GreenSoup2HoT wrote: »Stamina builds are running back-bar destro staffs because this ultimate is simply to good.
Taleof2Cities wrote: »Have any of you tested it in PTS yet?
Or, are you doing the new combat metrics in your head??
willlienellson wrote: »GreenSoup2HoT wrote: »Stamina builds are running back-bar destro staffs because this ultimate is simply to good.
Indeed. It is that stupid.
It was honestly stupid that it was ever introduced at all. The devs spent 2 years saying they wanted to spread people out and then they introduced an ability that completely undid anything they might have accomplished.
GreenSoup2HoT wrote: »In my opinion this is quiet laugh-able. This change will not change a thing in Cryodill. Decreasing this abilities effectiveness by 10% when its already dealing 2.5x more damage then Bat Swarm against Vampires (with Inferno staff) changes nothing.... big woop. Its still going to be the pug stomping, zerg farming, destro train guild ultimate with pretty much 0 counter-play when used by competent players.
Here's an easy solution. Revert Eye of the Storm specifically to its pre-live damage model. 12 second duration with the same damage as Bats Swarm. Then you can choose between a face-roll damage point and click stationary AoE ultimate powerhouse or a long duration pbAoE dot that is capable of dealing a tremendous amount of damage over its duration that works wonders when used in group based pvp.
The pre-live damage model will still change nothing about its group based efficiency. Good guilds and groups will be able to utilize its long duration and wipe even more players.. just not instantaneously. This pre-live damage model will dramatically loose its burst potenail but provide the same damage if the duration is utilized. You could then keep this ability un-block-able as the damage is more manageable and actually getting out of the way instead of being melted by 6k+ ticks does not happen.
Overall im disappointed with patch after patch doing nothing to actually balance this ability. 5/10% damage tweaks changes nothing. Stamina builds are running back-bar destro staffs because this ultimate is simply to good.
Think it over, i honestly believe changing Eye of the Storm to its pre-live damage model is the best solution for this ultimate.
thankyourat wrote: »The base damage of the destro ultimate is only like 40℅ higher than bat swarm. Do you know if the 5℅ nerf is stacked with the 10% nerf? That may be enough if the tics are lowered by 15℅ total
GreenSoup2HoT wrote: »In my opinion this is quiet laugh-able. This change will not change a thing in Cryodill. Decreasing this abilities effectiveness by 10% when its already dealing 2.5x more damage then Bat Swarm against Vampires (with Inferno staff) changes nothing.... big woop. Its still going to be the pug stomping, zerg farming, destro train guild ultimate with pretty much 0 counter-play when used by competent players.
Here's an easy solution. Revert Eye of the Storm specifically to its pre-live damage model. 12 second duration with the same damage as Bats Swarm. Then you can choose between a face-roll damage point and click stationary AoE ultimate powerhouse or a long duration pbAoE dot that is capable of dealing a tremendous amount of damage over its duration that works wonders when used in group based pvp.
The pre-live damage model will still change nothing about its group based efficiency. Good guilds and groups will be able to utilize its long duration and wipe even more players.. just not instantaneously. This pre-live damage model will dramatically loose its burst potenail but provide the same damage if the duration is utilized. You could then keep this ability un-block-able as the damage is more manageable and actually getting out of the way instead of being melted by 6k+ ticks does not happen.
Overall im disappointed with patch after patch doing nothing to actually balance this ability. 5/10% damage tweaks changes nothing. Stamina builds are running back-bar destro staffs because this ultimate is simply to good.
Think it over, i honestly believe changing Eye of the Storm to its pre-live damage model is the best solution for this ultimate.
l2p issue
thankyourat wrote: »The base damage of the destro ultimate is only like 40℅ higher than bat swarm. Do you know if the 5℅ nerf is stacked with the 10% nerf? That may be enough if the tics are lowered by 15℅ total
Dagoth_Rac wrote: »After Craglorn first came out, the Veteran "Silver" and "Gold" zones became really, really hard. The average player would struggle if attacked by a pack of 3 overland trash mobs. Accidentally aggroing some mubcrabs along the shore of a VR1 zone could be a death sentence. Then they nerfed mob damage by 15%. It became faceroll easy overnight. Attacks that used to kill you in 2 ticks now took 3 ticks, and so on. Which effectively added 50% to the time you had to react before dying. This is unlikely to be that dramatic, but it will take longer for EotS to eat through Harness Magicka. The gap between damage done per tick and what can be healed by a tick of Vigor will shrink. So I would test it on PTS before deciding 10% nerf will make no difference.
Don't forget that everybody declared 2H ult insanely overpowered just based on patch notes and tooltip. And everybody declared Elemental Storm weak and worthless just based on patch notes and tooltip.
willlienellson wrote: »GreenSoup2HoT wrote: »Stamina builds are running back-bar destro staffs because this ultimate is simply to good.
Indeed. It is that stupid.
It was honestly stupid that it was ever introduced at all. The devs spent 2 years saying they wanted to spread people out and then they introduced an ability that completely undid anything they might have accomplished.
luen79rwb17_ESO wrote: »We need actual testing instead of opinions.
Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
Don't forget about Lightning staff buff from PTS1:Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
With lightning staff EOTS will hit only slightly less. That 10% nerf actually only affect fire and frost staff users!
Don't forget about Lightning staff buff from PTS1:Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
With lightning staff EOTS will hit only slightly less. That 10% nerf actually only affect fire and frost staff users!
When considering the first 5% nerf on the PTS1, it's still a more or less 7% nerf on lightning EOTS. Better than nothing.
melloni_aleb16_ESO wrote: »I ask myself ..what sick mind has designed it ....ignore all , 20k to 28k of damage on Dk with 30k spell resist ,
and then there complained of proc build .
facepalm
lucky_Sage wrote: »magicka builds run dawnbreaker aswell still even though its a stam ult
Don't forget about Lightning staff buff from PTS1:Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
With lightning staff EOTS will hit only slightly less. That 10% nerf actually only affect fire and frost staff users!