I don't think it needs a nerf. I see so many people that think that all the power of the skill comes from slotting it. They cast it and it either does no damage or they get CC'd and squished in seconds. It takes a lot of gear focus to reach the high death levels that most are dying too, gear focus that leaves you pretty squishy with low sustain. The ability to dig that deep into damage without consequence is held together by being in a group. I don't think there is anything wrong with that, that is what being in a group provides.
There are some builds that seem to reach too much damage with it, for example I have heard some NB's can hit 16k a tick, though I have no idea how. That needs to be addressed, but I don't think it's doing too much on average. I just see far too many people with dud destro's to think there is something wrong with it at the base.
The skill is pretty avoidable as well, at least from ball groups. You can tell it's coming and you can tell where it's going. It just takes some situational awareness and preparing for it.
Clearly people don't run with rememberance Templars around you 99% of the time no one dies to a destro ult when this is used. It's a perfect counter and guess what it's significantly cheaper to use over a destro ult.
Try it sometime guys you will be amazed.
Destro ult has a 2 second delay that's enough time to dodgeroll into the middle of a group and pop this. You will save lives.
I don't think it needs a nerf. I see so many people that think that all the power of the skill comes from slotting it. They cast it and it either does no damage or they get CC'd and squished in seconds. It takes a lot of gear focus to reach the high death levels that most are dying too, gear focus that leaves you pretty squishy with low sustain. The ability to dig that deep into damage without consequence is held together by being in a group. I don't think there is anything wrong with that, that is what being in a group provides.
There are some builds that seem to reach too much damage with it, for example I have heard some NB's can hit 16k a tick, though I have no idea how. That needs to be addressed, but I don't think it's doing too much on average. I just see far too many people with dud destro's to think there is something wrong with it at the base.
The skill is pretty avoidable as well, at least from ball groups. You can tell it's coming and you can tell where it's going. It just takes some situational awareness and preparing for it.
It's pretty easy to get those numbers btw. Clever Alch + VD will get you very high numbers if specced right.
The skill is avoidable only in the sense that it's technically avoidable, but not practically. If I slot a gap close and gap close you with it active, how avoidable is it? If I have a speed immovable pot on and am running max speed after you, how avoidable is it?
I remember fighting you in IC the other day, and you had a much better 1v1-small group spec than me. But you died because I was hitting you with a 10 meter skill for 7 seconds that you could not dodge or block. I'm not deluding myself as to how cheesy my build is, that's why I'm making these posts. The fact that it's so effective 1v1 is laughable: why should I be radiating unblockable, undodgable Incap Strike damage 10 meters around me for 7 seconds while still having full access to all my CCs, heals and damage abilities? It's just so insanely OP compared to any other ultimate.
austinwalter87ub17_ESO wrote: »Personally I think Eye of the Storm is too strong in Cyrodil. Not only in terms of damage, but in terms of radius. And that's why I feel that Eye of the Storm should have a trade-off. The radius should be reduced as the trade-off of having it be able to move with you. Eye of the Storm completely overshadows the other morph due to the fact that it has no trade-off.
The other consideration is lowering the duration by 2 seconds.
mr_wazzabi wrote: »austinwalter87ub17_ESO wrote: »Personally I think Eye of the Storm is too strong in Cyrodil. Not only in terms of damage, but in terms of radius. And that's why I feel that Eye of the Storm should have a trade-off. The radius should be reduced as the trade-off of having it be able to move with you. Eye of the Storm completely overshadows the other morph due to the fact that it has no trade-off.
The other consideration is lowering the duration by 2 seconds.
You're talking only from a pvp perspective. In pve for melee builds the smaller radius would be a nerf when ads are spread out
I don't think it needs a nerf. I see so many people that think that all the power of the skill comes from slotting it. They cast it and it either does no damage or they get CC'd and squished in seconds. It takes a lot of gear focus to reach the high death levels that most are dying too, gear focus that leaves you pretty squishy with low sustain. The ability to dig that deep into damage without consequence is held together by being in a group. I don't think there is anything wrong with that, that is what being in a group provides.
There are some builds that seem to reach too much damage with it, for example I have heard some NB's can hit 16k a tick, though I have no idea how. That needs to be addressed, but I don't think it's doing too much on average. I just see far too many people with dud destro's to think there is something wrong with it at the base.
The skill is pretty avoidable as well, at least from ball groups. You can tell it's coming and you can tell where it's going. It just takes some situational awareness and preparing for it.
It's pretty easy to get those numbers btw. Clever Alch + VD will get you very high numbers if specced right.
The skill is avoidable only in the sense that it's technically avoidable, but not practically. If I slot a gap close and gap close you with it active, how avoidable is it? If I have a speed immovable pot on and am running max speed after you, how avoidable is it?
I remember fighting you in IC the other day, and you had a much better 1v1-small group spec than me. But you died because I was hitting you with a 10 meter skill for 7 seconds that you could not dodge or block. I'm not deluding myself as to how cheesy my build is, that's why I'm making these posts. The fact that it's so effective 1v1 is laughable: why should I be radiating unblockable, undodgable Incap Strike damage 10 meters around me for 7 seconds while still having full access to all my CCs, heals and damage abilities? It's just so insanely OP compared to any other ultimate.
There are situations where it's not avoidable, but there are mitigating abilities available like shields, bladecloak and mist. Other than mist I can't speak personally to their effectiveness.
The fight situation changed a lot that day in IC but if I am remembering the right instances we had no dedicated healer and we were all in squishy bomb builds. I deserved to die from the way I was set up. We ran into another bomb group when we switched campaigns due to the numbers. We were in more survivable builds and when the bomb missed and their ults were down they were rounded up and killed because they were built to live entirely on that bomb rush. It's always felt high risk high reward to me.
I'm not saying I'm surely right, I definitely have my doubts over it's balance, but I have always felt like my death was deserved when it kills me.
austinwalter87ub17_ESO wrote: »A few points of consideration.
Often times Cyrodil is so choppy that you can't even see spell particles. Do you understand how frustrating it is to die to an invisible destro ulti?
Destroy ulti is basically a guaranteed I win vs. zerg button. Any competent group uses multiple destroy ultis and guarantees a victory.
Yeah I can heal through a destro ulti as a templar. But most of the time when people pop destroy ulti there is more than one or they hit you with it one right after the other.
PeaNutShotz wrote: »That's the thing. 1v1 it's nothing. 1vx it's a different story. Skilled players can wipe zergs solo with the destro ult. It's not that it's to powerful it the mere fact not many people pay attention to there surrounding and are focused on a target. Kinda like tunnel vision.
Ok I'm not naming or shaming. I'm just using as an example. Look at k-hole, invictus, havoc, VE, hagnado [sorry I'm sure Im spelling some wrong] all organized groups. Now let's say if I went and destro ult them I'd get focused instantly or if I caught them off guard. Their healers would out heal my dmg and so forth [ hint hint @Sandman929 ]
My group uses and abuses destro ult as much or more than anyone, and I still think it's insanely unbalanced.
My main frustration with it is that there's no counter play. For example I went back and forth with a Haxus group last night, and it was depressingly samey. They war horn, immovable-speed pot and hit destro. At this point there is zero counter play. You can't tank it. You can put down a veil and nova and mitigate it, you will evaporate. You can't negate it. You can't CC any half competent user because they'll use immovability pots. So every single fight becomes a repetitive exercise of "scatter, mist and shield out of the destros, load up your destros, war horn and--" then I do the same thing. And their only counter play is to run, scatter, mist away. This is Cyrodiil group combat right now, throw in a negate or two, done. If you want to be meta and compete, it is not hard.
And I'll be honest, it's dumb, it's a terrible meta. Why should this ult do everything? Why is a 10 meters PBAOE unblockable, while simultaneously outputting damage that literally two-shots people wearing 2000-2500 impen?
I want counter play beyond "run". And I want to craft a group beyond "EoTS and Negate". There have always been ultimates that perform really well but not like this. It's crazy to me that I can drop a Shooting Star and see it blocked and shielded for almost no damage, but with the same spell damage I can hit EoTS and walk into people spamming fear and get 6-10 KBs without even trying.
It outperforms every single DPS ult. It does more damage per tick through than a shooting star does all in one go. It's like having a Dawnbreaker follow you around for 7 seconds, radiating max Crit damage 10 meters around you everywhere you go. It's like stacking 5 bat swarms. It's like having a Soul Tether exploding continuously for 7 seconds, but better damage and again, no block. It's just ... overtuned. It needs to have downsides. Severe ones. 250 ult is nothing for what it does.
To close: I remember fighting Meth when he was emp and Dawnbreaker was broken, meaning he could streak with prox and wipe half of our raid through barrier, and that was before the Nexus raid barreled in with ults. It was extremely frustrating but also the most satisfying wins I've ever gotten in this game. As OP as it was, it had counter play. Combining pretty much every class ult + aoe reduction skill in the game to mitigate damage and counterpunch took a ton of coordination and variation but it was viable and we had the teamwork to pull it off. You can't do that vs EoTS. You just run or die. And anyone can get it and use it. Lol.
It applies to how I win, too. Most of my fights vs good groups are won by 2 or 3 of my better bombers blowing up 1/2-3/4 of their group with Destros, and then I clean up stragglers/avoid the counterbomb if I was the first one to strike. It's pretty dumb.
My suggestions: scrap it. Keep the damage and unblockable properties to the placed ult, scrap the EoTS morph entirely or nerf it's damage by 50% for having none of the weaknesses of the other morph.
Sandman929 wrote: »You know what's an amazing counter to eye of the storm. Have a Templar counter it with Rememberance if you have transmutation you get
1300 Impen + 23% damage mitigation + Huge Heals = Ruins an eye of the storm.
Problem is there's not enough Templars running remeberance in the game.
It serves a good purpose and people who are slow and not very good we'll they get murdered and come cry on the forums. Learn to Play.
Well now we've all learned something thanks. Whenever we're hit by 3-4 EotS just make sure to have 3-4 Templars with Rememberance. Voila, balance. The damage is ridiculous. It's ok to admit that and still use it.
I have hit unshielded sorcs for about 11k crit without major fracture but I take you word for ItI could see if your running training light armor but doubt its normal.Strider_Roshin wrote: »Strider_Roshin wrote: »austinwalter87ub17_ESO wrote: »And elemental storm is way more expensive than bat swarm.
It's balanced as it is.
yep very balanced, eye of lame, 250 ulti cost, 7 sec duration so around 36 ult per tick for 6-9k aoe unblockable hit
incap strike, 50 ulti cost 8k-10k damage with some debuffs but still only single target, blockable, dodgeable etc,. debuffs to purify
Yep and incap comes unexpected and doesn't require a specific weapon and it has a CC and many OP debuffs.
Elemental storm only deals damage, is super expensive and has no significant debuffs or CCs. So please, stop whining.
Yep. Elemental storm is super expensive and only deals dmg. In that aspect its indeed balanced. That doesnt make it any less OP. If the cost was 500 and it did 15k ticks it would still be balanced for the cost. That doesnt mean that 15k dmg ticks isnt broken af. The only ways to balance it is to either reduce the cost and the dmg or reduce the dmg and add some bonus effects.
so why then dont raise ulti cost of incap into 100-150 but then also raise this damage done from this 10k uinto 20k at 100 ult cost or 30k hit at 150 ult cost, this also wont be broken and will be balance in damage/ulti cost
Lets not forget incap provides 20% more dmg buff 6 seconds after using it so each offensive skill dmg used 6 seconds after incap is in 20% dmg from incap in some way.
ehh this was just for example with raw damage skipping buffs/debuffs
sure, take away every other debuff also with raise ult to 150+, at all it will be able to 1hit people always which will be as compensate for taking away debuffs from this ult, then it will be nicely balanced like EoS then
Nope. 1 shotting ultimate is stupid idea no matter what cost is. I am not saying EotS isnt OP but lets be honest here incap also is overperforming at some point. Dealing high dmg with possible stun , reducing enemie healing by 30% and at the same time increasing attacker dmg by 20% (which means You hit harder when enemie heal lesser) and all of this for 50 ultimate ? Doesnt sound underperforming for me. When I played stamblade in PvP Incap always opened me the way to kill enemie player in both short and long fights. About EotS dmg per tick is slightly too high it should deal less dmg per tick but also have more ticks.
Incap is so strong people name their StamBlades "Incap."
People get 1-shot from incap from stealth, then blame incap rather than stealth damage. Makes sense.
I have never seen someone get killed from self with just incap more of a combo of proc sets and incap.
Oh I've seen it. It takes a special kind of unpreparedness, but it's usually followed by the creation of a thread. Typically written in all CAPS of course.
This skill is a joke and it needs to be NERFED To the ground. 5% reduced damage then 8% buff = a buff. STUPID
I was in IC tonight and my group of 7 couldnt stand a chance against another group of 4 running EOTS.
Every death had EOTS. It got me for 19K health, my party members had 21K, 25K on one hit...ONE. Its completely stupid over powered.
You can barely dodge out of it. They put it up and light attack you 2 times and your dead from 25K health.
Either nerf it or all that is going to be running anywhere in Cyro/IC will be sorcs and templars running EOTS.
I am thinking of shelving my NB and just running temp or sorc with this stupid skill.
Can't beat em, join em right?
You keep putting these crap skills in the damn game. Vicious Death, Proxy, EOTS. Same crap different name.
Along with proc sets, people are getting sick of it.
What happened to a skill and strategy based game? '
Its now all cheese builds, and cheap, no skill kills.
@ZOS_RichLambert
They should rather buff this.
Haderus EU, there is a magicka nightblade emp at the moment-
I met him in IC and he also has Imperial Physique and used fire storm against me and I am Vamp Rank 4, so i take 25% more damage from it and it did nothing to me, because I simply play defensive for 7 seconds. That's not hard.
This ult is completely underpowered for its cost when used by a single person. This person has well over 100k magicka and this ult did nothing to me, because I am no fool.
Please make this unstackable and stop nerfing the ability itself, it's far from being too strong. It's the opposite.
They should rather buff this.
Haderus EU, there is a magicka nightblade emp at the moment-
I met him in IC and he also has Imperial Physique and used fire storm against me and I am Vamp Rank 4, so i take 25% more damage from it and it did nothing to me, because I simply play defensive for 7 seconds. That's not hard.
This ult is completely underpowered for its cost when used by a single person. This person has well over 100k magicka and this ult did nothing to me, because I am no fool.
Please make this unstackable and stop nerfing the ability itself, it's far from being too strong. It's the opposite.
This is so biased. Can you explain that you shield stacked 3 shields as a sorcs with probably around 55k+ magicka and used the best escaped streak. I also agree that the skill is strong but no OP in 1vs1, but in group play what is more likely you will find in Cyro is ridiculously strong. I said it, it is like jesus beam, balanced in 1vs1 but OP in many vs many.