No diablo scrolls shibby!! Bad shibby! No!
Nyghthowler wrote: »
KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
Twizelbang wrote: »Its a shame we can't use our motif style armour as a transmog for any armour types in the game. Kinda like a costume.
KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward
Introducing crafted gear that's more useful is a much better solution
KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
It could be so simple. Make a system usable at the craft station where you would select two items, one for the stats, the second for the looks. Give it a cost, something like the style material for the second item and a few of the base material from the first. This way people with the fancy motifs will have requests to actually craft them, and style materials would still be needed, it would also take materials out of the economy.
Whipped up a crappy pic in ms paint to show my line of thought:
KochDerDamonen wrote: »No diablo scrolls shibby!! Bad shibby! No!
I don't know why you have an obsession with...
Well, for one, you equate being able to change the visuals of items to being "Diablo"
And for two, you seem to imply that sharing a feature with Diablo inherently bad
We just want to make use of all the pretty motifs that ZOS hangs over our heads without gimping our effectiveness.
If you played diablo you would know introducing the transmog system made the game boring as hell and further reduced the incentive and reward