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why nerf trainee

lucky_Sage
lucky_Sage
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your trying to make magdks stack max magicka but nerfed the only way for it to be done without double baring destroy for pvp which sucks cause we cant go 5-5-2
DC PC NA
Magdk - main
Stamcro - alt

AD PS4 NA -retired (PC runs way better to play on console)
magdk
magblade
stamplar
magden
magsorc

  • lucky_Sage
    lucky_Sage
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    an all heavy armor sets that a good for magdk give spell dmg

    stam build have draugr hulk which you get more stam than you would get with robes of destruction mastery and you don't have to use a specific weapon to get it no sacrifices for stam to puch max stam
    Edited by lucky_Sage on January 17, 2017 12:34AM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    I agree the trainee nerf was so unnecessary and nobody asked for it really. When are the devs ever going to listen...
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • Taleof2Cities
    Taleof2Cities
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    Look! Another complaint thread from end game players ...

    ... when the set is designed for new characters.

    When is that slice of the player-base ever going to listen??
  • lucky_Sage
    lucky_Sage
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    Look! Another complaint thread from end game players ...

    ... when the set is designed for new characters.

    When is that slice of the player-base ever going to listen??

    @Taleof2Cities

    I'm more complaining about not having a proper max magicka set that doesn't force you to use destro staff or use a pet
    Edited by lucky_Sage on January 17, 2017 12:36AM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Gothren
    Gothren
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    lucky_Sage wrote: »
    Look! Another complaint thread from end game players ...

    ... when the set is designed for new characters.

    When is that slice of the player-base ever going to listen??

    @Taleof2Cities

    I'm more complaining about not having a proper max magicka set that doesn't force you to use destro staff or use a pet

    they are already in the game. im not helping. you find out on your own.
  • gothickaiserub17_ESO
    Look! Another complaint thread from end game players ...

    ... when the set is designed for new characters.

    When is that slice of the player-base ever going to listen??

    Does the nerf to this set do any favors to new players who have bothered to hunt it down?

    Or because of a handful of players are making an unintended use out of an item (Historically considered a good thing in games), of which none of them are on the top or the best (so it doesn't out do the meta) just being clever and playing the way they thought would be most interesting (the whole "play your way" thing they had been spouting about eso)

    Hybrid builds tend to need this and Tri-stat runes in all slots to even be viable (and they are not that good still)
    Edited by gothickaiserub17_ESO on January 17, 2017 1:20AM
  • lucky_Sage
    lucky_Sage
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    Gothren wrote: »
    lucky_Sage wrote: »
    Look! Another complaint thread from end game players ...

    ... when the set is designed for new characters.

    When is that slice of the player-base ever going to listen??

    @Taleof2Cities

    I'm more complaining about not having a proper max magicka set that doesn't force you to use destro staff or use a pet

    they are already in the game. im not helping. you find out on your own.

    there isn't a g@Taleof2Cities r sets that give atleast max magicka more than ounce so any other way if wanting to run 5-5-2 is nothing best you could do is 5 spinners wich is still light armor 2 grothgar and 3 grace of aciants and 2 willpower but not heavy armor and if you go against a purma blocker spinners 5 piece becomes usless
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • MLGProPlayer
    MLGProPlayer
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    Look! Another complaint thread from end game players ...

    ... when the set is designed for new characters.

    When is that slice of the player-base ever going to listen??

    MMOs need to be balanced around endgame.

    This is why FPS, RTS, and MOBAs balance around performance at high levels of play. This is where the potential of something is utilized to its fullest. Only when something is being fully utilized can you determine if it's too strong or too weak.
    Edited by MLGProPlayer on January 17, 2017 1:37AM
  • zyk
    zyk
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    It's threads like this that cause the devs to tune out our reasonable concerns.

    Trainee is objectively OP. Its 5 piece bonus is the equivalent of more than 7 standard set bonuses where the 5 piece bonus other sets such as Hundings, Julianos, Hulking Draugr, and others provide the equivalent of appoximately 2.3 bonuses of a standard size.
  • Berenhir
    Berenhir
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    zyk wrote: »
    It's threads like this that cause the devs to tune out our reasonable concerns.

    Trainee is objectively OP. Its 5 piece bonus is the equivalent of more than 7 standard set bonuses where the 5 piece bonus other sets such as Hundings, Julianos, Hulking Draugr, and others provide the equivalent of appoximately 2.3 bonuses of a standard size.

    That comparison is flawed. ESO heavily punishes players for not stacking one stat, so you can't compare evenly distributed attributes to sets that focus on stacking one damage source.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Stamden
    Stamden
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    zyk wrote: »
    It's threads like this that cause the devs to tune out our reasonable concerns.

    Trainee is objectively OP. Its 5 piece bonus is the equivalent of more than 7 standard set bonuses where the 5 piece bonus other sets such as Hundings, Julianos, Hulking Draugr, and others provide the equivalent of appoximately 2.3 bonuses of a standard size.

    1. If they're going to nerf it, they need to do so while adding traits to it

    2. Even if they do add traits, it was way overnerfed. 1200? Bringing it down to 2k would have been fine.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Trainee was OPee according to ZOS. Should read developer notes where it says it's meant to be a noobie set
    I agree the trainee nerf was so unnecessary and nobody asked for it really. When are the devs ever going to listen...

    Just wondering, how are they gonna listen if "nobody asked for it"...?
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • zyk
    zyk
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    Berenhir wrote: »
    zyk wrote: »
    It's threads like this that cause the devs to tune out our reasonable concerns.

    Trainee is objectively OP. Its 5 piece bonus is the equivalent of more than 7 standard set bonuses where the 5 piece bonus other sets such as Hundings, Julianos, Hulking Draugr, and others provide the equivalent of appoximately 2.3 bonuses of a standard size.

    That comparison is flawed. ESO heavily punishes players for not stacking one stat, so you can't compare evenly distributed attributes to sets that focus on stacking one damage source.

    In PVE, yes. In PVP, no. Most players I know are adding health. Good players, at least. 2.6 is very bursty and 2.7 will be too. Trainee allows players to add health and stam/magicka without sacrificing damage.

    I think a lot of players probably don't realize that max magicka and max stamina contribute to damage. Because of how CP buffs attributes, max stam/magicka bonuses add very close to the same damage as weapon/spell damage bonuses.

    I agree that the trait restriction should be lifted because the changes balance the set.

    I use this set. I like it a lot. It will suck to lose it. but it's obviously OP.

    Edited by zyk on January 17, 2017 3:06AM
  • Riggsy
    Riggsy
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    This set was great for hybrid builds. Not so much anymore - and it was far from being OP.
    MMAGA - We Made Medium Armor Great Again
    Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.

    Woe Biden - Mule
    Donald Thump - Mule
    M'aiq Pence - Mule
  • RouDeR
    RouDeR
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    Change the 2 3 4 with recoveries and leave the 5 bonus around 2000 , dont kill hybrids ...
  • DemonDruaga
    DemonDruaga
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    And again to grind a new setup.. after I reach my intended alliance rank on my dk, i'll make it a pve tank and never think about pvp again.. lucky me that i have sorcs and nb's ready to go for it.
    Edited by DemonDruaga on January 17, 2017 7:13AM
    Ardor // Dunkelsicht // Pakt
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Look! Another complaint thread from end game players ...

    ... when the set is designed for new characters.

    When is that slice of the player-base ever going to listen??

    ZOS reaction and the reason for the nerf was basically this set was being "abused/exploited" by end game players...so in that respect it is perfectly reasonable for them to nerf the set the way they did

    now that they included their reasoning for changes in the latest patch notes it help people to see why some things were needed

    in the same way that they needed to nerf Tremorscale and explained that it was really designed to add some versatility to Tanking, but instead ended up being "abused/exploited" (in this case in PvP)

    so what it boils down to is that if sets were used for their intended purpose (e.g. Trainee for new players/chars) then nerfs would not be necessary half the time
  • raj72616a
    raj72616a
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    it's not meta BiS for any build so how is it OP? it's the only good set for hybrid, so if they have the nerf the only deceny hybrid set, are they finally going to buff pelinal aptitude?
  • Sugaroverdose
    Sugaroverdose
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    Look! Another complaint thread from end game players ...

    ... when the set is designed for new characters.

    When is that slice of the player-base ever going to listen??

    ZOS reaction and the reason for the nerf was basically this set was being "abused/exploited" by end game players...so in that respect it is perfectly reasonable for them to nerf the set the way they did

    now that they included their reasoning for changes in the latest patch notes it help people to see why some things were needed

    in the same way that they needed to nerf Tremorscale and explained that it was really designed to add some versatility to Tanking, but instead ended up being "abused/exploited" (in this case in PvP)

    so what it boils down to is that if sets were used for their intended purpose (e.g. Trainee for new players/chars) then nerfs would not be necessary half the time
    Yeah, trainee made from best in slot for openworld pvp mDK to useless crap by one change, tremoscale with they're 10% damage reduction still procs with 50% chance every 4 seconds and apply 70% snare(which is the same as root-but you cannot roll-dodge from it) to players for almost ten seconds, holy f, so equal.
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