buy mass effect when it first comes out for $60. I spend $20 on add-ons.

    Three years later mass effect releases a gold edition $20 less than what I spent on it, plus it has all the add-ons.

    I just wasted $40 because I wasn't patient.

    Let me get this clear; I don't care if research is account wide. But why is everyone so upset about the subject?

    Go outside and get some sun.
  • MakeUcrazY
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    Nestor wrote: »
    MakeUcrazY wrote: »

    wow this is a really touchy subject for you. Didn't mean to offend I was just looking for a reference.

    @MakeUcrazY

    I think you will find that any crafter who has slogged out the 9 traits on all items will feel the same way. :)

    It would be kind of like climbing up that mountainside only to arrive at the top and watch people who drove up there taking selfies to post on facebook about how they mastered the mountain. I would fantasize about pushing them off for the quick way down.... B)

    Well I am on my way to "slogging out the 9 traits" and I don't feel the same way
  • MakeUcrazY
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    Okay let's just hash this out

    Basically the nay-Sayers are telling everyone that if they find the cure for cancer they will sell it to anyone who can put in the time and money they did and they will provide it.

    I was actually against this in the beginning but now I'm leaning the other way.
  • Luthid
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    I'm torn on this. I remember when the only things shared between characters were dyes and the bank. I don't know why those were shared, but it was like that from the beginning, and I'm glad it was.

    Absolutely everything else was separate. As an MMORPG, I had no problem with the idea that my characters were fully separate, and each "responsible" for their own knowledge and achievements. My Breton knows all 9 traits, all motifs, and all recipes because she researched them, my Khajiit doesn't because he didn't. He has done all the justice system achievements, she hasn't. and so on.

    But then the mount system changed, and my horses were all available to all characters. Then the crown store happened, and mementos, and costumes, and everything I bought was available to all characters except motifs. Now the line between what is account bound and what is character bound is very muddy, and it's hard to make sense of the distinction.

    I still feel like achievements and titles should be character specific, I don't know about anything else anymore.
  • idk
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    MakeUcrazY wrote: »
    Okay let's just hash this out

    Basically the nay-Sayers are telling everyone that if they find the cure for cancer they will sell it to anyone who can put in the time and money they did and they will provide it.

    I was actually against this in the beginning but now I'm leaning the other way.

    @MakeUcrazY

    Appears you posted in the wrong forums since a cure for cancer has absolutely nothing to do with this thread.
    MakeUcrazY wrote: »
    @Stopnaggin

    Okay, wow! There has been a lot of anger over this. I really don't see why.

    Say, I buy mass effect when it first comes out for $60. I spend $20 on add-ons.

    Three years later mass effect releases a gold edition $20 less than what I spent on it, plus it has all the add-ons.

    I just wasted $40 because I wasn't patient.

    Let me get this clear; I don't care if research is account wide. But why is everyone so upset about the subject?

    Go outside and get some sun.

    Some want easy street. The younger generation feels more entitled.
  • Stopnaggin
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    MakeUcrazY wrote: »
    @Stopnaggin

    Okay, wow! There has been a lot of anger over this. I really don't see why.

    Say, I buy mass effect when it first comes out for $60. I spend $20 on add-ons.

    Three years later mass effect releases a gold edition $20 less than what I spent on it, plus it has all the add-ons.

    I just wasted $40 because I wasn't patient.

    Let me get this clear; I don't care if research is account wide. But why is everyone so upset about the subject?

    Go outside and get some sun.

    Not really upset, sorry if I came off in that way. I'm just stating the facts about why people will be angry. I understand the concept of wanting things to be account wide but I firmly believe some things shouldn't be that way. I can imagine scenarios with people doing this and using it as a gold mine for master writs, that I believe can be sold. If research and motifs were account wide all I would have to do is roll another toon to gain master writs without limitation. If they limit master writs that would also limit people that have more than one master crafter.

    Using your example if I bought Mass Effect for $60 and $20 more for addons, and they release it for $20 later that would be fine, but what if they gave BiS with that, then yes I would be pissed. I have no idea never played Mass Effect.

    As of right now crafting is in the dust compared to 1T, it need to be brought up to speed but not like this. What would be the advantage of having it that way? Now we could get into deeper discussions on what could be done with crafting to not trivialize it in such a way that would anger most master crafters. But that isn't what we were discussing. I just see too many ways to abuse the system if they put that into place.
  • Stopnaggin
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    Luthid wrote: »
    I'm torn on this. I remember when the only things shared between characters were dyes and the bank. I don't know why those were shared, but it was like that from the beginning, and I'm glad it was.

    Absolutely everything else was separate. As an MMORPG, I had no problem with the idea that my characters were fully separate, and each "responsible" for their own knowledge and achievements. My Breton knows all 9 traits, all motifs, and all recipes because she researched them, my Khajiit doesn't because he didn't. He has done all the justice system achievements, she hasn't. and so on.

    But then the mount system changed, and my horses were all available to all characters. Then the crown store happened, and mementos, and costumes, and everything I bought was available to all characters except motifs. Now the line between what is account bound and what is character bound is very muddy, and it's hard to make sense of the distinction.

    I still feel like achievements and titles should be character specific, I don't know about anything else anymore.

    Just my opinion hereally but anything paid for with real money should be account wide.
  • Kodrac
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    Nestor wrote: »
    @MakeUcrazY

    It has nothing to do with Skills, it has everything to do with time and short cutting the process the rest of us went through.

    The first trait takes 6 hours to learn on each item, so you could que up 3 items (assuming you have the passive unlocked), and in 66 hours, or about 3 days know that trait on all items that can be crafted. This trait would be known by all characters on that account if it was account wide. Do this with with 9 alts, and all traits on all items are known by all Alts in just 3 days.

    So, basically a big poke in the eye to the rest of us that spent a year or more learning 9 traits on all items to be a master crafter.

    These requests are just a thinly veiled attempt to short cut the crafting process that everyone else went through. And, since the Furniture Recipes are now locked behind Master Writs which can require 7 to 9 traits known to make the set items (and exotic motifs in some cases) this is another way for people to just be able to do the Master Writs on all their characters. Again, short circuiting the process.

    And, telling me that it's a pain to log to your crafter to make something is not going to convince me this is a good idea. Make the game easier for lazy people does not make a better game. In fact, if anything, it further trivializes crafting as everyone can be a Master Crafter on all characters in just days.

    Well said!
  • MakeUcrazY
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    Well basically everyone who does not want account wide crafting (which I'm still impartial) must hate Tamriel One. What about all the time I spent going through caldwel's silver and gold, paid for the imperial edition, and now everyone can go anywhere at any level.

    And yet, I don't hate Tamriel One. I think it's a perfectly fine addition to the game.

    Now don't get all crazy, my wife hates me too because she wants crafting to be character specific.

    I'm not exactly trying to stir the pot, but I really need to see why there is no way this would work.

    I like the previous posts about one "master" crafting writ per day.

    Isn't this all about discussion and not outright negation?
  • nimander99
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    I'm all for some type of account wide achievement system. Mounts should be left out since they have a crown store counterpart but motif's and trait research should be account wide... I mean, how many people actually buy motif's for multiple character? I bet its not many. Zos prolly pulls in a couple hundred bucks max on secondary character motif unlocks... if that, its negligible.

    Also, transmuting gear, set pieces and helms/shoulders from boss's should be included if you have the motif. Just a couple QoL changes that I believe fit with the overall direction of the cosmetics in game anyways.

    And lets not forget, many of us can convert gear to Imperial, so the tech is already there.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Danksta wrote: »
    Somebody wants to do master writs on all characters without putting in the effort it requires...

    Master writs can take gold tempers, 9 trait sets and rare styles. I'm not dropping 20k on a one part of a style for a writ. My main does all my crafting. Not worth the cost of learning rare styles on 11 other toons.

    Content doesn't add to the game if it's not played.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Cpt_Teemo
    Cpt_Teemo
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    ✭✭✭
    nimander99 wrote: »
    I'm all for some type of account wide achievement system. Mounts should be left out since they have a crown store counterpart but motif's and trait research should be account wide... I mean, how many people actually buy motif's for multiple character? I bet its not many. Zos prolly pulls in a couple hundred bucks max on secondary character motif unlocks... if that, its negligible.

    Also, transmuting gear, set pieces and helms/shoulders from boss's should be included if you have the motif. Just a couple QoL changes that I believe fit with the overall direction of the cosmetics in game anyways.

    And lets not forget, many of us can convert gear to Imperial, so the tech is already there.

    Tbh, I bet they would sell even more store motifs if they were account wide and also get more people to keep buying motifs in game as well.
  • Stopnaggin
    Stopnaggin
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    MakeUcrazY wrote: »
    Well basically everyone who does not want account wide crafting (which I'm still impartial) must hate Tamriel One. What about all the time I spent going through caldwel's silver and gold, paid for the imperial edition, and now everyone can go anywhere at any level.

    And yet, I don't hate Tamriel One. I think it's a perfectly fine addition to the game.

    Now don't get all crazy, my wife hates me too because she wants crafting to be character specific.

    I'm not exactly trying to stir the pot, but I really need to see why there is no way this would work.

    I like the previous posts about one "master" crafting writ per day.

    Isn't this all about discussion and not outright negation?

    I'm not against the theory, but in a practical setting it would be too easy to abuse. In my previous post I gave examples of how I see it being abused. If it were as simple as make it account wide it would in fact take 8.5 days to become a master crafter.

    Now if I wanted to argue for it just for devils advocate sake.
    Make it account wide but:
    Reverse trait research to be more intuitive. Start off with 28 days and work down from there. It would make more sense that when you first start learning it would take you longer to get the hang of things and as you learn more it would become easier.
    Limit the number of master writs. As stated before if I can roll a new toon and get master writs right off the bat it's going to be abused. Say 8 per day which is what is the standard slots.

    With the 2 additions above I could see it working. Again I am not for this as of yet. I'm not trying to just negate the idea, but we have to come up with a practical way to do so. It's not either do it or dont, some kind of safeguards would have to be put in place first.
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