Kyle1983b14_ESO wrote: »nimander99 wrote: »I'm all for some type of account wide achievement system. Mounts should be left out since they have a crown store counterpart but motif's and trait research should be account wide... I mean, how many people actually buy motif's for multiple character? I bet its not many. Zos prolly pulls in a couple hundred bucks max on secondary character motif unlocks... if that, its negligible.
Also, transmuting gear, set pieces and helms/shoulders from boss's should be included if you have the motif. Just a couple QoL changes that I believe fit with the overall direction of the cosmetics in game anyways.
And lets not forget, many of us can convert gear to Imperial, so the tech is already there.
Tbh, I bet they would sell even more store motifs if they were account wide and also get more people to keep buying motifs in game as well.
Stopnaggin wrote: »MakeUcrazY wrote: »Well basically everyone who does not want account wide crafting (which I'm still impartial) must hate Tamriel One. What about all the time I spent going through caldwel's silver and gold, paid for the imperial edition, and now everyone can go anywhere at any level.
And yet, I don't hate Tamriel One. I think it's a perfectly fine addition to the game.
Now don't get all crazy, my wife hates me too because she wants crafting to be character specific.
I'm not exactly trying to stir the pot, but I really need to see why there is no way this would work.
I like the previous posts about one "master" crafting writ per day.
Isn't this all about discussion and not outright negation?
I'm not against the theory, but in a practical setting it would be too easy to abuse. In my previous post I gave examples of how I see it being abused. If it were as simple as make it account wide it would in fact take 8.5 days to become a master crafter.
Now if I wanted to argue for it just for devils advocate sake.
Make it account wide but:
Reverse trait research to be more intuitive. Start off with 28 days and work down from there. It would make more sense that when you first start learning it would take you longer to get the hang of things and as you learn more it would become easier.
Limit the number of master writs. As stated before if I can roll a new toon and get master writs right off the bat it's going to be abused. Say 8 per day which is what is the standard slots.
With the 2 additions above I could see it working. Again I am not for this as of yet. I'm not trying to just negate the idea, but we have to come up with a practical way to do so. It's not either do it or dont, some kind of safeguards would have to be put in place first.
nimander99 wrote: »I'm all for some type of account wide achievement system. Mounts should be left out since they have a crown store counterpart but motif's and trait research should be account wide... I mean, how many people actually buy motif's for multiple character? I bet its not many. Zos prolly pulls in a couple hundred bucks max on secondary character motif unlocks... if that, its negligible.
Also, transmuting gear, set pieces and helms/shoulders from boss's should be included if you have the motif. Just a couple QoL changes that I believe fit with the overall direction of the cosmetics in game anyways.
And lets not forget, many of us can convert gear to Imperial, so the tech is already there.
Kyle1983b14_ESO wrote: »Stopnaggin wrote: »MakeUcrazY wrote: »Well basically everyone who does not want account wide crafting (which I'm still impartial) must hate Tamriel One. What about all the time I spent going through caldwel's silver and gold, paid for the imperial edition, and now everyone can go anywhere at any level.
And yet, I don't hate Tamriel One. I think it's a perfectly fine addition to the game.
Now don't get all crazy, my wife hates me too because she wants crafting to be character specific.
I'm not exactly trying to stir the pot, but I really need to see why there is no way this would work.
I like the previous posts about one "master" crafting writ per day.
Isn't this all about discussion and not outright negation?
I'm not against the theory, but in a practical setting it would be too easy to abuse. In my previous post I gave examples of how I see it being abused. If it were as simple as make it account wide it would in fact take 8.5 days to become a master crafter.
Now if I wanted to argue for it just for devils advocate sake.
Make it account wide but:
Reverse trait research to be more intuitive. Start off with 28 days and work down from there. It would make more sense that when you first start learning it would take you longer to get the hang of things and as you learn more it would become easier.
Limit the number of master writs. As stated before if I can roll a new toon and get master writs right off the bat it's going to be abused. Say 8 per day which is what is the standard slots.
With the 2 additions above I could see it working. Again I am not for this as of yet. I'm not trying to just negate the idea, but we have to come up with a practical way to do so. It's not either do it or dont, some kind of safeguards would have to be put in place first.
I didn't mean each character gets to add on to the traits ontop of another, was meaning if it went account wide it will be 3 traits account wide at a time not per character
Also no.skiptomyluau wrote: »I'm all for this but if so the writs should be once per account too
Exactly.Kyle1983b14_ESO wrote: »Artemiisia wrote: »yeah if this were to happens, I could get master writs on 12 chars extremely fast, which wont be fair with such a huge advantage and it would drive a huge cap in the economy in the game between newcomers and people that have already researched everything
Yeah If they did I would like the master writs to be account wide anyway per day not character as above poster said, cause they do sure cost a ton to do from what I hear and the average player won't be able to keep up with them every day even if they could.
Oh, it wouldn't be just Master Writs. It would have to be ALL writs once per account only.
kendellking_chaosb14_ESO wrote: »Somebody wants to do master writs on all characters without putting in the effort it requires...
Master writs can take gold tempers, 9 trait sets and rare styles. I'm not dropping 20k on a one part of a style for a writ. My main does all my crafting. Not worth the cost of learning rare styles on 11 other toons.
Content doesn't add to the game if it's not played.
Stopnaggin wrote: »Kyle1983b14_ESO wrote: »Stopnaggin wrote: »MakeUcrazY wrote: »Well basically everyone who does not want account wide crafting (which I'm still impartial) must hate Tamriel One. What about all the time I spent going through caldwel's silver and gold, paid for the imperial edition, and now everyone can go anywhere at any level.
And yet, I don't hate Tamriel One. I think it's a perfectly fine addition to the game.
Now don't get all crazy, my wife hates me too because she wants crafting to be character specific.
I'm not exactly trying to stir the pot, but I really need to see why there is no way this would work.
I like the previous posts about one "master" crafting writ per day.
Isn't this all about discussion and not outright negation?
I'm not against the theory, but in a practical setting it would be too easy to abuse. In my previous post I gave examples of how I see it being abused. If it were as simple as make it account wide it would in fact take 8.5 days to become a master crafter.
Now if I wanted to argue for it just for devils advocate sake.
Make it account wide but:
Reverse trait research to be more intuitive. Start off with 28 days and work down from there. It would make more sense that when you first start learning it would take you longer to get the hang of things and as you learn more it would become easier.
Limit the number of master writs. As stated before if I can roll a new toon and get master writs right off the bat it's going to be abused. Say 8 per day which is what is the standard slots.
With the 2 additions above I could see it working. Again I am not for this as of yet. I'm not trying to just negate the idea, but we have to come up with a practical way to do so. It's not either do it or dont, some kind of safeguards would have to be put in place first.
I didn't mean each character gets to add on to the traits ontop of another, was meaning if it went account wide it will be 3 traits account wide at a time not per character
Then how could you implement it? So if I have 8 toons only 3 can research? Trying to understand exactly what your saying, not being cheeky.
I would prefer mounts to be account wide, that is the one thing stopping me from leveling more alts, I don't want to continue to feed a mount for 6 months -_-
Although I partially I agree think of black water blade.. also with a max horse 1-50 would be a joke the wayshrine system along with port to feature are more than enough.
Kyle1983b14_ESO wrote: »Stopnaggin wrote: »Kyle1983b14_ESO wrote: »Stopnaggin wrote: »MakeUcrazY wrote: »Well basically everyone who does not want account wide crafting (which I'm still impartial) must hate Tamriel One. What about all the time I spent going through caldwel's silver and gold, paid for the imperial edition, and now everyone can go anywhere at any level.
And yet, I don't hate Tamriel One. I think it's a perfectly fine addition to the game.
Now don't get all crazy, my wife hates me too because she wants crafting to be character specific.
I'm not exactly trying to stir the pot, but I really need to see why there is no way this would work.
I like the previous posts about one "master" crafting writ per day.
Isn't this all about discussion and not outright negation?
I'm not against the theory, but in a practical setting it would be too easy to abuse. In my previous post I gave examples of how I see it being abused. If it were as simple as make it account wide it would in fact take 8.5 days to become a master crafter.
Now if I wanted to argue for it just for devils advocate sake.
Make it account wide but:
Reverse trait research to be more intuitive. Start off with 28 days and work down from there. It would make more sense that when you first start learning it would take you longer to get the hang of things and as you learn more it would become easier.
Limit the number of master writs. As stated before if I can roll a new toon and get master writs right off the bat it's going to be abused. Say 8 per day which is what is the standard slots.
With the 2 additions above I could see it working. Again I am not for this as of yet. I'm not trying to just negate the idea, but we have to come up with a practical way to do so. It's not either do it or dont, some kind of safeguards would have to be put in place first.
I didn't mean each character gets to add on to the traits ontop of another, was meaning if it went account wide it will be 3 traits account wide at a time not per character
Then how could you implement it? So if I have 8 toons only 3 can research? Trying to understand exactly what your saying, not being cheeky.
I mean just have like it how it is, but make it the research account wide so that you can only have 3 research of each different craft going at once like normal but account wide instead.