aidenmoore wrote: »Curious as to why you want to nerf a role of a tank in PVP so much. Removing regen while blocking is not a good start, that was a stupid unnecessary nerf but people adapt to it.
I failed to see why these "permablockers" are an issue when most of them do almost no damage to anyone other than being a nuisance.
It irks me that people wants to narrow down PVP options to either DPS or BoL spammer. How about no, thank you?
silky_soft wrote: »I hope these next patch notes include balancing in for perma blocking. We saw a while back they removed regen from block, that was a good start. Then you buffed the *** out of heavy and gave a new blocking trait. Boom, perma blockers reborn and pretty much rendering that regen change useless.
If you don't let battlespirit pike the perma blockers. It's time reduction moved away from % and used a solid value just like penetration. Even like armor, be capped at 50%.
So just some thing that can reduce block cost to lower then Constitutions return.
- Sturdy: 32%
- CP: 25%
- Fortress: 36%
- V16 Gold Shielding Enchant: 203/enchant
PvE could even l2p with offtanks, but that's too hard for casuals and dps racers so leave them alone. Just mess with battlespirit, not everyone has fear to glitch people out.
And honestly, if I'm in PVP and see one of these permablock dudes. I just go away. You can't kill them and they can't kill you. But if you're going to stand there like a --whatever-- banging on their shield because you somehow think you can kill them... well... that's a different kind of problem.
3) Sturdy & heavy armor buff didn't reintroduce permablocking, that was already a thing. Check your math first, post after.
aidenmoore wrote: »Curious as to why you want to nerf a role of a tank in PVP so much. Removing regen while blocking is not a good start, that was a stupid unnecessary nerf but people adapt to it.
I failed to see why these "permablockers" are an issue when most of them do almost no damage to anyone other than being a nuisance.
It irks me that people wants to narrow down PVP options to either DPS or BoL spammer. How about no, thank you?
https://www.youtube.com/watch?v=MT25HFMuMJQ1) You already have the tools available to kill tanks, and there are plenty of them. I'm sure your casual and DPS racer mindset should have no issue with it if you put enough effort into it.
2) Play a tank, try it out, and find out what kills you most. Playing a build is the best way to know what are the weaknesses of said build.
3) Sturdy & heavy armor buff didn't reintroduce permablocking, that was already a thing. Check your math first, post after.
4) There are already offtanks in PvE
Percentages are multiplied in the block cost formula, meaning the more you have, the less they are worth. The enchants consisting out of flat values are actually THE MOST useful as they are not affected by any multiplication factor in the formula. Flat values are actually going to be more useful most of the time. Especially with the nature of formulas like these, flat values will allow you to reach a zero point, percentages never will.
And honestly, if I'm in PVP and see one of these permablock dudes. I just go away. You can't kill them and they can't kill you. But if you're going to stand there like a --whatever-- banging on their shield because you somehow think you can kill them... well... that's a different kind of problem.
aidenmoore wrote: »Curious as to why you want to nerf a role of a tank in PVP so much. Removing regen while blocking is not a good start, that was a stupid unnecessary nerf but people adapt to it.
I failed to see why these "permablockers" are an issue when most of them do almost no damage to anyone other than being a nuisance.
It irks me that people wants to narrow down PVP options to either DPS or BoL spammer. How about no, thank you?
aidenmoore wrote: »Curious as to why you want to nerf a role of a tank in PVP so much. Removing regen while blocking is not a good start, that was a stupid unnecessary nerf but people adapt to it.
I failed to see why these "permablockers" are an issue when most of them do almost no damage to anyone other than being a nuisance.
It irks me that people wants to narrow down PVP options to either DPS or BoL spammer. How about no, thank you?
Simply because it´s too potent.
Builds that require multiple players attacking them before dying becomes even a remote possibilty as an outcome of a fight don´t create good gameplay.
But if you're going to stand there like a --whatever-- banging on their shield because you somehow think you can kill them... well... that's a different kind of problem.
silky_soft wrote: »aidenmoore wrote: »Curious as to why you want to nerf a role of a tank in PVP so much. Removing regen while blocking is not a good start, that was a stupid unnecessary nerf but people adapt to it.
I failed to see why these "permablockers" are an issue when most of them do almost no damage to anyone other than being a nuisance.
It irks me that people wants to narrow down PVP options to either DPS or BoL spammer. How about no, thank you?https://www.youtube.com/watch?v=MT25HFMuMJQ
Imagine the tears if someone was dodge rolling or streaking for 3 mins. Sure they are just EP from NA that don't know how to negate.
If you can adapt to no regen, then whats another 400 block cost? It's only going to get worse now ice staff can tank, regen through passive, do damage and heal for lots all at the same time. Might as well just bring regen back and we can all stand there popping vigor and bol.
aidenmoore wrote: »Curious as to why you want to nerf a role of a tank in PVP so much. Removing regen while blocking is not a good start, that was a stupid unnecessary nerf but people adapt to it.
I failed to see why these "permablockers" are an issue when most of them do almost no damage to anyone other than being a nuisance.
It irks me that people wants to narrow down PVP options to either DPS or BoL spammer. How about no, thank you?
Simply because it´s too potent.
Builds that require multiple players attacking them before dying becomes even a remote possibilty as an outcome of a fight don´t create good gameplay.
The "Just ignore them, they dont do any damage" argument pretty much goes out the window the moment you realise those same permablockers can actually be running around with stats along the lines of 38k max stamina + 3600 weapon damage.
And you are not going to kill them 1v1 unless theyre a particular kind of bad. Blocking with the "new" heavy armour is too potent for that. Hell, Im actually *gaining* stamina while holding block if someone is trying to 1v1 burst me.
Yeah, they took away stam regen while blocking long ago, but with all the power creep the past year block seems stronger than ever in the right specs.
Some messy battle spirit change is not the solution though.
aidenmoore wrote: »The "Just ignore them, they dont do any damage" argument pretty much goes out the window the moment you realise those same permablockers can actually be running around with stats along the lines of 38k max stamina + 3600 weapon damage.
And you are not going to kill them 1v1 unless theyre a particular kind of bad. Blocking with the "new" heavy armour is too potent for that. Hell, Im actually *gaining* stamina while holding block if someone is trying to 1v1 burst me.
Yeah, they took away stam regen while blocking long ago, but with all the power creep the past year block seems stronger than ever in the right specs.
Some messy battle spirit change is not the solution though.
Then the issue is probably combination of sets that able to achieve such obscene amount of Weapon Damage and Max Stamina not actually blocking itself. Hmm?
Lightspeedflashb14_ESO wrote: »aidenmoore wrote: »Curious as to why you want to nerf a role of a tank in PVP so much. Removing regen while blocking is not a good start, that was a stupid unnecessary nerf but people adapt to it.
I failed to see why these "permablockers" are an issue when most of them do almost no damage to anyone other than being a nuisance.
It irks me that people wants to narrow down PVP options to either DPS or BoL spammer. How about no, thank you?
Simply because it´s too potent.
Builds that require multiple players attacking them before dying becomes even a remote possibilty as an outcome of a fight don´t create good gameplay.
That depends if they can kill back to me. Tanks can stand there not dieing for all I care, as long as they can't kill me back.
I thought blocking was in a very good place from ESO 2.1 through 2.3. I think it was changed in 2.4? It took some thought to use effectively. Both in PVP and PVE.
When I consider the changes made to heavy armor, I can't help but to think back to the PVE tanks who, for almost a year, complained about tanking vet dungeons without permablocking.
I think the return of trvial permablocking was part of the goal @ZOS_RichLambert has to lower the skill ceiling in eso.
aidenmoore wrote: »silky_soft wrote: »aidenmoore wrote: »Curious as to why you want to nerf a role of a tank in PVP so much. Removing regen while blocking is not a good start, that was a stupid unnecessary nerf but people adapt to it.
I failed to see why these "permablockers" are an issue when most of them do almost no damage to anyone other than being a nuisance.
It irks me that people wants to narrow down PVP options to either DPS or BoL spammer. How about no, thank you?https://www.youtube.com/watch?v=MT25HFMuMJQ
Imagine the tears if someone was dodge rolling or streaking for 3 mins. Sure they are just EP from NA that don't know how to negate.
If you can adapt to no regen, then whats another 400 block cost? It's only going to get worse now ice staff can tank, regen through passive, do damage and heal for lots all at the same time. Might as well just bring regen back and we can all stand there popping vigor and bol.
That video only show how overperforming Desert Rose are. I love Vanzan!aidenmoore wrote: »Curious as to why you want to nerf a role of a tank in PVP so much. Removing regen while blocking is not a good start, that was a stupid unnecessary nerf but people adapt to it.
I failed to see why these "permablockers" are an issue when most of them do almost no damage to anyone other than being a nuisance.
It irks me that people wants to narrow down PVP options to either DPS or BoL spammer. How about no, thank you?
Simply because it´s too potent.
Builds that require multiple players attacking them before dying becomes even a remote possibilty as an outcome of a fight don´t create good gameplay.
I disagree. Realizing that you are fighting against a tank? Simply walk away unless your ego got in the way. No one forcing anyone to fight against a tank.
It all boils down to you. You have a choice, walk away or fight endless battle. Unless that "tank" able to kill 1 by 1 decent players then something is severely broken about that person's build.