Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Cyrediath
You've completely misinterpreted most people here.
First of all a Stam DK doesn't use burning embers with rally + vigor lol, it's either rally + vigor or a Mag DK using embers. You act like a stam dk healing is what everyone is talking about when no it's not, we're talking about mag DK. As many others have pointed out the only reliable heal you have access to on live is healing ward (not really) and dragon's blood (dragon's blood sucks horribly).
Sure you can use embers, inhale, and flame lash proc but what does each of them have in common? Being in close range to the target in order to use said skill to receive health. It's not useful in open world where if I'm getting ranged down or trying to get close in order to do damage.
We want a good consistent heal for Mag DK something based off of Max health or Max mag.
Addition: Have you ever fought a heavy armor mag temlpar? You say healing on a DK is outrageous well wait till you fight a heavy templar because they're at-least with me un-kill-able on a 1v1 in the open world.
I see 2 possible things. People have no idea what they are talking about or they are playing dk and they want it to be op.
To all people saying dks have no healing, i just say really? Did you ever duel against heavy dk with rally+vigor up and also using coag. Blood and embers spam. And stun you with fosil. At the same time. While nb has only vigor+rally which is not class skill. That claw animation skill (it was burning embers i guess magicka morph pr is it another skill? Anyways) healing of that dkill is way too overpowered
Ghost-Shot wrote: »Guys, its almost patch notes time, I'm scared...
@Cyrediath
You've completely misinterpreted most people here.
First of all a Stam DK doesn't use burning embers with rally + vigor lol, it's either rally + vigor or a Mag DK using embers. You act like a stam dk healing is what everyone is talking about when no it's not, we're talking about mag DK. As many others have pointed out the only reliable heal you have access to on live is healing ward (not really) and dragon's blood (dragon's blood sucks horribly).
Sure you can use embers, inhale, and flame lash proc but what does each of them have in common? Being in close range to the target in order to use said skill to receive health. It's not useful in open world where if I'm getting ranged down or trying to get close in order to do damage.
We want a good consistent heal for Mag DK something based off of Max health or Max mag.
Addition: Have you ever fought a heavy armor mag temlpar? You say healing on a DK is outrageous well wait till you fight a heavy templar because they're at-least with me un-kill-able on a 1v1 in the open world.
Ita just differen. Sorverers have healing when they crit, templars have self healing and dks have close combat healing which heals really nice while stamina nb has nothing. Atleast dragon giving you more healing recieved bonus or stamina depends on which morph do you use. I have both characters and if someone going to cry about heal that should be stamina nb.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Cyrediath
You've completely misinterpreted most people here.
First of all a Stam DK doesn't use burning embers with rally + vigor lol, it's either rally + vigor or a Mag DK using embers. You act like a stam dk healing is what everyone is talking about when no it's not, we're talking about mag DK. As many others have pointed out the only reliable heal you have access to on live is healing ward (not really) and dragon's blood (dragon's blood sucks horribly).
Sure you can use embers, inhale, and flame lash proc but what does each of them have in common? Being in close range to the target in order to use said skill to receive health. It's not useful in open world where if I'm getting ranged down or trying to get close in order to do damage.
We want a good consistent heal for Mag DK something based off of Max health or Max mag.
Addition: Have you ever fought a heavy armor mag temlpar? You say healing on a DK is outrageous well wait till you fight a heavy templar because they're at-least with me un-kill-able on a 1v1 in the open world.
It's just different. Sorcerers have healing when they crit, templars have self healing and dks have close combat healing which heals really nice while stamina nb has nothing. Atleast dragon giving you more healing recieved bonus or stamina depends on which morph do you use. I have both characters and if someone going to cry about heal that should be stamina nb.
Stalwart385 wrote: »Really disappointed they stuck with cDB changes. DK's will be even more powerful in duels and still crap in open world. Just adding more imbalance to DK, smh.
Remember guys PTS 3 patch notes is when they were supposedly updating dragon's blood according to @ZOS_RichLambert
so we will not see the changes this time around but next week ( I think) or w/e PTS 3 starts. I just have to hope that we will see changes to Flames of Oblivion. Tired of heavy attack animation cancelling every skill on my Stam DK and I'm tired of not being useful in open world PvP.
Stalwart385 wrote: »Really disappointed they stuck with cDB changes. DK's will be even more powerful in duels and still crap in open world. Just adding more imbalance to DK, smh.
They said they will keep on looking for a solution.
Stalwart385 wrote: »Remember guys PTS 3 patch notes is when they were supposedly updating dragon's blood according to @ZOS_RichLambert
so we will not see the changes this time around but next week ( I think) or w/e PTS 3 starts. I just have to hope that we will see changes to Flames of Oblivion. Tired of heavy attack animation cancelling every skill on my Stam DK and I'm tired of not being useful in open world PvP.
This is the PTS3 notes. The biggest complaint DKs have has not been listened to. It's their way or the highway. At this point its so screwed up I don't think they are capable of making it a functioning class in open world PvP.
Ghost-Shot wrote: »Guys, its almost patch notes time, I'm scared...
Do you think there will be more in the notes than what they previewed on Friday?
Does anyone use Molten Armaments for anything other than juicing your dps parse at the beginning of a fight? It seems like it would be even worse now that heavy attack cast time is removed from the fire destro.
Does anyone use Molten Armaments for anything other than juicing your dps parse at the beginning of a fight? It seems like it would be even worse now that heavy attack cast time is removed from the fire destro.
Toc de Malsvi wrote: »Does anyone use Molten Armaments for anything other than juicing your dps parse at the beginning of a fight? It seems like it would be even worse now that heavy attack cast time is removed from the fire destro.
Molten Armaments is essential to PVP for my DK. It's very helpful for resource issues while using Kena as well in PVE.
@Cyrediath
You've completely misinterpreted most people here.
First of all a Stam DK doesn't use burning embers with rally + vigor lol, it's either rally + vigor or a Mag DK using embers. You act like a stam dk healing is what everyone is talking about when no it's not, we're talking about mag DK. As many others have pointed out the only reliable heal you have access to on live is healing ward (not really) and dragon's blood (dragon's blood sucks horribly).
Sure you can use embers, inhale, and flame lash proc but what does each of them have in common? Being in close range to the target in order to use said skill to receive health. It's not useful in open world where if I'm getting ranged down or trying to get close in order to do damage.
We want a good consistent heal for Mag DK something based off of Max health or Max mag.
Addition: Have you ever fought a heavy armor mag temlpar? You say healing on a DK is outrageous well wait till you fight a heavy templar because they're at-least with me un-kill-able on a 1v1 in the open world.
It's just different. Sorcerers have healing when they crit, templars have self healing and dks have close combat healing which heals really nice while stamina nb has nothing. Atleast dragon giving you more healing recieved bonus or stamina depends on which morph do you use. I have both characters and if someone going to cry about heal that should be stamina nb.
Does anyone use Molten Armaments for anything other than juicing your dps parse at the beginning of a fight? It seems like it would be even worse now that heavy attack cast time is removed from the fire destro.
Good point. And considering niche heavy attack builds are dead in the next patch, this skill could use some improvements.
Toc de Malsvi wrote: »Does anyone use Molten Armaments for anything other than juicing your dps parse at the beginning of a fight? It seems like it would be even worse now that heavy attack cast time is removed from the fire destro.
Molten Armaments is essential to PVP for my DK. It's very helpful for resource issues while using Kena as well in PVE.
Has the heavy attack cast time affected that at all?
cause no one uses that crappy spell anymore cause its a god awfulWINGS !!!!
How is it possible that this nerf isnt causing the uproar it should.
Dont you realise that Vs sorc it will be hell ?!
lucky_Sage wrote: »
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
https://youtu.be/Jouw65UsNmg
meanwhile stamplars get this. @Wrobel i know you mean well but you've done nothing to help mdks be able to fight other players which is the most important change we need this patch.
its really time you gave us something completely overpowered and then let us test it so we could nerf it down just powerful. we cant compete with other classes anymore. Burst damage is what we so desperately need.
the nerf to the trainee sets hits us harder than any 'buff' you've given us