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Eye of the Storm. 10% damage nerf are you kidding me?

GreenSoup2HoT
GreenSoup2HoT
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In my opinion this is quiet laugh-able. This change will not change a thing in Cryodill. Decreasing this abilities effectiveness by 10% when its already dealing 2.5x more damage then Bat Swarm against Vampires (with Inferno staff) changes nothing.... big woop. Its still going to be the pug stomping, zerg farming, destro train guild ultimate with pretty much 0 counter-play when used by competent players.

Here's an easy solution. Revert Eye of the Storm specifically to its pre-live damage model. 12 second duration with the same damage as Bats Swarm. Then you can choose between a face-roll damage point and click stationary AoE ultimate powerhouse or a long duration pbAoE dot that is capable of dealing a tremendous amount of damage over its duration that works wonders when used in group based pvp.

The pre-live damage model will still change nothing about its group based efficiency. Good guilds and groups will be able to utilize its long duration and wipe even more players.. just not instantaneously. This pre-live damage model will dramatically loose its burst potenail but provide the same damage if the duration is utilized. You could then keep this ability un-block-able as the damage is more manageable and actually getting out of the way instead of being melted by 6k+ ticks does not happen.

Overall im disappointed with patch after patch doing nothing to actually balance this ability. 5/10% damage tweaks changes nothing. Stamina builds are running back-bar destro staffs because this ultimate is simply to good.


Think it over, i honestly believe changing Eye of the Storm to its pre-live damage model is the best solution for this ultimate.
PS4 NA DC
  • melloni_aleb16_ESO
    melloni_aleb16_ESO
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    I ask myself ..what sick mind has designed it ....ignore all , 20k to 28k of damage on Dk with 30k spell resist ,
    and then there complained of proc build .

    facepalm
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  • willlienellson
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    Stamina builds are running back-bar destro staffs because this ultimate is simply to good.

    Indeed. It is that stupid.

    It was honestly stupid that it was ever introduced at all. The devs spent 2 years saying they wanted to spread people out and then they introduced an ability that completely undid anything they might have accomplished.
  • Taleof2Cities
    Taleof2Cities
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    Have any of you tested it in PTS yet?

    Or, are you doing the combat metrics in your head??

    Edited by Taleof2Cities on January 17, 2017 12:40AM
  • Solariken
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    Have any of you tested it in PTS yet?

    Or, are you doing the new combat metrics in your head??

    ^

    10% doesn't seem like a lot, but it may easily prove to be enough. Balance rests on the head of a pin.
  • lucky_Sage
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    Stamina builds are running back-bar destro staffs because this ultimate is simply to good.

    Indeed. It is that stupid.

    It was honestly stupid that it was ever introduced at all. The devs spent 2 years saying they wanted to spread people out and then they introduced an ability that completely undid anything they might have accomplished.

    magicka builds run dawnbreaker aswell still even though its a stam ult
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  • DannyLV702
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    I was really shocked when I saw a stam DK pull out a destro staff and pop his ultimate in front of me lol. Luckily that doesn't work in 1v1 open world encounters. But yes, the stationary morph should definitely melt people's faces off, but if it follows you it's just overkill. I'm seeing potatoes on the leaderboards because all they do is chug potions and destro ulti + sap essence spam. Like, come on. At LEAST disable the caster from using gap closers while performing eye of the storm.
  • Gilvoth
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    28000 damage - 10% = 25200
  • Qbiken
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    Take the 10% reduction and add the new AoE-caps. The destro alone won´t be as powerfull as it was before. Sure multiple people will still run in with destro ult and rek u but name any damage ulti used by several people at once that wouldn´´t kill u? (In generall)
  • thankyourat
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    The base damage of the destro ultimate is only like 40℅ higher than bat swarm. Do you know if the 5℅ nerf is stacked with the 10% nerf? That may be enough if the tics are lowered by 15℅ total
  • K4RMA
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    In my opinion this is quiet laugh-able. This change will not change a thing in Cryodill. Decreasing this abilities effectiveness by 10% when its already dealing 2.5x more damage then Bat Swarm against Vampires (with Inferno staff) changes nothing.... big woop. Its still going to be the pug stomping, zerg farming, destro train guild ultimate with pretty much 0 counter-play when used by competent players.

    Here's an easy solution. Revert Eye of the Storm specifically to its pre-live damage model. 12 second duration with the same damage as Bats Swarm. Then you can choose between a face-roll damage point and click stationary AoE ultimate powerhouse or a long duration pbAoE dot that is capable of dealing a tremendous amount of damage over its duration that works wonders when used in group based pvp.

    The pre-live damage model will still change nothing about its group based efficiency. Good guilds and groups will be able to utilize its long duration and wipe even more players.. just not instantaneously. This pre-live damage model will dramatically loose its burst potenail but provide the same damage if the duration is utilized. You could then keep this ability un-block-able as the damage is more manageable and actually getting out of the way instead of being melted by 6k+ ticks does not happen.

    Overall im disappointed with patch after patch doing nothing to actually balance this ability. 5/10% damage tweaks changes nothing. Stamina builds are running back-bar destro staffs because this ultimate is simply to good.


    Think it over, i honestly believe changing Eye of the Storm to its pre-live damage model is the best solution for this ultimate.

    l2p issue
    nerf mdk
  • alexkdd99
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    The base damage of the destro ultimate is only like 40℅ higher than bat swarm. Do you know if the 5℅ nerf is stacked with the 10% nerf? That may be enough if the tics are lowered by 15℅ total

    Should only be 10% from how it came out. Honestly people should test and show real numbers from test before asking for different changes, atleast when it comes to percentage based changes like this.
  • Kerioko
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    While it's getting a 10% nerf, it is also getting a slight buff to damage versus groups larger than 6 with the new AOE cap changes.
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  • GreenSoup2HoT
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    K4RMA wrote: »
    In my opinion this is quiet laugh-able. This change will not change a thing in Cryodill. Decreasing this abilities effectiveness by 10% when its already dealing 2.5x more damage then Bat Swarm against Vampires (with Inferno staff) changes nothing.... big woop. Its still going to be the pug stomping, zerg farming, destro train guild ultimate with pretty much 0 counter-play when used by competent players.

    Here's an easy solution. Revert Eye of the Storm specifically to its pre-live damage model. 12 second duration with the same damage as Bats Swarm. Then you can choose between a face-roll damage point and click stationary AoE ultimate powerhouse or a long duration pbAoE dot that is capable of dealing a tremendous amount of damage over its duration that works wonders when used in group based pvp.

    The pre-live damage model will still change nothing about its group based efficiency. Good guilds and groups will be able to utilize its long duration and wipe even more players.. just not instantaneously. This pre-live damage model will dramatically loose its burst potenail but provide the same damage if the duration is utilized. You could then keep this ability un-block-able as the damage is more manageable and actually getting out of the way instead of being melted by 6k+ ticks does not happen.

    Overall im disappointed with patch after patch doing nothing to actually balance this ability. 5/10% damage tweaks changes nothing. Stamina builds are running back-bar destro staffs because this ultimate is simply to good.


    Think it over, i honestly believe changing Eye of the Storm to its pre-live damage model is the best solution for this ultimate.

    l2p issue

    Thank you for your constructive feedback and contribution to these forums.




    The base damage of the destro ultimate is only like 40℅ higher than bat swarm. Do you know if the 5℅ nerf is stacked with the 10% nerf? That may be enough if the tics are lowered by 15℅ total

    Not to sure. Technically when it got that 5% nerf it recieved an 8% buff due to lightning staff. All though you would loose out on the 25% more damage against Vampires with Destro.

    The thing is reducing the damage of Eye of the Storm is great but you don't actually need to do that. What i have proposed is just to spread out the damage a little bit because of its pbAoE aspect. These nerf's could be reverted and the damage over the full duration would exceed what they would now with the nerfs.

    My biggest gripe with this ultimate is how groups are abusing it. Since its un-block-able and un-negate-able all it takes is enough EotS's to kill anything in your path. At least with my proposed changes you could counter ult with barriers, heals and it would feel more like a tug of war over your life rather then a train hitting you in the face.




    Also before anyone jumps at me and cries stamina op.... i am still in favor of removing the extra damage granted to DBoS and giving it to FlawlessDB. Doesn't make sense why you should be granted extra damage and a stun in my opinion. It's one or the other, both is crazy.







    Edited by GreenSoup2HoT on January 17, 2017 1:29AM
    PS4 NA DC
  • luen79rwb17_ESO
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    We need actual testing instead of opinions.
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  • Dagoth_Rac
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    After Craglorn first came out, the Veteran "Silver" and "Gold" zones became really, really hard. The average player would struggle if attacked by a pack of 3 overland trash mobs. Accidentally aggroing some mubcrabs along the shore of a VR1 zone could be a death sentence. Then they nerfed mob damage by 15%. It became faceroll easy overnight. Attacks that used to kill you in 2 ticks now took 3 ticks, and so on. Which effectively added 50% to the time you had to react before dying. This is unlikely to be that dramatic, but it will take longer for EotS to eat through Harness Magicka. The gap between damage done per tick and what can be healed by a tick of Vigor will shrink. So I would test it on PTS before deciding 10% nerf will make no difference.

    Don't forget that everybody declared 2H ult insanely overpowered just based on patch notes and tooltip. And everybody declared Elemental Storm weak and worthless just based on patch notes and tooltip.
  • zyk
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    Dagoth_Rac wrote: »
    After Craglorn first came out, the Veteran "Silver" and "Gold" zones became really, really hard. The average player would struggle if attacked by a pack of 3 overland trash mobs. Accidentally aggroing some mubcrabs along the shore of a VR1 zone could be a death sentence. Then they nerfed mob damage by 15%. It became faceroll easy overnight. Attacks that used to kill you in 2 ticks now took 3 ticks, and so on. Which effectively added 50% to the time you had to react before dying. This is unlikely to be that dramatic, but it will take longer for EotS to eat through Harness Magicka. The gap between damage done per tick and what can be healed by a tick of Vigor will shrink. So I would test it on PTS before deciding 10% nerf will make no difference.

    Don't forget that everybody declared 2H ult insanely overpowered just based on patch notes and tooltip. And everybody declared Elemental Storm weak and worthless just based on patch notes and tooltip.

    1. The 2H ult can be OP when used properly: https://forums.elderscrollsonline.com/en/discussion/313849/the-tank-spank-gank-build

    2. Most of the criticism about the destro ult was prior to its 2.6 PTS buff and did not entirely relate to its overall effectiveness. Many Magicka build players wanted an inexpensive burst ult to replace Dawnbreaker of Smiting after its damage type was changed from magic to physical.

    3. I am super casual and very rusty with bad builds when I solo surf zergs or venture off solo these days, and I had no problems surviving this ability. It's not an unavoidable death sentence. When I used a decent build with my pretty decent 8-12 player bomb group, we were both very successful at killing with it and surviving it. Against other other pretty decent groups who also bombed with eots, I found they were able to survive it as well.

    A damage reduction of 10% is huge. Still, it won't change the fact that what makes this ability OP is that most players have not yet adapted to it. It can be mitigated and avoided.
    Edited by zyk on January 17, 2017 4:37AM
  • IxSTALKERxI
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    It's good that it still does high damage. It just needs minor tweaks to the point where other ultimate's are viable.
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  • Lord-Otto
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    Stamina builds are running back-bar destro staffs because this ultimate is simply to good.

    Indeed. It is that stupid.

    It was honestly stupid that it was ever introduced at all. The devs spent 2 years saying they wanted to spread people out and then they introduced an ability that completely undid anything they might have accomplished.

    HOOOLD A MINUTE THERE!
    Stamina builds CAN slot a destro staff and the ult, because they are not forced to dedicate a weapon to survival. If 2h ult was the killer we all expected it to be, magicka builds would struggle to give up desto or resto just to slot it.
    Ridiculous stamina builds with EotS are ridiculous because stamina is ridiculous.
  • ArgoCye
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    I have had to put up with Viper, Velidreth nonsense for months and I learnt to deal with it. A 10% nerf to EoS is plenty - and if you haven't learnt to get out of the way yet, I suggest you do. Not that hard.

  • Vaoh
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    We need actual testing instead of opinions.

    ^^^ yep

    A 10% damage nerf to an Ultimate is a lot. This is especially true for one that is this hard-hitting and costs 250Ult. Need to test to really know what else ZOS should do.

    Imo, the Eye of the Storm morph needs further nerfing to promote smarter play so it can't almost single-handily melt certain players down. Until we test, no one knows just how big the effect will be in PvP. yet. It could reduce its use a bit.
  • Lettigall
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    Don't forget about Lightning staff buff from PTS1:
    Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.

    With lightning staff EOTS will hit only slightly less. That 10% nerf actually only affect fire and frost staff users!
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  • RoyJade
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    Lettigall wrote: »
    Don't forget about Lightning staff buff from PTS1:
    Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.

    With lightning staff EOTS will hit only slightly less. That 10% nerf actually only affect fire and frost staff users!

    When considering the first 5% nerf on the PTS1, it's still a more or less 7% nerf on lightning EOTS. Better than nothing.
  • Lettigall
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    RoyJade wrote: »
    Lettigall wrote: »
    Don't forget about Lightning staff buff from PTS1:
    Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.

    With lightning staff EOTS will hit only slightly less. That 10% nerf actually only affect fire and frost staff users!

    When considering the first 5% nerf on the PTS1, it's still a more or less 7% nerf on lightning EOTS. Better than nothing.

    Only if 5% nerf and 10% nerf stacked and if it stacked I think it would be written 15% or it would be mentioned that it's additional damage reduction! It's nowhere clarified from ZOS!
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  • RoyJade
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    Right, but if my calculation are correct, if it's an additive change it's a 15% nerf (should be 7% flat nerf for thunder), and if it's a multiplicative change (5%, then 10% on the new value) it's a 14,5% nerf, so nearly the same.

    Edit : I haven't understand clearly your post, you perhaps say that there are no more 5% reduction, and that was changed to a 10% one. Perhaps, but since it's two different patchs and they haven't say that it negate the previous change, I think we have both reductions (they clearly stated the reverse for curse change, for example). We need a comparative, though.
    Edited by RoyJade on January 17, 2017 11:11AM
  • FleetwoodSmack
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    I ask myself ..what sick mind has designed it ....ignore all , 20k to 28k of damage on Dk with 30k spell resist ,
    and then there complained of proc build .

    facepalm

    We know pretty much the direction to look at. :tongue:

    But I agree with the other person who posted up there. We need testing instead of opinions.
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  • willlienellson
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    lucky_Sage wrote: »
    magicka builds run dawnbreaker aswell still even though its a stam ult

    Not the same thing at all.

    They run it because it incorporates a knockdown/stun that gives them utility in addition to damage.
    and even more importantly....
    It's not a weapon ultimate. They don't have to give up an entire bar of abilities to slot it.
    Can you not grasp how OP a skill has to be that a stamina build will slot a different weapon and give up an entire bar to run it?
    Not even remotely the same thing as someone taking a magica build and doing nothing except swapping in Dawnbreaker.
  • TreeHugger1
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    Lettigall wrote: »
    Don't forget about Lightning staff buff from PTS1:
    Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.

    With lightning staff EOTS will hit only slightly less. That 10% nerf actually only affect fire and frost staff users!

    Pls...most of the people will choose to run flame/frost staves,most of them don't have the luxury to run 2 kinds of staves/choose lightning instead of flame/frost.
    For me it is 10%/15% damage nerf,and this ult only deals damage...zero utility.
    Edited by TreeHugger1 on January 17, 2017 2:11PM
  • SanTii.92
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    No, no one is kidding you, who do you think you are?

    15% damage nerf is fine for a trash skill that only wipes bad players. Couldn't care less.
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