KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
KoshkaMurka wrote: »KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
Oh yeah, cause the old daedric style with blurry textures looks so nice... Oh wait, it doesnt, it looks exactly the same as that linen robe of health I looted in low level dungeon.
And wearing the same spc set for more than a year is super exciting, right?
KoshkaMurka wrote: »KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
Oh yeah, cause the old daedric style with blurry textures looks so nice... Oh wait, it doesnt, it looks exactly the same as that linen robe of health I looted in low level dungeon.
And wearing the same spc set for more than a year is super exciting, right?
Make crafted sets better... problem solved. As long as u use one crafted set ur can motif to ur hearts content.
KoshkaMurka wrote: »KoshkaMurka wrote: »KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
Oh yeah, cause the old daedric style with blurry textures looks so nice... Oh wait, it doesnt, it looks exactly the same as that linen robe of health I looted in low level dungeon.
And wearing the same spc set for more than a year is super exciting, right?
Make crafted sets better... problem solved. As long as u use one crafted set ur can motif to ur hearts content.
Then what about the reward part?
If all BiS sets would be crafted, then there's no incentive to farm (and thats what ZOS wants us to do it seems).
Also, even if they buff crafted sets in terms of dps, it wont affect healers, because spc is still a must.
Gandrhulf_Harbard wrote: »I will never choose stats over appearance.
KoshkaMurka wrote: »KoshkaMurka wrote: »KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
Oh yeah, cause the old daedric style with blurry textures looks so nice... Oh wait, it doesnt, it looks exactly the same as that linen robe of health I looted in low level dungeon.
And wearing the same spc set for more than a year is super exciting, right?
Make crafted sets better... problem solved. As long as u use one crafted set ur can motif to ur hearts content.
Then what about the reward part?
If all BiS sets would be crafted, then there's no incentive to farm (and thats what ZOS wants us to do it seems).
Also, even if they buff crafted sets in terms of dps, it wont affect healers, because spc is still a must.
You can wear 3 sets dude it's totally possible to make it so 1 crafted set is useful. I already do that.. but if they have to, buff other sets to make that configuration more popular ur problem would be solved

KoshkaMurka wrote: »KoshkaMurka wrote: »KoshkaMurka wrote: »KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
Oh yeah, cause the old daedric style with blurry textures looks so nice... Oh wait, it doesnt, it looks exactly the same as that linen robe of health I looted in low level dungeon.
And wearing the same spc set for more than a year is super exciting, right?
Make crafted sets better... problem solved. As long as u use one crafted set ur can motif to ur hearts content.
Then what about the reward part?
If all BiS sets would be crafted, then there's no incentive to farm (and thats what ZOS wants us to do it seems).
Also, even if they buff crafted sets in terms of dps, it wont affect healers, because spc is still a must.
You can wear 3 sets dude it's totally possible to make it so 1 crafted set is useful. I already do that.. but if they have to, buff other sets to make that configuration more popular ur problem would be solved
No it wont be, as long as BiS helmets and shoulders look like this:
Look at that helmet and levitating shoulder that you cant even dye properly.
Also, dyes are another issue with what you're proposing. A lot of sets look weird with dyes, not to mention that dyes tend to look different on different motifs.
Dantonian_Rarstiana wrote: »Gandrhulf_Harbard wrote: »I will never choose stats over appearance.
I stopped reading at this line.
There are so many ways this could work.
-A separate wardrobe character sheet that has a higher visual priority over the equipped gear.
-The ability to "reforge" the gear into a different style
-Give us a new item when deconstructing a set piece that allows us to craft that set with our own motifs.
It's a shame that there aren't superior craftable sets that are equally as difficult to produce as they are now to gain from drops... you know, to make crafting worth it. You know... like they said it would be.
KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
Northern_Eve wrote: »My main character is a healer who feels doomed to wear Xivkyn-style robes (SPC) that don't even dye that well. I have given up getting motifs because they have no use as it is.
Seeing many players with the *exact same monster helm and shoulder* no matter what other style of armor they have ISN'T boring? If this "reduces the incentive and reward", why are so many players going after the gear in the first place? The look would change, not the stats.

Unique to drops - 2pc sets, 3pc sets, jewelry for any set.
Unique to crafted - choose motif.
Against any new "let crafting support drop sets more" giveaways until crafting gets its own unique and potent capabilities.
Right now control over appearance is all equip crafting has uniquely its own... will not give that away.
See sig for needed chgs but definitely we need crafted 4pc sets.
KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
@rxhymn I don't quite get the reason it would be "boring" and reduce the incentive and reward.
Seeing many players with the *exact same monster helm and shoulder* no matter what other style of armor they have ISN'T boring? If this "reduces the incentive and reward", why are so many players going after the gear in the first place? The look would change, not the stats.
Allowing crafters to change the monster sets players ALREADY HAVE to change the look but not the stats is going to make everything "boring" and keep players from trying to get the monster sets? Hate to break the news to you, but allowing me to change the look of the dropped gear would actually INCREASE the incentive to get the gear for me. If I have to run around looking like a strangler vine, mutant crocodile, or Leatherface from Texas Chainsaw Massacre I am SO not going to bother with even attempting to get the gear. While helping out guildmates I've actually gotten a purple velidreth divines shoulder. Its sitting in my bank to decon. I'm not going to use it, so I might as well get the mats and hopefully a temper from it. My current active character is using skinchanger right now. Looks pretty nice.
Unique to drops - 2pc sets, 3pc sets, jewelry for any set.
Unique to crafted - choose motif.
Against any new "let crafting support drop sets more" giveaways until crafting gets its own unique and potent capabilities.
Right now control over appearance is all equip crafting has uniquely its own... will not give that away.
See sig for needed chgs but definitely we need crafted 4pc sets.
This..they are two different kinds of gear to connect them I think is stupid. It's my opinion.
The solution is to modify crafted sets so there are ones that are comparable to helms and shoulders with different benefits and drawbacks. Maybe instead of a proc you have a nice 2 set stat bonus that is a nice alternative to the monster helms...
The problem I have with zos now is the easy solutions that delute the content, instead of fixing pvp gear they let pvp give you the same drops as pve.. same thing here
KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
@rxhymn I don't quite get the reason it would be "boring" and reduce the incentive and reward.
Seeing many players with the *exact same monster helm and shoulder* no matter what other style of armor they have ISN'T boring? If this "reduces the incentive and reward", why are so many players going after the gear in the first place? The look would change, not the stats.
Allowing crafters to change the monster sets players ALREADY HAVE to change the look but not the stats is going to make everything "boring" and keep players from trying to get the monster sets? Hate to break the news to you, but allowing me to change the look of the dropped gear would actually INCREASE the incentive to get the gear for me. If I have to run around looking like a strangler vine, mutant crocodile, or Leatherface from Texas Chainsaw Massacre I am SO not going to bother with even attempting to get the gear. While helping out guildmates I've actually gotten a purple velidreth divines shoulder. Its sitting in my bank to decon. I'm not going to use it, so I might as well get the mats and hopefully a temper from it. My current active character is using skinchanger right now. Looks pretty nice.
It is though.. monster sets aren't crafted sets and shouldn't be interchangeable. The problem is the crafted sets not monster helms
KoshkaMurka wrote: »Unique to drops - 2pc sets, 3pc sets, jewelry for any set.
Unique to crafted - choose motif.
Against any new "let crafting support drop sets more" giveaways until crafting gets its own unique and potent capabilities.
Right now control over appearance is all equip crafting has uniquely its own... will not give that away.
See sig for needed chgs but definitely we need crafted 4pc sets.
This..they are two different kinds of gear to connect them I think is stupid. It's my opinion.
The solution is to modify crafted sets so there are ones that are comparable to helms and shoulders with different benefits and drawbacks. Maybe instead of a proc you have a nice 2 set stat bonus that is a nice alternative to the monster helms...
The problem I have with zos now is the easy solutions that delute the content, instead of fixing pvp gear they let pvp give you the same drops as pve.. same thing here
The thing is... If we're talking about endgame setups, there will always be a set that is better than the rest. Doesnt matter if its just 1-2%, every little bit matters if you're pushing for highscores.
So either crafted sets would be marginally superior (which would devalue all dropped gear and would remove the incentive to farm it and its reward value), or crafted sets would still be placeholders and people would only use them while farming for BiS. Unless they dont care for stats of course.
KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
@rxhymn I don't quite get the reason it would be "boring" and reduce the incentive and reward.
Seeing many players with the *exact same monster helm and shoulder* no matter what other style of armor they have ISN'T boring? If this "reduces the incentive and reward", why are so many players going after the gear in the first place? The look would change, not the stats.
Allowing crafters to change the monster sets players ALREADY HAVE to change the look but not the stats is going to make everything "boring" and keep players from trying to get the monster sets? Hate to break the news to you, but allowing me to change the look of the dropped gear would actually INCREASE the incentive to get the gear for me. If I have to run around looking like a strangler vine, mutant crocodile, or Leatherface from Texas Chainsaw Massacre I am SO not going to bother with even attempting to get the gear. While helping out guildmates I've actually gotten a purple velidreth divines shoulder. Its sitting in my bank to decon. I'm not going to use it, so I might as well get the mats and hopefully a temper from it. My current active character is using skinchanger right now. Looks pretty nice.
It is though.. monster sets aren't crafted sets and shouldn't be interchangeable. The problem is the crafted sets not monster helms
KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
@rxhymn I don't quite get the reason it would be "boring" and reduce the incentive and reward.
Seeing many players with the *exact same monster helm and shoulder* no matter what other style of armor they have ISN'T boring? If this "reduces the incentive and reward", why are so many players going after the gear in the first place? The look would change, not the stats.
Allowing crafters to change the monster sets players ALREADY HAVE to change the look but not the stats is going to make everything "boring" and keep players from trying to get the monster sets? Hate to break the news to you, but allowing me to change the look of the dropped gear would actually INCREASE the incentive to get the gear for me. If I have to run around looking like a strangler vine, mutant crocodile, or Leatherface from Texas Chainsaw Massacre I am SO not going to bother with even attempting to get the gear. While helping out guildmates I've actually gotten a purple velidreth divines shoulder. Its sitting in my bank to decon. I'm not going to use it, so I might as well get the mats and hopefully a temper from it. My current active character is using skinchanger right now. Looks pretty nice.
It is though.. monster sets aren't crafted sets and shouldn't be interchangeable. The problem is the crafted sets not monster helms
So instead of just a helm and shoulder, you want to have a full set of crafted gear that looks like a strangler vine?
There is nothing "interchangeable" about it. Changing the LOOK of individual monster sets is what people are asking for. You are the one claiming everything would be "boring". Or do you simply want all the crafted sets to start the buff/nerf cycle? Or is there some other "problem" you see in the crafted sets? Other than you think people being able to control the look of their gear is boring and stops everyone from doing content to get special gear.
Twizelbang wrote: »Its a shame we can't use our motif style armour as a transmog for any armour types in the game. Kinda like a costume.
Nickernator wrote: »Twizelbang wrote: »Its a shame we can't use our motif style armour as a transmog for any armour types in the game. Kinda like a costume.
This, also known as "Restyling", has been suggested many times. Basically since the release of the game, and so far ZOS hasn't added it yet nor given a reply to this suggestion.