i think everybody is too wrapped up in obsidian shard being blockable. The morphs of this move are good....i consistently get 7-9k damage with stone Giant morph when it cc's and ive milked up to a 9k heal out of the other morph when i used to use it.
this move is fine and it hits pretty hard. mix it with a 6k flame lash and an 8k powerlash and you get solid burst dmg without even using an ult....i swear ppl be condemning moves they haven't even tried to use once.
"inhale>stone giant>flame lash(exhale)>power lash" will kill anybody that isnt a full on tank....i dont need a 20k leap to create burst that already exists. 16k is just perfect
i also belive it will be stronger than that, my tooltip now pre-patch UNBUFFED is 12k.
12000+%7(dark elf)=12840
12840+%6(flame AOE)=13610.5
13610+%25(Elemental Expert)=17,013.1
17013.1+%20(major sorcery)=20,415.72
keep in mind that this is BEFORE burning spellweave procs.
IxskullzxI wrote: »i think everybody is too wrapped up in obsidian shard being blockable. The morphs of this move are good....i consistently get 7-9k damage with stone Giant morph when it cc's and ive milked up to a 9k heal out of the other morph when i used to use it.
this move is fine and it hits pretty hard. mix it with a 6k flame lash and an 8k powerlash and you get solid burst dmg without even using an ult....i swear ppl be condemning moves they haven't even tried to use once.
"inhale>stone giant>flame lash(exhale)>power lash" will kill anybody that isnt a full on tank....i dont need a 20k leap to create burst that already exists. 16k is just perfect
i also belive it will be stronger than that, my tooltip now pre-patch UNBUFFED is 12k.
12000+%7(dark elf)=12840
12840+%6(flame AOE)=13610.5
13610+%25(Elemental Expert)=17,013.1
17013.1+%20(major sorcery)=20,415.72
keep in mind that this is BEFORE burning spellweave procs.
Agree here. I feel like a lot of the problems people have with mDK are because they are unwilling to try skills or builds they haven't before.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
i just want to remind that stamdk or magdk it's still dk, and stam dk could use some buffs too
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
themdogesbite wrote: »It's nice to see that some people still have the energy to bother, i just can't be bothered anymore and it's just easier on my blood pressure to play a class that actually works in PvP.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
i just want to remind that stamdk or magdk it's still dk, and stam dk could use some buffs too
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
i just want to remind that stamdk or magdk it's still dk, and stam dk could use some buffs too
Especially in PvE yes. No AoE = no good.
Wings still reflect frags, flares and completely shut down whole classes, e.g. ranged magblades - no strife no scourge no impale.
I don't understand the pathetic whining, especially with all the buffs mDKs got this patch.
When will you be satisfied? mDKs have monstrous utility in melee range and happily reflect block or shield everything outside talon range. You got froststaff tanking, heavily increased damage, max magicka on black rose, huge leap damage increase and might possibly get another burst heal with reredesigned dragon blood some time soon while damage spikes from proccing opponents have been nerfed significantly.
If chains now turnout to work properly, good mDKs will be completely overpowered in PvP.
Wings still reflect frags, flares and completely shut down whole classes, e.g. ranged magblades - no strife no scourge no impale.
I don't understand the pathetic whining, especially with all the buffs mDKs got this patch.
When will you be satisfied? mDKs have monstrous utility in melee range and happily reflect block or shield everything outside talon range. You got froststaff tanking, heavily increased damage, max magicka on black rose, huge leap damage increase and might possibly get another burst heal with reredesigned dragon blood some time soon while damage spikes from proccing opponents have been nerfed significantly.
If chains now turnout to work properly, good mDKs will be completely overpowered in PvP.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
i just want to remind that stamdk or magdk it's still dk, and stam dk could use some buffs too
why to be the GOD
Wings still reflect frags, flares and completely shut down whole classes, e.g. ranged magblades - no strife no scourge no impale.
I don't understand the pathetic whining, especially with all the buffs mDKs got this patch.
When will you be satisfied? mDKs have monstrous utility in melee range and happily reflect block or shield everything outside talon range. You got froststaff tanking, heavily increased damage, max magicka on black rose, huge leap damage increase and might possibly get another burst heal with reredesigned dragon blood some time soon while damage spikes from proccing opponents have been nerfed significantly.
If chains now turnout to work properly, good mDKs will be completely overpowered in PvP.
I guess u have never played mDK right?
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
i just want to remind that stamdk or magdk it's still dk, and stam dk could use some buffs too
Especially in PvE yes. No AoE = no good.
PVEEEE.... whatch videos pls people are making 50k DPS with Stam DK
Oreyn_Bearclaw wrote: »Sorry for Double, but if anyone cares, this is how I would fix magic DK.
Buff Flame lash - Hey you got that one right!The buff didnt need to be huge, and I think this is just about right.
Fix CDB - This could be done in many ways, but the way you chose aint one of them. It actively encourages poor resource management, which is just terrible. Removing the battlespirit effect to the original version would probably do the trick. You could also make it scale off of missing stats (all 3), or just scrap it and make it a basic BOL type heal. Literally anything is better than what you did. DKs need a simple and effective heal without any gimmicks.
Make Burning Embers unpurgeable. A DK simply cant kill a templar or anyone running purge if they know what they are doing. This is also by far our best heal (as CDB sucks hard), so having someone remove it is twice as bad.
Deep Breath - This skill is great, but it just needs a little buff. Slightly bigger heal and slightly more damage. I would like to see this scale up very fast as more and more enemies are hit. You want us to be tanks after all.
Igneous Shield - This is another skill that just needs a small buff. Slightly bigger shield (doesnt need to be anulment levels) and slightly more stamina return (technically a passive buff).
Ash Cloud - Just give us a reason to use this outside of a PVE DPS rotation. It is barely noticable in PVP. People should fear standing in this and now most dont even realize its on the ground. Bring this back to the glory days.
As for other skills:
Stop wasting your time with chains. As it doesnt freaking work half the time anyway, nobody uses this outside of PVE. The speed buff is meaningless and nobody is going to use it.
Obsidain Shard - again, nobody uses this. The heal is a joke in PVP and why would I slot that when I can slot fossilize. Much better. This skill needs scrapped and redesigned IMO.
Oreyn_Bearclaw wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
By obsidian shard, you mean Stone Fist and morphs, right ?
Does it matter? We were literally laughing out loud at a guy casting this in cyro last night. The skill is beyond useless.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
forzajuve212 wrote: »I seriously think people are flipping out way too much on ZOS right now...
We're getting some significant buffs. Is the coag blood change the most ideal? No. Is hitting a 17k crit coag blood in PVP on PTS vs the regular 3-4k on live a buff? Yes, for me it is. Anything they are giving us right now is better than the current live coag blood. Although I still agree with many of you that it will be unreliable in the scenario where you are getting ganked and have 100% max magicka and low health. But come on now.... calling it a nerf is actually ridiculous. If you've tested it on PTS, coag blood is hitting so much harder than the current live version, in no way shape or form is this a nerf. Even at 75% or 50% magicka, I was hitting 7-10k+ coag bloods, so the argument that you need to be at 10% max magicka for this to actually heal is incorrect. It still hits harder than on live even with a large magicka pool left.
@OrphanHelgen
Well most people are shying away from Stam DK because people keep saying that we're the best in PvP as if we're some insurmountable force that needs zerg to bring them down. Every-time I press someone in regards as to why Stam DK is so OP to them, they either state that we somehow synergize with ever new meta whether it be ransack into reverb into bash or dizzing swimg into take flight (even though smiting dawnbreaker does more damage and so does onslaught).
Noxious breath is terrible in PvP but I do use it to get enemies out of stealth but my main issue with it is how unreliable it is. It sometimes will never provide the debuff (not sure if it's lag related) but the enemy's health isn't showing a bar over it (which would indicate it's buffed by fortifying status like major resolve) and it still wouldn't debuff them. The delay is incredibly annoying and the immediate damage is considerably weak (literally hitting 4k crits on NPCs which aren't affected by battle spirit in PvP lmao..).
Standard of might I really wish they'd increase the duration of this ultimate by like 15 seconds or if anything make it cost 200 again and apply it's 50% major defile. I'm tired of the lack uniqueness in this game, how should an ultimate's debuff especially when it costs 250 still be on par with other abilities in the game. That right there is annoying.
What made my angry like 3-4 title updates ago was the fact that the sorcerer class got hurricane WHICH WAS STOLEN FROM DRAGON KNIGHTS...!! We had Flames of Oblivion and that in its self was an awesome ability but it came with so many negative effects such as I believe being slowed was one and also another was draining your magicka at a constant rate. It was taken from us because of 'graphical issues with the client' but then we get B-slapped in the face by @Wrobel when he decides "Oh yeah sorcerers should have that ability"
^Flames of Oblivion needs to make a come back to us and if anyone wants to complain about it not being a unique skill then remove sorcerers hurricane and replace it to what it was before because that ability was originally ours to begin with. I still want flames of oblivion to give a new effect with no negatives such as buffing all DoT damage by X percent and maybe inflicting some new kind of debuff.
It would be nice if since we're the class of sustain (LOL not anymore) and holding your ground (that died long ago) could get 10% stamina back per earthen heart skill that would at-least aid recovering stamina somewhat better that sorcerers who recover from dark exchange or dark deal health/mag and health/stam (which is bs imo).
I would love some new skills so we can actually get some stamina spam-able skills for the stam DK variant but that's not happening in a long time since ZOS is focused on homestead and the next DLC which most likely will include a trial.
IxskullzxI wrote: »@Armitas
What do you do on live right now when you get ganked on your mDK?
forzajuve212 wrote: »I seriously think people are flipping out way too much on ZOS right now...
We're getting some significant buffs. Is the coag blood change the most ideal? No. Is hitting a 17k crit coag blood in PVP on PTS vs the regular 3-4k on live a buff? Yes, for me it is. Anything they are giving us right now is better than the current live coag blood. Although I still agree with many of you that it will be unreliable in the scenario where you are getting ganked and have 100% max magicka and low health. But come on now.... calling it a nerf is actually ridiculous. If you've tested it on PTS, coag blood is hitting so much harder than the current live version, in no way shape or form is this a nerf. Even at 75% or 50% magicka, I was hitting 7-10k+ coag bloods, so the argument that you need to be at 10% max magicka for this to actually heal is incorrect. It still hits harder than on live even with a large magicka pool left.
I think its a mistake to analyze the value of cDB quantitatively. It has to be analyzed qualitatively. 17k cDB crit represents 1 step out of the grave. The amount of missing magicka that is required for it to heal that much puts the DK at certain death. In reality even self buffed with the 8% extra healing cDB will not compete with Blessing of Restoration until 60-61% missing magicka. 1 meteor battle roar can give you 11,000 magicka and can easily turn your heal into a dud. It is extraordinarily unreliable both in the beginning and in the middle of the fight and forces you to waste magicka to get it to work. It's not just battle roars and ganks we have to worry about. Many DK's are wearing sustain trigger sets like desert rose that they can't turn off. Imo it is the most ill conceived self described buff I have ever seen in a game. It is like giving with one hand and slapping with another. They had a plenitude of suggestions to fix it by and they deliberately chose to buff it in a way that would backfire on us.
It's like a car that gets 200miles to the gallon but with the condition that it might not start in the morning when you have to go to work. Who would buy that car?
______
The guy who designed this "buff" doesn't appear to want it to be flatly good. He said on an ESO live that he is ok with it being good for somethings (PvE) and bad for others (PvP). But he doesn't realize it's bad for both and it's been that way for a long time. I talked to one of the few vMOL tanks and he doesn't use either morph. I don't use it when I tank, why would I when burning embers can give me all the heal I need and take me to full while doing damage? It's been bad for a long time but they have just been too hardheaded to realize it. Now cDB is even weaker for tanking, and gDB doesn't provide stam recovery while blocking. Outside of leveling why would I ever slot this in PvE, and why would I trust my life on it in PvP?
forzajuve212 wrote: »forzajuve212 wrote: »I seriously think people are flipping out way too much on ZOS right now...
We're getting some significant buffs. Is the coag blood change the most ideal? No. Is hitting a 17k crit coag blood in PVP on PTS vs the regular 3-4k on live a buff? Yes, for me it is. Anything they are giving us right now is better than the current live coag blood. Although I still agree with many of you that it will be unreliable in the scenario where you are getting ganked and have 100% max magicka and low health. But come on now.... calling it a nerf is actually ridiculous. If you've tested it on PTS, coag blood is hitting so much harder than the current live version, in no way shape or form is this a nerf. Even at 75% or 50% magicka, I was hitting 7-10k+ coag bloods, so the argument that you need to be at 10% max magicka for this to actually heal is incorrect. It still hits harder than on live even with a large magicka pool left.
I think its a mistake to analyze the value of cDB quantitatively. It has to be analyzed qualitatively. 17k cDB crit represents 1 step out of the grave. The amount of missing magicka that is required for it to heal that much puts the DK at certain death. In reality even self buffed with the 8% extra healing cDB will not compete with Blessing of Restoration until 60-61% missing magicka. 1 meteor battle roar can give you 11,000 magicka and can easily turn your heal into a dud. It is extraordinarily unreliable both in the beginning and in the middle of the fight and forces you to waste magicka to get it to work. It's not just battle roars and ganks we have to worry about. Many DK's are wearing sustain trigger sets like desert rose that they can't turn off. Imo it is the most ill conceived self described buff I have ever seen in a game. It is like giving with one hand and slapping with another. They had a plenitude of suggestions to fix it by and they deliberately chose to buff it in a way that would backfire on us.
It's like a car that gets 200miles to the gallon but with the condition that it might not start in the morning when you have to go to work. Who would buy that car?
______
The guy who designed this "buff" doesn't appear to want it to be flatly good. He said on an ESO live that he is ok with it being good for somethings (PvE) and bad for others (PvP). But he doesn't realize it's bad for both and it's been that way for a long time. I talked to one of the few vMOL tanks and he doesn't use either morph. I don't use it when I tank, why would I when burning embers can give me all the heal I need and take me to full while doing damage? It's been bad for a long time but they have just been too hardheaded to realize it. Now cDB is even weaker for tanking, and gDB doesn't provide stam recovery while blocking. Outside of leveling why would I ever slot this in PvE, and why would I trust my life on it in PvP?
Good point, but I would say it is all about perspective and outlook. Overall, does it have many flaws? Yes it does. But the state of coag blood on live is so *** that I can be happy about this heal. Like I said, even with high to medium max magicka left, it is healing for 7k-10k, which is a solid heal IMO. They still need to address the situation that both you and I agree with, which is when you are at 100% max magicka but with low health. If they properly address this problem, then I think we can both agree that this can be considered a buff.
Wings still reflect frags, flares and completely shut down whole classes, e.g. ranged magblades - no strife no scourge no impale.
I don't understand the pathetic whining, especially with all the buffs mDKs got this patch.
When will you be satisfied? mDKs have monstrous utility in melee range and happily reflect block or shield everything outside talon range. You got froststaff tanking, heavily increased damage, max magicka on black rose, huge leap damage increase and might possibly get another burst heal with reredesigned dragon blood some time soon while damage spikes from proccing opponents have been nerfed significantly.
If chains now turnout to work properly, good mDKs will be completely overpowered in PvP.
I guess u have never played mDK right?
No, wrong. I played mDK a lot since OT dropped. Maybe I am not clueless and just have a different opinion?